Koren Lesthe
Turrican, Terranigma and ESO lover
- Pronouns
- He/Him
Isn't the talking thing only during Story mode ? If so it makes sense to me. If not, well... I hope it can be disabled once you finish the game at least once.
The game wastes your time by having really slow animation as compared to the gba version. The AI also decides slower than the gba counterpart.Talking too much is a pillar of Wayforward design, whether it fits the game or not.
How was Advance Wars a debacle? I still have that title on my shopping list, but if it actually had big problems, aside from the release delay, it's an easy cut.
The game wastes your time by having really slow animation as compared to the gba version. The AI also decides slower than the gba counterpart.
People's tolerance levels will vary, obviously, but fwiw I don't remember being bothered by the game feeling too slow. You can hold down a button tofast-forward everything (animations, movements, battles, enemy turns), and you can even turn off different animations in the options menu if they're really annoying youUgh. I'll watch the whole video later to decide if maybe it's something I can stomach on the whole, but ... Ugh. The time wasting in moments that clearly call for fast, zippy action has been a major source of annoyance in every Wayforward game I remember playing.
Ugh. I'll watch the whole video later to decide if maybe it's something I can stomach on the whole, but ... Ugh. The time wasting in moments that clearly call for fast, zippy action has been a major source of annoyance in every Wayforward game I remember playing.
An AMA wrapped up not too long ago on r/NintendoSwitch, which can be found at
Main things are that: Switch will remain at 30fps; and that the demo had outdated code / performance, that’s been superseded since, and that the final release should be smoother across the board.
They said the day 1 patch would fix the stutter on switch.Contra: Operation Galuga Limited Run Classic & Ultimate Edition Revealed, Pre-Orders Live
Update: Pre-orders end soonwww.nintendolife.com
Well that seems pretty shitty. The standard edition goes on sale and is just a code in a box. Then the limited edition goes on sale and look, they’ve managed to get the game onto a cart.
I’ll pick this up if they ever fix the performance on Switch, I like Contra, but this kind of activity around codes-in-boxes while calling a game on a cart a ‘special edition’ while doubling the price just seems a bit off me.
Read the text again. The LRG release is physical cartridge even for the standard edition.Contra: Operation Galuga Limited Run Classic & Ultimate Edition Revealed, Pre-Orders Live
Update: Pre-orders end soonwww.nintendolife.com
Well that seems pretty shitty. The standard edition goes on sale and is just a code in a box. Then the limited edition goes on sale and look, they’ve managed to get the game onto a cart.
I’ll pick this up if they ever fix the performance on Switch, I like Contra, but this kind of activity around codes-in-boxes while calling a game on a cart a ‘special edition’ while doubling the price just seems a bit off me.
Ah it’s the EU one I meant. I don’t get ‘code in a box’ releases.It's super good that the LRG pre-order window ends well after reviews are out. There's been a few instances where they closed right before reviews dropped which sucked.
Read the text again. The LRG release is physical cartridge even for the standard edition.
The EU version that Konami is publishing is the one that's a code in a box unfortunately
In terms of performance, much has been said prior to launch regarding the Switch version’s drop to 30fps. In a fast-paced game like this, it's hard to argue 60fps doesn’t make a difference. That being said, so long as the 30fps target is hit and maintained with consistent frame times, it shouldn’t be too big of an issue. From our testing, Operation Galuga does exactly that. Outside of the very occasional one or two frame drop, the target frame rate is met the whole time. Image resolution hits a full 1920x1080 docked and the expected 1280x720 handheld. Given that both of these are the max resolutions for either configuration, it does make you wonder if some sort of performance mode could have been possible, exchanging a lowered resolution for 60fps. The one other technical detail worth highlighting is some odd foliage materials, which can be seen in the opening stages of the game. Many of the random shrubs and other plant life in these stages appear to have unfiltered, dithered, alpha transparencies. This results in blocky pixelated edges. It's possible this could be some sort of artistic choice, but to me it reads more like a settings bug in the alpha channel for that material. Either way, it really stands out.
Portability? That's enough reason to pick Switch version over others. Being able to actually finishing the game triumphs over 60 fps gameplay, which is absolutely a rare occurrence on Switch. Even Princess Peach is also 30 fps and it's not even native res.anyone playing the Switch version for some reason
Apologies for thread bump; reviews are going up since the last hour or so. Overall positive (IGN being a bit more critical), but I thought it important to bring this one up in particular for anyone playing the Switch version for some reason:
Contra: Operation Galuga Review - Review
www.nintendoworldreport.com
I probably will still get this for just Steam for now.
Will try and post links to various reviews when I get more time.
According to Nintendo World Report, it's a stable 30fps for the most part. Definitely an improvement on the demo.The demo might have been the worst thing I played on Switch in many months. Not even sure why Nintendo promoted it when it looks and feels like that on Switch. Hopefully they patch it to be better for those interested.
Why? Because it's WayForward, one of the closest indie studios to Nintendo. Nintendo trusts them enough to include their mascot as a mii fighter in Smash. And we should too, they'll address the problems with the game like they have done in the past.The demo might have been the worst thing I played on Switch in many months. Not even sure why Nintendo promoted it when it looks and feels like that on Switch. Hopefully they patch it to be better for those interested.
I think the intent this time was expanding accessibility while maintaining the essence of a classic Contra, hence the less overt innovations as such (though I think the updates to abilities and weapon stacking / overloads feel mechanically significant enough to me). There is a light element of Hard Corps in that some characters have different special weapons on pickup / the health meter / more overt boss signposting (though HC’s branching definitely hasn’t been replicated as such).I've not seen much from this game and I wonder if it's actually a game that tries to push the series forward or if it's a "remember Contra?" deal. Obviously run-n-guns are going to be short and arcadey, but after playing Hard Corps my eyes were opened to how great those games can be and it's a shame that they stuck to more simple roots with barely any character switching (and if there is, they likely aren't different), routes, or even just the insane tone of HC.
While getting new games like Mega Men or Contras is a treat, I do wish they would try to evolve their formula
Why? Because it's WayForward, one of the closest indie studios to Nintendo. Nintendo trusts them enough to include their mascot as a mii fighter in Smash. And we should too, they'll address the problems with the game like they have done in the past.
According to Nintendo World Report, it's a stable 30fps for the most part. Definitely an improvement on the demo.
According to Nintendo World Report, it's a stable 30fps for the most part. Definitely an improvement on the demo.
Yeah, I'm gonna need to see the Digital Foundry review.Getting the vibe from reviews that this game is so close to greatness but misses the mark in disappointing ways. A shame. I imagine I'd still enjoy it and want to pick it up on release but the technical state of the game even other platforms makes it feel like a hot landing that may be better served by waiting for patches... gotta love modern game development.
Nintendo Life review didn't seem as promising and actively claims it does not keep stable, so... I dunno. Hard to be all that confident about it considering everything we've seen.
Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
Aggressively attackedwww.nintendolife.com