ScOULaris
13 Sentinels Evangelist
- Pronouns
- He/Him
Understatement of the year, but I'm glad you're enjoying it!This game is cute and fun.
Understatement of the year, but I'm glad you're enjoying it!This game is cute and fun.
Nope. There's only one ending that everyone will get. You're doing the right thing avoiding even searching for something like that. You could easily stumble into a spoiler in doing so.I generally only look one thing up as far as spoilers go but since I’m getting the impression literally everything can be a spoiler and I don’t want to dig too deeply, I’ll just ask here:
Is there a golden/bad ending and what do I need to make sure I do or not do (in very general terms): to ensure I meet the requirements?
Thank the stars for this... I totally am glad it has only one ending everybody will get.Nope. There's only one ending that everyone will get. You're doing the right thing avoiding even searching for something like that. You could easily stumble into a spoiler in doing so.
The game does a really excellent job of making the characters memorable and make you get attached to them and their quirks despite being heavily plot and event driven, as you said. I like literally all of the characters to some degree, with only a couple that aren't quite as high up there for me for various reasons.Cosy <3
I think I'm about 90% in Destruction, so I'm keeping a good pace. Turns out sticking with 6 characters and levelling them up and resetting BO was a good decision, even though sometimes I get defeated a few rounds. I can really feel the Sentry Gun nerf though, they're not useless, but the heavy lifting this time is done with Takamiya and Gouto and their Leg Spikes.
Also 85% in Remembrance now and I just.. love these characters so much. For such a "plot-centric" game as 13 Sentinels, where most of the conversation is dominated by plot direction, events, themes, revelations, sick lore bombs and crazy twists, the game still manages to make the characters feel like a significant part of the story - in a lot of other plot-centric games, such as MGS, it feels like characters play second fiddle. Sure, the characters in 13 Sentinels might not be the most three-dimensional characters out there, and they don't have that much development, (they have fantastic arcs - but I think character arcs and character development are two different things) but they're very well-written characters nonetheless. I think Natsuno Minami is so wholesome, Miura and Hijiyama are endearing, Juro Kurabe is hard to not like, Shinonome is intriguing and compelling, Kisaragi has some really funny lines, and I can't stress enough how great I think the localisation is.
There is action. There are two modes, with the third serving more as an unlockable appendicies/glossary using points which you obtain from the two other modes to better make sense of the story. The first mode acts more like a point-and-click adventure game where you get to move your character around, while the second is more like a tower defence pseudo-RTS game where you actually get to control your Sentinels while Kaiju try to attack a certain installation. Both segments uncover bits of the story piecemeal, and sometimes following each of these threads and concepts can be a bit confusing, which is why the third mode acts as a kind of timeline of sorts.What's the gameplay like? Is there any action or is it more akin to a visual novel?
I know this might seem like a silly question, but how much 'fan-service' stuff is in the game? I'm really interested in playing it, what with the amazing art, the supposedly incredible story and the great Switch port, but I've got a slight concern - especially with some of the character designs and how they're presented on the box art - that it's gonna be sexualised in an uncomfortable way. Any help would be much appreciated!
Hmmm. Well, I think I'll get the game on a sale. I'm already inundated with games as is so that's not an issue, but I also don't want to invest £50 into it just in case I can't overlook that stuff. Thanks for the answer!Not a silly question at all, and a highly legitimate concern. There’s two things often pointed out - one is a character in a super-tight catsuit, and the other one is the fact that the characters are naked in their mechs, they have a sort of dialogue box that shows pictures of them in their mechs. The last point has an in-universe explanation, but can still absolutely be scrutinized and criticized.
So yeah, there is a bit of that stuff in the game.
Regarding the endgame I get GOOSEBUMPS when (Endgame spoiler)
And one thing I'd like to say and would love some reply from someone who's beat the game. (Full game spoilers)
Absolutely. It's my favorite track in the entire game, which is really saying something since it's a Top 10 All-Time soundtrack for me. In general the music and story context/stakes really elevate the otherwise visually minimalistic battles.
Yeah, that's a fair critique. The cutting room floor is full of scenes that would've fleshed out that particular character arc more, according to Kamitani. It would've been cool to have them added for this Switch release, but even so it's a small failing of an otherwise wildly ambitious and accomplished story for the medium.
DONE!
With 100% Remembrance, 100% Destruction and 95% Analysis and a playtime of 24 hours. I bumped the difficulty down during the last few battles because I suck, but I still intend to go back for bonus objectives to get 100% Analysis, and try to S rank as much as possible. And I'm also going to skim through the events in Analysis chronologically to see if I can pick up on even more details.
Loved the game perhaps even more this time around, a playthrough that further solidifies it as a all-time favorite for me. Such a fantastic port.
Regarding the endgame I get GOOSEBUMPS when (Endgame spoiler)
the remix of Brat Overflow kicks in during the final battle.
And one thing I'd like to say and would love some reply from someone who's beat the game. (Full game spoilers)
I really think one of the few downsides to the narrative is the fact that Shinonome of 20188 isn't quite properly developed. The big, looming question during the entire game is always "Why is the Kaiju invasion happening?" and the answer is.. Shinonome got sick of it all and derailed Okino's video game code that made up the simulation. And it's not even in her own arc, it's explained in a rather throwaway scene in Takamiya's arc, and without the proper context, it kind of flies under the radar a bit. When I saw that I was SO intrigued and was dying to get through Shinonome's arc, but instead her arc is somewhat underwhelming, with the only real question answered is the whole DD-426 ordeal, as well as Sekigahara being 426 becoming one big red herring. (Which I thought was kind of cool though, since it built well on Shinonome's character)
In my opinion, locking Gouto behind all other progress and make him the final character was a bit of a misstep. His arc contains some essential information and some sick drops, but in the end, was Chihiro being 2188 Morimura and her connecting to Inaba really worthy of the "final big piece of information" spot? I think the game would've been made even better if Shinonome's arc was the final one, and that it has in some way ended with the revelation that 2188 Shinonome derailed the entire project, and not have it revealed in Takamiya's arc.
Each have points in them that block you off from the others, so you have to do them while alternating at least to some degree.is there a suggested way to approach the two (three?) modes? like could I 100% destruction without touching remembrance, or do they block you off from segments if you haven't done stuff in the other modes?
Thanks a lot for the detailed explanation, it doesn't sound like it's my kind of game. I hope they bring other titles of their catalog to the Switch.There is action. There are two modes, with the third serving more as an unlockable appendicies/glossary using points which you obtain from the two other modes to better make sense of the story. The first mode acts more like a point-and-click adventure game where you get to move your character around, while the second is more like a tower defence pseudo-RTS game where you actually get to control your Sentinels while Kaiju try to attack a certain installation. Both segments uncover bits of the story piecemeal, and sometimes following each of these threads and concepts can be a bit confusing, which is why the third mode acts as a kind of timeline of sorts.
I would not peg it as a visual novel in any capacity: There are visual novel aspects, but it is certainly more proactive than something like Ace Attorney and certain segments can at times feel like it was ripped straight out of a Lucasarts adventure game. There are multiple outcomes in each story thread, with each one potentially answering questions (...or perhaps uncovering more mysteries?). As for the pseudo-RTS, it actually does run in realtime, but the game "pauses" the action when you issue commands to your Sentinels. Some of the actions they do can act effectively like interrupts.
In the end, it feels quite unique from any other game I've ever played. That in itself deserves a reason to give it a look.
For me, getting and upgrading Long Range Ballistic Missiles capabilities have been the way to go. I try to take down as many enemies as they spawn into the field quickly, usually by spamming left or right on the +Control Pad (which makes you select the next available character). Also investing in Sentry turrents for characters that can equip them are a big boon.Any tips on how to spend my Meta-Chips? I’m finally dipping into Destruction after getting as far as I could in Remembrance, and wanna make sure I’m spending my Meta-Chips wisely… I’m not as invested in the battle gameplay so I’m kinda overwhelmed with the customization options given.
That's a shame. I'm just surprised how really knee deep I am into this game, and this is despite having gotten Kirby and the Forgotten Land and most recently Doom Eternal. If you wish to bring more Vanillaware titles on Switch though, I suggest you should give it a try.Thanks a lot for the detailed explanation, it doesn't sound like it's my kind of game. I hope they bring other titles of their catalog to the Switch.
Thanks! Have you been able to reliably and consistently get S-ranks and meet the bonus objectives with this approach? That’s my main concern, ‘cause I don’t want to have to replay a bunch of battles later on.For me, getting and upgrading Long Range Ballistic Missiles capabilities have been the way to go. I try to take down as many enemies as they spawn into the field quickly, usually by spamming left or right on the +Control Pad (which makes you select the next available character). Also investing in Sentry turrents for characters that can equip them are a big boon.
Upgrading your Meta-System via Terminal Enhancement is vital in getting more access to new weapons and perks though. I believe this is where you want to eventually invest a fair amount of Meta-Chips in, especially for perks such as Score and Chip Multiplier. Make sure to scroll through you list of characters until you get to Terminal Enhancement in case you missed it! (In the Ready screen, press X then use L or R to scroll through the list of characters. The very last "character" is Terminal Enhancements.)
In terms of priority:
Long-range capability of characters -> Meta-System Level -> Long-range capability upgrades/4th Skill Unlock
At least in my case.
That's a shame. I'm surprised just how really knee deep I am into this game, and this is despite having gotten Kirby and the Forgotten Land and most recently Doom Eternal.
For me, getting and upgrading Long Range Ballistic Missiles capabilities have been the way to go. I try to take down as many enemies as they spawn into the field quickly, usually by spamming left or right on the +Control Pad (which makes you select the next available character). Also investing in Sentry turrents for characters that can equip them are a big boon.
Upgrading your Meta-System via Terminal Enhancement is vital in getting more access to new weapons and perks though. I believe this is where you want to eventually invest a fair amount of Meta-Chips in, especially for perks such as Score and Chip Multiplier. Make sure to scroll through you list of characters until you get to Terminal Enhancement in case you missed it! (In the Ready screen, press X then use L or R to scroll through the list of characters. The very last "character" is Terminal Enhancements.)
In terms of priority:
Long-range capability of characters -> Meta-System Level -> Long-range capability upgrades/4th Skill Unlock
At least in my case.
That's a shame. I'm just surprised how really knee deep I am into this game, and this is despite having gotten Kirby and the Forgotten Land and most recently Doom Eternal. If you wish to bring more Vanillaware titles on Switch though, I suggest you should give it a try.
Actually...Yes! Some battles do have me on the edge of my seat since I'm sometimes forced to equip characters that I typically bench due to burnout, but at the end of the day at worst I've gotten 1% Damage on my Terminal.Thanks! Have you been able to reliably and consistently get S-ranks and meet the bonus objectives with this approach? That’s my main concern, ‘cause I don’t want to have to replay a bunch of battles later on.
(Full game spoiler)It's been a while since I played the game, so I'm not too sure how well I remember things:
Shinonome is definitely the character that I remember the least, as I feel like she gets the least screentime/background/explanations out of basically everyone? Which, honestly, with 13+ characters to develop and get through it's amazing they did as good of a job as they did with all of them, but a few don't get as much development as others.
And yes, her triggering the kaiju invasions IS a big reveal, but it's treated a bit offhandedly as you said; but I think that's on purpose due to how it happened. I also feel like while I can totally understand her feelings for doing so in the moment, that doesn't excuse her actions and she doesn't exactly come across very well overall. Not that any of the 13 are perfect or don't make mistakes or bad choices, but she comes off especially badly IMO.
I actually liked Gouto being the final bits of information, since it FINALLY explains what is up with Morimura and her entire situation, which is such a long-running mystery for the entire game. I think that if they had put the 'Shironome caused the kaiju invasion' reveal right at the end like that, it would have felt a bit deflating, because honestly the reason that it happened is much less monumental that it might have been built up to be in players' heads by that point.
Hard to say though! I totally get where you're coming from.
In reference to your spoiler-tagged question:(Full game spoiler)
Shinonome is not very well regarded among the fanbase, and I can see why. She's real sketchy, and she's also, well, a murderer. But she's still my favorite character, I don't find her to be very likeable, and her storyline was pretty frustrating, but in spite of all that, I found her portrayal to be very striking and affecting.
The Morimura plotline confused the living hell out of me at first, since the game is basically "time travel that isn't actually time travel but it also has real time travel that isn't to be confused with the time travel that isn't actually time travel" and has 4 versions of her running around. The Gouto reveals were awesome, it was very satisfying to see how it all connected. I just personally think that it lacked some impact, and I could see other plot points make for a better final reveal.
Actually, I might as well ask. I never really caught the reason why Morimura is in the catsuit in some scenes and is Nurse Morimura in other scenes. Because she is the same Morimura, right? (The one from the previous loop)
Defence just means the characters that you keep benched. Sometimes they have Passive attacks like launch missiles or do limited amounts of short range attacks on enemies that might slip closer to the Terminal, but by no means should you count on these to take down a huge swarm of enemies; that's what your Attacking Sentinels are for.So…what’s the point of putting characters on Defense? I’m confused about that. I know the ones I put on Attack are the ones I use in battle, but what does the Defense squad do? Does it even matter? Surely it just affect something, right? Maybe the game explained it but I missed it, I dunno.
So…what’s the point of putting characters on Defense? I’m confused about that. I know the ones I put on Attack are the ones I use in battle, but what does the Defense squad do? Does it even matter? Surely it just affect something, right? Maybe the game explained it but I missed it, I dunno.
Alright, a few hours in and current theories
For reference, I’ve done the first chunk of Juro, Iori, and Megumi’s stories.
Iori is being set up to be the younger Morimura but this will somehow not be true, either by her just being some kind of time travel duplicate of the same person, or a red herring altogether.
Fluffy and Shiba are the same entity (Fluffy just mentioned he can shapeshift and now they’ve both fucked with Juro’s memory). Given that I’m also getting all the bad vibes from both of them, they’re probably some kind of enemy alien spy that is also time traveling.
I want Muramasa ported to modern consoles first!Sorry for the double post. Vanillaware has definitely improved their craft. If there is a Muramasa2, I want to see this level of polish applied to it.
Full game spoilersIn reference to your spoiler-tagged question:
Both of those Chihiro's are technically the same person in that they are the consciousness of the Chihiro from two loops ago that was backed up into Sector 0.
At the end of two loops ago, Okino shifts both teen Juro Izumi and Chihiro Morimura out of the UFO before the sim is rebooted, backing up their consciousnesses to Sector 0 to live on in the next loop. The Chihiro in the black catsuit is Two Loops Ago Chihiro's consciousness/AI, and whenever you see her with that look it's something happening one loop ago. That's when she and adult Juro Izumi were going all covert-ops and trying to take down Shikishima, Juro kills some of the other characters, etc.
The Chihiro school nurse that you see in the game's current loop is that same backed up Chihiro consciousness from two loops ago now starting over again in the current loop. Her memories don't include what happened one loop ago because she wasn't able to make a new backup of herself into Sector 0 before the reboot happened. She did manage to shift out Tetsuya Ida into Sector 0 before he "died" in that previous loop, so he goes into the current loop with all of his memories from the previous two loops intact. That's when you see him appear on the Sumire bridge to confront a confused, teenaged Chihiro when he teleports in on the early-gen Sentinel that shifted out of the final battle of the previous loop.
So Ida in the current loop is backed up from one loop ago, while nurse Morimura has her memories from two loops ago but not from one loop ago. And the two of them are blipped into existence at the start of the current loop at their backed-up teen ages while their "real" selves (that have a physical counterpart in the pods) are just being born when the current loop begins.
tl;dr - All scenes of catsuit Morimura were from one loop ago. All scenes of nurse Morimura are from the current loop.
I probably didn't do the best job explaining that, but since you've already beaten the game twice you probably can get what I'm saying. God I love talking about this game!
The Muramasa DLC is legit amazing. I can't emphasise how sad it is so many people didn't get to experience that. Some of the best DLC I've ever played (might be the best, tbh). New music, new characters and mechanics, new bosses, them all combined is basically Muramasa 2 anyway.I want Muramasa ported to modern consoles first!
Full game spoilers
Wait, now I’m falling behind.
There are tons of scenes of her (catsuit) in the current loop, right? Like, when Sekigahara takes Fuyusaka to Ayame Park, and has her tell them about looping, and just a few scenes previously, she’s Nurse Morimura in school.
The Muramasa DLC is legit amazing. I can't emphasise how sad it is so many people didn't get to experience that. Some of the best DLC I've ever played (might be the best, tbh). New music, new characters and mechanics, new bosses, them all combined is basically Muramasa 2 anyway.
I honestly think the story is gonna be what I like more than the battles.Made it through the tutorial, and can now Switch between destruction, remembrance, and analysis. Definitely intrigued, more so by the story than the battles. I’ll probably do the battles available first anyway.
Just got to my first "holy shit" moment, when its revealed Iori is the teenage version of Ms Morimura, which puts a dark and poignant spin on her interactions with the Ei, such as her having a crush on the man who will eventually kill her future self, or him meeting the younger version of the woman he just killed shortly after the event, both without either of them knowing.
This game is freaking amazing so far. I'm still getting into the swing of the Remembrance sections as I'm normally not into this kind of game at all, but the superb storytelling and art do go a long way towards making up for it still feeling a little outside my gaming comfort zone.
The Destruction sections however have well and truly clicked with me, despite me normally not being into strategy games. It manages to make the genre feel very accessible, dynamic, and fun.