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Keighly thinking he got a bit scoop, and then getting Cranky Kong'd is still a peak TGA's moment.
imagine drowning in whole TWO games? there's too much to me to handle! I hope Nintendo takes a break of DK after that, a 10 year hiatus, at that! ;PWe also had 2 DKC games within a year from each other too. DKC Returns 3DS released with extra content in 2013. And, not only that, but if they hit their planned release date in November, then it would have been 2 DKC games within 6 months of each other.
While now about 2 months removed from when it was actually revealed, eh screw it.
10 years ago, the Wii U was struggling out of the gate. No one wanted the system and it was getting outsold by last gen. BUT there was hope. And that hope was
If anyone, ANYONE could save the Wii U it must be them surely! They made the amazing Prime Trilogy and also made a great new DK platformers after almost 2 generations of just spinoffs. If anyone had something BIG and EPIC for the Wii U, the first HD system, it would surely be them. Perhaps after Other M they would go back to Metroid to help right the ship! After all a new hardcore title would be just what the Wii U needed to get back in the game. Or maybe it wouldn't even be Metroid, but a new MATURE IP like Uncharted! Some rumors went even crazier saying they were going to revive STARTROPICS!!!!!!!!!......no not the topics on the websites. That uhhhhh....series on the NES that had 2 games. Apparently it was possible we were going to get a new RETRO STARTROPICS REBOOT. It got even crazier when rumors were floating around at e3 2012 that the game was going to be shown but wasn't due to unforseen bugs. This must mean the game was so epic that they needed more time to iron things out.
Then E3 2013 comes around and Nintendo has the GALL to not to a big live stage conference! This is a MASSIVE mistake and another out of touch decisions. Can you imagine if everyone just did online presentatons instead of big live shows? Ridiculous! It will never happen.
Nevertheless they will techically still be there so this is where we will get the new epic retro title. The presentation starts and we get looks at Pokemon, 3d World, Mario Kart, Wind Waker HD and other stuff and then Iwata says to look at this
A plane drops out with DK esq music and out pops.....THE BIG APE HIMSELF. It seems what we have here is a....DKC Returns sequel.........with underwater being back and viking artic fauna as the villains.
People are enraged at this. How could Retro be working on JUST a Donkey Kong game! Some believe it isn't really Retro's next game but farmed out to another studio but alas...it's quickly confirmed it's them
Gaming sites quickly pick up with threads like this:
Retro's Next Big Game Is Another Damn Donkey Kong Country
Donkey Kong Island is overrun by Vikings in Donkey Kong Country: Tropical Freeze, which will be a retail release and a Wii U eShop download when it arrives later this year.kotaku.com
and
Wrestling With Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze is a fun and beautiful platformer that seems to lack the special something that Retro Studios is capable of.www.gamespot.com
this article in particular had a paragraph that kinda illuminated the general feeling
and who can forget the announcement thread on NeoGaf where the title is
"Retro Studios working on fucking Donkey Kong", the topic reached 33 pages and had to be locked. In it despite arguments about how it made sense that they would want to expand on what they did in Returns and the sales numbers made sense, it didn't matter to man others. This was not a game worthy of Retro's talent to many. It was just a goofy platformer, we have too many of them already! This is Just New Donkey Kong Country U.
And yet when people finally played it, it turned out to be....good? With superb gameplay, level design, music and graphics. Perhaps this game WAS worthy after all. Yet it turned out to be too late....it was doomed to be on the Wii U after all and that was that......
oh and uhhh 4 years later it got a Switch Port or something I dunno....also we are still waiting on Retro's next big game which ironically IS the fabled Metroid that many demanded then. We did get an excellent Prime Remaster this year and there are rumors of the other two games remasters hat may or may not be coming soon.
so were any of you guys there at the time. What was it like for you? Did they game deserve the hate it got at the time? Where gamers simply ungrateful or was the disappointment justified?
NSMB2, NSMBU, and DKCR 3D were already out. NSLU was announced in the February 2013 Direct and set to release a week after E3. Yoshi's New Island was revealed in the April 2013 Direct, though wouldn't be given its title until E3. Wooly World was announced as Yarn Yoshi in the January 2013 Direct.
Yes. Yoshis Wooly World(then called Yarn Yoshi) was announced at the Oh Shit panic button Nintendo direct in January 2013. Where it looked 100% like Kirbys Epic Yarn instead of a Yoshi game. Yoshis New Island was revealed on the following April, and then it got it's name at E3 2013, same as DKTF. Though for whatever reason, Yoshi's New Island wasn't in their presentation.
Like I said, the only things we didn't know about were Chibi Robo Zip Lash, and Hey Pikmin, since we didn't start hearing from those until the dark ages of 2015-2016.
When a port is made on a different system by a first party studio you'd just think that they're wasting resources regardless of whether you buy it or not.The fact that these lists are being padded out with ports (on a different system to boot), games that weren't even released or dated, some of them not even announced, stuff that people hadn't even played yet were somehow "drowning" proves more than anything how disingenuous this line of argumentation is. It's fine to have been disappointed in the announcement of Tropical Freeze but some of you must think that we weren't around in 2013.
wasn't monster games making the 3ds port though? I guess people didn't really pay attention to that eitherWhen a port is made on a different system by a first party studio you'd just think that they're wasting resources regardless of whether you buy it or not.
There was a lot of "judge but don't buy" at the time.
It's actually 3.I'd cut a few of 3DS titles out of their portfolio if I could indeed, but at the end of the day.. I was looking forward games on the Wii U, and Tropical Freeze was just the second Nintendo published sidescroller on the system;
Yeah, the 3DS only had NSMB2 in 2013, no other games that could have saved people from drowning in platformers.It’s disingenuous to only look at the Wii U and not look at the 3DS too. The Wii U was already an extremely small user base so who do you think those fans were? Yeah high chance 3DS fans. Nintendo was splitting development, of course, at the time. When you’re seeing platformers on the 3DS and you’re seeing NSMBU months after NSMB 2 it does all compile together.
I was hoping 3D DK was the next game we’d get after DKCTF…but not looking likelyI still don’t enjoy TF. I don’t think it’s “bad” but it’s so far removed from my interests that I couldn’t care less about the game at that time.
To me, it looked and looks incredibly similar to DKC returns, and it was another series going into iterative sequel mode like 2D Mario. That was what was most disappointing to me.
People seem to like it, but I’d like art styles to change like they did in the snes/nes era. I still expect at least some more inventiveness in gameplay from a 2D platformer then say a 3D open world game.
Every time I boot it up, I’m almost immediately bored to death. That’s why Mario wonder looks so good to me.
I got caught up in the internet zeitgeist at the time, so I was pissed that they weren't working on Prime 4, but... I don't even like Metroid, and Tropical Freeze is my second favorite game of all time lol. So the lesson kids, is don't get carried away with online hype
If the argument is that TF failed to replicate the successes of Returns and the OG, fair.It didn't do a good job of promoting and pushing their new hardware and sales of the game weren't great even from a Wii U perspective. I don't think it was a particularly great business decision tbh. Even on Switch it sold less than 3 million which is crazy really considering it's '****ing Donkey Kong'.
I’ll see what EPD comes up with. I don’t want some peripheral based or odd DK game. I’m used to the DKC series. Something a little more challenging and not gimmicky. We haven’t had a new game in a decade. Just give me a great DK game and not get cute with it.The sad reality is that 2D platformers were, and still are, considered "lesser" games by a large percentage of the hardcore gaming community. As an industry, we never evolved past the "3D is inherently better than 2D" rhetoric from the N64/PS1 era. 2D platformers are seen as regressive and relics of a bygone era. Games like Metroid Dread, despite being of enormously high quality, still have to justify themselves as being "worth" $60. The proliferation of 2D platformers in the indie scene, typically retailing for under $20, have made this problem worse. Nowadays, 2D platformers are no longer the default games that kids grow up with. It's normal for an eight-year-old to play something more advanced and mechanically complex like Minecraft, Fortnite, or even Nintendo's own Splatoon. There's a reason why open-air Zelda games are selling better than mainline Mario games for the first time in history. 3D is just… the norm now.
With Tropical Freeze, the backlash was exacerbated by Nintendo's own mismanagement of the Donkey Kong IP during the mid 2000s. Many younger gamers grew up viewing DK as a Mario spin-off character and not a separate, distinct brand with its own identity. Furthermore, Nintendo lost a large part of the "hardcore" gaming marketshare during this era. When it was announced that Retro Studios was making another 2D "Mario" game instead of a 3D game that would validate the Wii U as a platform for "mature" gamers and not just Nintendo fans, the gaming community reacted accordingly. Tropical Freeze didn't give them the validation they were pining for, and they lashed out. I can't imagine how Retro employees felt during this time. Imagine pouring your heart and soul into a game only for it to be called a "waste of talent" by some manchild on an Internet forum.
Some people point to this debacle and blame Metroid fans for the fact that there hasn't been a new DK game in almost a decade, but that's not a fair assessment. I'm sure the initial backlash was incredibly demoralizing, but Tropical Freeze has since been reevaluated as one the best 2D platformers of all-time. The lack of a new game is very simple: There was something else in the works, but plans fell through and Nintendo decided to bring the series home and develop the next game—and possibly all future games—internally, at Miyamoto's behest. Right now, we don't know what form this new game will take. Some people here assume it will be 2D based on job hirings, but I remain unconvinced. I just hope that, whatever the new game is, people give it a fair chance instead of dismissing it for not being what they were expecting. Nintendo is in a much stronger financial position than they were in 2013, so the Switch isn't in need of a "saviour" game like the Wii U was. But it's hard to ignore the anti-2D sentiment that still persists in the online gaming sphere. Super Mario Bros. Wonder will undoubtedly sell gangbusters, but Mario has always been the exception and not the rule. For many people, DK is just more Mario, and the onus is on Nintendo to change that perception.
Isn't DKC3 considered one of the most "gimmicky" DK games?I’ll see what EPD comes up with. I don’t want some peripheral based or odd DK game. I’m used to the DKC series. Something a little more challenging and not gimmicky. We haven’t had a new game in a decade. Just give me a great DK game and not get cute with it.
Nintendo fans when a hugely successful Wii game got a sequel on Wii U:
It was silly back then tooYeah, to understand FDK you need to understand the emotional context of the time. Of course in retrospect it's silly, but we're in a very different era of Nintendo in 2023 then we were a decade ago
Sure? I'm not saying it wasn't, I'm saying evaluating it in the modern context without consideration for what people's headspace looked like at the time makes it look more arbitrary than it was.It was silly back then too
It makes sense on paper but not in practice. Out of the gate, more safe 2D Platformers were not what the Wii U needed commercially. Nintendo was inundated with them and they aren't seen as high profile, "wow-factor'" system sellers.Nintendo fans when a hugely successful Wii game got a sequel on Wii U:
I'm not sure if there is a single aspect of the Wii U's lifecycle, from conception to end, that makes sense. It is the most baffling thing Nintendo has ever done in my opinion.What was Nintendo's internal thinking when they were greenlighting their major WiiU games when they started noticing that none of them other than Nintendo Land used the gamepad in any meaningful way.
Like, you have to start panicking a little when all of your software for your upcoming system... doesn't utilize the system?
It's not that complicated, a bunch of adults threw a tantrum (some still doing so in this thread) because a new installment in a popular series was announcedSure? I'm not saying it wasn't, I'm saying evaluating it in the modern context without consideration for what people's headspace looked like at the time makes it look more arbitrary than it was.
Idk I just think it's interesting to look at the 'why' of these moments of friction. The more complicated explanations are more interesting to me than just saying that a bunch of people all resonated with the same irrational take for no reason coincidentally.
What was Nintendo's internal thinking when they were greenlighting their major WiiU games when they started noticing that none of them other than Nintendo Land used the gamepad in any meaningful way.
Like, you have to start panicking a little when all of your software for your upcoming system... doesn't utilize the system?
Mate, it obviously is more complicated though. People have bad takes all the time; but it's rare for one to be memorable ten years later. The fact it was such a resonant phenomenon at the time is notable. That suggests there was something there beyond a bunch of disconnected individuals behaving inappropriately.It's not that complicated, a bunch of adults threw a tantrum (some still doing so in this thread) because a new installment in a popular series was announced
Inundated by the entire sea composed of New Super Mario Bros. U and its DLC you mean? Or you're also including Rayman Legends in this massive sea of 2D platformers on Wii U?It makes sense on paper but not in practice. Out of the gate, more safe 2D Platformers were not what the Wii U needed commercially. Nintendo was inundated with them and they aren't seen as high profile, "wow-factor'" system sellers.
DKC3 is gimmicky in a different way from Jungle Beat. They're both gimmicky because they aren't content to just be a platformer in terms of gameplay, but Jungle Beat is gimmicky in how it controls while DKC3 is gimmicky in how its levels were designed.Isn't DKC3 considered one of the most "gimmicky" DK games?
This is how it goes with every single Nintendo hardware gimmick since R.O.B., they make one proof of concept game for it and that's usually it because it turns out that actually they came up with something more cumbersome and less precise and versatile than a normal controller again, who could've guessed? Even the DS and Wii had a lot of their features as background noise, like how many games ever actually benefited significantly from waggle or the second screen?What was Nintendo's internal thinking when they were greenlighting their major WiiU games when they started noticing that none of them other than Nintendo Land used the gamepad in any meaningful way.
Like, you have to start panicking a little when all of your software for your upcoming system... doesn't utilize the system?
I'm not sure if there is a single aspect of the Wii U's lifecycle, from conception to end, that makes sense. It is the most baffling thing Nintendo has ever done in my opinion.
The Wii was more than waggle though. The IR pointer was very useful for games like Sin and Punishment, and could have made for an incredible Star Fox. Shooters really did use the pointer well too. Just a shame the remote didn't have a stick on it to help take advantage of broader movement. We've seen though how the Wii's motion tech has improved to make Gyro a more standard function in our controllers.DKC3 is gimmicky in a different way from Jungle Beat. They're both gimmicky because they aren't content to just be a platformer in terms of gameplay, but Jungle Beat is gimmicky in how it controls while DKC3 is gimmicky in how its levels were designed.
The latter is a lot more subtle, because the game itself doesn't revolve around an obvious gimmick. Even though I've played through the game easily 10+ times, I never really felt the full difference until I played a shuffler that would randomly switch between the three games at least once per minute. Getting suddenly thrown into 3 from the other two games is like jumping between a swordfight to the death and filling an assortment of pots with water to the same height. High tension action versus mildly complex busywork. The whiplash was crazy. Playing a shuffler is a brain melting experience that's way harder than it looks, and I just barely scraped by in the first two games even though I've played all of them countless times, but I finished 3 with like 30 extra lives.
This is how it goes with every single Nintendo hardware gimmick since R.O.B., they make one proof of concept game for it and that's usually it because it turns out that actually they came up with something more cumbersome and less precise and versatile than a normal controller again, who could've guessed? Even the DS and Wii had a lot of their features as background noise, like how many games ever actually benefited significantly from waggle or the second screen?
I specifically didn't mention IR and the touch screen because they're the rare examples of things where a lot of games did find good use for them, even though they were far from the only gimmicks those systems had.The Wii was more than waggle though. The IR pointer was very useful for games like Sin and Punishment, and could have made for an incredible Star Fox. Shooters really did use the pointer well too. Just a shame the remote didn't have a stick on it to help take advantage of broader movement. We've seen though how the Wii's motion tech has improved to make Gyro a more standard function in our controllers.
And the DS' screen was great for RPGs, along with the Zelda titles for uncluttered UI and menu navigation. It mainly suffered due to the low resolution of the screen making it so touch functions often got in the way. But then again, the DS touch tech paved the way for a lot of our modern touch interface games.
Sometimes these gimmicks stop being gimmicks and evolve to standards of their own.
Ironically enough, I think a Metroid Prime game would have been perfect for the Wii U GamePad, what with the scan visor and all that.Honestly the best use of the Wii U Gamepad was simply as a screen with more information, it made a lot of games better to play with less cluttered UIs. It probably didn't justify all the consequences in terms of pricing for Nintendo though.
But moving from playing Zelda with all the items on the Gamepad to not having that was a big downgrade.
You know, fair enough.I specifically didn't mention IR and the touch screen because they're the rare examples of things where a lot of games did find good use for them, even though they were far from the only gimmicks those systems had.
Nintendo gimmicks only really land like 5% of the time, but I guess the revolutionary success of that 5% might be why they keep doing them. Unless someone else had done it earlier, the analog stick on N64 might also qualify for this, and if so that's clearly the biggest success story of all time for Nintendo hardware gimmicks.
Honestly the best use of the Wii U Gamepad was simply as a screen with more information, it made a lot of games better to play with less cluttered UIs. It probably didn't justify all the consequences in terms of pricing for Nintendo though.
But moving from playing Zelda with all the items on the Gamepad to not having that was a big downgrade.
It's definitely better on a handheld but I still liked it on the Wii U.The thing about that is it still wasn't that good of an implementation. Even if you like not having a cluttered UI, it didn't really work well unless you completely paused the TV screen action, while on the DS and 3DS, you could effortlessly look between them as they were basically always in your line of sight.