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KH3 I can understand but even HD 1.5 + 2.5? I wonder what happened there.
I'm not calling anyone lazy. This is Square being unwilling to put in the investment for solid efforts. They're actively refusing to allocate staff for proper ports.Let's.... ease up on calling devs lazy.
I could see this as Square Enix being cheap, but there is zero reason for anybody to accuse devs as being "lazy" other than just wanting to insult someone and you want to disregard their statement that porting the games to the Switch would be too technologically difficult.
Surely SE not wanting to spend on the bigger cartridges, just like they did with the FFX duology in the West when they made FFX-2 a download.KH3 I can understand but even HD 1.5 + 2.5? I wonder what happened there.
That seems far more likely, yeah.I'm not calling anyone lazy. This is Square being unwilling to put in the investment for solid efforts. They're actively refusing to allocate staff for proper ports.
I definitely think this is more Square being cheap than devs being lazyLet's.... ease up on calling devs lazy.
The devs are almost certainly not the people making the decision to bring a Cloud version vs. a native version.
I could see this as Square Enix being cheap.
SE also made a statement that porting the games to the Switch would be too technologically difficult, and they may not want to pay for the time it would take to solve it.
It could also be Disney's fault, as @Yoshifan31 suggested.
There is a variety of valid ways this could be the case, but calling devs "lazy" is borne from ignorance about the work that goes into development and just comes across as wanting to insult someone.
My guess is that native ports are going to be exclusive to the DLSS model*.I’ll wait for the eventual 1.5 and 2.5 native port.
KH3 is a bad game so no lose for me there.
Could have gone with digital only, in that case.It's almost assuredly about them not wanting to shell out for higher capacity game cards. I definitely agree that calling devs lazy is awful, it's more often the case that the publisher is being cheap.
They absolutely could have. I guess they figure porting costs aren't worthwhile if they don't want to pay for physical publishing.Could have gone with digital only, in that case.
One could only hopeMy guess is that native ports are going to be exclusive to the DLSS model*.
Same, though I would be fine with just the collections. Since yes, KH3 was always a longshot considering even a PS4 struggles with it. Yet the collections could be done, I mean if the issue is them cheaping out on cartridges, then split 1.5 + 2.5 and make the Union X movie from 2.8 a digital download.God damn I wish I could have all three of these games on my shelf...
Yeah, who knows with Square Enix? Square Enix is infamous for making weird decisions from time to time.One could only hope
I imagine the entire reasoning behind introducing the Cloud Version concept is to allow a form of backwards-compatibility for games released on future hardware.
So far, no.Did they disclose whether these games are running PC cloud or PS Now cloud?
Let's.... ease up on calling devs lazy.
The devs are almost certainly not the people making the decision to bring a Cloud version vs. a native version.
I could see this as Square Enix being cheap.
SE also made a statement that porting the games to the Switch would be too technologically difficult, and they may not want to pay for the time it would take to solve it.
It could also be Disney's fault, as @Yoshifan31 suggested.
There is a variety of valid ways this could be the case, but calling devs "lazy" is borne from ignorance about the work that goes into development and just comes across as wanting to insult someone.
Then they'll say that Third Party games doesn't sell on Nintendo consoles lol.Wait, all three are cloud games, even 1.5 and 2.8?! Disgusting, who the hell would pay serious money for that?!
I would guess that PS? The trailer mentioned it was PS4 footage. It would be strange to show the PS4 footage, but then make the streamed version the PC one.Did they disclose whether these games are running PC cloud or PS Now cloud?
“Other forums”People on other forums said this is why we need a Switch Pro.......
I know someone who's willing to pay for cloud versions of Kingdom Hearts HD 1.5 + 2.5 Remix, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3. So my guess is diehard Kingdom Hearts fans.Disgusting, who the hell would pay serious money for that?!
Most games can be compressed quite a lot with no downgrades. I'd be shocked if these games had some fundamental issue preventing the file size from being compressed further.The very obvious reason why those are Cloud versions is that 1.5+2.5 on PS4 is already like 60gbs. And you can't really downgrade them, those are PS2 titles already.
Blame Nintendo for not having affordable cartridges, I guess.
A digital-only version, like Doom Eternal, would have been way better than this.The very obvious reason why those are Cloud versions is that 1.5+2.5 on PS4 is already like 60gbs. And you can't really downgrade them, those are PS2 titles already.
Blame Nintendo for not having affordable cartridges, I guess.
Aside that the collections (1.5 and 2.5) individually are just 20 - 22 GB. Some compressing and making the 358/2 Days / Re:Coded a download, should have them fit in a 16GB cartridge.Most games can be compressed quite a lot with no downgrades. I'd be shocked if these games had some fundamental issue preventing the file size from being compressed further.
Diehard over here, it will be a skio for me... but will definitely get that chess set and luggage suitcase.I know someone who's willing to pay for cloud versions of Kingdom Hearts HD 1.5 + 2.5 Remix, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3. So my guess is diehard Kingdom Hearts fans.
A digital-only version, like Doom Eternal, would have been way better than this.
This is definitely a new low by third parties on switch, like a cloud game of a ps2 game? If it was something niche I could somewhat understand, but S-E is so cheap that they refuse to make a port of their flagship games for a super popular platform.
Most games can be compressed quite a lot with no downgrades. I'd be shocked if these games had some fundamental issue preventing the file size from being compressed further.
I appreciate that a lot, really. It's something I take seriously as a discussion quality concern.I agree with this. It was a comment made in haste in my initial reaction to the news. I will edit and be more careful going forward.
Do you have any evidence whatsoever that this is a hardware limitation issue, and not an issue with the games' original codebase being too difficult to port?Digital only versions on a platform that sells the vast majority of its software at retail is just not viable for most companies.
It's not about being cheap, it's the very obvious limitations of Nintendo's hardware. Square has ported countless games to the console, there's a reason why an obvious candidate for those ports has not happened until now and this is the reason.
Clearly they couldn't, there's a lot of games in those collections.
Certainly wouldn't be the first Switch game with a mandatory download.The very obvious reason why those are Cloud versions is that 1.5+2.5 on PS4 is already like 60gbs. And you can't really downgrade them, those are PS2 titles already.
Blame Nintendo for not having affordable cartridges, I guess.
Wow, that's a new low in terms of third party releases on the Switch.
Certainly wouldn't be the first Switch game with a mandatory download.
I highly doubt the Nintendo Switch's going to struggle running remastered PlayStation 2, PlayStation Portable, and Nintendo 3DS games.It's not about being cheap, it's the very obvious limitations of Nintendo's hardware. Square has ported countless games to the console, there's a reason why an obvious candidate for those ports has not happened until now and this is the reason.
These are being presented as 3 separate games. Not sure why you're combining them.Mandatory download to download like over a hundred gigs?
1.5+2.5 is about 60gbs big. 2.8 is about 30 more. And then III is about 40 lol. If you buy the KH collection on PS4, it's about 130gbs total. Just unfeasible on Switch, regardless of any compression black magic.
Doesn't it include like story recaps/videos and stuff like that? I imagine those are fairly large.Mandatory download to download like over a hundred gigs?
1.5+2.5 is about 60gbs big. 2.8 is about 30 more. And then III is about 40 lol. If you buy the KH collection on PS4, it's about 130gbs total. Just unfeasible on Switch, regardless of any compression black magic.
These are being presented as 3 separate games. Not sure why you're combining them.
Doesn't it include like story recaps/videos and stuff like that? I imagine those are fairly large.
They're allowed to put multiple Switch carts in a box.They are sold as a bundle as well. The point is to play all of them.
It would not only be impossible to sell them at retail (unless you think it would go down any easier to sell 1.5+2.5, which costs like 10 bucks on PS4) at a full 60$ price on switch with a mandatory download of 30 gbs, and then separately sell at full price 2.8 and 3 because of those same limitations, but also just impossible to sell a collection at all.
They're allowed to put multiple Switch carts in a box.
They are sold as a bundle as well. The point is to play all of them.
It would not only be impossible to sell them at retail, unless you think it would go down any easier to sell 1.5+2.5, which costs like 10 bucks on PS4 at a full 60$ price on switch with a mandatory download of 30 gbs, and then separately sell at full price 2.8 and 3 because of those same limitations, but also just impossible to sell a collection at all.
It includes a total of ten games, three of them being hours-long video recaps, as well as a full scale PS4/Xbox game with its DLC.
What's the pricing on the Cloud versions?
Because I very much doubt it's going to be much lower than native versions would be.
Also I'm fairly sure if you want all the game on Xbox and PC you have to pay full price for them separately.
Who does that? Do you think any publisher is going to buy several 32gbs Switch cartridges to sell a single game, when just using one already costs an enormous sum compared to a regular Blu-Ray? It's time to come down to reality.
This is the most recent example that comes to mind, and this is waaaaaaaaaay more niche than Kingdom Hearts.
"They can't put the games on a single cart" simply isn't a reasonable reason to downgrade all the way to cloud release, which is only barely above not releasing the games at all.
Why would they port the PS4 versions of the games? PS3 versions of 1.5 + 2.5 are much smaller.Mandatory download to download like over a hundred gigs?
1.5+2.5 is about 60gbs big. 2.8 is about 30 more. And then III is about 40 lol. If you buy the KH collection on PS4, it's about 130gbs total. Just unfeasible on Switch, regardless of any compression black magic.
Why would they port the PS4 versions of the games? PS3 versions of 1.5 + 2.5 are much smaller.