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StarTopic Super Mario Bros. Wonder |ST| It’s a Wonderful Extra Life

Me playing the final final level: okay, this is tough but this ain’t too bad, only 30 lives lost

Me getting to the Invisibility badge part: Death is such a cruel mistress

On the bright side, I think the Sound Off Badge is frickin’ hilarious!

Yeah, so that’s Wonder done and dusted. But I’ll try playing it with online on, just to try it out.
 
Final play time is an unfortunately vague “10 hours or more” (bring back the stats book from 3DS). I’m not bothering to get the last two medals since I’m not interested in coin farming but I was happy to do the first four medals and special world stuff. Didn’t bother to do any online and kept the flower quiet and it was very peaceful lol
What badges, if any, did you guys use? The spin jump one seemed to blow the other ones away but I’ve seen pretty mixed answers elsewhere
 
What badges, if any, did you guys use?
Parachute Cap for me. If you have a wall you can go as high as you want lol.

I’ve tried online out for a bit and it’s actually really nice helping people out. I carried an obvious platforming newbie through one level and they were spamming the smiley emote d’awww
 
I can't believe that I haven't dumped my thoughts here.

Likes:
  • The gameplay was
  • The badges were very well implemented. I stuck with high jump for probably 90% of the game, but there was some really nice variety.
  • I could go on for days about the artistic quality of this game. Every world had its own gorgeous theme. The levels were vibrant in their own ways.
  • The music slaps. Like, I'm probably voting for it in the Famiboards Best OST category in a couple of months.
Neutral:
  • Boss battles: I liked what was given to us, but I would have liked more variety. It was basically just Bowser Jr throughout. We never saw the other Koopalings. Also, the final battle was slightly underwhelming.
  • There was no warp zones or chances to jump to the end faster. I don't mind the adventure, but for speedrunning purposes, it would be cool to see an option for some people to finish the game in ~30 minutes.
Bad:
  • Level design: My biggest gripe is that virtually every level was linear. There were no Ghost House type levels where you had to go through a maze of doors or portals to find the correct end. There were a couple of levels where you had to run around like that to find the purple coins, but nothing really for trying to finish the level.
  • The end of the very very last level Most people have really harped on it already. All I will say is if Nintendo is going to force us to use the invisibility badge, put a damn checkpoint at the beginning of the section.
The positives far outweigh the negatives for me though. Easy 9.5/10
 
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What badges, if any, did you guys use? The spin jump one seemed to blow the other ones away but I’ve seen pretty mixed answers elsewhere
Parachute Cap is a very good fallback simply because it's the first one you get. It was my main badge for most of the game. It's a pretty terrible glide to be honest due to how fast you lose altitude, but it's always useful due to how it lets you climb walls, you can even escape pits with it.

Floating High Jump, I can't say I ever had any motivation to try out, but it seems like one that might have some use.

I stuck with Boosting Spin Jump once I got it because I'm a big Galaxy fan, but it isn't necessarily the best one. Unless Floating High Jump has better height or distance, this probably kind of eclipses it once you get it though.

Wall-Climb Jump is straight up beaten at its own game by multiple other badges that are slower but way more effective for climbing walls. The speed is its one saving grace, but I'm pretty sure it would just make the one level where fast wall jumps are a thing even harder.

Crouching High Jump just seems worthless compared to all the other options out there. It probably goes the highest? But there's no way that height is necessary, so...

Grappling Vine is very fun to use but it really depends entirely on the presence of walls, so I feel like its effectiveness is going to vary a lot in practice and it can only be ranked so high as a result.

Dolphin Kick is for the three or four levels with swimming. Not sure why it's even a thing to be honest, they could have just changed the swimming mechanics.

Timed High Jump I never saw but it sounds useless, much like the triple jump in NSMB. There are so many different high jump badges that some are just going to naturally eclipse the others.

Fast Dash I believe is basically just the more practical alternative to Jet Run.

The Boost Badges seemed helpful, but generally not worth giving up an Action Badge for. Probably should have been a separate slot. I never tried a single one.

As for the Expert Badges, Jet Run is annoying casually and only exists to overcentralize speedruns. Sound Off is a meme and Invisibility is a shitpost. I can kind of vaguely see Spring Feet being useful maybe? But probably not. Some of the badges seem to exist more for their challenge levels than their actual utility in the rest of the game.
 
What badges, if any, did you guys use?
I ended up sticking with the Crouching High Jump. It had the right mix of not replacing or messing too much with any core movement options (I like the midair twirl and I kinda miss it when a badge gives it up), synergizing well with power ups (in this case, the Drill form), and letting me get just enough extra height when I needed it without feeling like I'll use it by accident.
 
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I don't have quite the needed patience to shift through all 24 pages, but has anyone mentioned how inciredible the airship theme is?
 
didn't have much expectation for the final boss from the comments here and ended up loving it (other then that over used Nintendo boss trope)
 
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Started the game a few days ago and reached world 4. It's charming, fun and I like how Mario controls. The wonder effects and the speaking flowers are the highlights of the game to me and way more appealing than I thought. The one special stage I did was hard as fuck. Needed many retries learning to time
wall-jumps and trying out different badges.

My one negative point so far are the bosses, but that can change in later worlds.

Edit: Not to forget stage 1-2. Love everything about it.
 
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I’m not sure a Super Mario Bros. Wonder theme would really be compatible with Super Mario Maker, since SMBW’s courses are vector-based, not tile-based like all the previous 2D Super Mario games before it. I’m sure they could try to imitate it the best they can with tiles, but it’s not going to be quite the same, even ignoring a lack of Wonder Effects.

Wonder is not a full departure from tiles like the Rayman games for example, a level designer for Wonder is totally possible.
 
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I was going through one of the badge challenges with these two in co-op only to accidentally ground pound at a bad time 😅

 
I've used mostly "Add Blocks" badge it's very underrated as in most stages it prevents quite a lot of hazards... as well as it helps you find secrets.

But after I found the Sensor badge I mostly use this to do the "completionist" stuff, at least in my first runs
 
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I think on my next replay I’m gonna go as badgeless as possible. Fantastic addition but they can definitely be a crutch.
 
I finally cleared 100% the game yesterday and got the ultimate bonus, and boy it surely delivered.
I'm so happy that I kept myself unspoiled regarding the Sound Off badge. The dub of the flag pole clearance effect straight up broke my hip with laughter. Like they were sassy enough to even include a separate dub for clearing a long flag pole (ala Bulrush stage in World 1) rather than looping the standard dub. That's it, I'm gonna use this badge on replays lmao.
Also...
My sincere fuck to whoever designed the bloomp sequence, really. It costed me around 30 lives and 1 stage retry as I failed to top the flag pole in the first try. At the end I even had to horizontally tie a black thread onto the screen to track the character’s place when the screen's moving along. A neat trick I found out is that once you manage to land on the highest green Bloomp, time a high jump but don't try to land on the next Bloomp. Instead, hold the dash button and keep spamming air spin until you land on the ground.
 
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Everyone hates that final stretch. It got to the point I was doing all the preceding sections perfectly, then I’d just fall to my doom from missing the Bloomps. I never wanna play that level again because of that one section lol.

(endgame spoilers) Sound Off Badge is hilarious. I’ve been wearing it while helping out people online.
 
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The Bonus Goomba level with 3 other randoms was so much fun! We all had each others backs and jumped on the flag at the end together. Was honestly a fantastic multiplayer experience
 
this game is STILL at #3 on amazon behind only gift cards, I think it's safe to say it's gong to sell VERY well
 
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Well got to the final (final) level today, looks like an absolute doozy. I know I'm not finishing it tonight so I got some good distance practice in with my new Nabbit and Mario buddies. It's funny how attached you can get to online people you only met at the start of the level!
 
I BEAT THE FINAL FINAL LEVEL WITH TOADETTE! Shout-out to my Blue Yoshi friend who stuck with me the whole time, even waiting for me at the start of new challenges. We sent each other friend requests afterward :)


Only problem is, I missed a Purple Coin... time to go back and do it over again 😳 But luckily I think there's more fun sections than not.
 
Anybody find the game a tad to easy, except for the final final level? Maybe I’m just that good at mario 😉. It was a breeze finding all the wonder seeds and secret exits.

It's extremely easy... to the point I had to force myself to finish it. I need some kind of challenge to enjoy a game and sadly this wasn't it.
 
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Anybody find the game a tad to easy, except for the final final level? Maybe I’m just that good at mario 😉. It was a breeze finding all the wonder seeds and secret exits.
The game was easy outside of the Bonus levels, but that's not really a surprise. For most 2D Mario games I'm pushing 99 lives by the time I get to World 4 or 5, and it wasn't different here. 2D Mario hasn't been hard since the NES. Maybe if I was a kid playing this one, I'd feel differently!
 
The game was easy outside of the Bonus levels, but that's not really a surprise. For most 2D Mario games I'm pushing 99 lives by the time I get to World 4 or 5, and it wasn't different here. 2D Mario hasn't been hard since the NES. Maybe if I was a kid playing this one, I'd feel differently!

Yea replaying Mario bros 3 or World, still posed some challenge during some stages/ finding secrets. Maybe I know the formula too well now, been playing mario since I was a kid.
 
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I wouldn't call the final boss the hardest one in all of 2D Mario, but it sure as hell may have been the most stylish. The Final-Final Test was also a great finale to the entire game; I think the Floating High Jump and Jet Run segments may have given me the most trouble.

Overall, I think this is one of the best titles in the franchise. Loved playing this kind of comeback from 2D Mario!
 
It’s really pissing me off that I cant clear Climb to the Beat while getting every 10 coin in one go

It’s possible, but obscenely hard to execute. I hate the keep the big coin even if you die system, it justifies Nintendo thowing ridiculous levels like this at us
 
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Anybody find the game a tad to easy, except for the final final level? Maybe I’m just that good at mario 😉. It was a breeze finding all the wonder seeds and secret exits.
It's one of the easiest 2D Mario games, though a couple of the secrets stumped me. I think it's harder than NSMB and NSMB2 but easier than NSMBW and NSMBU. Special World has some tough levels but I still think on average I'd put the difficulty of the game below most of the series.

I have seen some people struggle with the game though, so I imagine the fact that most of us grew up playing 2D Mario plays a part in that.
 
Really, it's quite unfortunate that the NSMB games were just so dire, so lacking and so painfully boring and stale in regards to their entire package with their art style and presentation; because how good the level design was I think has been overlooked. I don't believe we would be hearing pretty unanimous "best 2D Mario since the SNES" as much as we have because this to me feels far behind U in a lot more categories than advertised.

Like sure, I'm glad we finally have a 2D Mario with more bold design presentation than a licensed brand T-Shirt you'd find at Target but I don't think that alone compensates for some of the stuff that really I think a 2D Mario game should have been much better at.
 
It's one of the easiest 2D Mario games, though a couple of the secrets stumped me. I think it's harder than NSMB and NSMB2 but easier than NSMBW and NSMBU. Special World has some tough levels but I still think on average I'd put the difficulty of the game below most of the series.

I have seen some people struggle with the game though, so I imagine the fact that most of us grew up playing 2D Mario plays a part in that.
For platformers like this it really does become muscle memory and lots of experience that’ll really determine difficulty. Watching my friend play this was eye opening.

She doesn’t play a ton of games at all (she actually got pretty far in Tropical Freeze though when I had my Wii U in my college dorm and loved it, randomly enough lol).

Like most here I breezed through World 1 easily. She got through it in a couple hour sitting with a couple game overs but was able to overcome everything, except the Wiggler Race REALLY stumped her (to the point where the game just let her pass it, saying that Wiggler “appreciated how hard you tried”, which got a laugh out of us and is probably a message that no one here saw lol).

It was weird. Like I said she got through most of Tropical Freeze - which was hard for her, hell, me too - she really loved learning the game. But even with that experience, Wonder (which most here will tell you is way way easier than Tropical Freeze) still pushed back for her a bit because she just doesn’t have that Mario experience that most of us do where his type of platforming is essentially muscle memory for us from playing all the games and replaying them.
 
The thing with Wonder is that it’s designed so that even a relative newcomer can get through it. If anything I was surprised that the game was willing to throw those five-star levels at the player— shouldn’t be too much of a problem for seasoned platformer players, but I imagine the majority of players had to heavily lean on online friends to finish those courses.
 
Is there any way to cheat Climb to the Beat? I have wasted 100+ lives and just cannot beat the last section. It’s the only level I still need to beat expect for the last special level I guess 😭

The trick is to go sliiiightly slow during the beginning.

For me at least, the problem was that I was too “ahead” during the beginning, which caused me to slow down during the middle, so that I was too behind towards the end.

Practice makes perfect! Hang in there.
 
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Is there any way to cheat Climb to the Beat? I have wasted 100+ lives and just cannot beat the last section. It’s the only level I still need to beat expect for the last special level I guess 😭


Probably more difficult then just getting good at the intended method though
 
I would like to have Mario run with L1 on this challenge^^
I get cramps after a few tries, when holding the run button constantly and just lifting the thumb slightly for each jump.
 
For platformers like this it really does become muscle memory and lots of experience that’ll really determine difficulty. Watching my friend play this was eye opening.

She doesn’t play a ton of games at all (she actually got pretty far in Tropical Freeze though when I had my Wii U in my college dorm and loved it, randomly enough lol).

Like most here I breezed through World 1 easily. She got through it in a couple hour sitting with a couple game overs but was able to overcome everything, except the Wiggler Race REALLY stumped her (to the point where the game just let her pass it, saying that Wiggler “appreciated how hard you tried”, which got a laugh out of us and is probably a message that no one here saw lol).

It was weird. Like I said she got through most of Tropical Freeze - which was hard for her, hell, me too - she really loved learning the game. But even with that experience, Wonder (which most here will tell you is way way easier than Tropical Freeze) still pushed back for her a bit because she just doesn’t have that Mario experience that most of us do where his type of platforming is essentially muscle memory for us from playing all the games and replaying them.
Wiggle lets you pass if you lose enough?? That’s pretty funny, I wonder how many times you have to lose for that to happen.
 
When you think about it, this really is almost nothing like Tropical Freeze, is it? You control your momentum with running instead of rolling, no heavy physics, power-ups and badges instead of partners, and the entire moveset is completely different aside from both characters having a jump button and the ability to pick things up and throw them (though it works completely differently in Mario). I always think of DKC as Mario's closest relative, but that really only goes so far.
 
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Is there any way to cheat Climb to the Beat? I have wasted 100+ lives and just cannot beat the last section. It’s the only level I still need to beat expect for the last special level I guess 😭
Elephant turns it into like the easiest level in the game:


Getting all 3 coins invisible without elephant:
 
finally beat all the secret levels leading up to the level right before you get the final final level. gonna try it out now... wish me luck. (how low can my lives go...)
 
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So the hitbox for the elephant is different? Even for movement?

It seems that Elephant Mario et al. do have different hitboxes from the regular Super forms for movement/wall collisions, although I haven't recorded/analyzed footage to prove it.
 
Collected all the stuffs and on the last level. It’s hard, it’s great, 2D equivalent of Champion’s Road. Currently paused on (I assume) the last leg of it for the night after trying it for about an hour. Hope coming to it fresh tomorrow will help me knock it out 😤
 
Is it me or the sound that Lakitu makes when he appears is the long lost Cape Feather sound effect?

This is nostalgic af
 
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Elephant Mario bugs me, and I've ben trying to figure out why. I finally figured it out -- almost every other power-up in the franchise doesn't have Mario physically transform - he just wears a costume that looks like said thing. Him actually transforming into an anthropomorphic elephant has always been off-putting to me. The only other full transformation I could find was Boo Mario, and in the case he fully transforms into a Boo with a hat (not some weird human-ized version of it).

Elephant Mario is just weird looking and creepy.
 
Elephant Mario bugs me, and I've ben trying to figure out why. I finally figured it out -- almost every other power-up in the franchise doesn't have Mario physically transform - he just wears a costume that looks like said thing. Him actually transforming into an anthropomorphic elephant has always been off-putting to me. The only other full transformation I could find was Boo Mario, and in the case he fully transforms into a Boo with a hat (not some weird human-ized version of it).

Elephant Mario is just weird looking and creepy.
What bugs me about Elephant Mario is that there weren't other animal transformations. It felt like they were laying the groundwork for something bigger that just didn't happen, so the Elephant transformation ended up feeling weirdly out of place.
 


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