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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

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I dont see whats wrong with the current locking mechanism

Unless you go out of your way to wear out the Joycons on purpose I think it works fine, Using Magnets leaves it prone to coming detached during intense gaming

Instead they can just replace the locking mechanism with a metal version of the exact same instead of plastic and it'll work perfectly
 
most of the time it’s relevant and adds to the discussion about potential future nintendo hardware
To add to this, it's only ever really a problem when it overwhelms the conversation or there's drama or some shit. Let people rock until mods say they can't unless it's egregiously bad. There is a report button too.
 
Nah, that only has 4 Xe units for graphics. The 155H makes more sense as it has 8 Xe Units, already outperforming the 780m in some tasks and games. The 185H could also be an option, as it has around 12 Xe Units.
My only problem with those is the TDP. The 164U has a TDP of 9-30 W, while the 155H has a TDP of 28-115 W, and the 185H has a TDP of 45-115W. People already complain about the ROG Ally's boost mode slaughtering battery life, now imagine that being just how the device normally runs. The 164U, although less suited for gaming, would fit right into the power requirements for an Ally-like handheld PC.
 
What is a Pro anyway? With XBox, I think One X was the Pro, Series S was the Pro Pro, and the Series X was the Pro Pro Pro. Unless the One S was really the Pro, then add an additional Pro to the rest.

If systems are inherently backwards compatible (not just that way because they use the chip for the original as a sound processor for the next gen or some silliness), then they're all Pros.
 
What is a Pro anyway? With XBox, I think One X was the Pro, Series S was the Pro Pro, and the Series X was the Pro Pro Pro. Unless the One S was really the Pro, then add an additional Pro to the rest.

If systems are inherently backwards compatible (not just that way because they use the chip for the original as a sound processor for the next gen or some silliness), then they're all Pros.
As I define it, a Pro system (PS4 Pro, Xbox One X, New 3DS, etc.) is a system which has greater power than the system that comes before it, but with the requirement that any games that come out for it must also come to the system before it (most games in the New 3DS' case) and is treated as an incremental step within the same family of systems, whereas a successor is not bound by a parity requirement, and is treated as a wholly new system rather than a simple upgrade to the previous one.
 
What is a Pro anyway? With XBox, I think One X was the Pro, Series S was the Pro Pro, and the Series X was the Pro Pro Pro. Unless the One S was really the Pro, then add an additional Pro to the rest.

If systems are inherently backwards compatible (not just that way because they use the chip for the original as a sound processor for the next gen or some silliness), then they're all Pros.
Xbox Series can play some original Xbox games.

So it is
Xbox (2001)
Xbox Pro (2005)
Xbox Pro Pro (2013)
Xbox Pro Pro Pro (2017)
Xbox Pro Pro Pro Pro (2020)
Xbox Pro Pro Pro Pro Pro (2020)

Better than MSFT naming /s
 
As I define it, a Pro system (PS4 Pro, Xbox One X, New 3DS, etc.) is a system which has greater power than the system that comes before it, but with the requirement that any games that come out for it must also come to the system before it (most games in the New 3DS' case) and is treated as such in marketing, whereas a successor is not bound by a parity requirement, and is billed as a full successor.
[serious]
That's not bad. I like it. I think there were a handful of games that required the new 3DS over the OG. A quick googling suggests Fire Emblem Warriors, Xenoblade Chronicles 3D, and SNES VC, but I'm really just picking nits there.
[/serious]
I think the Switch 2 may be semi-pro.
 
What is a Pro anyway? With XBox, I think One X was the Pro, Series S was the Pro Pro, and the Series X was the Pro Pro Pro. Unless the One S was really the Pro, then add an additional Pro to the rest.

If systems are inherently backwards compatible (not just that way because they use the chip for the original as a sound processor for the next gen or some silliness), then they're all Pros.
Lemme try and define it in a way that doesn't anger people.

There are three different types of "revisions" in the world:

1. The "Basically the same but with slightly different components" redesign like the Nintendo Switch 2019 model. It's a device that's pretty much the first model, but there's some under the hood improvements that make it slightly better. I'd argue the most significant ones are stuff like the upgraded Switch model with better battery and the Xbox 360 models with HDMI support. Stuff like that is pretty neat, but not significant.

2. The "Redesign but fundementally the same". Your Xbox Series S, 3ds XL, DS Lite, Wii Mini and Switch Lite and OLED. They've got large changes to the outershell, usually making them smaller, but sometimes it can be fairly big like the large screen size of the 3ds XL or the quality screen of the Switch OLED. There usually are sometimes upgrades like video output or quality of life changes, but these don't tend to change the CPU/GPU too much.

3. The "Pro" models. These devices are fundamentally more powerful versions of the original system. The New 3ds, Xbox One X, PS4 Pro stuff like that. They've got upgrades in terms of specs that improve loading times, resolution, sometimes framerate. It's usually not massive, but they're very nice to have. Depending on the system, there may be games that are restricted to the pro models due to requiring these specs, but they might be "artificial" restrictions, such as launch Cybperpunk 2077 or Hyrule Warriors: Legends.
 
[serious]
That's not bad. I like it. I think there were a handful of games that required the new 3DS over the OG. A quick googling suggests Fire Emblem Warriors, Xenoblade Chronicles 3D, and SNES VC, but I'm really just picking nits there.
[/serious]
I think the Switch 2 may be semi-pro.

basketball-will-ferrel.gif
 
Lemme try and define it in a way that doesn't anger people.

There are three different types of "revisions" in the world:

1. The "Basically the same but with slightly different components" redesign like the Nintendo Switch 2019 model. It's a device that's pretty much the first model, but there's some under the hood improvements that make it slightly better. I'd argue the most significant ones are stuff like the upgraded Switch model with better battery and the Xbox 360 models with HDMI support. Stuff like that is pretty neat, but not significant.

2. The "Redesign but fundementally the same". Your Xbox Series S, 3ds XL, DS Lite, Wii Mini and Switch Lite and OLED. They've got large changes to the outershell, usually making them smaller, but sometimes it can be fairly big like the large screen size of the 3ds XL or the quality screen of the Switch OLED. There usually are sometimes upgrades like video output or quality of life changes, but these don't tend to change the CPU/GPU too much.

3. The "Pro" models. These devices are fundamentally more powerful versions of the original system. The New 3ds, Xbox One X, PS4 Pro stuff like that. They've got upgrades in terms of specs that improve loading times, resolution, sometimes framerate. It's usually not massive, but they're very nice to have. Depending on the system, there may be games that are restricted to the pro models due to requiring these specs, but they might be "artificial" restrictions, such as launch Cybperpunk 2077 or Hyrule Warriors: Legends.
Totally agree on 1 & 2. Famicom had like 8 revisions, then the one that mostly unified the design with the US one's redesign. For #3 though, I could argue that the Wii was a Gamecube Pro. I really like what @redmutineer75 came up with though. No games that are exclusive to the new system, with a single-digit percentage of exceptions that prove the rule.
It seems to me that this year is the 20th anniversary of DS, you think that Nintendo could wink with its next switch ?
Only if they were the April Fools types. I feel like we'd be more likely to see a DS Mini with a bunch of pack-in games.

EDIT: Expanding on April Fools. April 1st they put out a trailer for the Switch DS, which is a Switch with two screens and two cartridge slots that can also play DS (but no 3DS) games.
 
Only if they were the April Fools types. I feel like we'd be more likely to see a DS Mini with a bunch of pack-in games.
I think the trend of Minis has passed now

SNES Classic was 2017 in the first year of the Switch and then Sony fumbled the ball with their Playstation Mini

I think they will just put DS Games on the Switch Online service instead
 
They'll still sell you the digital game for the same price of a physical AAA Title today citing development costs even though they make hand over fist more because they cut out Cartridge/Disc printing costs
And brick stores cut, and distributors, and transportation cut etc.

Just greed.
 
I think the trend of Minis has passed now

SNES Classic was 2017 in the first year of the Switch and then Sony fumbled the ball with their Playstation Mini

I think they will just put DS Games on the Switch Online service instead
See, this is where I'm heartbroken. The DS/3DS with their touchscreen and 2-screen setup are a dead-end unless Nintendo is willing to put out hardware to support it. The only way that I see it is if the Switch 2 can cast to a TV in some manner and do asynchronous output between the two screens.

I just don't think it's happening unless we get that or something in the handheld mini line. Hell. As far as I can tell OG DS emulation still isn't in a good place. I played DQ5 that way and it kinda sucked.
 
One of the first things I thought about the Switch back in 2017, after having played with it for some hours, was that maybe they could have used the joy-con grip a bit more. I thought it could have helped with ergonomics if I could detach part of the grip and attach it (magnetically) to the joy-cons in handheld mode. It would need a bit of a redesign of course.

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I think it would be better to just have the grips built into the joy cons and have the joy con grip just be a holder of sorts
 
See, this is where I'm heartbroken. The DS/3DS with their touchscreen and 2-screen setup are a dead-end unless Nintendo is willing to put out hardware to support it. The only way that I see it is if the Switch 2 can cast to a TV in some manner and do asynchronous output between the two screens.

I just don't think it's happening unless we get that or something in the handheld mini line. Hell. As far as I can tell OG DS emulation still isn't in a good place. I played DQ5 that way and it kinda sucked.
I believe the Wii/Wii U solved this by just using the pointer as the stylus, Which would work fine for some games but maybe not for all of them
And then for DS Games atleast it will be easy to just have the two screens side by side
For 3DS it might be a bit more difficult youd have to shrink the touchscreen side to fit with the Widescreen being prominent
 
I think it would be better to just have the grips built into the joy cons and have the joy con grip just be a holder of sorts

I would also prefer a controller that isn't flat by default, but after doing some tests I believe it would potentially ruin its use when held horizontally. Maybe using an attachment would be the best option for everyone in every scenario.
 
I would also prefer a controller that isn't flat by default, but after doing some tests I believe it would potentially ruin its use when held horizontally. Maybe using an attachment would be the best option for everyone in every scenario.
i disagree about it "ruining" the experience, the wii remote wasnt flat on the back and it was fine if not better horizontally compared to the joy cons
 
I believe the Wii/Wii U solved this by just using the pointer as the stylus, Which would work fine for some games but maybe not for all of them
And then for DS Games atleast it will be easy to just have the two screens side by side
For 3DS it might be a bit more difficult youd have to shrink the touchscreen side to fit with the Widescreen being prominent
It really feels hacky. I did my DQ5 run on a steamdeck and was really disappointed. 3DS games work much better, but I think that's because the DS is more clock cycle linked, where 3DS is more modern 3D.

Honestly, I think one of the biggest places where Nintendo missed the boat (in a technical sense) was when it didn't put a GPU with a more modern shader language into the Wii, but that's really just litigating the past. A cut down X700 would have made a huge difference a few years in. Even a Shader Model 4.1 part in a 2009 Wii HD would have been a huge thing.
 
Does anyone know how much cheaper it would be for Nintendo to put all of the hardware of a supposed Switch 2 into a box console that isn't ever intended to leave the entertainment center as opposed to a handheld?

Like say, if an all-inclusive handheld version of a Switch 2 is expected to cost $399, what would a stripped-down wired box and cartridge slot only version potentially cost? Could it be done for half the price or less? I truly don't know where the majority of the expense in manufacturing handhelds like this lies.

Also forgive me if this has already been discussed. Keeping up with 2000+ pages when I'm relatively new to the discussion is tough.
 
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Does anyone know how much cheaper it would be for Nintendo to put all of the hardware of a supposed Switch 2 into a box console that isn't ever intended to leave the entertainment center as opposed to a handheld?

Like say, if an all-inclusive handheld version of a Switch 2 is expected to cost $399, what would a stripped-down wired box and cartridge slot only version potentially cost? Could it be done for half the price or less? I truly don't know where the majority of the expense in manufacturing handhelds like this lies.

Also forgive me if this has already been discussed. Keeping up with 2000+ pages when I'm relatively new to the discuss is tough.
it'd be cheaper, but it definitely won't be half cost to consumers.
 
Does anyone know how much cheaper it would be for Nintendo to put all of the hardware of a supposed Switch 2 into a box console that isn't ever intended to leave the entertainment center as opposed to a handheld?

Like say, if an all-inclusive handheld version of a Switch 2 is expected to cost $399, what would a stripped-down wired box and cartridge slot only version potentially cost? Could it be done for half the price or less? I truly don't know where the majority of the expense in manufacturing handhelds like this lies.

Also forgive me if this has already been discussed. Keeping up with 2000+ pages when I'm relatively new to the discuss is tough.
I dont think it would really change the price at all between the Dockable vs a Dedicated Home version
 
Does anyone know how much cheaper it would be for Nintendo to put all of the hardware of a supposed Switch 2 into a box console that isn't ever intended to leave the entertainment center as opposed to a handheld?

Like say, if an all-inclusive handheld version of a Switch 2 is expected to cost $399, what would a stripped-down wired box and cartridge slot only version potentially cost? Could it be done for half the price or less? I truly don't know where the majority of the expense in manufacturing handhelds like this lies.

Also forgive me if this has already been discussed. Keeping up with 2000+ pages when I'm relatively new to the discuss is tough.

Remove the screen and the battery and I believe we could cut ~$50 already? The Pro controller should be cheaper than 2 joy-cons. And there's the overall reduction in complexity too. But I don't think we could end up cutting $100 of those $399...
 
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I dont think it would really change the price at all between the Dockable vs a Dedicated Home version
I disagree. You'd be trading out in the screen and batteries and joycons and trading in a pro-controller.

An interesting comparison would be 7040 based mini-pc vs a 7040 based steamdeck clone from the same manufacturer.
 
I disagree. You'd be trading out in the screen and batteries and joycons and trading in a pro-controller.

An interesting comparison would be 7040 based mini-pc vs a 7040 based steamdeck clone from the same manufacturer.
Youd be trading the batteries for a proper Power Adapter and the Cost of the screen would likely be eaten up by additional shipping volume (Larger Design, Heaver perhaps even)
 
Yeah. I was confused on why one would think a dedicated home console wouldn't be cheaper to make. I would assume screens are among the more costlier (if not the most costly) parts.

No need for Joycons (or move Joycons over to dedicated role). The wirings/setup/rails/etc required for attached Joycon functionality can be removed & simplified, no input ports needed on sides of the body.

No battery needed. No dock needed.

This looks to me like a savings of $100 at least, possibly more.

Youd be trading the batteries for a proper Power Adapter and the Cost of the screen would likely be eaten up by additional shipping volume (Larger Design, Heaver perhaps even)

Why would the console be larger & heavier?
 
Youd be trading the batteries for a proper Power Adapter and the Cost of the screen would likely be eaten up by additional shipping volume (Larger Design, Heaver perhaps even)
A smaller power adapter? Same CPU? Should be lighter too without the batteries and screen. I don't even think the box is bigger.

Unless you're thinking it's a beefier SoC or something.
 
A smaller power adapter? Same CPU? Should be lighter too without the batteries and screen. I don't even think the box is bigger.

Unless you're thinking it's a beefier SoC or something.
I think they would make it heavier and more comparable in size to a standard console so that it doesnt feel like a cheap toy
The weight of a product matters also if its too light it feels cheap like, Even if they could I dont think they'd make a Switch that weighs like 50 grams itd feel weird and cheap
 
Does anyone know how much cheaper it would be for Nintendo to put all of the hardware of a supposed Switch 2 into a box console that isn't ever intended to leave the entertainment center as opposed to a handheld?

Like say, if an all-inclusive handheld version of a Switch 2 is expected to cost $399, what would a stripped-down wired box and cartridge slot only version potentially cost? Could it be done for half the price or less? I truly don't know where the majority of the expense in manufacturing handhelds like this lies.

Also forgive me if this has already been discussed. Keeping up with 2000+ pages when I'm relatively new to the discuss is tough.
Nvidia Shield was $250 when it released with a handheld form factor

Nvidia Shield TV is $200.

It's not as much savings as you think honestly. Batteries and Screens are actually pretty cheap nowadays, that it's way more Economically feasible to do a switch lite.

If you do a TV only Switch: you really can only get rid of the battery and screen. You would need to include a power supply, HDMI cable and port, the device would roughly need to be same size to handle docked performance without overheating, would need similar fans.

Switch Lite, you literally cut out the dock, the HDMI cable and port(that saves quite a bit on licensing fees), the unit itself is way smaller, saving on shipping costs and shelf space. It's a slam dunk.

Taking out the screen and battery really isn't going to do much. Even on the aftermarket, a switch screen and battery basically amount to $50. And it's going to be magnitudes less for a company like Nintendo. The screen and battery maybe account for $20 to manufacture, which isn't going to radically bring the console down.
 
I think they would make it heavier and more comparable in size to a standard console so that it doesnt feel like a cheap toy
The weight of a product matters also if its too light it feels cheap like, Even if they could I dont think they'd make a Switch that weighs like 50 grams itd feel weird and cheap
I don't even know how to respond to that. smh? Put it in a big oversized box and throw in a hunk of lead?
 
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