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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Man, I really hope the days of major control decisions being based on specific games is over. "We can't have trigger parity with other controllers! It might harm precious Splatoon!"
It was an example, but it's an extremely good reason to keep at least the physical profile the same. As I've gone over plenty, nothing stops them from having pressure sensitivity, and thus input parity with others, but sacrificing the instant response is silly, at best.

Splatoon matters a hell of a lot more to Nintendo than Ridge Racer, I assure you.
 
i could see Nintendo creating, it own audio/sound tecnology, they even created they own form of DVD/CD, to not pay the licensee for the use of CD/DVD
Creating its own sound format would require getting the companies producing receivers to support it, versus just using the most straightforward uncompressed versions as they currently do.
 
This. Like, I love the idea in concept and I loved triggers during the GC and Xbox era because I used to play racing games back then. But I don't care about those games anymore and basically anything that does not require analogue triggers (like 99% of games?) is just less comfortable with analogue triggers.
Honestly what I want is true digital triggers, with L and R becoming pressure sensitive (like GameCube, without the travel). So they can stay thin, racers get their analogue input, and ZL and ZR remain pure clicky on and off experiences.
 
You make a game for ARM, and you can easily port it to:
Switch 2
iPhone
iPad
Mac
Android Phones
Android Tablets

X86 you can only port it to:
PS5
Xbox Series
PC
Not really how this works. Maybe it would work like that if games were written directly in machine code or assembly, but games are generally written in high-level general purpose programming languages like C++ or C#. If you want to target multiple types of platforms you change the compiler and having an ARM compiler doesn't mean you can easily port between platforms that use that architecture, even ignoring the different GPUs (and APIs), some ARM CPUs may lack some instructions compare to others (different set version).
 
Not really how this works. Maybe it would work like that if games were written directly in machine code or assembly, but games are generally written in high-level general purpose programming languages like C++ or C#. If you want to target multiple types of platforms you change the compiler and having an ARM compiler doesn't mean you can easily port between platforms that use that architecture, even ignoring the different GPUs (and APIs), some ARM CPUs may lack some instructions compare to others (different set version).
That's true, however porting from ARM to ARM device is much easier than porting to ARM to an X86 device(or vice versa). I am not saying there is a magic port button. Merely the fact that it will be far easier to target ARM devices to the start, because of their insane reach when the Switch 2 releases, and the sheer number of ARM devices.

This is the reason why Microsoft is currently planning to use ARM in the next generation Xbox supposedly, due to the court documents.
 
Not really how this works. Maybe it would work like that if games were written directly in machine code or assembly, but games are generally written in high-level general purpose programming languages like C++ or C#. If you want to target multiple types of platforms you change the compiler and having an ARM compiler doesn't mean you can easily port between platforms that use that architecture, even ignoring the different GPUs (and APIs), some ARM CPUs may lack some instructions compare to others (different set version).
Yeah, I don't see where that take was coming from. Unless a game is one of the few modern games to be written directly in assembly, or is very badly written, the Switch 2 being ARM will have no impact on ports.
 
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This is the reason why Microsoft is currently planning to use ARM in the next generation Xbox supposedly, due to the court documents.
They're not planning it as far as we know, they're just considering it. According to those documents, that decision should be made by now, and there's a chance that means that they are no longer considering ARM at all.
 
Honestly what I want is true digital triggers, with L and R becoming pressure sensitive (like GameCube, without the travel). So they can stay thin, racers get their analogue input, and ZL and ZR remain pure clicky on and off experiences.
Even most racing games are perfectly playable without analogue triggers, as long as they are not competitive or simulators.
Ironically, despite them being "triggers", shooters also feel worse with analogue triggers than physical buttons.

With how many buttons controllers have today, how many input methods (gyro, touch sensitivity, perhaps even scroll wheels?) we have now, I just think analogue triggers are a bit outdated and having yet another moving part in controllers that already suffer from stick drift and other issues from already existing moving parts is not worth the trouble.
 
Even if they do this, it makes more sense to use their proprietary "velocity architecture", than to use what Nvidia made for Nintendo.
if you mean the hardware, no one is going to buy a mandatory design. they'll just use the cpu/gpu instead of paying that licensing. if you mean the software, that's what DirectStorage is supposed to mimic, using the excess power of the gpu to do decompression. even using a cpu core for this might still be good since games are still largely single-thread focused. Oryon has 12 cores and I don't expect games to make use of them all that well. at least not so well that decompression can't be offloaded to its own thread

That's true, however porting from ARM to ARM device is much easier than porting to ARM to an X86 device(or vice versa). I am not saying there is a magic port button. Merely the fact that it will be far easier to target ARM devices to the start, because of their insane reach when the Switch 2 releases, and the sheer number of ARM devices.

This is the reason why Microsoft is currently planning to use ARM in the next generation Xbox supposedly, due to the court documents.
easier? yes. so much harder that companies have to have strong considerations about it? no. the reason you don't see much ARM porting is beause there's nothing to port to. Apple forced the issue by making all future products ARM, so devs had no choice. not that it was that big a problem for them. with Windows, the bigger issue is ARM needing to gain enough share for devs to care
 
If it ends being 100% backward compatible, I would like to know what type of security system they end up using like, idk, a new layer of asynchronous encryption?

The MigSwitch flashcard seems legit






And as @LuigiBlood said on twitter, it may affect the second-hand market:



(Jun 20, 2018)
Just tried my own backup on mk8 with the correct cert etc. I get the same error message. However if i insert the actual game cart (same cert) i can play online just fine.
Seems they're able to detect that we are not actually playing from a cart as the cert thing in this situation is irrelevent.

Just to add, I can play the mk8 cart on sx cfw.

Although this is 100% speculation on my part, I think the situation with the MIG Switch is a valid counterpoint to the idea that Nintendo will discontinue the Nintendo Switch very shortly after Nintendo's new hardware's released. I think discontinuing the Nintendo Switch very quickly will very quickly open the doors to piracy for the Nintendo Switch, which I think will very negatively affect backwards compatibility for Nintendo's new hardware.
 




Drive Thor's planned to be in production in 2025 for vehicles. And the rumour states that Nvidia's designing Arm based SoCs for PCs running on Microsoft Windows after 2024 since Qualcomm's exclusivity for designing Arm based SoCs for PCs running on Microsoft Windows ends at the end of 2024, which was practically confirmed by Arm CEO Rene Haas. So who knows?

Banning just the certs should dampen the market for that flashcart significantly? I still think it's cool to be able to back up your own games though which this shouldn't affect, if the dumper they are advertising works
 
You make a game for ARM, and you can easily port it to:
I see what you're saying, but I don't think you fully understand gamedev here - there is almost no case where a developer, even a close-to-the-metal engine developer, cares much about the CPU arch. Havok probably? Epic I guess, for similar reasons? Physics engines are just about the only place I can see where low-level CPU optimizations matter, and could make heavy use of vectorized code.

If you use a commercial game engine, this problem is solved for you. And if you aren't, porting from, say, PC to Switch, the CPU arch is the absolute least of your worries. Converting your DirectX based renderer to Vulkan or NVN is going to be the majority of your time.
 
Although this is 100% speculation on my part, I think the situation with the MIG Switch is a valid counterpoint to the idea that Nintendo will discontinue the Nintendo Switch very shortly after Nintendo's new hardware's released. I think discontinuing the Nintendo Switch very quickly will very quickly open the doors to piracy for the Nintendo Switch, which I think will very negatively affect backwards compatibility for Nintendo's new hardware.
I don't think Nintendo is going to kill Switch faster than the market does, but why would having less late adopter hardware open the door to more piracy?
 
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we are late enough in the Switch's lifespan that piracy isn't going to affect sales that much. I feel like anyone who really wanted to pirate Switch games has already done so

the problem with the DS is that is came so early in it's lifespan.

Also apparently stupid pirates are already getting banned lol
 
we are late enough in the Switch's lifespan that piracy isn't going to affect sales that much. I feel like anyone who really wanted to pirate Switch games has already done so
It wasn't going to affect sales much period. The Switch was cracked within 18 months of release, yet Nintendo's software sales have only reached new heights this gen.
 
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RedGamingTech can't bother having the information about the CPU correct (here, here, and here).
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And he wants people to believe him? :ROFLMAO:

Good lord, literally EVERY SINGLE ONE of those points are either unconfirmed, baseless or just plain wrong lol

  • A78C, not A78AE
  • 12 SM, not 10
  • Node is unconfirmed, though highly expected to be 4N due to a variety of reasons brought up by many others here
  • 8GB RAM is very very unlikely; LPDDR5 is likely, but LPDDR5X has a chance
  • 7.91", not 7"; 1080p not 720p; LCD not OLED; 120Hz unlikely (granted, we don't have a lot of solid evidence for the screen, but Occam's Razor and all.)
  • 64GB eMMC is just... sigh.
  • DLSS 2 and FSR 3 is technically correct, but in reality it should be DLSS 3.5 (no frame generation); FSR 3 unconfirmable at this point?
  • Roughly on par with a PS4 when undocked (in raw raster; DLSS, modern architecture; much more modern CPU, etc. will make it punch well above that)
  • Similar Switch OLED design, says who? Extremely unlikely.
  • Full backward compatible game & acessories, see above, though back compat is more likely than not (even if partial).

Big oof right there for RGT.

No they didn't and things change. Just because it got hacked, doesn't mean everything you see there is set in stone.
All I say is that take everything with a grain of salt (including the Nvidia hack). The T239 specs might be bullshit and who knows, we might not see it.

tenor.gif
 
as we are approaching february hopefully this timeline happens:

  • february: devkits leaks happened from western sources (eurogamer, vgc, etc)
  • early/mid march: factory leaks happens from eastern outlets like nikkei or bloomberg
  • late march/april: official announcement by Nintendo
 
as we are approaching february hopefully this timeline happens:

  • february: devkits leaks happened from western sources (eurogamer, vgc, etc)
  • early/mid march: factory leaks happens from eastern outlets like nikkei or bloomberg
  • late march/april: official announcement by Nintendo
I wouldn‘t call this „hopeful“, unless your expectations are low. I‘d call a H1 launch hopeful.
 
My question is that does Nintendo's new hardware require a relatively long marketing cycle (> 4 months) before launch?

(This is 100% speculation on my part.)
If not, I think right now, still too early to say if a 1H 2024 launch is not viable. If Nintendo's new hardware only requires a marketing cycle of ≤4 months before launch, then I think the end of March 2024 is the deadline for the viability of a 1H 2024 launch. (I define 1H 2024 as from the beginning of January 2024 to the end of June 2024.)
 
My question is that does Nintendo's new hardware require a relatively long marketing cycle (> 4 months) before launch?

(This is 100% speculation on my part.)
If not, I think right now, still too early to say if a 1H 2024 launch is not viable. If Nintendo's new hardware only requires a marketing cycle of ≤4 months before launch, then I think the end of March 2024 is the deadline for the viability of a 1H 2024 launch. (I define 1H 2024 as from the beginning of January 2024 to the end of June 2024.)
I think the safest thing to say is they will likely hold off on announcing Switch 2 until their FY ends or has nearly ended, so they can officially announce next FY's projections with Switch 2 included. How the timing lines up is up in the air, but i'm personally expecting around March, but we could get a hint at the next direct.
 
What we do know is that the same source that leaked Gamescom Switch 2 presentation also said that Nintendo were aiming to release Switch 2 as early as possible in 2024, that logically means that if Switch 2 releases at the end of the year its not because Nintendo wanted to release it that late but that they couldn't reach their objective of an earlier 2024 release.
 
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He literally runs a news site, surely he'd report if he actually knew something was happening in february rather than vaguepost. It's probably just an interaction farm/something else.

I'd be shocked if it were a direct because who vagueposts the most obvious thing ever but you never know.

sorry if this is assholey i just hate vagueposts
 
My question is that does Nintendo's new hardware require a relatively long marketing cycle (> 4 months) before launch?

(This is 100% speculation on my part.)
If not, I think right now, still too early to say if a 1H 2024 launch is not viable. If Nintendo's new hardware only requires a marketing cycle of ≤4 months before launch, then I think the end of March 2024 is the deadline for the viability of a 1H 2024 launch. (I define 1H 2024 as from the beginning of January 2024 to the end of June 2024.)
The reason I think a marketing cycle shorter than 4 months isn't possible is because Nintendo has to announce the console in the same month as mass production starts to avoid leaks and I think they need at least 4 or so months of mass production before launch to have enough stock. (The Switch begun mass production in early October and was announced in late October)

For me the absolute limit for a H1 release is the February 8th investors meeting, if we ear nothing in the next 3 weeks then H1 is out.
 
Maybe you then should change the word hopefully to realistically. Seems like a likely timeline for a September release though.
Oh yeah, when I mean hopefully is that I know people here are very anxious about news/leaks so I hope we get leaks reports from western and eastern sources between February and March before Nintendo announces their next HW officially.

Imagine if we end march without any leak report or official Nintendo announcement (even a PR), this forum would go into chaos lol.
 
I think they can do a solid three-to-four month marketing cycle if they do a H1 release. It's essentially what the Switch got, with wider audiences only being aware of it for less than five months prior to release, if that. The Switch's reveal trailer was October 2016, sure, but I'd argue that the marketing blitz (TV commercials, subway ads, public demos, etc.) didn't start until January 2017.

So if they tie the reveal in with a launch lineup blowout and hit the ground running from there, they'll be fine. The only question I'd have is what a May launch lineup would look like. H1 is already crowded with Mario, so releasing a new 3D Mario game then would feel a little weird, seems more like a October/November release. And it also feels a bit too soon after the Booster Course Pass ended for a new Mario Kart as well; feel like you'd want at least a year between them. So I'm not sure what series gets the honor of having the system's first big exclusive game in that scenario.
 
When it comes to the full reveal, assuming Nate's March rumblings hold as a reveal, I think the best timing for a full reveal is the first two weeks of March.

The week of Princess Peach Showtime is unavailable (obviously) and the week after is also in my mind.

The first full week would also be a good spot since it is the week after the Switch's 7th anniversary.
 
I think they can do a solid three-to-four month marketing cycle if they do a H1 release. It's essentially what the Switch got, with wider audiences only being aware of it for less than five months prior to release, if that. The Switch's reveal trailer was October 2016, sure, but I'd argue that the marketing blitz (TV commercials, subway ads, public demos, etc.) didn't start until January 2017.

So if they tie the reveal in with a launch lineup blowout and hit the ground running from there, they'll be fine. The only question I'd have is what a May launch lineup would look like. H1 is already crowded with Mario, so releasing a new 3D Mario game then would feel a little weird, seems more like a October/November release. And it also feels a bit too soon after the Booster Course Pass ended for a new Mario Kart as well; feel like you'd want at least a year between them. So I'm not sure what series gets the honor of having the system's first big exclusive game in that scenario.
Smash Bros would be possible, but it isn‘t really a typical launch title. Realistically every series with the last game before 2020 could be the big launch exclusive. They could pull a GameCube and launch it with a new IP (or a spin-off of a existing one). Whatever it‘s, I hope it‘s a banger.
 
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Got recommended this. Probably not worth the discussion, I only posted it because it was uploaded less than an hour ago when I saw it.

Definitely one of the better videos I've seen on the Switch 2 rumors from this year, but a bit of a nothing burger for us here who follow everything. I like how he talked about the Taiwan "leak" and didn't even mention 8gig ram, it's like he knew it was BS but discussing the screen upgrade and storage was still important. Him also differentiating the system being as powerful as a PS4 and being as capable as a PS4 was nice too. At some point someone's gotta get our information out there but as the same time it's nice that no huge YouTuber has used us as a source, half assed the video, resulting in the forum getting flooded with new accounts asking stuff... At least I don't think that's happened yet?
 
I think the safest thing to say is they will likely hold off on announcing Switch 2 until their FY ends or has nearly ended, so they can officially announce next FY's projections with Switch 2 included. How the timing lines up is up in the air, but i'm personally expecting around March, but we could get a hint at the next direct.

On the flip side, waiting until the beginning of the new FY to announce the system would then cut into Switch 1 sales, and thus FY2025 would have a slump in general for Nintendo for probably the first two quarters. And this would be on top of launches of Paper Mario, Luigi's Mansion, and Princess Peach.

Say you forget what I said earlier, and Nintendo decides to announce successor in Feb/March, followed by a June launch. Suddenly, potential sales slump is reduced, and Nintendo can capitalize on the summer and fall months to rev up production for the holiday season. And meanwhile, such games as Paper Mario, and Luigi's Mansion remake, followed by one other spring/summer launch, plus full BC for Switch 1 titles, it helps to soften the blow of a launch, while Nintendo can also improve the software side of things in the meantime.
 
How DO we thing the potential for an ARM console for the next gen xbox goes anyway? Surely that makes back compatability a big pain, which is something they have heavily invested in this generation. And it makes ports from playstation harder which is a big deal as thats currently where most game sales happen. I could see more devs straight up skip xbox if it takes more work to port.

And similar consideration for the speculation of them using Nvidia . (Could be saved by Switch 2 ports potentially?).

A fresh start is still probably alluring to Microsoft with their change in strategy anyway. They'll probably want at least some gamepass games running natively on some ARM devices at some point. Unless they really will rely entirely on cloud for that with mobile ports as a some exceptions.

Unless I'm dumb and mistaken.
 
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