It’s not really fake, it’s that the PS4 and XB1 don’t support it for rendering, so it couldn’t be used for those consoles. PS4 Pro used it solely for checkerboard rendering.
XB1X while it had it, it had 1:1 rate.
But it was useless for the device when the XB1 doesn’t even support it like other systems that have FP16 MP potential like the switch, the PS5 or even the XBox Series.
You could say they’re… focused
Thank you thank you, I’ll be here all week
Hey! You’re back! Welcome back, I hope all is well with you.
Link?
Keep in mind as well, that the features that allow for Orin to function perfectly for the automotive scene is that it has cameras to track moving objects. It specifically has support for multiple cameras where it can track moving cars and moving humans. It’s not impossible that, if Nintendo had any desire for VR, they would keep those and use it for eye tracking as they are meant for tracking movement and objects period.
This doesn’t make sense.
Aren’t those ARM v9 specific?
Anyway I agree, or if they can’t have a 12 or 16MB L3, they could go for an SLC that’s shared between all elements of the system. 4-8MB SLC would help it I think.
For now though, for sake of simplicity, assume they are 1MB rather than 4MB of L2
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Oh, and you’d also need to factor the media engines on the chip.
Interesting, would you be able to go this for 8N? I’m curious on something.
SEC nodes of the 5nm variety would be difficult since we don’t have that much to go on.