- Pronouns
- he/him
Finally did the Zora questline yesterday…
I can honestly see why people were disappointed in the Water Temple. Aside from the flat and very open structure, I also think that unlike the Wind and Fire Temples it just wasn’t as nicely contextualized. Unless I missed something this was the source of the Zora domain’s pure water… that modern Zoras didn’t know about? Just chilling above them? Weird and not nearly as cool as Stormwind Ark or organic as Lost Gorondia.
All that said, everything from arriving at Zora’s domain, getting the Zora armour, teaming up with Sidon to fight the Sludge Like, jumping into the whirlpool to land in the old waterworks for a good ol' water level segment, going up the massive waterfall, navigating the islands through low gravity… so good. Not as impressive as the ascend to the Wind Temple but very fun nonetheless. Even the four parts at the Water Temple were actually pretty neat, using low/no grav Zonai devices and water for puzzles. I also really enjoyed the boss but I'm a sucker for the gimmicks they combined here (little freak hiding in a bigger freak, restricting movement etc.).
Really the only major blemish here is the four locks of the Water Temple itself. It goes back to what was discussed earlier in the thread, that they're basically stretching the "dungeon experience" across multiple smaller settings within a larger context: the waterworks, the low grav ascend and the temple itself combine into one big scenario that ties into the sage's story. Conceptually and thematically these scenarios are exactly what I wanted after BotW but it shouldn't come at the expense of a more complex final section. It'd have been much cooler if they had made four silos that you have to navigate and clean out rather than these open areas.
Easily the weakest of the three temples I've done so far but overall still a very enjoyable part of the game that didn't quite stick its landing.
All that said, everything from arriving at Zora’s domain, getting the Zora armour, teaming up with Sidon to fight the Sludge Like, jumping into the whirlpool to land in the old waterworks for a good ol' water level segment, going up the massive waterfall, navigating the islands through low gravity… so good. Not as impressive as the ascend to the Wind Temple but very fun nonetheless. Even the four parts at the Water Temple were actually pretty neat, using low/no grav Zonai devices and water for puzzles. I also really enjoyed the boss but I'm a sucker for the gimmicks they combined here (little freak hiding in a bigger freak, restricting movement etc.).
Really the only major blemish here is the four locks of the Water Temple itself. It goes back to what was discussed earlier in the thread, that they're basically stretching the "dungeon experience" across multiple smaller settings within a larger context: the waterworks, the low grav ascend and the temple itself combine into one big scenario that ties into the sage's story. Conceptually and thematically these scenarios are exactly what I wanted after BotW but it shouldn't come at the expense of a more complex final section. It'd have been much cooler if they had made four silos that you have to navigate and clean out rather than these open areas.
Easily the weakest of the three temples I've done so far but overall still a very enjoyable part of the game that didn't quite stick its landing.