John Omaha
Moblin
Perfect for Wave Race.Adaptive Sticks???
This would be cool idk
Imagine it combined with the HD rumble giving the sense of tension from the water in your example
You could also use this to simulate an 8-way joystick.
Perfect for Wave Race.Adaptive Sticks???
This would be cool idk
Imagine it combined with the HD rumble giving the sense of tension from the water in your example
Oh I announced myself as the resident car-weeb very early onFinally, the petrolheads reveal themselves
...does. He need a diaper?wait wait wait, I have a better one:
I'm not joking when I say my interest in engineering due to NG Switch leaks has contributed to my growing appreciation of automobile design.Oh I announced myself as the resident car-weeb very early on
Please and fix the faces while you're at ityall I just had this thought of a Xenoblade X port using raytracing and I think I need it in my life now (though I'd settle for a year from now)
Yeah I remember a big thing with Ultra Performance mode was Digital Foundry testing it on Control running at 8k.Finally, the petrolheads reveal themselves
You're probably right
.....wait wait wait, I have a better one:
.............a different type of leak....does. He need a diaper?
Honestly you're not the first person I've heard say Forza gave them an appreciation of cars. It's almost like Smash, where "everyone is here" and it can act as almost an interactive history lesson of the whole hobby.I'm not joking when I say my interest in engineering due to NG Switch leaks has contributed to my growing appreciation of automobile design.
Oh and Forza. Lots... and lots of Forza.
I honestly think the cel-shading techniques they utilize in XB3 would work wonders for the doll-like faces in X. Don't even have to redesign the characters, just render their faces differently (and maybe re-rig them for better expressions)Please and fix the faces while you're at it
Because leaks!!! Leaking Directs and hardware and stuff!.....
To be clear, that is only if you disable features for the system. Otherwise it doesnāt give you 8GB for games.
Also forgot to add Epic already said they are adding in DLSS 3 support for Fornite by the end of this year.Good potential launch title that could help show how the system is running would be Fortnite. Iām assuming the Switch 2 will get the modern Unreal Engine 5 version with lumine and nanite in tow.
Also forgot to add Epic already said they are adding in DLSS 3 support for Fornite by the end of this year.
Native 1440p
DLSS - Game is rendering internally at 1706x960, AI upscaled to 1440p
What does this mean for Switch 2? It can render games at lower internal resolutions, and dedicated hardware known as tensor cores will use an upscaling algorithm to reconstruct it into higher resolutions.
This saves GPU resources. Instead of rendering more pixels to create a 1440p image, it can a create a prettier lower resolution picture, and handing it off to the tensor cores to 'fill in detail' to paint the higher resolution canvas.
So the next 3D Mario could pack a ton of graphical effects and detail into a 1080p frame at 60 FPS, and DLSS will turn it into a 1440p / 4K image before it reaches your TV. Alternatively a demanding third-party port could be rendering at 540p internally, and the developer can enable DLSS to produce a 1080p image.
I am oversimplifying it, and there are caveats (a developer needs to inject DLSS into the pipeline) but it has become a more accessible technology in game engines and a valuable tool in extracting performance without expending so much precious GPU resources on just rendering 'more' pixels.
I should also add this additional detail. The specifics of the upscaling depends on the "Render scale" that the DLSS is using.
The "quality" preset starts at 66.6% of the intended resolution (e.g a 1080 image would start at around 720p). However, lets say you want to render an image in 4K. Well the Switch 2 has two options. With a less demanding game, you can render the image via the "Performance" preset (aka 50% of the intended resolution). However, lets say this is a game that is very painful to run even at 1080p. Well that's not a problem, you can go for the "Ultra Performance" preset (33.3% of the intended resolution) and upscaled from 720p to 4K.
For the record, this is fucking amazing for what the Switch 2 can potentially do in the future. Even insanely demanding games will still look pretty damn good on the system thanks to DLSS.
first I've heard of this, you might be confusing this with another game maybeAnd Fortnite will stop support on Switch at the end of the season also. It all adds up
Letās hope that in this Star Ocean, Raymond will make good use of The Divine Force, or else, this will end with a Disaster, a Day of Crisis.This Raymond Tracing fella sounds pretty important to have on board
they never said thisAnd Fortnite will stop support on Switch at the end of the season also. It all adds up
Nvidia, AMD, Intel, and Epic only refers to one axis for some reason. it does get confusingThose percentages are misleading, I think, they only count one axis. Quality mode uses 44% of the output resolution, Performance mode uses only a quarter, and Ultra Performance uses only one-ninth.
Chalk it up to joycon drift. Following that logic, the Xbox 360 blows head gaskets like a WRX. Except that check-engine light is a red ring lolhow does the oil leakage apply to nintendo then?
Completely random, but have you heard anything about the Smash Bros. stuff going down? Supposedly about Ultimate getting a new patch? Maybe for Next-Gen?Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind
Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year
Per my sources, I'm still H1 for next Switch NG launch
Smash thing to me only to enable the new Sora amiibo support, product release should be announced soon (?)Completely random, but have you heard anything about the Smash Bros. stuff going down? Supposedly about Ultimate getting a new patch? Maybe for Next-Gen?
You wouldnāt download a carupscaling is for people who can't build render engines
- Enzo Ferrari
You actually use the massive screen to slap peopleās face with it. Then you take a picture with the camera and voilĆ : Face Hunt & Streetpass back for Switch 2.Not at all! They just need to make sure that they're not using anyone ELSE'S patented design.
Game Boy Advance Game Pak's patent was pending for nearly the entire lifetime of the device, remember.
Why would they want to avoid Direct discussion? And is your expectation of a H1 launch because of new info or not, if you are allowed to state anything, of course.Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind
Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year
Per my sources, I'm still H1 for next Switch NG launch
I don't think they do. They just show the gameplay trailers that to the untrained eye look really close (or close enough) to what you get on a PS5. Done. Hybrid that has Nintendo games AND can play 3rd party titles at almost parity with the big boys? Pretty good selling point.Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donāt mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itās Performance, Quality, or Balanced.
they never said this
Already happening, lolā¦I am bracing for "okay yeah it outputs 4K but it pulls that off with upscaling, not natively like a 'real' console"
I don't expect Nintendo to mention it at all outside of developer conferences. At the end of the day it's just another tool for achieving better IQ like TAA, FSR, and other upsampling techniques like the one used in Xenoblade 3. Ideally you wouldn't even be able to tell if it's being used. They're going to market this as a console capable of 4K gaming and not spill the secret sauce.Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donāt mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itās Performance, Quality, or Balanced.
Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind
Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year
Per my sources, I'm still H1 for next Switch NG launch
They don't market it at all, I am betting. Nintendo has avoided drawing attention to their underlying technologies, even when they're impressive. They're not fighting in the Graphics Wars, so drawing attention to their graphics technologies - even when they're better than the competition - is kinda bad marketing because it just draws attention to where you are behind.Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donāt mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itās Performance, Quality, or Balanced.
This is so dumb it makes me livid. As if Jensen and Dr Su are having secret meetings and deciding to give the plebes upscaling, instead of all the Reasonable Native Resolution performance they're hoarding to themselves.Already happening, lolā¦
From āelsewhereā:
āI hate this future where weāve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā
#NotMyPixelsThis is so dumb it makes me livid. As if Jensen and Dr Su are having secret meetings and deciding to give the plebes upscaling, instead of all the Reasonable Native Resolution performance they're hoarding to themselves.
I've had the money set aside for several months, honestly. A good idea? Maybe not. But I'd rather not be tempted to buy on credit.So who has started to save up for this thing, got a few months but yeah hope its around 300 dollars that will be the sweet spot price
I should have bailed from that thread when I read this but alas, I am still there...Already happening, lolā¦
From āelsewhereā:
āI hate this future where weāve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā
considering you can print one, you can definitely download oneYou wouldnāt download a car
I definitely don't put stock in that alleged leakerIt comes from an EPIC leaker, also my mistake no end of the Season but Chapter
$800 quid for the system and games and hori stuff and 2TB MicroSDSo who has started to save up for this thing, got a few months but yeah hope its around 300 dollars that will be the sweet spot price
That's not what he's saying. He's saying the media fast-tracked the release of today Switch 2 rumors because there would be too much noise and mix-up next week due to the Direct happening.So Nintendo is working with those medias to plan leaks then ?
Wouldn't it be better for them to release this info during the Direct hype so that it could possibly be hidden from more people and maybe not attracting Nintendo's attention or something for the source (And maybe the sources would then be less pissed about the info coming out so early?)That's not what he's saying. He's saying the media fast-tracked the release of today Switch 2 rumors because there would be too much noise and mix-up next week due to the Direct happening.
They take the Apple approach where they don't really market it.Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donāt mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itās Performance, Quality, or Balanced.
I'm really curious about what the BoTW demo looks like, shame it'll almost certainly never see the light of day.
The tune will change once AMD introduces the same damn thing and it gets used in PS6/PS7. Guaranteed.Already happening, lolā¦
From āelsewhereā:
āI hate this future where weāve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā
When comparing hardware without things like dedicated tensor math and ray tracing accelerators with hardware that does, the only viable measurement is output, native resolution or otherwise. It's like comparing HEVC playback and hardware performance on a device without HEVC decode acceleration to one with it, there's no bloody contest. No one should realistically care if the 4K image they get is done by "cheating", because half or more of what a GPU does is technically "cheating" by virtue of being a processor that is built for explicit purpose and the prior techniques used to do that hav merely been normalized after the fact.
So a device having less raw power than a PS4 doesn't mean anything to most people. A handheld device having the capacity to output a 4K image when docked that so close to being native 4K as to be near-indistinguishable to the naked eye at an impressive visual fidelity above PS4 is impressive and consumers will be impressed, even if spec-sheet nerds call it "cheating" or "witchcraft" or whatever.
4KAssuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donāt mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itās Performance, Quality, or Balanced.
Gonna try to save 450 for the system + a couple games, an SD card and enough for a pro controllerSo who has started to save up for this thing, got a few months but yeah hope its around 300 dollars that will be the sweet spot price
This is a jokeWhy would they want to avoid Direct discussion? And is your expectation of a H1 launch because of new info or not, if you are allowed to state anything, of course.
Hmm I feel like they will come up with at least some marketing explanation why certain games have higher performance or better resolution than others. Especially if BC is a thing and not every game (likely most BC games, maybe even some new releases) would be using DLSS or other possible hardware features.They don't market it at all, I am betting. Nintendo has avoided drawing attention to their underlying technologies, even when they're impressive. They're not fighting in the Graphics Wars, so drawing attention to their graphics technologies - even when they're better than the competition - is kinda bad marketing because it just draws attention to where you are behind.
The Switch had several hardware features that, if they were introduced in Sony console for the first time, you can imagine being in a Mark Cerny presentation. But if Nintendo had done so, you can imagine the discource. "Nintendo thinks tiled rendering will make them compete against Playstation?" from the Power Nerds and "What the hell is tiled rendering" from the core Nintendo fans.
There are few (if any?) games that let you disable/enable similar technologies, like Unreal's TAU, on Switch. So I would bet it's going to be the same on NG, where at most you'll get something like a "performance" and a "graphics" mode, which might, under the hood, change the DLSS settings. But the whole appeal of console gaming is you don't need to understand what resolution even is. So DLSS presets are probably right out.