To be quite honest? As much as I love KT most days, this is at the back of my mind, too.On one hand, finally some actual competition for Monster Hunter. It's definitely an interesting collaboration.
On the other, the two worse publishers when it comes to microtransaction schemes working together, i'm scared.
diversifying?what the hell is EA even doing here
And if nothing else, it's prime opportunity for both parties. After the short-lived era of MonHun clones that were abound on the Vita, today, the only bit of competition Capcom has now is, well, Dauntless.diversifying?
battlefield doesn’t seem to be working out for them and they’re losing exclusivity on star wars. i think it makes sense for them to try to branch out. a triple-A hunting game from koei tecmo wouldn’t be my first guess, but hey, at least they’re not blind to the global success of monster hunter world just because it came from japan.
It's an EA Original, they don't have much say. And it's not like KT is someone they can bully into submission.I'm sure this has potential, and I'd love to see more MH clones; but EA being part of the equation has me skeptical right from the start.
Ah, that's somewhat of a relief. The projects under that banner have been pretty solid to good thus far.It's an EA Original
unprecedented partnershipwhat the hell is EA even doing here
I think ‘hunting game’ is a popular term amongst those who were playing the various MH-style games on Vita, of which there were quite a few, including Toukiden, the forerunner of this title. It’s probably not a genre title that’s picked up much traction outside of that though, like most of those games.Uh.. i heard hunting game and thoughts is an authentic hunting experience in fedal japan, with the traps an tools, ad you have to hunt for survival and resources to build your store in a small japanese town...
no idea why my brain did go there. I just had a bow and arrow in mind...
It'll 100% miss Switch and 100% be a sales failure. This is a studio who got their best sales on Switch and they're making a game for other platforms in a genre that's very popular on Switch.it will probably skip the Switch but I'm very interested in it
It honestly will depend on what KT and EA's expectations are for the game (re: how much marketing they throw behind it), just as much as if the game actually ends up being good.It'll 100% miss Switch and 100% be a sales failure. This is a studio who got their best sales on Switch and they're making a game for other platforms in a genre that's very popular on Switch.
I hope bad decisions like this won't hurt the Japanese market that much.
such pessimism. sure it won't do well in Japan, but it's way too soon to be writing this game offIt'll 100% miss Switch and 100% be a sales failure. This is a studio who got their best sales on Switch and they're making a game for other platforms in a genre that's very popular on Switch.
I hope bad decisions like this won't hurt the Japanese market that much.
To be fair, Monster Hunter World isn’t on Switch and is Capcom’s bestselling game ever, it’s about time something took advantage of that gap in the market (given that MHW2 is a way off yet) even if I’d prefer to see hunting games on portables.It'll 100% miss Switch and 100% be a sales failure. This is a studio who got their best sales on Switch and they're making a game for other platforms in a genre that's very popular on Switch.
I hope bad decisions like this won't hurt the Japanese market that much.
To be fair, Monster Hunter World isn’t on Switch and is Capcom’s bestselling game ever, it’s about time something took advantage of that gap in the market (given that MHW2 is a way off yet) even if I’d prefer to see hunting games on portables.
That's the part that I have no faith in. EA had plenty of EA originals from variety of devs, but none of them were pushed except for It Takes Two, in which Fares did the most of the marketing job. Others, Lost in Random, Sea of Solitude, Rocket Arena pretty much failed (and that was the reason Sea of Solitude devs took the game out of EA Originals program)It honestly will depend on what KT and EA's expectations are for the game (re: how much marketing they throw behind it), just as much as if the game actually ends up being good.
For example, Toukiden 2 was actually a very competently made game that was pretty fun, too. Too bad it being made with the PS4 in mind meant that it screwed over the actually loyal base in Japan who bought the first game with a pretty subpar Vita port. Meanwhile, World wouldn't prove the capability of MonHun clones in the console space for another two years. It was just baffling, after the first game was one of the few standouts in the "MonHunless-era" of the PSP/Vita's shared lifetime.
That said, I'd love to see what probably will be "Toukiden 3" actually do well, as I agree with the idea that Capcom could use a legit rival in a space where they've largely ran unopposed. And if they're going to make a move, they might as well do it soon, before MH World's successor drops and renders this all moot.
I don't have pessimism in the game itself, but in PS4/PS5 and Xbox. Those consoles have become too much mainstream for niche titles like this get the attention they deserve. It'll do good on Steam/PC, no doubt about it.such pessimism. sure it won't do well in Japan, but it's way too soon to be writing this game off
MHW has been the only exception for these kind of niche releases. It was looking into break into mainstream for years and that was the title it exploded. It being the first PC MH game helped a lot, as evident with Rise's PC sales performance.To be fair, Monster Hunter World isn’t on Switch and is Capcom’s bestselling game ever, it’s about time something took advantage of that gap in the market (given that MHW2 is a way off yet) even if I’d prefer to see hunting games on portables.
This is like, the number one problem with modern game development. The game industry no longer follows supply and demand rule of capitalism, as game devs see themselves as artists, not manufacturers. Their vision rarely matches with gamers demands, they no longer care about trends among the target audience.The commercial aspect might clash with the technical reality of the game's development, though, and the team's ambitions in terms of game design.
Not sure I'd call it a "problem" per se, because perceiving it as such totally depends on one's own perspective and stance on the matter (creative freedom vs commercial factors/necessities); but it definitely is a market/industry reality, and based on that publishers and developers have to make decisions for their projects, yeah.This is like, the number one problem with modern game development. The game industry no longer follows supply and demand rule of capitalism, as game devs see themselves as artists, not manufacturers. Their vision rarely matches with gamers demands, they no longer care about trends among the target audience.
It is a problem, as it hurts the devs and kills franchises in the end. But yeah, it is mostly from a consumer perspective, there could be devs that are pretty content about their game failing on charts, possibly causing studio closure, as good critical reception might be top priority for them.Not sure I'd call it a "problem" per se, because perceiving it as such totally depends on one's own perspective and stance on the matter (creative freedom vs commercial factors/necessities); but it definitely is a market/industry reality, and based on that publishers and developers have to make decisions for their projects, yeah.
Well, that's an argument you're making based on the assumption that these games outright fail, instead of just not doing as well as they could if they targeted more platforms. But I'm sure there are enough studios that are happy at the end of the day when their game sells, say, 5m across PS/PC for instance, while maintaining their game design/creative vision, vs. selling 7m across PS/PC/NSW instead, but in turn potentially compromising on their ambitions due to having to accommodate to a much lower technical base with the Switch.It is a problem, as it hurts the devs and kills franchises in the end. But yeah, it is mostly from a consumer perspective, there could be devs that are pretty content about their game failing on charts, possibly causing studio closure, as good critical reception might be top priority for them.
Yeah, but that's a particular case of seemingly being unwilling to learn from their past decisions (and mistakes) and simply being hell-bent on getting their own way. That's different from Wild Hearts, though. If Wild Hearts releases on PS/PC only and fails, and they make a successor, but the target platforms would stay PS/PC only, then that's just being unwilling to adapt.To me, Tri-ace going for a high budget entry for Star Ocean series is absolutely a dumb idea, more so after the failure of SO5, another high budget release. But if that's their plan all along, who am i to judge.
this seems like it's aiming for the same World demo (regardless of how much that does or doesn't overlaps with Rise's demo), so I'd say closer to 0%Being EA original, this has achance to come to Switch, otherwise it would be 0%1%
I see it differently.That's the part that I have no faith in. EA had plenty of EA originals from variety of devs, but none of them were pushed except for It Takes Two, in which Fares did the most of the marketing job. Others, Lost in Random, Sea of Solitude, Rocket Arena pretty much failed (and that was the reason Sea of Solitude devs took the game out of EA Originals program)
I have even less faith in this than Toukiden, Toukiden at least had Vita, a platform where niche games were actually appreciated.
Definitely weird. But in a good way, I think? Need to see more, but I don't hate it.I don't know if the gimmicks are cool or weird but the graphics look nice.
This isn't any more moving on from Nintendo than the team ninja games. KT will still be an avid supporter of NintendoNot even coming to last gen, that rules out Steam deck compatibility. Smh, there's a Toukiden sequel is coming out and I'm not able to play it.
Let's see how this will play out for Koei, to "move on" from Nintendo.
Well, there are some big changes going on over there. I really hope to see this continues to be true, but we have to wait until they reveal their next non-Nintendo funded Switch game.KT will still be an avid supporter of Nintendo