$399 is my guess, but I could see them adding a premium SKU that would ultimately be the more popular option but still be able to advertise "starting at $399". Something like Redacted with an LCD screen and 64 GB of storage for $399 or a OLED model with 256GB of storage for $499. The profit margins would actually be better on the premium model because 64GB versus 256 GB of storage is likely a difference of just a few dollars to Nintendo and thanks to Nintendo getting a head start on sourcing OLED panels for Switch, they will be able to source OLED panels for Redacted for just a bit more than LCD panels. If they only have one SKU at launch, it will be $399, I just cant see Nintendo going higher than that.The ideal price point would be $400, but some suggest that it could go up to $450.
RDR1, I can see since it was just rated in Korea. Still skeptical of RDR2 though, because L.A. Noire was in the works for all consoles at the time so it was just another platform to add. But who knows...
YeahI still have a launch Switch, if that's what you mean.
thx ^^FromProcess_board1.log
of my D-1 Switch: (only kept the date)
Code:BOARD_TEST,2016/07/28 BOARD_WIRELESS,2017/01/04
BOARD_TEST,LINE,01.15,OK,,2016/07/20,18:49,0000000,E4B2,D30C,"",
BOARD_WIRELESS,LINE,01.03,OK,,2017/02/09,08:50,,,,"OK!",
Here you have gameplay:Are we 100% sure these are actually Switch screenshots?
$399 is my guess, but I could see them adding a premium SKU that would ultimately be the more popular option but still be able to advertise "starting at $399". Something like Redacted with an LCD screen and 64 GB of storage for $399 or a OLED model with 256GB of storage for $499. The profit margins would actually be better on the premium model because 64GB versus 256 GB of storage is likely a difference of just a few dollars to Nintendo and thanks to Nintendo getting a head start on sourcing OLED panels for Switch, they will be able to source OLED panels for Redacted for just a bit more than LCD panels. If they only have one SKY at launch, it will be $399, I just cant see Nintendo going higher than that.
I actually think RDR1 will end up being a surprise announcement for Switch during the September Direct and launch later this year.
Okay i ask ... Are you by chance also the only Uncle of your two nephews? ;D
(Also, you can toally be a cool Uncle by allowing them to do parties in your basement when they're teenagers.)
After owning the OLED for half a year, let me tell you: they can up-charge me whatever they’d like for the premium model, I WILL pay it because that screen is delicious$399 is my guess, but I could see them adding a premium SKU that would ultimately be the more popular option but still be able to advertise "starting at $399". Something like Redacted with an LCD screen and 64 GB of storage for $399 or a OLED model with 256GB of storage for $499. The profit margins would actually be better on the premium model because 64GB versus 256 GB of storage is likely a difference of just a few dollars to Nintendo and thanks to Nintendo getting a head start on sourcing OLED panels for Switch, they will be able to source OLED panels for Redacted for just a bit more than LCD panels. If they only have one SKY at launch, it will be $399, I just cant see Nintendo going higher than that.
Keep this up and you might turn into ssj4 Pikachu!Not letting go til the end of the month, but I'm losing hope!
When you play a native 720p game on the Switch OLED, especially if they have any sort of quality AA, the image quality is great and is why I think 720p is fine for Redacted, as long as its OLED. The Steam Deck has a middle of the road LCD panel, but even that has shown that 720p can be just fine for a 7" screen, but if the Deck had a quality OLED panel, It think games would look notably better than they do currently.After owning the OLED for half a year, let me tell you: they can up-charge me whatever they’d like for the premium model, I WILL pay it because that screen is delicious
720p on that OLED with solid AA is not just “fine for Redacted,” it’s ideal. I personally think it’d be a complete waste of battery pumping out all the pixels to get it to 1080p. Save the high resolutions for docked mode, keep handheld mode sipping ever-so-slowly on that battery and give me like 8-10 hoursWhen you play a native 720p game on the Switch OLED, especially if they have any sort of quality AA, the image quality is great and is why I think 720p is fine for Redacted, as long as its OLED. The Steam Deck has a middle of the road LCD panel, but even that has shown that 720p can be just fine for a 7" screen, but if the Deck had a quality OLED panel, It think games would look notably better than they do currently.
It's not. The Switch's battery already meets the definition of sufficiently replaceable given in the law:not a problem for Nintendo, I feel
A portable battery should be considered to be removable by the end-user when it can be removed with the use of commercially available tools and without requiring the use of specialised tools, unless they are provided free of charge, or proprietary tools, thermal energy or solvents to disassemble it. Commercially available tools are considered to be tools available on the market to all end-users without the need for them to provide evidence of any proprietary rights and that can be used with no restriction, except health and safety-related restrictions.
not a problem for Nintendo, I feel
Isn't that Erista instead of Logan, or do you mean something else?You know, if I give my Logan Switch to my nephews, I'll be forever their favorite, and the detriment to my SIL & BIL. But it would give me a reason to buy a Switch OLED, preferably a Famicom version because I so want it to exist.
a user on reddit tested ray tracing on a Radeon 5700XT and Ryzen 3600 thanks to the new mesa drivers. gives you a good idea of how AMD scales with ray tracing sans hardware acceleration
for comparison, an RX6400 plays Quake 2 RTX at 60fps max settings at 378p, the RX6500 plays at 60fps at 540p
I thought Erista was the original codename for the chip itself, but the Switch version (since it was binned slightly) was codenamed Logan?Isn't that Erista instead of Logan, or do you mean something else?
imagine how amazing a Metroid/Luigi Mansion game with Ray-Tracing would look.
Apple likely is fine too. In addition to regulation carve outs for devices subject to water, their current design is mostly in compliance already.But will be for Apple.
Probably already foaming at the mouth.
(Yes, it will affect other companies as well I'm well aware of that)
The Switch one is just "the t210 sku for odin".I thought Erista was the original codename for the chip itself, but the Switch version (since it was binned slightly) was codenamed Logan?
So based on those, it’s reasonable to theorize the Switch 2 might be using UFS for its internal storage, potentially up to 256GB of it to boot, and at least 8GB of ram, though I have some thoughts on that last one.
I believe it was you who said for LPDDR5 ram modules, the 2GB modules are not used much anyone, and 4GB modules are starting to be phased out in favor of 6GB modules. Don’t remember if you said if those capacity of ram modules are specific to LPDDR5, or if it’s what’s simply available in the industry as a whole.
I think the Switch uses two ram modules in the PCB for a total of 4GB if I remember correctly, so it would also be reasonable to suggest two ram modules for the Switch 2. So the question then is, do Nintendo go with 2 of the 4GB modules, or go for broke with the 6GB modules for that rumored 12GB, which I also believe was in the Drake documents, no?
Then again, by the time Switch 2 does launch, potentially in 2024, the ram capacities in most Android smartphones may cross into that 12-16GB realm, so it could still line up.
I somewhat have trouble believing that Nintendo would undersell on ram given what they learned from Capcom's suggestion of going with 4GB instead of 2 for the Switch. But if we think of this from a different angle, the PS4 has 8GB of ram (yes, it’s GDDR5 memory, and not typical DDR type. I know), and the Switch has half of that. If we think the Switch will have half the ram of what the PS5 has, then 8GB sounds about right, if not a little underwhelming.
The adhesive under the battery could stand to be a little looser, took me about 3 different tools to pry it off.It's not. The Switch's battery already meets the definition of sufficiently replaceable given in the law:
The only things you need to replace a Switch's battery are a common screwdriver, a commercially available tri-wing screwdriver, and knowing the one or two connectors to disconnect.
Maybe now with CoD the little company can have a successful console.Now Nintendo has FIFA (non legacy), they will soon have cod. Coming up in the world.
Or Nintendo could put pull tabs on the battery to make battery removal easier.The adhesive under the battery could stand to be a little looser, took me about 3 different tools to pry it off.
Or Nintendo could not glue in the battery at all because requiring stress or pressure to remove a LITHIUM ION battery seems like a bad idea repairability wise.Or Nintendo could put pull tabs on the battery to make battery removal easier.
I've seen a lot of people floating the idea of 12GB RAM around and I'm confused as to whether that would be possible with a 128-bit bus, given that GPUs with a 128-bit bus will have either 8GB or 16GB (the source of the recent controversy with the 4060/4060ti having less VRAM than their predecessor because NVIDIA didn't want to fork out for 16GB), does anyone know if LPDDR modules scale differently to GDDR and would allow for 'in-between' total ram amounts to be used?Other then it being 128bit memory bus
Thraktor just went into it above, but yes, module's are generally differently sized than GDDR and 12GB is a more likely config than 8GB. Orin does use in some of their modules, but just like Apple, it's a custom on-module job.I've seen a lot of people floating the idea of 12GB RAM around and I'm confused as to whether that would be possible with a 128-bit bus, given that GPUs with a 128-bit bus will have either 8GB or 16GB (the source of the recent controversy with the 4060/4060ti having less VRAM than their predecessor because NVIDIA didn't want to fork out for 16GB), does anyone know if LPDDR modules scale differently to GDDR and would allow for 'in-between' total ram amounts to be used?
All he did was make a RetroArc fork with extra steps.
They do scale differently. Series S for example has a 128b memory bus interface and comes with 10GB of RAM, 8GB faster GDDR6 and 2GB of slower GDDR6. But it is also able to hold a lot more modules than something like Drake.I've seen a lot of people floating the idea of 12GB RAM around and I'm confused as to whether that would be possible with a 128-bit bus, given that GPUs with a 128-bit bus will have either 8GB or 16GB (the source of the recent controversy with the 4060/4060ti having less VRAM than their predecessor because NVIDIA didn't want to fork out for 16GB), does anyone know if LPDDR modules scale differently to GDDR and would allow for 'in-between' total ram amounts to be used?
Other then it being 128bit memory bus
Here you have gameplay:
No, as it would be using LPDDR5/5X memory. Those don’t sit at the same capacity as GDDR.Does the 128-bit memory bus mean were getting either 8 or 16 GB of RAM?
Wouldn't it need to have a 192-bit bus to make 12 GB of RAM work?
Yeah, but once FC is on Frostbite, their work of portingh to Switch goes down.It took EA this long to put effort on their Switch port?
Not if there are 6GB modules, which there are. And are in fact common in cellphone land where 16GB is overkill and 8GB is pretty tightDoes the 128-bit memory bus mean were getting either 8 or 16 GB of RAM?
Wouldn't it need to have a 192-bit bus to make 12 GB of RAM work?
Anyone else feel free to correct me if I'm wrong, but my understanding is that the memory bus is split between the RAM modules. So, two 64-bit modules would fill the 128-bit bus. Whether each module is 4GB (for 8GB total) or 6GB (for 12GB total) isn't relevant to bus width, except as a design decision.Does the 128-bit memory bus mean were getting either 8 or 16 GB of RAM?
Wouldn't it need to have a 192-bit bus to make 12 GB of RAM work?
My concern is the Galaxy S23 RAM situation. Samsung went back down to 8GB on their flagship phones but the memory does run faster comparted to the 12GB on earlier models. I wonder if that could impact Nintendo's decision making especially if they are on a tight BOM budget.Not if there are 6GB modules, which there are. And are in fact common in cellphone land where 16GB is overkill and 8GB is pretty tight
it'll be ok. take your time and join us when you're readyNot letting go til the end of the month, but I'm losing hope!
Logan is the previous generation TK1, which has a Kepler GPU, Erista didn't exist on a road map until a year before release on March 25th 2014 at GTC. Before this, it went from Logan to Parker (now known as TX2) but at this GTC, shortly before they approached Nintendo, when Switch was a GBA like device with a Sony Ericson SoC and 1GB of RAM (this is data from the gigaleak).I thought Erista was the original codename for the chip itself, but the Switch version (since it was binned slightly) was codenamed Logan?