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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

We're in the "narrowing specs" to be more precise with these reports
How precise can you be when talking about DLSS though? I feel like we need a dev to start yapping about the dev kits before we get correct info. @Ubisoft


Also are you suggesting it uses DLSS 3.5?
 
We're in the "narrowing specs" to be more precise with these reports
Matrix Awakens helps a lot to have some more precisely on what we can expect performance wise of the system


And yes, even with the removed DLSS 3.x from the article... this aligns on what me (and I guess more insiders) received after Gamescom talks
You are a king.
 
Don't want to rain on your parade, but VGC removed the mention of "DLSS 3.5" in their article and now only mention "DLSS upscaling technology". The original mention of 3.5 specifically may have been a goof, though it is still possible ReSwitched features some 3.5 features.
 
What excites me so much is what new defining things will Nintendo offer for only on switch 2 gameplay? It's not just hybrid, yes probably haptics but I just think there is something else. Not just more power!
 
Don't want to rain on your parade, but VGC removed the mention of "DLSS 3.5" in their article and now only mention "DLSS upscaling technology". The original mention of 3.5 specifically may have been a goof, though it is still possible ReSwitched features some 3.5 features.
It's likely they have at least one source who explicitly said 3.5 but they weren't as confident in that so they pulled it.
 

Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.

The demo is said to have been running using Nvidia’s DLSS 3.5 upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony and Microsoft’s current-gen consoles.
hot-sweating-james-mcavoy-54txqo8uqjiujqer.webp
 
I wouldn't call this a "low key form of RT". RTGI and reflections in a city scape brings the big consoles to its knees. it's 30fps for a reason while Fortnite is 60fps.
I meant low res or a special custom solution of rt settings on Switch. Though I guess we will see
 
By the end of 2019, Switch had enough traction (even before Animal Crossing, Mon Hun, and the pandemic) to be the main seller for third party games. If that could happen for a Switch that actually has the majority of major Japanese games, it could be the difference that can get those games to do well in Japan, where thus far a few hundred million units, even for a franchise like Resident Evil has been a miracle on PS5. Switch hasnt been guaranteed success for every franchise, so its hard to expect a lack of interest will be saved by Switch 2 either, but even still, its definitely the most exciting possibility for Switch 2 to me.
 
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I meant low res or a special custom solution of rt settings on Switch. Though I guess we will see
UE5 is already running low res settings. Epic settings, which is what the other consoles are using for this demo is ¼ of the input resolution (if the input frame is 1080p, the RT is 540p). High settings is ¹⁄₁₆ (input : 1080p ; RT : 270p).

all the other settings are probably turned down for Drake and parts are optimized for Drake's hardware
 
Eurogamer, VGC and GVG all independently reporting the same feels as good as rumours get. Wonder who else will chime in the next few days. I’m certainly happy that we start to hear more again. Could easily see some more Nikkei/Bloomberg articles in the next couple of weeks with TGS incoming.
GVG? Could you link me to their rumours?
 
How precise can you be when talking about DLSS though? I feel like we need a dev to start yapping about the dev kits before we get correct info. @Ubisoft


Also are you suggesting it uses DLSS 3.5?
I believe they will probably end using a more customized dlss solution. This is a closed environment for development. Not an open PC gpu series with different series.

No one will really know if it’s dllss version X or Y. In time, the hackers will show how this is working.
 
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So in layman’s terms: new console will not use “frame generation”, but all the other features of DLSS will help to contribute to better performance and frame generation wouldn’t really be beneficial for a switch console if Nintendo aren’t going beyond 60fps?
 
Okay so it's a big step up to have word of a full final configuration unit rather than just an overview presentation or a SDK passed around, surely this must mean that the official announcement and first look is imminent, especially if factory movement is set to begin in just over two months? If production is to begin in early December, this means mid-October is about the halfway point between the NG's first appearance outside of Nintendo premises and its full assembly on the conveyor belts
 
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So in layman’s terms: new console will not use “frame generation”, but all the other features of DLSS will help to contribute to better performance and frame generation wouldn’t really be beneficial for a switch console if Nintendo aren’t going beyond 60fps?
As far as we know, pretty much yeah. Frame generation is probably going to be a common-place feature in the future with other consoles, but the Switch 2 probably isn't beefy enough to get the most out of it.

Every other feature though, including stuff pertaining to Ray Tracing? Almost certainly.
 
The really fantastic thing about DLSS is that it can be updated with new functions and features and efficiency just from software updates. So a 2030 Switch 2 will be a good deal stronger than a 2024 Switch 2, just by virtue of improved DLSS.
Sooooo, noobish question. How does DLSS make the Switch 2 more powerful?
DLSS is basically AI turning a lower resolution frame into a much higher resolution frame with very little computational cost.

It makes Switch 2 more powerful because, instead of needing to render a game at native 1080p or 1440p or 4k or what have you, the GPU can render it at a much lower resolution and then use the low cost DLSS function to raise it up to 1080p or 1440p or 4k or what have you. This then frees up GPU resources to do other things, like improved graphical effects or better textures.
 
Upscaling through AI, it enhances graphics.
The really fantastic thing about DLSS is that it can be updated with new functions and features and efficiency just from software updates. So a 2030 Switch 2 will be a good deal stronger than a 2024 Switch 2, just by virtue of improved DLSS.

DLSS is basically AI turning a lower resolution frame into a much higher resolution frame with very little computational cost.

It makes Switch 2 more powerful because, instead of needing to render a game at native 1080p or 1440p or 4k or what have you, the GPU can render it at a much lower resolution and then use the low cost DLSS function to raise it up to 1080p or 1440p or 4k or what have you. This then frees up GPU resources to do other things, like improved graphical effects or better textures.
Games can be rendered at a lower res, saving a lot of compute power.
Oh damn. Is there gonna be hardware dedicated to DLSS built into the Switch 2?
 
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