Oh, I think saw this tornado!
Finally got a ship, and now there are many places to go, I just don't know where to go, guess I will take time to explore now. This game is better than first game, I don't know if fans think of this too. Curious about Dark Dawn now. To GS fans: what went wrong with DD? Just a case of a good game, but more the same? Or the game is really not that good?
Yeah, while I don’t know for sure what the general consensus is, at least personally I think Lost Age is a major step up from the first game, with its more complex dungeons, more open-ended exploration, and larger world with more Djinn and summons to find and experiment with. It helps that it wraps up the story rather than ending on a cliffhanger too.
You are at the most open-ended part of the game, so don’t be shy about looking things up if at any point you feel totally lost about what to do next. There’s enough clues there to figure out what to do as long as you make sure to explore every new area available to you, but it’s easy to get a little overwhelmed during this section.
As for Dark Dawn, I don’t consider it a bad game so much as a very disappointingly unremarkable one. If you enjoy the gameplay in the first two games, you’ll most likely still have some fun with Dark Dawn, and I think it picks up and gets more interesting as the game goes on. My main issues with it are:
*Gameplay-wise, it feels like a step backward. The same elements are all still there, but the difficulty is completely trivial, it’s a more linear experience than either of the previous games with multiple points of no return, and it’s significantly smaller in scope than The Lost Age.
*While this didn’t bother me too much, I think it’s fair to say that the simplistic 3D graphics on the DS aren’t quite as charming or timeless as the original’s visuals.
*That said, I think the story is the biggest sticking point for fans. While it may not be the strongest aspect of the originals, I think they manage to tell a solid, effective little story with some pretty good world-building, and they also leave a few threads open by the end that would have been ripe storytelling opportunities for a continuation. Dark Dawn doesn’t deliver on any of that, spending half the game on a completely inconsequential fetch quest with minimal stakes, while making conversations even more pointlessly long-winded, and then ending with another cliffhanger. There are a handful of neat connections to the previous games, but overall instead of paying off fans’ expectations for a follow-up, it ends up feeling like one big setup for yet another sequel that will never happen.