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you're dropping so many interesting tidbits. i should read more horii interviews lol.shit with a name like that no wonder xenofans keep winning on here
I can see that. Regarding the combat: I'm basically fine with it because we've had 10 (not counting X) games with basically the same combat now, trying something new is fine and I trust Horii to not just make it generic action combat. He also said the command system will not disappear completely. I'm very optimistic when it comes to most of my favourite franchises lol They haven't done me wrong yet!
Since you've mentioned invisible walls, they actually wanted to make XI an open world game but changed that because it didn't fit with the narrative in their eyes. Since they want XII to be about choices I wonder if they don't mean dialogue options as much as the choice where to go and what exactly you see (in what order). III is honestly pretty modern open world-like in my opinion, especially for being a Famicom game.
i don't necessarily think it has to be fully open world, i'm of the mindset that open worldifying everything is not needed. it would just be nice if they made each contained environment just more free and organic. as a small example, there's the route right outside phnom nhon where there's a ruin in the middle of a pond and you literally cannot access it, it's just there as window dressing. would just be nice to be able to go inside of it, even if it doesn't serve a serious purpose.
not sure if i'm portraying what i mean exactly, but i'm also about to hop on a meeting so writing this as fast as i can hahaha