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Throw more enemies in (along with different combinations) to vary up your approaches, but a big fat no to increasing the base difficulty of combat.
overrated
vastly overrated
Going by elden ring sales and some of the people I’ve seen buying it, it looks like casual players are even enjoying the challengeBOTW’s difficulty is such an interesting topic. On my first play through I’ve wished that the difficulty stayed as hard as the beginning of the game all the way through, but then I’ve seen people that had never played a videogame in their life beat the damn thing by themselves and realized that hey, maybe they did hit a difficulty sweetspot that allows the most amount of people to enjoy the game. Beyond my personal preferences, that’s such a wise move, design wise. As someone that hates difficulty options in games, I’ll be happy if BOTW2 hits the same sweet spot.
Going by elden ring sales and some of the people I’ve seen buying it, it looks like casual players are even enjoying the challenge
I saw kids come into GameStop and ask employees where they should spend their stat pts
Challenge is becoming more mainstream imo
Learning how to fight an enemy is just so much better than being able to easily kill them, difficulty is so important for engaging combat, it gives you more reason to improve your character tooFunny, I had the same thought as OP now that I've played Elden Ring. I feel like I got a lot better at reading enemy patterns and thinking more mechanically about it. So my first thought after that was whether BotW-2 might become too easy now in that department. Especially when there will be only so many kind of enemies compared to the sheer amount in Elden Ring.
Still, I trust the Zelda team to knock it out of the park on other fronts, if they've gained my trust on one thing it's superb game design.
I would like full on hard optional bosses to find not just harder enemies onlyBotW did have a small amount of that kind of gameplay with Lynels and Hinoxes. I wouldn't be averse to seeing a wider variety of enemies like those in the sequel.
I’m ok with difficulty settings as long as the player is rewarded for playing on harder settings, like being able to find gear and items you can’t find on easy, or maybe the boss will have a different final form on hard than it does on easyI'd like a better Master Mode, would have to be said.
Content being locked behind difficulty settings is one of the worst offenders when it comes to accessibility. Nobody should miss out on content just because they don't want to play on higher difficulty settings.I’m ok with difficulty settings as long as the player is rewarded for playing on harder settings, like being able to find gear and items you can’t find on easy, or maybe the boss will have a different final form on hard than it does on easy
If hard has exactly the same rewards as easy then I don’t feel like I’m gaining anything by playing on hard
This x100. Fuck that bullshit practice. I always hated it.Content being locked behind difficulty settings is one of the worst offenders when it comes to accessibility. Nobody should miss out on content just because they don't want to play on higher difficulty settings.
And the player should not be rewarded for overcoming a harder challenge?Content being locked behind difficulty settings is one of the worst offenders when it comes to accessibility. Nobody should miss out on content just because they don't want to play on higher difficulty settings.
Like if zelda had more challenging optional bosses maybe it would push me to find all the hearts instead of only half of them
Think of arcades, where you would get tickets based on the score you got, what if a score of 1 got the same amount of tickets as a score of 1,000,000. Why would strive to get a higher score if the amount of tickets you got was the sameIf hard has exactly the same rewards as easy then I don’t feel like I’m gaining anything by playing on hard"
Like...
What you're gaining is... More fun, because it's more challenging.. and that's what you wanted? And if that's not any more fun to you, then, you shouldn't do it??
I don't get this at all!
I’m ok with difficulty settings as long as the player is rewarded for playing on harder settings, like being able to find gear and items you can’t find on easy, or maybe the boss will have a different final form on hard than it does on easy
If hard has exactly the same rewards as easy then I don’t feel like I’m gaining anything by playing on hard
Beginning Trials Floor 10 on Master Mode might be the most difficult thing I've ever seen in Zelda.It did have the weird floating platforms and the gold variety enemies, but I wasn't a fan of how much it impacted on the Master Sword Trials.
Not with exclusive content, no.And the player should not be rewarded for overcoming a harder challenge?
What I said in my other postNot with exclusive content, no.
Conversely, why should anyone be missing out on content for playing on a lower difficulty? That just screams archaic design philosophy to me.
Think of arcades, where you would get tickets based on the score you got, what if a score of 1 got the same amount of tickets as a score of 1,000,000. Why would strive to get a higher score if the amount of tickets you got was the same
This is why I don’t like all games with difficulty settings, I’m not getting anymore for completing it than I would if I played on easy
Because you can? Like, why play video games when fundamentally you will gain nothing from playing it? We do it because we can, because we want to. This is what i think you don't get about BOTW. BOTW is all about giving you the freedom to put exactly the amount of time you want and still have a complete experience. Someone who runs straight to Ganon and someone who explores every nook and cranny can still have a satisfying conclusion playing the game. There's no "I feel like I missed something" when playing BOTW that many open world games suffer from. The fact that there's no huge gain exploring means that exploring and missions are done not because of "gameplay rewards" but "because I can". Why do I want to go the top of that mountain? Because I want to. And if there's no prize...well then at least I got a nice view. This is BOTW's greatest strength and weakness and the fundamental reason why it got success. Trying to copy a game with a different fundamental principle wouldn't work. I'm not saying that Elden Ring is bad, it's an amazing game, but you are comparing two game with very different fundamental design philosophiesThink of arcades, where you would get tickets based on the score you got, what if a score of 1 got the same amount of tickets as a score of 1,000,000. Why would strive to get a higher score if the amount of tickets you got was the same
This is why I don’t like all games with difficulty settings, I’m not getting anymore for completing it than I would if I played on easy
I can but why would I want toBecause you can? Like, why play video games when fundamentally you will gain nothing from playing it? We do it because we can, because we want to. This is what i think you don't get about BOTW. BOTW is all about giving you the freedom to put exactly the amount of time you want and still have a complete experience. Someone who runs straight to Ganon and someone who explores every nook and cranny can still have a satisfying conclusion playing the game. There's no "I feel like I missed something" when playing BOTW that many open world games suffer from. The fact that there's no huge gain exploring means that exploring and missions are done not because of "gameplay rewards" but "because I can". Why do I want to go the top of that mountain? Because I want to. And if there's no prize...well then at least I got a nice view. This is BOTW's greatest strength and weakness and the fundamental reason why it got success. Trying to copy a game with a different fundamental principle wouldn't work. I'm not saying that Elden Ring is bad, it's an amazing game, but you are comparing two game with very different fundamental design philosophies
Yes. The inner satisfaction that they conquered something tough and won.And the player should not be rewarded for overcoming a harder challenge?
Why not have the satisfaction and a reward? That’s even betterYes. The inner satisfaction that they conquered something tough and won.
Why not have the satisfaction and a reward? That’s even better
Everyone wont be able to see the final level in Mario because not everyone is able to get to all the stars, is that a problem that not everyone will be able to see the last level?Not sure what the obsession with getting a cookie is. Either way, BoTW has lots of different gear and upgrade paths and rare materials as rewards.
And that's the thing. You don't have to. BOTW essentially tells people "Here's a world, do what you want." It doesn't punish you for not exploring the mountain.I can but why would I want to
I mean...yeah. There's a reason why Odyssey and even Bowser's Fury doesn't hide too much past 100% completion because they want you to not feel obligated to do everything.Everyone wont be able to see the final level in Mario because not everyone is able to get to all the stars, is that a problem that not everyone will be able to see the last level?
If everything you did in BOTW gave you a reward, it would be a Ubisoft game. Breath of the Wild appealing to intrinsic interest in its content is part of why it's such a good game.Why not have the satisfaction and a reward? That’s even better
It would be like collecting all the stars and getting nothing for itI mean...yeah. There's a reason why Odyssey and even Bowser's Fury doesn't hide too much past 100% completion because they want you to not feel obligated to do everything.
Everyone wont be able to see the final level in Mario because not everyone is able to get to all the stars, is that a problem that not everyone will be able to see the last level?
It would be like collecting all the stars and getting nothing for it
But thankfully they don’t just give you nothing they give you a whole extra world
I was thinking more of 3D land and 3D world, galaxy 2, odyssey you don’t need every single one but you still do need a lotYou don't need them to get the extra world at all. I don't have every moon. Even the extra world only needs a certain amount.
So...people should be forced to do hard stuff because you need a reward?It would be like collecting all the stars and getting nothing for it
But thankfully they don’t just give you nothing they give you a whole extra world