Star Wars Outlaws: One Planet Size Equivalent to 2-3 Zones in AC Odyssey, Locations All "Handcrafted"
Massive says the Star Wars Outlaws planet size is roughly the size of 2-3 zones in AC Odyssey. No procedurally generated entire planets.
mp1st.com
Speaking in the latest issue of EDGE magazine (issue #387), Creative Director Julian Gerighty shared some new details regarding Star Wars Outlaws, with one of them confirming that each planet in the game is big enough that traversing it — even with high-speed vehicles — will feel like a “journey. In comparison, the size of one planet might be about equivalent to two or three zones in Assassin’s Creed: Odyssey.
- Focusing on “full freedom of approach” when it comes to encounters.
- Exclusive quests, vendor prices, locked off areas can be accessed by the Reputation system. If you’re not in a faction’s good side, they can send people to chase you down, monetary punishment is also part of it/
- Players will not have “total free rein” in terms of travel, you won’t be able to freely fly above the planet, and there will be set landing and take-off areas.
- Nix (alien companion of protagonist Vass) can be directed by players to attack enemies, activate out-of-reach buttons, cause distractions, pick up heavy weapons from fallen foes, Massive says Nix is like a cross between Watch Dogs’ spiderbot, BioShock Infinite’s Elizabeth or like BD-1 from EA’s Star Wars Jedi games.
- Each planet was designed to be big enough that traversing will feel like a “journey even on a vehicle that’s fast moving.
- One planet equivalent to two to three of the zones in Assassin’s Creed Odyssey.
- Locations are all “handcrafted” and there are no procedurally generated entire planets
- Vass’ ship Trailblazer inspired by toys of the 1970s and was made to be “very, very simple.”
Ubisoft is hyping this up more than Avatar. I'm feeling the hype, but at the same time, it's Ubisoft