I saw Chris Schilling from Edge get a bit of pushback in a few places for not really being into how much of a role the crossover/existing PS brand hardware and characters are having in this game, which risks preventing this franchise from establishing its own identity and I find the arguments I've seen against it really weird/weak. Comparisons made to things like in TTYD having the terminal Mario interacts with in the Glitz Pit being a GBA or how the latest Nintendo console is in the protagonist's room in every new gen Pokemon game and saying "This is just Sony's version of that!" miss the forest for the trees of the criticism I feel.
TTYD isn't a game where you interact with 150 terminals that are real life Nintendo paraphernalia, Pokemon isn't about catching all Nintendo consoles, it's about catching Pokemon. Those are just Easter Eggs that are encountered in one room in the whole game rather than the (or one of) main draw/appeal that is playing a massive part in the marketing.
Not to mention the plentiful times these kinds of things have happened in the Mario series none(?) Of them were in the NES/SNES generation when the franchise was still finding its footing and creating new worlds/settings/characters etc. I feel prioritising the crossover features so much in this nascent franchise risks stagnating it a lot, I think whole new bosses for example would be much more impactful/enjoyable rather than how heavily they've leaned into the crossover aspects whilst rehashing quite a few of the bosses.
I remember as well several discussions about the next Astro Bot game in the last few years was who/what would be positioned as the 'Bowser' of this series to expand the AB universe beyond a short lower budget/VR game and a tech demo. Turns out the answer to that was 'nothing', again, and we just get to speculate now if there will just be the one Ghost of Tsushima bot or of they'll go all out to give us maybe 5 or 6 characters from that game!
/rant.
Those arguments can be thrown out, because it's true, there's no 1:1 Nintendo analogue for what this game is doing with its crossovers... but there also doesn't need to be, imo. Taken strictly in a vacuum, the crossovers (not just legacy characters, but actual console hardware flying around and shit like that) are either going to be something folks find cool, or generally off-putting. I get the latter, but I'm in the former camp, mostly because
1.) PlayStation actually has a legacy worth celebrating (I'd probably find it sauceless and cringe if a dev / company with a Jim Bob lineup tried pulling this),
2.) the gameplay is genuinely great, versus the experience largely consisting of a cynical "I know that thing!!!" wankfest of insipid design, and
3.) prior, more overt crossovers Sony's produced have turned out badly, with a couple of the most notable examples being PlayStation All-Stars Battle Royale (yuck), and that rather naff looking
PlayStation Move Heroes game. The approach of legacy characters / hardware as flavoring for a platformer just works way better.
But anyway, I haven't even seen this (mostly understandable) criticism expressed on Fami by more than one or two people. Here, it's mainly the fact that the little robot buddy / game world looks sterile. Fair enough, but as someone who's never been into Mario that much, I legit prefer the cute robot. "Charm" is nebulous and subjective anyhow.