Gingerbread Man
Paratroopa
Some islands are too high. Should I experiment with the vehicles, or sooner or later, I'll unlock something to reach them easily?
I just want to ascend through the floor as opposed to climbing the spiral stairs in my apartment building.I’m out in the real world and I keep thinking of ways to Ultrahand the stuff around me to get where I need to go
Some islands are too high. Should I experiment with the vehicles, or sooner or later, I'll unlock something to reach them easily?
There’s definitely more room for improvement, but I’m with you. It’s a cool direction to take them, and it fits modern Zelda fairly well.I am wrapping up the Fire Temple and, sorry traditional dungeon Stans, I continue not to care that these aren't structured exactly like the older games. The build up, story context, visual design, environmental context, scale and enormity of these dungeons is miles ahead of anything else in the series. The only thing I would want is for them to be a bit longer, but it's a minor complaint when they've nailed everything else
Just reached it too, yeah this is atmospherically and aesthetically exactly what I wantedI am wrapping up the Fire Temple and, sorry traditional dungeon Stans, I continue not to care that these aren't structured exactly like the older games. The build up, story context, visual design, environmental context, scale and enormity of these dungeons is miles ahead of anything else in the series. The only thing I would want is for them to be a bit longer, but it's a minor complaint when they've nailed everything else
Took me ages to find it too as I never went back toI still haven’t figured out what to do with the Poes, or says you’re supposed to offer them to some type of statue but I’ve yet to find this. Have almost 300 of the things now.
So yeah… this is like extremely close to what I imagined for dungeons when Zelda went open world. Huge, seamlessly integrated dungeons. Atmospheric as fuck. This was awesome.
I also did Wind and Water and yes they were also seamlessly integrated in that there were no loading screens but being fully in the sky makes it a bit less impressive for me.
Fire Temple feels much more ambitious and big.
It seriously rivals the atmosphere of the series’ best. Being set in the depths, when you first go down and your only light is lava, slowly making your way toward this giant ruined stone city lit only by torches and lava… rickety mine carts everywhere… so cool.
Still don’t know which is my favorite though
I thought I was doing well when it comes to finding caves, but I just got to the point where you are told how many caves there are left to be discovered and holy crap.
So you’ve played 30 hours in all?Think I'm starting to hit the wall unfortunately. There's still plenty of game left for me, but I'm running out of steam pretty quickly. Feels like I've seen most of everything the game has to offer at this point, and while I absolutely love Ultrahand I don't have the creative urge to keep playing for the sake of building weird shit.
I'm gonna get all of the Shrines, as many armor pieces as I can, and fight some overworld bosses that I've skipped over, but the sense of wonder from the first 30 hours or so is starting to disappear for me. Hopefully I run into something that reinvigorates that.
It’s a sidequest. (Spoiler) Just keep dropping down wells near stables, you’re bound to meet the NPC, who is a well enthusiast.Where is the in-game counter/NPC?
Nah, that's for the wells. I've got that one.It’s a sidequest. (Spoiler) Just keep dropping down wells near stables, you’re bound to meet the NPC, who is a well enthusiast.
Yeah, definitely. I like this new format in the open world games, and especially like how it all becomes much more of an event, given the game treats it as a series of objectives with the dungeon as the end goal rather than the event in and of itself.Hopefully they'll make a new isometric game with traditional dungeons to scratch that itch. Skyward Sword, for all its faults, had some of my favorite dungeons. It would be a shame to stop there. Not to say I dislike the temples in this game.
Oh, brain fuzz, I don’t know why I thought you were talking about wells.
Agreed. All the hub bub about whether or not "traditional" dungeons ignores the greater context of how these quests are structured in terms of set pieces and level design. There's a lot going on in them that makes it feel reductive to try to fit them into the box of previous Zelda dungeons.There’s definitely more room for improvement, but I’m with you. It’s a cool direction to take them, and it fits modern Zelda fairly well.
At this point, people should stop thinking of them as just dungeons. There’s so much going on before the dungeons themselves, the whole quests should honestly be treated as a big package deal rather than specifically looking at the divine beasts/temples.
(side adventure spoilers) You can guide the monsters into focusing on the other guys. And I think yes, the levels are fixed. Did one of those missions pretty early in my game and it was also the first time I encountered the black variety.
Also best thing I have seen in the game so far
Nah. This absolutely would have been a repeated boss in Elden Ring. Most of the bosses in that game are repeats. People really need to stop pretending that game has uniquely crafted content everywhere. It doesn't. Shit starts to repeat after Liurnia, the second area of the game.I'm starting to feel a little bit disappointed with the game. Sorry for the rant but I have to express my issues with the game here.
Gloom hands still scare me so much every time I randomly run into one lol.
Holy shit. So I wanted to help a Korok to find their friend, but it was so far away and naturally, I had to come to a good solution. So I built a catapult using a long array of sticks, a huge plank and a stabiliser zonai device and just hurled them into the air hoping for the best. and lo and behold, they literally landed exactly where their friend was.
I love this game, sharing these kinds of stories will be something people will do years from now. Was a brilliant decision to go in this direction.
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.Nah. This absolutely would have been a repeated boss in Elden Ring. Most of the bosses in that game are repeats. People really need to stop pretending that game has uniquely crafted content everywhere. It doesn't. Shit starts to repeat after Liurnia, the second area of the game.
Because all of them are differently designed and offer different challenges. And you get a permanent collectible. It’s also worth noting that the boss is question is NOT exactly the same as the one in the area you’ve mentioned.yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
I'm not sure how they work either. Only ever seen them in the depth and haven't attempted to beat them yet.Went exploring in the...
Royal Secret Passage and did most of what I could find down there except for the black Horriblin nest - no thanks! I did fight the Stalnox though. I'm always iffy about fighting anything big or sweeping through too many enemies in these games since I worry it ups the overall level of enemies and I'm not very good!
Anyway, it went on longer than I expected and I burned through most of my arrows. Back to scrounging!
Oh, I just ran into one for the first time! I'm confused, honestly. Are they random spawns? There didn't seem to be a chasm nearby and it was daytime.
Unless you're counting every variation of soldier as a unique enemy, in which case every tier of Bokoblin should be counted separately, I don't think that metric is even true. And even though Elden Ring is more combat-focused, each enemy in Tears of the Kingdom has more unique interactions and more detailed AI. I don't want to downplay everything Elden Ring achieved, but I truly don't understand why people act like it does the open world thing better than Zelda. Everything From does is really good, but it has tons of repeated bosses and enemies, the caves/tunnels/catacombs have less varied gameplay than Zelda's equivalents, and the world is far less interact-able in every way. A chest with bomb flowers or Zonai devices or a part of a cave with a Large Hearty Truffle actually has more utility than most of the unique armor pieces or weapons in Elden Ring will. The narrative that Zelda is half-assed compared to Elden Ring doesn't ring(pun not originally intended) true at all.yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
As far as I can tell, yes. There’s one area where they always spawn, but aside from that they seem like they can pop up anywhere that’s on flat ground.Are they random spawns?
(Enemy spoiler) I beat one then something else comes out and I don’t know if I want to spend the rest of my evening on thatOnly ever seen them in the depth and haven't attempted to beat them yet.
Unless you're counting every variation of soldier as a unique enemy, in which case every tier of Bokoblin should be counted separately, I don't think that metric is even true. And even though Elden Ring is more combat-focused, each enemy in Tears of the Kingdom has more unique interactions and more detailed AI. I don't want to downplay everything Elden Ring achieved, but I truly don't understand why people act like it does the open world thing better than Zelda. Everything From does is really good, but it has tons of repeated bosses and enemies, the caves/tunnels/catacombs have less varied gameplay than Zelda's equivalents, and the world is far less interact-able in every way. A chest with bomb flowers or Zonai devices or a part of a cave with a Large Hearty Truffle actually has more utility than most of the unique armor pieces or weapons in Elden Ring will. The narrative that Zelda is half-assed compared to Elden Ring doesn't ring(pun not originally intended) true at all.
Nah, closer to 60 at this point. 30 was just when the magic started to die off for me a touch, and I haven’t really gotten it back yet. Games still fun though.So you’ve played 30 hours in all?
I just checked the parental controls app and I have 46 hours on the clock. I’ve done one phenomenon quest and it still feels like I’m in the warm-up phase of the game. Everything still feels super exciting.
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
finally saw all the Dragon’s Tears, and the extra final one, plus I managed to catch up to the light dragon while it was flying away. The very last sequence was absolute peak Zelda. Everything about it was masterfully done (no pun intended).
I seem to have encountered a weird bug. Or maybe I'm just doing something wrong. Or Hudson is a fraud.
Despite buying the shield display for the house, I am only allowed to display one shield (in a really odd method too). The other two displays doesn't seem to have the 'display' option. Has another encountered the same issue? The Weapon display didn't have the same problem.