Is it harder than Diablo 3?Finished the campaign yesterday on Hardcore World 2. Really enjoying the game.
Is it harder than Diablo 3?Finished the campaign yesterday on Hardcore World 2. Really enjoying the game.
...whats your build like? Shouldnt take more than 5mins on most bosses if not less.I’m about level 20 as a Rogue on World Tier II and I feel like I am getting my ass kicked by the bosses lol. I’ve been on one for like half an hour now
Sorcerer lvl25 atm World tier 2. I do not know if it is like that all along the campaign but i'm playing with a Friend who plays Necro and it's very easy for the moment, is it the fact that we are 2 or the fact that we are still in the first act ? I was thinking World tier 2 would be more difficult from the get go.
I mean I’m only level 20, so I’ve got 5/5 in 3 skills (the homing shot, power shot, poison trap), couple in the specializations, and whatever the best stuff I’ve found is! I wouldn’t have thought your build should have to be so crucial at this point…...whats your build like? Shouldnt take more than 5mins on most bosses if not less.
the homing shot, power shot
Alright, thanks. Lots to look into it sounds likeIdk k ow those skills xD but ima guess. It mainly depends on how you’re spreading your points. Are you using Penetrating Shot? If so that skill is not great for bosses and you either have to lean into Posion Imbuement or temp respecc into Rapid Fire when you see healing well that hints a boss is coming. If homing shot is your very first skill that should not be at 5 points if thats what you meant. The very first attacks for Rogue are more support skills and only one point in each of that skills tree which will free up points to add more damge like in the damage passives.
Alright, thanks. Lots to look into it sounds like
Yes by a lot.Is it harder than Diablo 3?
For me (around level 40), it's been difficult to figure out where to put my skill points beyond unlocking the attacks on each button (and some obvious synergies). Like, is upping a passive that gives me a situational 3% damage/critical chance boost better than adding another point to one of my core skills for a fixed damage boost? D3 streamlined out most of that sort of optimization.
If your melee rogue you really need some def talents, like your crits healing you for 3% hpI’m about level 20 as a Rogue on World Tier II and I feel like I am getting my ass kicked by the bosses lol. I’ve been on one for like half an hour now
Rogue (but only level 45 at the moment)What class you play?
Rogue (but only level 45 at the moment)
It depends on what you like. For me WT4 nightmare dungeons are inefficient at my current level as you want to only fight monsters thats 5-7 levels higher than you. Its currently better for me to do WT3 ND. So the only benefit for WT4 for me is Helltide and World Boss for Ancients equips. I wouldnt even have done WT4 if I wasnt a sore loser and wanted to beat the boss for curbstomping me several times.
So its either grind now in a non-Season for 1 month on a character you wont be playing in the near future or go finally play Zelda and play Diablo casually with friends until the season starts. I already bought the season pass so its hard to wrap my head around grinding for 1 month when I can grind later with Seasonal effects while also progressing my seasonal pass.
It really depends on how much you like playing Diablo. I love it..but backlogs are legitimate stressors for me and its hard for me to rationalize grinding in the current endgame without seasonal benefits over playing other games i spent money on.
They become really common as you go higher, just as random drops, but post-game systems like the Tree of Whispers and Helltides practically guarantee them as rewards.I finally hopped into this and am having a great time so far, throw me into the large pile of Rogues we have on here, lol. Currently running all marksman with heartseeker + rapid fire, I'm really loving the shadow explosion imbuement since the main issue with the build currently is lack of AOE damage and you can get swarmed pretty easily (level 24 atm).
My only question is how common are legendary items? I've found zero, but that could just be due to still being fairly low level.
You're at the level where you should start getting some from time to time.I finally hopped into this and am having a great time so far, throw me into the large pile of Rogues we have on here, lol. Currently running all marksman with heartseeker + rapid fire, I'm really loving the shadow explosion imbuement since the main issue with the build currently is lack of AOE damage and you can get swarmed pretty easily (level 24 atm).
My only question is how common are legendary items? I've found zero, but that could just be due to still being fairly low level.
Sorcerer, fire build.Kind of curious to hear what other people are playing.
Class: Druid
Build: Werebear + Pulverize/Shockwave.
I stumbled upon the build during the beta and just knew I needed to make it happen in the base game.
Why 5-7 levels? I’m fighting 82 and I’m level 69. It’s working for me, but is there no benefit at all?
Kinda surprised how much I’ve cooled on Diablo IV since finishing the story. I figured that would be the jumping off point to really getting into it; instead I haven’t really played it since I saw the credits. I’ll get back to it eventually, but it feels weird! Think I'm just gonna wait until the first season starts and make a new character.
It does feel like they are giving everyone a lot of time to do that before getting into Season 1.
Hope A Wonderful Life ends up delivering. Pioneers was so shit on Switch. I liked Friends of Mineral Town.it was 100% the reason. also a good feedback stage for season 1 and anything they can change before season 2.
i'm 97 now but i've been playing Doraemon SOS 2 and I'm gonna play A Wonderful Life before the season starts.
Only had twenty minutes or so to flip on the Xbox today, so I did some housekeeping. Sold a bunch, broke down a bunch, upgraded my gems and skulls, did a full respec on my Rogue that has much better damage output, gemmed and upgraded all my gear. Now I should be all ready to rip and get back into the Diablo groove when I can actually play next!
Also I started a new character just for funsie, a sorcerer. Realizing map data doesn't share to all characters:
A lot of areas and places feel pretty similar and repetitive, too.
The dungeons are definitely a step up, and some of the outdoor areas are really good. But in general, yes, the desert and snow zones are exactly what I was thinking of. And the northern area is just like... brown-green mud, it all kind of blends together. D3's graphics may have been too cartoon-y but the locations did a much better job of sticking out and looking unique and distinct from one another. Even D2 IMO was better.I think maybe Blizzard did go a liiiiittle too hard in the direction of trying to appease critics of Diablo III's art style. I think IV looks really nice overall, but it's so desaturated and grim that I agree it's hard to tell some areas apart. The desert and snowy zones in particular almost look like lightly tinted versions of one another at times.
A lot of the dungeon themes are cool, I think in those areas IV maybe has the most variety in the series. I like the one with all the creepy root tendrils!