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I'm not usually a fan of the idea of Nintendo remaking games that are readily available on the current platform
Yet despite that if there was one game I wish Nintendo would remake no matter how unrealistic, it would be Super Mario Sunshine
That is a game that has so much wasted potential, and it's sad that it will never be fully realized. I played it for the first time in the 3D All-Stars collection, and it makes such a bad first impression. The missions starting out can be weirdly confusing to navigate to, F.L.U.D.D takes a while to get used to as he stops your momentum in its tracks until you properly realize how to use him (and even then I'd honestly say it's way worse than Cappi), the whole concept of a gun that you're not really supposed to wase time aiming is bizarre, and a lot of the game is just incredibly jank. The multiple nozzles concept never really works as well as the developers wanted either, as every other nozzle other than the hover one cap your movement way too much, I get why this is the case as chaining together nozzles would break the platforming, but I can't help but think they should have found some way to make that work (maybe a sub-tank like Splatoon?).
And honestly, as much as people talk about the jankyness of Sunshine, I think some of its underlying problems would be much harder to solve - the missions and how verbose they are is not criticized enough, most missions just aren't very intuitive. Pretty much every hotel mission, for example, is just kind of bad, and while I can at least appreciate what they were going for, only some of them are executed even somewhat well. Mysterious Hotel is at least a mostly decent execution of the concept even if it can be somewhat confusing, what is The Manta Storm Shine's excuse? Which takes an amazing concept like Mario facing off against a bunch of enemies that won't let him touch the ground - and slowly degrades it to a boring slog of a mission where you have to hunt for every little manta ray.
That being said, it's still my second favorite 3D Mario. It just does a lot of cool things that the other games don't do as often or as well. Its dedication to atmosphere and sense of place is fantastic, the Metroid like qualities of Delfino plaza as you unlock more nozzles is amazing, and perhaps biggest of all for me - its the only 3D Mario thats even somewhat challenging where I like the controls. Everything people say about Sunshine's base controls is how I feel about Mario 64's, and Galaxy's controls are the worst in the entire 3D series, Sunshine by comparison is very fun to control and I find that Mario's base movement is not nearly as bad to me as it seems to be to other people. To be clear, I'm not saying 64 isn't fun to control, but that the moment the game gets challenging - its usually because the controls have fucked up, which I don't find is the case with Sunshine. This goes along way as its basically the only 3D Mario that is challenging and also fun to control at the same time for me.
I'll also add that Sunshine's special stages are more fun to me than the entirety of the original Galaxy.
Yet despite that if there was one game I wish Nintendo would remake no matter how unrealistic, it would be Super Mario Sunshine
That is a game that has so much wasted potential, and it's sad that it will never be fully realized. I played it for the first time in the 3D All-Stars collection, and it makes such a bad first impression. The missions starting out can be weirdly confusing to navigate to, F.L.U.D.D takes a while to get used to as he stops your momentum in its tracks until you properly realize how to use him (and even then I'd honestly say it's way worse than Cappi), the whole concept of a gun that you're not really supposed to wase time aiming is bizarre, and a lot of the game is just incredibly jank. The multiple nozzles concept never really works as well as the developers wanted either, as every other nozzle other than the hover one cap your movement way too much, I get why this is the case as chaining together nozzles would break the platforming, but I can't help but think they should have found some way to make that work (maybe a sub-tank like Splatoon?).
And honestly, as much as people talk about the jankyness of Sunshine, I think some of its underlying problems would be much harder to solve - the missions and how verbose they are is not criticized enough, most missions just aren't very intuitive. Pretty much every hotel mission, for example, is just kind of bad, and while I can at least appreciate what they were going for, only some of them are executed even somewhat well. Mysterious Hotel is at least a mostly decent execution of the concept even if it can be somewhat confusing, what is The Manta Storm Shine's excuse? Which takes an amazing concept like Mario facing off against a bunch of enemies that won't let him touch the ground - and slowly degrades it to a boring slog of a mission where you have to hunt for every little manta ray.
That being said, it's still my second favorite 3D Mario. It just does a lot of cool things that the other games don't do as often or as well. Its dedication to atmosphere and sense of place is fantastic, the Metroid like qualities of Delfino plaza as you unlock more nozzles is amazing, and perhaps biggest of all for me - its the only 3D Mario thats even somewhat challenging where I like the controls. Everything people say about Sunshine's base controls is how I feel about Mario 64's, and Galaxy's controls are the worst in the entire 3D series, Sunshine by comparison is very fun to control and I find that Mario's base movement is not nearly as bad to me as it seems to be to other people. To be clear, I'm not saying 64 isn't fun to control, but that the moment the game gets challenging - its usually because the controls have fucked up, which I don't find is the case with Sunshine. This goes along way as its basically the only 3D Mario that is challenging and also fun to control at the same time for me.
I'll also add that Sunshine's special stages are more fun to me than the entirety of the original Galaxy.