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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

I’m curious if you know the extent of those tech demos, specifically if the Matrix demo was running with full Nanite and Lumen, because that could be a big boon for UE5 games releasing on Switch 2
To quote VGC:

The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled

I wanna put this out there - be wary of reading too much into tiny details until this settles a bit. VGC has updated their article already.

I'll also say that I had heard some of this information right after Gamescom, but at least one of the details that I heard was definitely wrong (a detail which is not in either reports). So be as excited as you like, speculate away - but definitely give this information a moment to breathe.
 
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How does this 12 gigs compare to current gen systems? I'm hoping it's at least on par with Series S?
Series S has 10GB, with about 8.5~ available to games. I think the current Switch has about 3.5~ of its 4 available to games, so Switch 2 could potentially have about 11-11.5~ available to games which is closer to PS5 and XSX
 
WHEW. Well hopefully the OS doesn't eat up too much then too. I was hoping for a "more Nintendo" OS along the lines of the Wii U or 3DS, but if they go with something lightweight again so the system can play bigger games, I'd be ok with that.
Even if 2 GB are allocated to the OS that would still leave 10 GB for games, which is equivalent to the total RAM of the Series S.
The PS5/XSX OS take around 2-2.5 GB and are replete with features, if Switch 2 OS is 2GB it would be in very good shape.
 
I’m curious if you know the extent of those tech demos, specifically if the Matrix demo was running with full Nanite and Lumen, because that could be a big boon for UE5 games releasing on Switch 2

4chan EPIC leaker previously said that Nanite and Lumen would be available only in Docked mode. Take with a grain of salt
 
Two things from the reports stood out for me.

Firstly, the BotW demo pretty much confirmed that Switch NG will be backward compatible. It is rather unlikely that Nintendo rebuilt a whole a** game just for a tech demo. This is a patched Switch game, running on the successor hardware.
I think the console has BC, but I don't think this follows.

Takuhiro Dohta has already talked about getting Breath of the Wild onto Switch, and how the Nintendo SDK let them simply target a new platform, rapidly. Breath of the Wild is the most advanced game in Nintendo's library that supports Switch and another platform. While I doubt Nintendo would build a whole ass game for a Tech Demo, I can believe that BotW was the best candidate for a rapid port and testbed of a new platform and it's features.

So while I agree it is a patched Switch game at the source level, I don't think that implies backwards compat at the binary level.
 
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All I'll add here is that there were no playable demos, as this thread speculated. No one played Switch Successor at Gamescom. Only tech demos were shown, and some were shown, as mentioned, on hardware with "target specs" or via a video capture. To my understanding, there was no actual Switch 2 hardware on display -- if there were, it may have been a devkit but there was no final hardware shown to partners.

We have to keep in mind that many "key developers" already have development kits. Nintendo's purpose at Gamescom was not to show those developers demos, but instead to show a broader audience of developers what they have coming. The games that will be ready for launch are from developers who already have development kits. Nintendo is not worried if most developers will not have enough time to have games ready for launch as they are better off not oversaturating the market with too many titles on launch day. I believe the time frame was similar for Switch when the non key partners were briefed on the Switch.
 
What's the significance of a commercial/for the consumer distinction in RAM? How would something made using 16GB then run at 10-12? Just a wee bit slower?
 
What's the significance of a commercial/for the consumer distinction in RAM? How would something made using 16GB then run at 10-12? Just a wee bit slower?
dev kits would use 2 8GB chips, retail units would use 2 6GB chips. the dev kits would partition off memory or devs just have to keep in mind they only have 12GB and the rest is for debugging. speed is the same for both

Two things from the reports stood out for me.

Firstly, the BotW demo pretty much confirmed that Switch NG will be backward compatible. It is rather unlikely that Nintendo rebuilt a whole a** game just for a tech demo. This is a patched Switch game, running on the successor hardware.

As for the Matrix Awakens demo, I wonder what it said about the storage speed of Switch NG:



At what storage speed it can achieve “visuals comparable to Sony‘s and Microsoft’s current-gen consoles”?

I'm not sure if that's certain. they can always recompile the game just for demo purposes
 
With what was revealed today, we could say that we know everything about the console except what it looks like, right?
Not necessarily. Nintendo didn't let anyone play the system at Gamescom and it seems it was just a system with the same power as the Switch 2 playing the games. Pretty sure everything could hypothetically change before launch though it's unlikely. I wouldn't say we're 100% sure, but we do have a really good idea at what they're targetting right now.
 
Not necessarily. Nintendo didn't let anyone play the system at Gamescom and it seems it was just a system with the same power as the Switch 2 playing the games. Pretty sure everything could hypothetically change before launch though it's unlikely. I wouldn't say we're 100% sure, but we do have a really good idea at what they're targetting right now.

Let's be real, they showed tech demos to 3rd party non key Europeans developers who don't even own devkits, so they obviously don't trust them to show them the real hardware

It was like a way of Nintendo to tell them "Jump on the train before it's too late, we departing soon"

All the developers that matters already had their demos/devkits, this is clearly the final stage before reveal
 
How we feeling, Fami?




dibqs.gif
 
How we feeling, Fami?
I want to just call it and say we won, but I don't wanna get too hyped. I remember the NX rumors where it was said it would be a powerhouse and then Digital Foundry broke the news that it wasn't the case. This is a very different scenario definitely, but I expect the details to shift a little bit before it launches.
 
So it seems that no prototype or dev kit was used at this showing, just hardware mimicking S2 specs. What does this mean for design and release schedule? Has Nintendo finalized the outward design and are just not showing it? Or are there still potential changes to be made?
 
$450 feels like the floor at this point.

The price is such a dangerous thing for this new device. Ultimately one of the reasons the Switch is successful is because it is seen as being affordable and a comparatively inexpensive product.

If Nintendo make the new console much more expensive because the last one was so successful then they run the risk of forgetting one of those reasons it was so successful in the first place.

We’ve seen this mistake by Nintendo before with the launch of the 3DS. They thought that because the DS was so successful they could charge a premium price and it ended up biting them on the arse.
 
So it seems that no prototype or dev kit was used at this showing, just hardware mimicking S2 specs. What does this mean for design and release schedule? Has Nintendo finalized the outward design and are just not showing it? Or are there still potential changes to be made?

It means they don't trust those new developers to show them the hardware or it isn't in their plans to show final hardware to non key 3rd party devs yet. They even might have to wait public reveal for it to see it for the first time just like us
 
I specifically said they did not show press. I never said they didn't show developers. Literally, everyone noticed that I only mentioned the press portion of his tweet being wrong.



Largely the same stuff, with a few things I could add, but I'm reluctant to do so; as a few of my contacts from Gamescom are pissed off that EG/VGC ran reports on this right now.

All I'll add here is that there were no playable demos, as this thread speculated. No one played Switch Successor at Gamescom. Only tech demos were shown, and some were shown, as mentioned, on hardware with "target specs" or via a video capture. To my understanding, there was no actual Switch 2 hardware on display -- if there were, it may have been a devkit but there was no final hardware shown to partners.
not even a prototype for Nintendo next hardware?that strange, given Nintendo showed Switch prototype in E3 2015
 
The price is such a dangerous thing for this new device. Ultimately one of the reasons the Switch is successful is because it is seen as being affordable and a comparatively inexpensive product.

If Nintendo make the new console much more expensive because the last one was so successful then they run the risk of forgetting one of those reasons it was so successful in the first place.

We’ve seen this mistake by Nintendo before with the launch of the 3DS. They thought that because the DS was so successful they could charge a premium price and it ended up biting them on the arse.

Switch was quite expensive at launch for a Nintendo console, plus we took the inflation since then, we are used to pay more for everything in life and cost of life in general got higher, $399-$449 seems like an accurate range tbh
 
4chan EPIC leaker previously said that Nanite and Lumen would be available only in Docked mode. Take with a grain of salt
I think that leaker is full of shit personally

There’s no way they expect developers to target regular rendering in handheld and then also Nanite/Lumen in docked
 
The price is such a dangerous thing for this new device. Ultimately one of the reasons the Switch is successful is because it is seen as being affordable and a comparatively inexpensive product.

If Nintendo make the new console much more expensive because the last one was so successful then they run the risk of forgetting one of those reasons it was so successful in the first place.

We’ve seen this mistake by Nintendo before with the launch of the 3DS. They thought that because the DS was so successful they could charge a premium price and it ended up biting them on the arse.

It's kind of a tough spot for Nintendo.

Look if the system is capable of running like The Matrix Awakens demo and more PS5 tier games because of DLSS ... I mean $450 is a perfectly reasonable price.

The Switch OLED is $350 and you're getting a monstrous hardware upgrade according to these reports.

On the other hand, the ghosts of the 3DS and Wii U launches probably are still drifting around Nintendo's HQ.

It's going to be interesting to see how they proceed.

They could hedge to something like $399.99 for a base model that has lower internal storage and is available in lower quantities and a $450 model with more flash storage that is produced in higher quantities.
 
BOTW & TOTK will absolutely see re-releases on the new system. maybe a resolution patch will be offered for free (no changes to FPS except for solid 30) but you better believe enhanced versions will be sold full price.

whilst a tech demo doesn't confirm this it shows there is already an enhanced engine to allow these ports/remasters to happen. i would guess the demo would not have looked like BOTW emulated @ 4k/60 there would been other enhancements or it's not much a demo of the new system.
 
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Showing up with something like this to show off some demos makes a lot of sense if Nintendo is trying to keep some key details a secret. We don't know what Nintendo was telling these developers along with showing them the demos. For example, Nintendo could have showed them the demos, articulated this is what to expect in terms of performance and that it would still be very similar to Switch in form factor. This is enough for most developers to start preparing games and ports even without having dev kits.
 
It means they don't trust those new developers to show them the hardware or it isn't in their plans to show final hardware to non key 3rd party devs yet. They even might have to wait public reveal for it to see it for the first time just like us
or Nintendo dont want to show a prototype dev kit of Switch sucessor, in fear of a third party/someone leaking informations about the console
 
The price is such a dangerous thing for this new device. Ultimately one of the reasons the Switch is successful is because it is seen as being affordable and a comparatively inexpensive product.

If Nintendo make the new console much more expensive because the last one was so successful then they run the risk of forgetting one of those reasons it was so successful in the first place.

We’ve seen this mistake by Nintendo before with the launch of the 3DS. They thought that because the DS was so successful they could charge a premium price and it ended up biting them on the arse.

I agree. Nintendo needed to sell the 3DS for $220 at launch to break even. I still think that the system could have held it's launch price a little longer if Nintendo had a stronger pipeline of games for the system in the first 18 months, but that wasn't the case.

If Nintendo has a strong lineup for the first 12 months of the Switch 2, I think they can get away with a $500 launch price. I wouldn't be surprised if Nintendo tries to push out a Switch 2 Lite sooner than last time (30 months after the OG launch) to get more people in at a lower price point.
 
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