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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

It's been a blast leading up to these NG Switch leaks/hints guys. We're in the deep end now and it's only going to get wilder!
 
wait wait wait, I have a better one:


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...does. He need a diaper?

Oh I announced myself as the resident car-weeb very early on šŸ¤£
I'm not joking when I say my interest in engineering due to NG Switch leaks has contributed to my growing appreciation of automobile design.

Oh and Forza. Lots... and lots of Forza.
 
Finally, the petrolheads reveal themselves

You're probably right
Yeah I remember a big thing with Ultra Performance mode was Digital Foundry testing it on Control running at 8k.

That was the first time I saw that mode covered, and the only time I saw it covered LOL
 
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...does. He need a diaper?
.............a different type of leak. šŸ˜…
I'm not joking when I say my interest in engineering due to NG Switch leaks has contributed to my growing appreciation of automobile design.

Oh and Forza. Lots... and lots of Forza.
Honestly you're not the first person I've heard say Forza gave them an appreciation of cars. It's almost like Smash, where "everyone is here" and it can act as almost an interactive history lesson of the whole hobby.

Please and fix the faces while you're at it
I honestly think the cel-shading techniques they utilize in XB3 would work wonders for the doll-like faces in X. Don't even have to redesign the characters, just render their faces differently (and maybe re-rig them for better expressions)
 
I don't want to complain about a system and features that aren't even confirmed yet, but I really cannot look at the idea and patent for adaptive control sticks and think it's a good idea. The PS5 triggers which change tension already scare me enough. I feel like I'm gonna break the damn thing from pressing too hard. Not to mention the motors are gonna give out eventually. I ended up turning it off because it was giving me anxiety about breaking the controller. Now I'm imagining that but with control sticks. Joycon control sticks already got me acting like they're fine china and I gotta be delicate with em, now shove in tech that makes me wrestle the joysticks? I'm turning it off frame 1 and no one can convince me feedback like that is a good idea. Just more unnecessary motors and pieces in a controller that can break and make it unusable in the future.
 
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Good potential launch title that could help show how the system is running would be Fortnite. Iā€™m assuming the Switch 2 will get the modern Unreal Engine 5 version with lumine and nanite in tow.
Also forgot to add Epic already said they are adding in DLSS 3 support for Fornite by the end of this year.
 
Native 1440p
11904602020123021553.png


DLSS - Game is rendering internally at 1706x960, AI upscaled to 1440p
11904602020123021555.png


What does this mean for Switch 2? It can render games at lower internal resolutions, and dedicated hardware known as tensor cores will use an upscaling algorithm to reconstruct it into higher resolutions.

This saves GPU resources. Instead of rendering more pixels to create a 1440p image, it can a create a prettier lower resolution picture, and handing it off to the tensor cores to 'fill in detail' to paint the higher resolution canvas.

So the next 3D Mario could pack a ton of graphical effects and detail into a 1080p frame at 60 FPS, and DLSS will turn it into a 1440p / 4K image before it reaches your TV. Alternatively a demanding third-party port could be rendering at 540p internally, and the developer can enable DLSS to produce a 1080p image.

I am oversimplifying it, and there are caveats (a developer needs to inject DLSS into the pipeline) but it has become a more accessible technology in game engines and a valuable tool in extracting performance without expending so much precious GPU resources on just rendering 'more' pixels.

It should also be noted that these are old images - DLSS has since been improved, removing artifacts like the black trails you see in the background.

I should also add this additional detail. The specifics of the upscaling depends on the "Render scale" that the DLSS is using.

The "quality" preset starts at 66.6% of the intended resolution (e.g a 1080 image would start at around 720p). However, lets say you want to render an image in 4K. Well the Switch 2 has two options. With a less demanding game, you can render the image via the "Performance" preset (aka 50% of the intended resolution). However, lets say this is a game that is very painful to run even at 1080p. Well that's not a problem, you can go for the "Ultra Performance" preset (33.3% of the intended resolution) and upscaled from 720p to 4K.

For the record, this is fucking amazing for what the Switch 2 can potentially do in the future. Even insanely demanding games will still look pretty damn good on the system thanks to DLSS.

Those percentages are misleading, I think, they only count one axis. Quality mode uses 44% of the output resolution, Performance mode uses only a quarter, and Ultra Performance uses only one-ninth.
 
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And Fortnite will stop support on Switch at the end of the season also. It all adds up
they never said this

Those percentages are misleading, I think, they only count one axis. Quality mode uses 44% of the output resolution, Performance mode uses only a quarter, and Ultra Performance uses only one-ninth.
Nvidia, AMD, Intel, and Epic only refers to one axis for some reason. it does get confusing
  • Quality - 68%
  • Balance - 58%
  • Performance - 50%
  • Ultra Performance - 33.33%
 
"You can't keep up with me anymore. My hardware has evolved to the next level! SWITCH SECOND!!!"

Polish_20230907_195125856.jpg


I made this shitty edit in like, two seconds lol.
 
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Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year

Per my sources, I'm still H1 for next Switch NG launch
 
Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year

Per my sources, I'm still H1 for next Switch NG launch
Completely random, but have you heard anything about the Smash Bros. stuff going down? Supposedly about Ultimate getting a new patch? Maybe for Next-Gen?
 
Completely random, but have you heard anything about the Smash Bros. stuff going down? Supposedly about Ultimate getting a new patch? Maybe for Next-Gen?
Smash thing to me only to enable the new Sora amiibo support, product release should be announced soon (?)
 
Not at all! They just need to make sure that they're not using anyone ELSE'S patented design.

Game Boy Advance Game Pak's patent was pending for nearly the entire lifetime of the device, remember.
You actually use the massive screen to slap peopleā€™s face with it. Then you take a picture with the camera and voilĆ  : Face Hunt & Streetpass back for Switch 2.
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
 
Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year

Per my sources, I'm still H1 for next Switch NG launch
Why would they want to avoid Direct discussion? And is your expectation of a H1 launch because of new info or not, if you are allowed to state anything, of course.
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
I don't think they do. They just show the gameplay trailers that to the untrained eye look really close (or close enough) to what you get on a PS5. Done. Hybrid that has Nintendo games AND can play 3rd party titles at almost parity with the big boys? Pretty good selling point.
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
I don't expect Nintendo to mention it at all outside of developer conferences. At the end of the day it's just another tool for achieving better IQ like TAA, FSR, and other upsampling techniques like the one used in Xenoblade 3. Ideally you wouldn't even be able to tell if it's being used. They're going to market this as a console capable of 4K gaming and not spill the secret sauce.

Developers will decide, depending on the game and their resolution/framerate targets, if they want to inject DLSS into the pipeline and they will optimize the port accordingly. Some might give options to switch between Performance and Resolution modes like on current gen consoles but I sdon't think they'll outright let you choose between DLSS presets with such granularity or let you turn it off. Whether or not they even mention DLSS depends on the dev. Some currently advertise the use of FSR 1/2 on their Switch ports.

The increasing ubiquity of DLSS in game engines and it being a part of the NVN2 API means I expect DLSS to be a major consideration when developing most Switch 2 ports and not an afterthought. It's basically a part of the console's feature set and not just a cool extra feature like it sometimes feels on RTX cards. Even then, people are vocally frustrated when a big-budget modern 3D game ships without DLSS, the frustration would be even greater if said game lacked it in a Switch 2 port.
 
Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year

Per my sources, I'm still H1 for next Switch NG launch

So Nintendo is working with those medias to plan leaks then ?
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
They don't market it at all, I am betting. Nintendo has avoided drawing attention to their underlying technologies, even when they're impressive. They're not fighting in the Graphics Wars, so drawing attention to their graphics technologies - even when they're better than the competition - is kinda bad marketing because it just draws attention to where you are behind.

The Switch had several hardware features that, if they were introduced in Sony console for the first time, you can imagine being in a Mark Cerny presentation. But if Nintendo had done so, you can imagine the discource. "Nintendo thinks tiled rendering will make them compete against Playstation?" from the Power Nerds and "What the hell is tiled rendering" from the core Nintendo fans.

There are few (if any?) games that let you disable/enable similar technologies, like Unreal's TAU, on Switch. So I would bet it's going to be the same on NG, where at most you'll get something like a "performance" and a "graphics" mode, which might, under the hood, change the DLSS settings. But the whole appeal of console gaming is you don't need to understand what resolution even is. So DLSS presets are probably right out.
 
Already happening, lolā€¦

From ā€œelsewhereā€:

ā€œI hate this future where weā€™ve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā€
This is so dumb it makes me livid. As if Jensen and Dr Su are having secret meetings and deciding to give the plebes upscaling, instead of all the Reasonable Native Resolution performance they're hoarding to themselves.
 
This is so dumb it makes me livid. As if Jensen and Dr Su are having secret meetings and deciding to give the plebes upscaling, instead of all the Reasonable Native Resolution performance they're hoarding to themselves.
#NotMyPixels
 
So who has started to save up for this thing, got a few months but yeah hope its around 300 dollars that will be the sweet spot price
I've had the money set aside for several months, honestly. A good idea? Maybe not. But I'd rather not be tempted to buy on credit.
 
Already happening, lolā€¦

From ā€œelsewhereā€:

ā€œI hate this future where weā€™ve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā€
I should have bailed from that thread when I read this but alas, I am still there...
 
Why should DLSS ever need to be marketed by anybody but Nvidia? They can put blog posts detailing how great their tech is, similar to what they did for Switch, but itā€™s not Nintendoā€™s tech.

Also generally I donā€™t see a point in differentiating between native and upscaled images from Nintendoā€™s side - they need only present games that look and play great. If the results are a very competent, convincing 4K, then 4K is the pitch. If they manage to have beautiful lighting due to the new hardware, just say that. The results should mostly speak for themselves.

Anybody who wants to know about DLSS specifics will be savvy enough to read into it online. Digital Foundry can do all the dirty work and pick apart how they arrived at these results, but frankly I think the ā€œhowā€ should be invisible on a product like Switch 2. Just let it be magic.
 
That's not what he's saying. He's saying the media fast-tracked the release of today Switch 2 rumors because there would be too much noise and mix-up next week due to the Direct happening.
Wouldn't it be better for them to release this info during the Direct hype so that it could possibly be hidden from more people and maybe not attracting Nintendo's attention or something for the source (And maybe the sources would then be less pissed about the info coming out so early?)
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
They take the Apple approach where they don't really market it.

Actually, that's not the Apple approach. Apple would build its own in-house solution and call it something like "Apple Magic."

So Nintendo doesn't really have to sell it because generally people won't care and will respond to all the awesome they see on screen.
 
I'm really curious about what the BoTW demo looks like, shame it'll almost certainly never see the light of day.

Oh I would bet the farm we will see it as part of the reveal of the new model. They will absolutely would want to show what the new model can do to Switch gaming, in ways the other models canā€™t. Why wouldnā€™t they show it?
 
Already happening, lolā€¦

From ā€œelsewhereā€:

ā€œI hate this future where weā€™ve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)ā€
The tune will change once AMD introduces the same damn thing and it gets used in PS6/PS7. Guaranteed.
But yeah, ā€Nintendo could only have a capable console by cheatingā€ is 100% the dialogue to be expected, while no one should actually care.
Iā€™ve said as much in this thread before:
When comparing hardware without things like dedicated tensor math and ray tracing accelerators with hardware that does, the only viable measurement is output, native resolution or otherwise. It's like comparing HEVC playback and hardware performance on a device without HEVC decode acceleration to one with it, there's no bloody contest. No one should realistically care if the 4K image they get is done by "cheating", because half or more of what a GPU does is technically "cheating" by virtue of being a processor that is built for explicit purpose and the prior techniques used to do that hav merely been normalized after the fact.

So a device having less raw power than a PS4 doesn't mean anything to most people. A handheld device having the capacity to output a 4K image when docked that so close to being native 4K as to be near-indistinguishable to the naked eye at an impressive visual fidelity above PS4 is impressive and consumers will be impressed, even if spec-sheet nerds call it "cheating" or "witchcraft" or whatever.
 
Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players donā€™t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether itā€™s Performance, Quality, or Balanced.
4K
So who has started to save up for this thing, got a few months but yeah hope its around 300 dollars that will be the sweet spot price
Gonna try to save 450 for the system + a couple games, an SD card and enough for a pro controller
 
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They don't market it at all, I am betting. Nintendo has avoided drawing attention to their underlying technologies, even when they're impressive. They're not fighting in the Graphics Wars, so drawing attention to their graphics technologies - even when they're better than the competition - is kinda bad marketing because it just draws attention to where you are behind.

The Switch had several hardware features that, if they were introduced in Sony console for the first time, you can imagine being in a Mark Cerny presentation. But if Nintendo had done so, you can imagine the discource. "Nintendo thinks tiled rendering will make them compete against Playstation?" from the Power Nerds and "What the hell is tiled rendering" from the core Nintendo fans.

There are few (if any?) games that let you disable/enable similar technologies, like Unreal's TAU, on Switch. So I would bet it's going to be the same on NG, where at most you'll get something like a "performance" and a "graphics" mode, which might, under the hood, change the DLSS settings. But the whole appeal of console gaming is you don't need to understand what resolution even is. So DLSS presets are probably right out.
Hmm I feel like they will come up with at least some marketing explanation why certain games have higher performance or better resolution than others. Especially if BC is a thing and not every game (likely most BC games, maybe even some new releases) would be using DLSS or other possible hardware features.

It could be a label with something as simple as "optimised / improved for Switch NG". Power will likely be not the focus overall but I can see them using comparison videos and such if they made games like for example BOTW look and run way better because it is a strong selling point.

Optimised versions of BC Games maybe even could be tied to a NSO subscription.
 
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