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StarTopic Metroid |ST| Trust The Process

Are we finally seeing Metroid Prime 4's re-reveal in the next Nintendo Direct?


  • Total voters
    19
  • Poll closed .
Dread really only needs another 100k to do history, if it goes Xenoblade, FE3H and other games's route it should reach a complete new standard tho.

I kinda hate how concern trolls on this website managed to turn 3 million copies from a non mario game into "bad sales".
Dread was one of the highlights of the recent sale. That probably helped to sell more copies since it was only $40.

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I wouldn't worry too much anyway. It sold enough and I'm sure they're already working on Metroid 6 right now.
 
Dread was one of the highlights of the recent sale. That probably helped to sell more copies since it was only $40.

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I wouldn't worry too much anyway. It sold enough and I'm sure they're already working on Metroid 6 right now.
indeed. even if it sold only 2 million nintendo surely would have been proud of it. at 3 million they re absolutely ecstatic lol.
 
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Dread really only needs another 100k to do history, if it goes Xenoblade, FE3H and other games's route it should reach a complete new standard tho.

I kinda hate how concern trolls on this website managed to turn 3 million copies from a non mario game into "bad sales".
How far past 3M Dread got is what I'm the most excited to see in the CESA White Book.

I think it did around 3.5M and it going on sale this year a couple times + MPR releasing will boost it as well.

But I totally agree with you. Age of Calamity sold around that and it was the holiday 2020 release, Fire Emblem needed way less than that to get a ton of love in form of multiple releases, and its best selling entry isn't super far above Dread.

I definitely think Nintendo saw Dread as a huge success for what it is and we have no way to know its legs yet but I think it'll be decent.

Also damn I just can't f-ing wait to see an MP4 trailer!!! September (hopefully) can't come soon enough.
 
But I totally agree with you. Age of Calamity sold around that and it was the holiday 2020 release, Fire Emblem needed way less than that to get a ton of love in form of multiple releases, and its best selling entry isn't super far above Dread.
the problem is always the concern trolls. It feels like 2.9 million for metroid is barely 1 million in online forums (including here, yes).

We re just infinitely moving the goalpost.
I think it did around 3.5M and it going on sale this year a couple times + MPR releasing will boost it as well.
honestly id prefer to not make any predictions on how much dread sold since then, but if it really did 3.5 id be ecstatic, 4 million would be a reality
 
How far past 3M Dread got is what I'm the most excited to see in the CESA White Book.

I think it did around 3.5M and it going on sale this year a couple times + MPR releasing will boost it as well.

But I totally agree with you. Age of Calamity sold around that and it was the holiday 2020 release, Fire Emblem needed way less than that to get a ton of love in form of multiple releases, and its best selling entry isn't super far above Dread.

I definitely think Nintendo saw Dread as a huge success for what it is and we have no way to know its legs yet but I think it'll be decent.

Also damn I just can't f-ing wait to see an MP4 trailer!!! September (hopefully) can't come soon enough.
Not to be a downer, but 3.5 by end of 22 seems a bit much? IIRC the game did get that typical 30% eshop discount around a year after launch, but can't see much else to really prop up sales. I fully admit it's semantics to argue over a few 100k on my part though. With that said I agree with the rest of your post fully, seeing it break 3M will be a very nice symbolic victory.

the problem is always the concern trolls. It feels like 2.9 million for metroid is barely 1 million in online forums (including here, yes).

We re just infinitely moving the goalpost.

honestly id prefer to not make any predictions on how much dread sold since then, but if it really did 3.5 id be ecstatic, 4 million would be a reality
Metroid gets to occupy the space where because of its birthday (right next to Zelda and SMB) people assume "oh it must be as important as those 2 in terms of sales" or something along those lines. Not a fan of that discourse either but it is what it is
 
I kinda hate how concern trolls on this website managed to turn 3 million copies from a non mario game into "bad sales".
I don't know if I'd say this site at large hates Metroid or has a lot of concern trolls for it, but I instinctively know what you mean. Discussion about Metroid has indeed sucked here before. A lot of it seems to be over hostility towards a time where Metroid was seen as over-important and its fans were insufferable. What sucks is that as someone who got into the series in 2015, a lot of it feels like fighting an invisible punching bag. I've never seen the community being cringe in the entire time I've joined it, so I'm not sure what to do to change the perception of it when it's based off decades old discourse (and no, DKC:TF is not a Metroid community problem, the entire Nintendo community was absolutely sick of there being no big important games for the Wii U). What sucks is as a Pikmin fan, I can't even get hyped for the breakout success 4 will be because I'm already lamenting the trolling over Pikmin selling way more than Metroid 😂

That being said, eating sour grapes about it isn't going to make things better, either. Metroid is niche and until we get a breakout game (hopefully it's Metroid Prime 4) it will continue to be so. So I just roll with the concern trolling. It is what it is.
 
I don't know if I'd say this site at large hates Metroid or has a lot of concern trolls for it, but I instinctively know what you mean. Discussion about Metroid has indeed sucked here before. A lot of it seems to be over hostility towards a time where Metroid was seen as over-important and its fans were insufferable. What sucks is that as someone who got into the series in 2015, a lot of it feels like fighting an invisible punching bag. I've never seen the community being cringe in the entire time I've joined it, so I'm not sure what to do to change the perception of it when it's based off decades old discourse (and no, DKC:TF is not a Metroid community problem, the entire Nintendo community was absolutely sick of there being no big important games for the Wii U). What sucks is as a Pikmin fan, I can't even get hyped for the breakout success 4 will be because I'm already lamenting the trolling over Pikmin selling way more than Metroid 😂

That being said, eating sour grapes about it isn't going to make things better, either. Metroid is niche and until we get a breakout game (hopefully it's Metroid Prime 4) it will continue to be so. So I just roll with the concern trolling. It is what it is.
Fantastic comment =)

You really managed to express how i feel about this situation. At times it feels like i cant even say something nice about the series without the risk of someone jumping from a bush to say "well acktchually".

Like, jokes are fun and all, until they get repeated so much that they get boring. And the people of this forum (and many other online forums) dont know how to do jokes.
 
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Dread really only needs another 100k to do history, if it goes Xenoblade, FE3H and other games's route it should reach a complete new standard tho.

I kinda hate how concern trolls on this website managed to turn 3 million copies from a non mario game into "bad sales".
Yeah, Dread and Prime Remastered did Fire Emblem and Xenoblade numbers. Perfectly happy with that, personally. Especially looking at how much support Nintendo has given FE and XC over the last few years.
 
I don't know if I'd say this site at large hates Metroid or has a lot of concern trolls for it, but I instinctively know what you mean. Discussion about Metroid has indeed sucked here before. A lot of it seems to be over hostility towards a time where Metroid was seen as over-important and its fans were insufferable. What sucks is that as someone who got into the series in 2015, a lot of it feels like fighting an invisible punching bag. I've never seen the community being cringe in the entire time I've joined it, so I'm not sure what to do to change the perception of it when it's based off decades old discourse (and no, DKC:TF is not a Metroid community problem, the entire Nintendo community was absolutely sick of there being no big important games for the Wii U). What sucks is as a Pikmin fan, I can't even get hyped for the breakout success 4 will be because I'm already lamenting the trolling over Pikmin selling way more than Metroid 😂

That being said, eating sour grapes about it isn't going to make things better, either. Metroid is niche and until we get a breakout game (hopefully it's Metroid Prime 4) it will continue to be so. So I just roll with the concern trolling. It is what it is.
Metroid always felt like Nintendo's black sheep. It is the only franchise with a serious tone (and Zelda sometimes too) and that follows a linear story with the same protagonist and that on top of that is a woman. In addition to being one of the few franchises not created by Miyamoto and that continues to get new games even though other franchises are dead. Even back then, Kid Icarus, which was Metroid's "sister franchise" , stopped getting games after the GameBoy and didn't get a "Super Metroid-like" game.
Without a doubt, this franchise is a very special case and I think it is normal for an enmity to be generated with other Nintendo fanbases.
 
I don't know if I'd say this site at large hates Metroid or has a lot of concern trolls for it, but I instinctively know what you mean. Discussion about Metroid has indeed sucked here before. A lot of it seems to be over hostility towards a time where Metroid was seen as over-important and its fans were insufferable. What sucks is that as someone who got into the series in 2015, a lot of it feels like fighting an invisible punching bag. I've never seen the community being cringe in the entire time I've joined it, so I'm not sure what to do to change the perception of it when it's based off decades old discourse (and no, DKC:TF is not a Metroid community problem, the entire Nintendo community was absolutely sick of there being no big important games for the Wii U). What sucks is as a Pikmin fan, I can't even get hyped for the breakout success 4 will be because I'm already lamenting the trolling over Pikmin selling way more than Metroid 😂

That being said, eating sour grapes about it isn't going to make things better, either. Metroid is niche and until we get a breakout game (hopefully it's Metroid Prime 4) it will continue to be so. So I just roll with the concern trolling. It is what it is.
To be frank, 2015 was right in the thick of it. Somewhere around when there were death threats over Federation Force, that seemed to be when people finally got sick of the way Metroid fans had behaved in the past few years. Specifically Metroid Prime fans, really. So by around 2017 or 2018, the narrative was now that Tropical Freeze was a masterpiece and Metroid fans are cringe wackjobs (though tbh I feel like this has mostly been forgotten now in favor of Paper Mario fans being cringe wackjobs, thanks Arlo).

It was kind of a hypocritical changing of the tides though, because you're right that everyone totally went along with the Tropical Freeze stupidity at the time, and it was only years later that it was looked back on as a Metroid fan embarassment, with no one having actually challenged the attitudes behind it that remain in vogue to this day. (But you also can't disavow it being a Metroid fan problem to begin with when the whole thing was about how it "should've been Metroid", lol c'mon.)

The deeply ironic thing about that whole debacle that I've never once seen pointed out though is that Metroid is, itself, a platformer. A damn good one, actually, as anyone who's played through Super after learning how to wall jump and shinespark can attest. Even Prime is very much a lot of jumping and climbing and swinging over pits to get around. It's more of a platformer than Kirby, who can just fly over everything and is mostly concerned with beating the snot out of everything in his path. Yet, because it looks marginally more realistic than other Nintendo series—and in the case of Prime is also 3D and technically nonlinear, those two are important, else you might still get no true scotsman'd like 3D World did—it apparently is exempt from being one of the "too many platformers" on Nintendo systems at the time and is actually High Art which will attract Hardcore Gamers to save the flagging Wii U instead. Trust me.

In fact, the narrative of Metroid as a total stylistic black sheep among Nintendo series is completely false. It's practically the exact intersection of Zelda and Donkey Kong Country, and there's more Metroid DNA in Wario Land of all things than you might think due to their shared staff.

Metroid and Donkey Kong Country actually have a lot in common! The original DKC team was literally two games away from making the first 3D Metroidvania when they left the series (I don't know if it was actually the first one but I'm gonna stick with calling it that because it's funny), and there's a reason Retro Studios worked on both. "Atmosphere" and "exploration" are some of the first words used to define the levels of both series. I've long been of the opinion that Retro overcorrected in the transition between Corruption and Returns, because the look and tone of the old DKC games was actually closer to Metroid than some of the bright cartoony stuff they ended up with. Kenji Yamamoto was a brilliant choice to compose for Returns, because both series use similar techniques in their music with ambient progressions, ignoring how it didn't work out that well for unrelated reasons.

And at the same time as "should've been Metroid", Metroid and DKC fans were actually totally cool with each other over Smash Bros.! There was a sort of longstanding alliance between Ridley and K. Rool as reptilian pirate villains from 90's Nintendo games.

Meanwhile, if you want more of classic Zelda dungeon design, you are better off going to Metroid than to actual Zelda clones, and vice versa with Metroid's level design and other Metroidvanias. What Metroidvanias have you regularly figure out how to get through a room? But it's been par for the course for ages that you can't just waltz through a room into the next in a Zelda dungeon with nothing but a few slashes of your sword at whatever's in the way. Prime areas with their puzzles built into the rooms are even more like a Zelda game.
 
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I know this a thread like this will be full of confirmation bias and self-soothing gossip, but I’ve never seen anyone claim Metroid Dread’s sales are bad to knock it down a peg; if anything it seems like some Metroid fans were disappointed with its performance and were hoping for more even though it’s an objective success (especially as a 60 dollar retail title vs cheaper indie Metroidvanias).

Regardless, it will be interesting to see how far it’s come in the white papers. I also think there’s a good chance Metroid 6 comes out in the first year or so of the Switch 2.
 
I know this a thread like this will be full of confirmation bias and self-soothing gossip, but I’ve never seen anyone claim Metroid Dread’s sales are bad to knock it down a peg; if anything it seems like some Metroid fans were disappointed with its performance and were hoping for more even though it’s an objective success (especially as a 60 dollar retail title vs cheaper indie Metroidvanias).
Yeah, I just want to say real quick that I'm not here to say things for the sake of confirmation bias or to throw a pity party. Metroid fans aren't oppressed or anything silly like that. I know how it looks, but just said it because it was my actual response to the conversation at hand at the time. That being said, while I think Dread specifically might not have gotten flack for its sales especially at release, I've definitely seen people throw Metroid sales, which to be fair are usually miniscule, under the bus. Including Dread's in retrospect. Prime Remastered's release was really the worst Metroid discussion has ever been here imo, I saw more than one user seriously try to argue the series is nicher than Xenoblade and Pikmin (to be fair the second one is going to be true soon, funnily enough), which really wasn't backed by just about any sales data. People all the sudden started talking about "franchise familiarity" and making whole threads about it when it was rarely discussed before, and one user in particular made two very thinly veiled threads to address it when they had spent multiple replies in other threads punching down to Metroid because of the success of Kirby and the Forgotten Land. Then of course Donkey Kong fans were annoyed again because Prime was being talked about. And to make discussion even worse, yet again Metroid fans kind of overhyped the sales potential of another release in the series. It got very ridiculous very fast.

As someone who likes a lot of Nintendo franchises it was very uh, eyerolley. I've only seen this type of passive aggressiveness for Elden Ring and Final Fantasy XVI on here. Of course a lot of positive talk as well but it was pretty cringe all around.
 
Then of course Donkey Kong fans were annoyed again because Prime was being talked about.
I don't really understand the connection you're trying to draw here, as a Donkey Kong fan, but I don't really have anything else to add to this conversation. I like Metroid games but I don't always agree with the fandom's POV of the series, and that's about all I can say on that.
 
I don't really understand the connection you're trying to draw here, as a Donkey Kong fan, but I don't really have anything else to add to this conversation. I like Metroid games but I don't always agree with the fandom's POV of the series, and that's about all I can say on that.
I'm talking about the DKCTF connection which was mentioned earlier in the thread already, felt that was obvious and didn't need much explanation. But yeah, that's fair. I don't think the convo should continue either.
 
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I've already remarked on Metroid's sales and popularity on here with what I hope was a fair and reasonably phrased take, so I'll be super blunt this time, for a change.

I don't give a rat's ass about having petty franchise wars with fans of random other Nintendo franchises about what's more, or less "big" between Metroid, and Glup Shitto's All-Star Playhouse, or whatever game of the month folks pick to measure it against. Those fans should enjoy their thing, and we should enjoy ours, right?

Metroid isn't popular, and its sales are modest, not exceptional. I think most reasonable fans understand and accept that. I'm fine with low popularity, and modest sales only bug me from the angle of me being a rabid fanboy, and wanting even more Metroid games to play. In theory, better sales would mean more frequent releases. From that angle, I do get wanting Dread and Prime Remastered to have sold beyond what they did.

...But Metroid is alive and well. We're doing good! That's what we should focus on. Don't lament. Rejoice! Be a bloomer, trust the process.
 
I know this a thread like this will be full of confirmation bias and self-soothing gossip, but I’ve never seen anyone claim Metroid Dread’s sales are bad to knock it down a peg
its more like "oh its a shame that even with full marketing and oled dread barely outsold metroid prime..." those people are concern trolls lol. Hell even the "60 dollar vs indie" thing i already saw some times, althrough also by metroid fans.

I dont think it's unreasonable to say this when this forum's first joke is to say "but did you know how much this game sold in comparison to the entire metroid franchise?"
 
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I only care about sales in as much as it means more people are playing these fucking phenomenal games!
 
I'm a big DKC and Metroid fan and I don't like Retro Studios' take on either, AMA
i couldn’t get into Prime but I’m willing to force myself one more time to play through Prime Remastered as soon as I can find a copy for $20 or whatever

I like the Retro DKC games (especially TF) but by and large I do prefer the SNES trilogy
 
I've said this before, but Metroid sells fine, in fact, it sells better than many iconic franchises. I think the problem is that we as Metroid fans feel that the series is good enough to warrant Mario and Zelda levels of sales numbers, and when it falls short of that, "good" sales feel very disappointing. But Metroid is at absolutely no risk of dying out because of sales, so people need to stop worrying about that.
 
I'm a big DKC and Metroid fan and I don't like Retro Studios' take on either, AMA
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On the note of metroid sales, sales were never a problem for the series, the issue was lack of interest from Internal nintendo development teams, they would rather work on other stuff. 2D metroid is outsourced because of it, and prime 4 was originally as well after retro was burned out on prime until they took up the mantle again (although the more accepted "insider info" now is that retro had a design team working with bandai)
 
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I know this a thread like this will be full of confirmation bias and self-soothing gossip, but I’ve never seen anyone claim Metroid Dread’s sales are bad to knock it down a peg;
I know I've seen something like this regarding Metroid in general on a number of occasions, but I haven't really bothered to pay it much heed.
if anything it seems like some Metroid fans were disappointed with its performance and were hoping for more even though it’s an objective success
There's definitely been some of this, where fans have hyped the expected sales of a game, only for devastation to follow when numbers fall short of that new baseline.

and Metroid fans are cringe wackjobs (though tbh I feel like this has mostly been forgotten now in favor of Paper Mario fans being cringe wackjobs, thanks Arlo).
Oh, it yet lives. I definitely still see this sometimes.

It was kind of a hypocritical changing of the tides though, because you're right that everyone totally went along with the Tropical Freeze stupidity at the time, and it was only years later that it was looked back on as a Metroid fan embarassment, with no one having actually challenged the attitudes behind it that remain in vogue to this day.
It was ubiquitous. I recall some industry talking head (gaming journalist, I think?) on an E3 stream going on about how this isn't what Retro should be working on and how bad it was and how he couldn't even remember the title of the insignificant thing right after it was announced -- which really just made me question how he was doing this job in the first place.

The whole debacle surrounding this was embarrassingly childish, though.

In fact, the narrative of Metroid as a total stylistic black sheep among Nintendo series is completely false. It's practically the exact intersection of Zelda and Donkey Kong Country
I've never thought it seemed that out of place, but I always had it figured as a mix of Mario and Zelda.
and there's more Metroid DNA in Wario Land of all things than you might think due to their shared staff.
Maybe this is less common of knowledge than I thought. Warioland needs an inglorious return.

I saw more than one user seriously try to argue the series is nicher than Xenoblade and Pikmin (to be fair the second one is going to be true soon, funnily enough)
To be fair, I've seen enough people who seem convinced Xenoblade has, itself, among the highest franchise familiarity, so maybe they don't get the whole implication.

And Pikmin absolutely deserves the sales and has been one that could accrue that, meshing perfectly with that Nintendo vibe.

Don't lament. Rejoice! Be a bloomer
Get out of here with this bloomin' Pikmin nonsense.
 
I'm a big fan of bacon cheeseburger, but the only ingredient I enjoy is the bread. AMA
I'm a big French toast fan, but I don't like putting sugar, and maple syrup on it. AMA

I mean, @Leo might prefer the aesthetic and kremlings of the Rareware games, for instance, as opposed to the brighter aesthetic of Retro's games* and the rotating villains; perhaps the first-person or the slower nature of Prime doesn't quite jive.

I'm not sure these examples necessarily fit.

I've never been one for if you like a property, you must like everything it puts out or anything of the sort.

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I'm a big Metroid Prime fan and I don't like Federation Force. AMA

Interestingly enough, DKC Returns started out with a somewhat darker aesthetic, and I'd like to see this.
Going from developing three gritty first-person shooters to the more colorful and family-friendly world of Donkey Kong was a bit jarring. Walker (Senior Director of Development), reminisced on how some of the palm trees in original art mock-ups for DKCR had a much greater resemblance to something “sullen, dark, edgy, and menacing” that you would find in Metroid Prime. But after “turning up the saturation, adding some deformation, some chibi, some whimsy to it,” Retro was able to quickly and smoothly transition into the necessary new style.
 
I mean, @Leo might prefer the aesthetic and kremlings of the Rareware games, for instance, as opposed to the brighter aesthetic of Retro's games* and the rotating villains; perhaps the first-person or the slower nature of Prime doesn't quite jive.

I'm not sure these examples necessarily fit.

I've never been one for if you like a property, you must like everything it puts out or anything of the sort.



Interestingly enough, DKC Returns started out with a somewhat darker aesthetic, and I'd like to see this.

I wouldn’t put that much stake into my post. It was meant to be tongue in cheek, and not meant to be taken literally. 😘
 
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I have my assumptions, but could you elaborate?

I think 2D and 3D Metroid as well as Rare DKC and Retro DKC are so different that my opinion isn't really that weird, it's just that Retro's games tend to be universally praised while I tend to not like them all that much.

I played Prime for the first time earlier this year with the remaster and maybe my expectations were too high, but I was very underwhelmed. The map isn't really designed to facilitate backtracking, the combat is repetitive and gets very annoying by endgame with the colored enemies and fission Metroid, and there isn't much of a sense of progression like in 2D Metroid where you gradually become a killing machine, the upgrades Samus gets don't really change the way you play the game much nor do they make you feel extremely mobile and powerful. Sum up these three factors and the gameplay loop ended up feeling like a slog, it's slow, repetitive and unfun to backtrack and explore, which just kills the Metroid experience for me. The foundation is great, and these problems could easily be fixed by having a more interconnected map, fast traveling options and better/more useful upgrades. The game also still has great sequences, but overall it's too uneven and feels like a formula that could be improved (I haven't played 2 or 3, but I'm not expecting to love them as people usually prefer 1 and I already didn't like that, maybe 4 will be the one that jives with me).

As for DKC, I think Returns is alright as a platformer but it's almost unrecognizable as a DKC game, nothing of how the older games controlled, looked or felt like was there. I kinda hate its art direction, the character designs are terrible, the controls are too floaty and forcing motion was a big mistake, the music was mostly reused, and neither the remixes or original tracks captured the feeling DKC used to have. Again, it's not a bad game, but it was very underwhelming for me as the 14 years coming sequel I had been long waiting for.

TF is much better and is a great game, no question. I enjoyed it a lot and could even consider putting it above DKC1, but they're still so different it's hard to compare. I still don't like how the different characters are handled, Dixie felt like an afterthought after Diddy took her gimmick, and Cranky's usage is so restricted that it made no sense to me that he was a full character instead of bringing back Rattly as an animal buddy. Still a great game, just not the best platformer ever like many people say, not even close.
 
I think 2D and 3D Metroid as well as Rare DKC and Retro DKC are so different that my opinion isn't really that weird, it's just that Retro's games tend to be universally praised while I tend to not like them all that much.

I played Prime for the first time earlier this year with the remaster and maybe my expectations were too high, but I was very underwhelmed. The map isn't really designed to facilitate backtracking, the combat is repetitive and gets very annoying by endgame with the colored enemies and fission Metroid, and there isn't much of a sense of progression like in 2D Metroid where you gradually become a killing machine, the upgrades Samus gets don't really change the way you play the game much nor do they make you feel extremely mobile and powerful. Sum up these three factors and the gameplay loop ended up feeling like a slog, it's slow, repetitive and unfun to backtrack and explore, which just kills the Metroid experience for me. The foundation is great, and these problems could easily be fixed by having a more interconnected map, fast traveling options and better/more useful upgrades. The game also still has great sequences, but overall it's too uneven and feels like a formula that could be improved (I haven't played 2 or 3, but I'm not expecting to love them as people usually prefer 1 and I already didn't like that, maybe 4 will be the one that jives with me).

As for DKC, I think Returns is alright as a platformer but it's almost unrecognizable as a DKC game, nothing of how the older games controlled, looked or felt like was there. I kinda hate its art direction, the character designs are terrible, the controls are too floaty and forcing motion was a big mistake, the music was mostly reused, and neither the remixes or original tracks captured the feeling DKC used to have. Again, it's not a bad game, but it was very underwhelming for me as the 14 years coming sequel I had been long waiting for.

TF is much better and is a great game, no question. I enjoyed it a lot and could even consider putting it above DKC1, but they're still so different it's hard to compare. I still don't like how the different characters are handled, Dixie felt like an afterthought after Diddy took her gimmick, and Cranky's usage is so restricted that it made no sense to me that he was a full character instead of bringing back Rattly as an animal buddy. Still a great game, just not the best platformer ever like many people say, not even close.
Yeah, Retro had this weird thing about totally recreating the wheel. There was no reason for them to redesign the look of items like the Wave Beam or Varia Suit in Prime, they're the only ones to ever do this when those items otherwise have looked the same in every game for decades and are on screen for like a second per playthrough, but they did anyway. That sort of philosophy extends to basically every aspect of their takes on each series.

I feel pretty much exactly the same way about Prime (and the sequels don't improve on any of that except maybe the backtracking, by just giving up and doing a hub and spokes map in Echoes and having you select disconnected areas in Corruption).

I'm much more positive towards their DKC games, I'd put both of them above the rest of the series besides DKC2 because they're just way more polished, but I still find the new heavy DK physics overly limiting and kind of laborious, and there's pretty much nothing they redid that I don't prefer Rare's take on when you get right down to it.
 
TF is much better and is a great game, no question.
Damn, and another one lost. Lol. I thought I finally found someone with the same DKC perspective. Though your thoughts are mostly the same as mine, so maybe it's just wording semantics. For me while I think TF is pretty good, it's definitely not great. It's a game that's worse than the sum of its parts somehow, and I don't really know why. I just don't love it even after I finished it not too long ago.

For me a lot of the time people describe what they like about the game it's almost like someone reading a paper on objectively good game design rather than reasons for it actually being fun. It has variety ™️. It has unique level themes ™️. It has a great soundtrack ™️. All true and valid reasons to love it of course, but it never really comes together for me. The movement is so much worse than the SNES games because it takes way too much inspiration from platformers like Mario where physics and momentum can easily fuck up what you're trying to do. It doesn't really work for DK's weight or country's level design. There's a lot of contradictory design choices that just seem terrible that I'm surprised more people don't complain about, like how collecting stuff is emphasized more in the levels than in the Rare games, but also makes you stop more to do it (for example the banana "puzzles" where you have to stop and collect them in the air). DK's strong suit is just how responsive the controls are and how fast paced decision making is despite DK being a lumbering giant, yet Tropical Freeze feels like it's all about start-and-stop gameplay where you just pause what you're doing every 10 seconds. It's bizarre. And then there's the bosses and rocket sections, which are amazingly designed and very intricate but are so overly long and hard that they quickly become tedious. I want other platformers to copy Tropical Freeze's boss design playbook, but without the masochism.
 
DK's strong suit is just how responsive the controls are and how fast paced decision making is despite DK being a lumbering giant, yet Tropical Freeze feels like it's all about start-and-stop gameplay where you just pause what you're doing every 10 seconds. It's bizarre.

Yeah, I don't usually mention it much because it seems like nitpicking, but it does affect how I feel about the gameplay loop in general.

In Rare's games the bonus areas and secrets feel more organically integrated into the level design, finding them usually has to do with identifying a break on the pattern, something that stands out and has no other reason to be there aside from hiding a secret, it's very clever and elegant (this does not apply to DKC1 though, which feels random most of the time, that's probably the biggest reason why I don't like it as much as the other two). It's not the same signals and indications of a secret again and again, it's more organic and specific to each level and feels like the secret spots are part of those environments.

Whereas in Retro's games, it feels like they sat and thought about what makes a DKC feel like a DKC game and they've mostly came to the wrong conclusions. They seem to believe hiding secrets and collectibles everywhere is an important part of it, but the secrets aren't nearly as well integrated and there being too many of them and being hidden in the same ways makes it feel like a chore to collect them all (in fact, I haven't ever 100%'d any of the Retro games). It feels like you're filling a checklist instead of exploring the level because it's fun. Like you said, I don't like that there are so many things you have to interact with that disrupt the flow of the gameplay, there are dozens of the same flower bud you have to tap, the same dandelions you have to blow etc it's kinda exhausting and annoying.

TF however does have amazing level design and setpieces and while some aspects don't work or could be better, the balance is still very positive. Bringing Wise back helped a lot as well to make the game more relatable for old fans (and just better overall to anyone, his music is just so good). I'm glad it happened because it's a very quality entry in the franchise even if it's not exactly how I wanted it to be, but I'm glad Retro seems to have moved on from DK and we can get a different interpretation now, hopefully more in line with what I am looking for as a fan of the classic games. The rumors that it's supposed to be done by younger staff who grew up with the Rare games is very exciting.
 
Yeah, Retro had this weird thing about totally recreating the wheel. There was no reason for them to redesign the look of items like the Wave Beam or Varia Suit in Prime, they're the only ones to ever do this when those items otherwise have looked the same in every game for decades and are on screen for like a second per playthrough, but they did anyway.
Wait, I'm confused. You just mean the look of the item pickups themselves, right? 'Cuz Retro's Varia Suit itself is more faithful to Metroid 2 / Super than the ugly (imo) Other M and Samus Returns ones we got from Team Ninja and MercurySteam.

I don't mind the pickups looking different. Like you said: they're onscreen for like a second, so I don't get the criticism.
 
Damn, and another one lost. Lol. I thought I finally found someone with the same DKC perspective. Though your thoughts are mostly the same as mine, so maybe it's just wording semantics. For me while I think TF is pretty good, it's definitely not great. It's a game that's worse than the sum of its parts somehow, and I don't really know why. I just don't love it even after I finished it not too long ago.

For me a lot of the time people describe what they like about the game it's almost like someone reading a paper on objectively good game design rather than reasons for it actually being fun. It has variety ™️. It has unique level themes ™️. It has a great soundtrack ™️. All true and valid reasons to love it of course, but it never really comes together for me. The movement is so much worse than the SNES games because it takes way too much inspiration from platformers like Mario where physics and momentum can easily fuck up what you're trying to do. It doesn't really work for DK's weight or country's level design. There's a lot of contradictory design choices that just seem terrible that I'm surprised more people don't complain about, like how collecting stuff is emphasized more in the levels than in the Rare games, but also makes you stop more to do it (for example the banana "puzzles" where you have to stop and collect them in the air). DK's strong suit is just how responsive the controls are and how fast paced decision making is despite DK being a lumbering giant, yet Tropical Freeze feels like it's all about start-and-stop gameplay where you just pause what you're doing every 10 seconds. It's bizarre. And then there's the bosses and rocket sections, which are amazingly designed and very intricate but are so overly long and hard that they quickly become tedious. I want other platformers to copy Tropical Freeze's boss design playbook, but without the masochism.
I think most agree that secret design and the bosses are the weakest parts of Tropical Freeze. They cut way down on the background stuff to prod at from Returns, but it's still not a terribly fun mechanic compared to like hitting blocks or something. But it's also of reduced importance from the old games and 100% optional because the collectibles that unlock levels are now out in the open and grabbed by platforming. Except for the secret exits I guess, those suck ass.

But generally I think it's fine, the stop and start doesn't bother me because momentum is instant and there's no combo mechanic or timer or anything to make stopping feel bad. The puzzle piece count is still a bit pointlessly bloated, there's always more than they found interesting placements for and the bonus rooms themselves are kind of trash, but there's also really no reason to deal with all that if you don't want to. Returns was much worse about this because it overdid the optional stuff while also constantly forcing you to stop. If you just want to go fast, every Tropical Freeze level is specifically designed to be run through without stopping, and you can play through the whole game at whatever pace you want without really missing out on anything besides potentially a few neat animations of some leaves pulling aside to reveal a secret or something.

As for boss fights, I can't say I ever quite understood the problem with them aside from pure length? I never found them especially hard like so many others seemed to, though I had played a ton of Returns. Maybe part of it is that a lot of people never figure out the weird unintuitive way you're meant to play the game? You basically roll jump constantly and pull back to land where you want, which gives you very fast movement and precise control. It works very well, but like, it's kind of stupid, isn't it? Why does it work like that?

That said, the bosses are kind of like the pinnacle of complexity and considered, sophisticated design for... a completely wrong way of designing platformer bosses. We shouldn't be confined to a small arena waiting around for a chance to hit the guy in a game like this that has no systems for supporting sustained combat, yet most are still doing just that. The earlier bosses in Tropical Freeze do neat things to mitigate this by providing constant engagement and ways to speed up the fight, my favorite being Ba-Boom and just how many ways there are to always be hitting him, but by the last two it's just the usual "wait out his patterns until you get to the part where you can try to hit him" with nothing you can do, and it just goes on forever. K. Rool Duel is for my money still the best boss fight in the series for the way it designs the boss attack patterns like a level that comes at you, but it's still not breaking the mold at all. Platformers like this should really look at designing boss fights that work more like the Badeline fight from Celeste and are just like, levels that fight against you. Play to your game's actual strengths.

Wait, I'm confused. You just mean the look of the item pickups themselves, right? 'Cuz Retro's Varia Suit itself is more faithful to Metroid 2 / Super than the ugly (imo) Other M and Samus Returns ones we got from Team Ninja and MercurySteam.

I don't mind the pickups looking different. Like you said: they're onscreen for like a second, so I don't get the criticism.
Yeah, the pickups themselves. I do think they look worse personally, I think the little creatures holding orbs for the beams are cool looking, but it was just an example of how even the tiniest things that there was no reason to mess with were changed.
 
Yeah, Retro had this weird thing about totally recreating the wheel. There was no reason for them to redesign the look of items like the Wave Beam or Varia Suit in Prime, they're the only ones to ever do this when those items otherwise have looked the same in every game for decades and are on screen for like a second per playthrough, but they did anyway. That sort of philosophy extends to basically every aspect of their takes on each series.
uh varia suit has way more drastic design changes in the 2d games, prime games have kept the same varia suit since prime 2

Yeah, the pickups themselves. I do think they look worse personally, I think the little creatures holding orbs for the beams are cool looking, but it was just an example of how even the tiniest things that there was no reason to mess with were changed.
You mean the chozo statues holding the orbs? fusion and most of dread's items lack those as well, I'm not seeing your point here
 
I played Prime for the first time earlier this year with the remaster and maybe my expectations were too high, but I was very underwhelmed. The map isn't really designed to facilitate backtracking, the combat is repetitive and gets very annoying by endgame with the colored enemies and fission Metroid, and there isn't much of a sense of progression like in 2D Metroid where you gradually become a killing machine, the upgrades Samus gets don't really change the way you play the game much nor do they make you feel extremely mobile and powerful. Sum up these three factors and the gameplay loop ended up feeling like a slog, it's slow, repetitive and unfun to backtrack and explore, which just kills the Metroid experience for me. The foundation is great, and these problems could easily be fixed by having a more interconnected map, fast traveling options and better/more useful upgrades. The game also still has great sequences, but overall it's too uneven and feels like a formula that could be improved (I haven't played 2 or 3, but I'm not expecting to love them as people usually prefer 1 and I already didn't like that, maybe 4 will be the one that jives with me).
Based on these criticisms I wouldn't write off 2 and 3. While mobility doesn't really improve much, the killing machine/backtracking is addressed somewhat. 2 does have a bit of colour coordination but it's not nearly as exhausting as 1 and there is an upgrade that makes it irrelevant (but then there's the ammo situation (still my favourite in spite of that)). The regions are more interconnected and there is fast travel late in the game. 3 kinda does away with both, beams stack and you do get that killing machine feel towards the end and there are multiple landing sites for each planet, so not interconnected as such but not as much of a pain when backtracking.
 
uh varia suit has way more drastic design changes in the 2d games, prime games have kept the same varia suit since prime 2


You mean the chozo statues holding the orbs? fusion and most of dread's items lack those as well, I'm not seeing your point here
d851n1w-0f025a17-8bef-444d-9f6b-b9c7231f6f5b.jpg

I mean these things, the actual items you pick up, like the Screw Attack.
 
Speaking of interconnectivity, as long as 4 doesn't have a Phendrana type separation it'll be all good in my book. Really Phendrana should have had a teleporter in the Pirate base that connected to the Orpheon wreckage or Phazon Mines. Would have been a massive relief for backtracking without being contrived.
 
d851n1w-0f025a17-8bef-444d-9f6b-b9c7231f6f5b.jpg

I mean these things, the actual items you pick up, like the Screw Attack.
I don't mind the design changes for beams or other items, they feel like a natural translation to 3D, I think the little creatures holding a letter may have looked a little strange. That being said just using the screw attack symbol for the suits was a missed opportunity, those pickups would have translated well and I'm curious what unique designs the Dark and Light suits could have had.
 
If the rumors of a Metroid Prime 2 HD remaster coming out later this year are true, new players are in for a real treat with the soundtrack. I played Prime 2 for the first time earlier this year and was astounded by how good the soundtrack was. It certainly doesn't have as many highs as Prime if only because it doesn't have quite as many bangers, but it's so good front to back that I'd say the soundtrack is almost as good.







And of course the Torvus Bog Catacombs theme is a well recognized banger.

But my favorite example is the Luminoth theme, mainly because for a theme that's mostly just used for exposition dialogue it doesn't need to go so fucking hard.

 
If the rumors of a Metroid Prime 2 HD remaster coming out later this year are true, then I gotta ask: is this how Call of Duty fans feel?
I mean seriously, annual releases? for Metroid?
 
Honestly seeing Samus puking Phazon in Corruption was one of the most metal things in a nintendo game, ever. Im really interested how MP4 will push the boundaries in that aspect lol.


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Honestly seeing Samus puking Phazon in Corruption was one of the most metal things in a nintendo game, ever. Im really interested how MP4 will push the boundaries in that aspect lol.


crazines.png
With the way Nintendo has been going this generation, MP4 will have Samus puking money
 


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