Yeah, I was just looking up what characters looked like in the original games versus Recollection, and I’m impressed that most characters got a significant glow up, and the added diversity is especially nice to see! Though I do prefer how Matthew looked in the original. I’m guessing they changed him to make him look less like D? I also don’t care for what they did to Michael and Greg (especially since they look almost identical in Recollection), but I think everyone else was either improved or stayed more or less the same.
Having beaten the game now, though, I have to say that while I enjoyed it for what it is, it was pretty underwhelming and not exactly what I was expecting, and I have plenty of nitpicks, lol. For one, there’s hardly any meaningful gameplay, and the puzzles are far too few and too obvious. Normally I can look past that if the story and characters are compelling enough, but even those were pretty subdued until around the end of Journey into Lost Memories. To be clear, it’s not that I disliked the story or characters at all…but they weren’t exactly fantastic, either, just kinda…there. Most of the emotional moments in the game fell flat for me too, given the absurdity of the characters’ reactions surrounding them. Like, at the end of Two Memories, when it’s discovered that Bill was the one who killed Sayoko, and then when he falls off the cliff and dies…none of the characters’ reactions to these events are realistic at all given the context! And at the end of Journey into Lost Memories, when there’s a fucking active shooter in the building, again, none of the characters’ reactions make any sense! Why wouldn’t everyone be running for their lives and leaving the building to call emergency services ASAP?
To top it all off, both times Ashley just kinda shrugs off what should be fairly traumatic events and just goes “phew, what a day” like she didn’t just see a man get killed or could have nearly been killed herself. It’s especially weird when the game deals with trauma elsewhere and takes it far more seriously there. The writing just doesn’t feel realistic at all in that sense, and I’m surprised that so many people seem to think the characters feel realistic, especially Ashley. Like, yeah, there are times when that may be the case, but I can’t overlook all the times when it’s very much the opposite. Aside from that, Ashley comes across as a genuine teen character well enough, I guess, but there were still plenty of times where I couldn’t help but feel like she’s just a tool for the story, along with other characters. Like, these weird terms like “ANOTHER”, “DAS”, and “RAS” are just automatically accepted and not questioned or anything? That may be the least realistic thing that a teen character does in this game, lol. A real kid would be asking all sorts of questions, and Ashley asks far too few. Hell, the game itself never even explains what the hell is up with the name “ANOTHER”! Why is it called that?? And what does the “R” in “RAS” stand for?
Speaking of questions that are never answered, what exactly happened in Two Memories between Thomas and Henry? We clearly don’t see the whole picture because it doesn’t really add up. The game gives a motivation (and weapon) for Thomas to shoot Henry, but not the other way around, which is what actually happened. Also, in Journey into Lost Memories, how and why is Princess at Lake Juliet?! I kept expecting there to be some reveal that Kate had returned with her, but that never happened, and instead Princess is just…there, for some reason?? I feel like there are more things left unanswered that I’m forgetting at the moment, too, but those are the ones that stick out to me right now.
Also…what the hell is up with all the fat shaming with Ian?? It’s like, “this character is fat, so we have to take every opportunity to point out how they’re a slob and eat too much!” I’m honestly shocked that Nintendo allowed that to make the cut. Makes me wonder how much worse it was in the original game…
Also, there was some comment along the lines of “a fisherman would never hurt the environment!” which got a major eye-roll from me. Yes, fishing, the number one source of plastic pollution in the ocean—not to mention the vast cruelty that comes with it as well—can’t possibly be related to environmental disasters! This game was weirdly full of fishing propaganda, actually, though I suppose that’s to be expected, unfortunately. It’s not like a significant enough amount of people are gonna reject to it, anyway, sadly…
Anyway, I know I have a lot of nitpicks here, but again, I didn’t dislike the game, and I did enjoy it for what it is. By the end, I had grown fond of the characters and the setting, but I guess I just wish more could have been done with them in the game. I’m just…confused about it, more than anything. Regardless, I’m glad that these games could get remade like this, against all odds, and hopefully that means we’ll be seeing the same treatment given to the Kyle Hyde games someday, too. Though I guess I should dial back my expectations for those now, given my experience with Another Code…