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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

I’m out in the real world and I keep thinking of ways to Ultrahand the stuff around me to get where I need to go
I just want to ascend through the floor as opposed to climbing the spiral stairs in my apartment building.

Some islands are too high. Should I experiment with the vehicles, or sooner or later, I'll unlock something to reach them easily?

Get yourself some rockets, some fans, some batteries, and a platform to stand on and fly up there.
 
I cannot stop playing. I haven't done much of the story yet but I'm obsessed with riding across Hyrule and seeing what's changed.
 
I am wrapping up the Fire Temple and, sorry traditional dungeon Stans, I continue not to care that these aren't structured exactly like the older games. The build up, story context, visual design, environmental context, scale and enormity of these dungeons is miles ahead of anything else in the series. The only thing I would want is for them to be a bit longer, but it's a minor complaint when they've nailed everything else
There’s definitely more room for improvement, but I’m with you. It’s a cool direction to take them, and it fits modern Zelda fairly well.

At this point, people should stop thinking of them as just dungeons. There’s so much going on before the dungeons themselves, the whole quests should honestly be treated as a big package deal rather than specifically looking at the divine beasts/temples.
 
I am wrapping up the Fire Temple and, sorry traditional dungeon Stans, I continue not to care that these aren't structured exactly like the older games. The build up, story context, visual design, environmental context, scale and enormity of these dungeons is miles ahead of anything else in the series. The only thing I would want is for them to be a bit longer, but it's a minor complaint when they've nailed everything else
Just reached it too, yeah this is atmospherically and aesthetically exactly what I wanted
 
Hopefully they'll make a new isometric game with traditional dungeons to scratch that itch. Skyward Sword, for all its faults, had some of my favorite dungeons. It would be a shame to stop there. Not to say I dislike the temples in this game.
 
So yeah… this is like extremely close to what I imagined for dungeons when Zelda went open world. Huge, seamlessly integrated dungeons. Atmospheric as fuck. This was awesome.

I also did Wind and Water and yes they were also seamlessly integrated in that there were no loading screens but being fully in the sky makes it a bit less impressive for me.

Fire Temple feels much more ambitious and big.

It seriously rivals the atmosphere of the series’ best. Being set in the depths, when you first go down and your only light is lava, slowly making your way toward this giant ruined stone city lit only by torches and lava… rickety mine carts everywhere… so cool.

Still don’t know which is my favorite though
 
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I still haven’t figured out what to do with the Poes, or says you’re supposed to offer them to some type of statue but I’ve yet to find this. Have almost 300 of the things now.
Took me ages to find it too as I never went back to

The lab (ground level) at lookout landing
 
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So yeah… this is like extremely close to what I imagined for dungeons when Zelda went open world. Huge, seamlessly integrated dungeons. Atmospheric as fuck. This was awesome.

I also did Wind and Water and yes they were also seamlessly integrated in that there were no loading screens but being fully in the sky makes it a bit less impressive for me.

Fire Temple feels much more ambitious and big.

It seriously rivals the atmosphere of the series’ best. Being set in the depths, when you first go down and your only light is lava, slowly making your way toward this giant ruined stone city lit only by torches and lava… rickety mine carts everywhere… so cool.

Still don’t know which is my favorite though
The atmosphere was great, but I found the dungeon to be a big step down from the Wind Temple. I like the idea of diving into the depths through the volcano and finding the giant temple down there, for sure, but it can't really compare to the sheer awe of the Wind Temple approach. And the dungeon was too short and simple, much like the Wind Temple was, but that had the benefit of the "Ark Song" lore tie-in and just being far more visually pleasing (at least to me). Could just be me, since I tend to dislike fire dungeons and areas and I find the Eldin/Goron region to be the worst of the zones in the game by a large margin, though.

I do wish the dungeons were more than just "here's a large-ish space, now go activate the five things and fight the boss". At least I'm assuming that's what the other two are going to be as well? Don't get me wrong, aesthetically I love the looks and uniqueness way more than the divine beasts, and the bosses are way better too, so most things are improved, but I do find myself missing the central 'puzzle' element of the beasts and wish these new dungeons were way more puzzle-y
 
I'm in the middle of the Goron Quest and I didn't expect that it goes to the Depths. The atmosphere in this section is fantastic.

EDIT: Also I loved the Star Fox boss fight at Death Mountain lmao. This game keeps finding ways to surprise me.
 
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Think I'm starting to hit the wall unfortunately. There's still plenty of game left for me, but I'm running out of steam pretty quickly. Feels like I've seen most of everything the game has to offer at this point, and while I absolutely love Ultrahand I don't have the creative urge to keep playing for the sake of building weird shit.

I'm gonna get all of the Shrines, as many armor pieces as I can, and fight some overworld bosses that I've skipped over, but the sense of wonder from the first 30 hours or so is starting to disappear for me. Hopefully I run into something that reinvigorates that.
So you’ve played 30 hours in all?
I just checked the parental controls app and I have 46 hours on the clock. I’ve done one phenomenon quest and it still feels like I’m in the warm-up phase of the game. Everything still feels super exciting.
 
All the dungeons definitely nailed the atmosphere (music included) aspect and achieved a scale never seen before in a Zelda game. That being said, the one that came the closest to replicating the puzzle complexity of the traditional dungeons is the Lightning Temple, imo. From the outside to the interiors, everything felt connected and there wasn't the sense that each "terminal" puzzle set was being completed in a vacuum, thanks to the light mirror integration. I don't think all dungeons need to be like that but I'm sure glad that we got a dungeon that was fairly traditional in feel even though it was non-linear. It also felt like I was on an Indiana Jones adventure, so I think it might be my favorite so far. Still haven't done the Spirit Temple yet so I can't say for sure until I finish that one.
 
Where is the in-game counter/NPC?
It’s a sidequest. (Spoiler) Just keep dropping down wells near stables, you’re bound to meet the NPC, who is a well enthusiast.

I love both Stormwind Ark and Fire Temple. Great theming, incredible atmosphere, decent amount of combat and puzzles. I do hope there’s a Divine Beast-ish area where the dungeon revolves around a central mechanic. Maybe Zora? I’ll find out when I get to the next story beat in like 30 hours I guess
 
They really, really nailed the side adventures, and it’s nice to have them being separate from side quests. I know people take the “inspired by Red Dead 2” maybe a bit too literally, but the kind of multilayered side quest chains that that game has (“Sadie needs to talk to you” etc) feels like it set a footprints in the side adventures of TotK.



We wanted “Tarrey Town-tier”, multi-layered side quests and we got ‘em.
 
It’s a sidequest. (Spoiler) Just keep dropping down wells near stables, you’re bound to meet the NPC, who is a well enthusiast.
Nah, that's for the wells. I've got that one.

I was asking about the caves, but just happened upon the answer (kolton eventually tells you after you buy all gear with bubbul gems)
 
Hopefully they'll make a new isometric game with traditional dungeons to scratch that itch. Skyward Sword, for all its faults, had some of my favorite dungeons. It would be a shame to stop there. Not to say I dislike the temples in this game.
Yeah, definitely. I like this new format in the open world games, and especially like how it all becomes much more of an event, given the game treats it as a series of objectives with the dungeon as the end goal rather than the event in and of itself.

But I wouldn't say no to seeing what else Nintendo can do with the isometric formula or with more traditional dungeons.
 
There’s definitely more room for improvement, but I’m with you. It’s a cool direction to take them, and it fits modern Zelda fairly well.

At this point, people should stop thinking of them as just dungeons. There’s so much going on before the dungeons themselves, the whole quests should honestly be treated as a big package deal rather than specifically looking at the divine beasts/temples.
Agreed. All the hub bub about whether or not "traditional" dungeons ignores the greater context of how these quests are structured in terms of set pieces and level design. There's a lot going on in them that makes it feel reductive to try to fit them into the box of previous Zelda dungeons.

I said this in another thread, but this is a game best enjoyed as its own thing and not being constantly compared to the older stuff.
 
Question about Hateno...

Do I have to choose between the mayor and Cece? I have both quests in my log - to canvass for her and to help him with some recipe, as well as a quest about her secret - and I'm wondering if doing one locks me out of the other(s). More importantly, I'm wondering if my choice here will change the village considerably. I'm on the side of the traditionalists and think she sucks from first impressions, but I don't want to lock myself out of getting cool hats.

(side adventure spoilers) You can guide the monsters into focusing on the other guys. And I think yes, the levels are fixed. Did one of those missions pretty early in my game and it was also the first time I encountered the black variety.

I was finding that my guys were all getting knocked out really quickly which then meant I was getting overwhelmed, so my solution was to lob a couple of bomb arrows in to clear the trash (including my useless dudes) and then use updrafts and jumping off horses to freeze and/or burn enemies in bullet time. Was painful but I was not letting those overpowered motherfuckers ruin my day!
 
I seem to have encountered a weird bug. Or maybe I'm just doing something wrong. Or Hudson is a fraud.



Despite buying the shield display for the house, I am only allowed to display one shield (in a really odd method too). The other two displays doesn't seem to have the 'display' option. Has another encountered the same issue? The Weapon display didn't have the same problem.
 
I'm starting to feel a little bit disappointed with the game. Sorry for the rant but I have to express my issues with the game here.
Nah. This absolutely would have been a repeated boss in Elden Ring. Most of the bosses in that game are repeats. People really need to stop pretending that game has uniquely crafted content everywhere. It doesn't. Shit starts to repeat after Liurnia, the second area of the game.
 
So you know what I forgot to do in Hateno? Go back to Link’s house! (area spoiler) But it’s apparently become Zelda’s house now. Where does Link live then?! Outside like a guard dog?

Then I roamed around Faron for a sidequest. Didn’t end up finding said side quest but I did end up in the Great Plateau. Nostalgia hit hard. I’ve been exploring the place but I can’t seem to find a damn shrine.
 
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finally saw all the Dragon’s Tears, and the extra final one, plus I managed to catch up to the light dragon while it was flying away. The very last sequence was absolute peak Zelda. Everything about it was masterfully done (no pun intended).
 
I finished the geoglyph side quest. I'm not really feeling this game's story compared to BotW's.

I know the developers said with BotW that they didn't want to confirm a timeline placement because it could take away from the experience. But with this one it feels like they held up a big sign that specifically points you into a conclusive direction.
 
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Went exploring in the...

Royal Secret Passage and did most of what I could find down there except for the black Horriblin nest - no thanks! I did fight the Stalnox though. I'm always iffy about fighting anything big or sweeping through too many enemies in these games since I worry it ups the overall level of enemies and I'm not very good!

Anyway, it went on longer than I expected and I burned through most of my arrows. Back to scrounging!

Gloom hands still scare me so much every time I randomly run into one lol.

Oh, I just ran into one for the first time! I'm confused, honestly. Are they random spawns? There didn't seem to be a chasm nearby and it was daytime.
 
Holy shit. So I wanted to help a Korok to find their friend, but it was so far away and naturally, I had to come to a good solution. So I built a catapult using a long array of sticks, a huge plank and a stabiliser zonai device and just hurled them into the air hoping for the best. and lo and behold, they literally landed exactly where their friend was.

I love this game, sharing these kinds of stories will be something people will do years from now. Was a brilliant decision to go in this direction.

I tried this on myself in a sky location and... was sent flying across the entire thing and skipped half the island hopping.
That solves that, I guess.

 
Nah. This absolutely would have been a repeated boss in Elden Ring. Most of the bosses in that game are repeats. People really need to stop pretending that game has uniquely crafted content everywhere. It doesn't. Shit starts to repeat after Liurnia, the second area of the game.
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
 
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
Because all of them are differently designed and offer different challenges. And you get a permanent collectible. It’s also worth noting that the boss is question is NOT exactly the same as the one in the area you’ve mentioned.

Why are we placing so much emphasis on the end goal? Also ER has that many bosses and still repeats them early on lmao. The distribution of them is wack.
 
I am 100% not an anti weapon durability person, but do agree with some others that it does kind of hamper the reward system. Pretty much any reward you get for a side mission, outside of clothes, is temporary. The idea of doing a super in-depth side mission for you to get a super cool weapon that you’d never lose does sound appealing. But usually you just get a carrot or something lmao.

Money is probably the most exciting thing you can get outside of new clothes.
 
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Went exploring in the...

Royal Secret Passage and did most of what I could find down there except for the black Horriblin nest - no thanks! I did fight the Stalnox though. I'm always iffy about fighting anything big or sweeping through too many enemies in these games since I worry it ups the overall level of enemies and I'm not very good!

Anyway, it went on longer than I expected and I burned through most of my arrows. Back to scrounging!



Oh, I just ran into one for the first time! I'm confused, honestly. Are they random spawns? There didn't seem to be a chasm nearby and it was daytime.
I'm not sure how they work either. Only ever seen them in the depth and haven't attempted to beat them yet.
 
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.
Unless you're counting every variation of soldier as a unique enemy, in which case every tier of Bokoblin should be counted separately, I don't think that metric is even true. And even though Elden Ring is more combat-focused, each enemy in Tears of the Kingdom has more unique interactions and more detailed AI. I don't want to downplay everything Elden Ring achieved, but I truly don't understand why people act like it does the open world thing better than Zelda. Everything From does is really good, but it has tons of repeated bosses and enemies, the caves/tunnels/catacombs have less varied gameplay than Zelda's equivalents, and the world is far less interact-able in every way. A chest with bomb flowers or Zonai devices or a part of a cave with a Large Hearty Truffle actually has more utility than most of the unique armor pieces or weapons in Elden Ring will. The narrative that Zelda is half-assed compared to Elden Ring doesn't ring(pun not originally intended) true at all.
 
Are they random spawns?
As far as I can tell, yes. There’s one area where they always spawn, but aside from that they seem like they can pop up anywhere that’s on flat ground.

Only ever seen them in the depth and haven't attempted to beat them yet.
(Enemy spoiler) I beat one then something else comes out and I don’t know if I want to spend the rest of my evening on that
 
Unless you're counting every variation of soldier as a unique enemy, in which case every tier of Bokoblin should be counted separately, I don't think that metric is even true. And even though Elden Ring is more combat-focused, each enemy in Tears of the Kingdom has more unique interactions and more detailed AI. I don't want to downplay everything Elden Ring achieved, but I truly don't understand why people act like it does the open world thing better than Zelda. Everything From does is really good, but it has tons of repeated bosses and enemies, the caves/tunnels/catacombs have less varied gameplay than Zelda's equivalents, and the world is far less interact-able in every way. A chest with bomb flowers or Zonai devices or a part of a cave with a Large Hearty Truffle actually has more utility than most of the unique armor pieces or weapons in Elden Ring will. The narrative that Zelda is half-assed compared to Elden Ring doesn't ring(pun not originally intended) true at all.

Also, the only thing you do in Elden Ring is combat. You better have a ton of unique enemies if that’s the only gameplay.
 
So you’ve played 30 hours in all?
I just checked the parental controls app and I have 46 hours on the clock. I’ve done one phenomenon quest and it still feels like I’m in the warm-up phase of the game. Everything still feels super exciting.
Nah, closer to 60 at this point. 30 was just when the magic started to die off for me a touch, and I haven’t really gotten it back yet. Games still fun though.
 
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Got back to the Shrine of Resurrection. Cute how now there’s a healing hot spring there. And also a Yiga banana trap! Those silly little Yiga.
 
A good reward for quests would be dragon parts, most longwinded thing to farm. Though admittedly easier than in botw
 
yeah Elden Ring reuses content like all open worlds but it has 112 unique bosses + 146 unique enemies.
I don't think I'm asking too much when I say I want ONE dedicated boss in the labyrinths instead of the same boss I fought in the starting area 30 hours earlier. Now, what's the point of going to the other labyrinths since the reward will be an armour from the previous game and a boss I already encountered 7 times.

Elden Ring is an action rpg where all you do is fighting. Of course it must have a shit ton of enemies and bosses.
In TOTK fighting is mere 20-25% of the game. It's a weird comparison that people keep making.
It's like asking why Elden Ring doesn't have any mini games or puzzles or animal hunting etc.

Now, could TOTK had more enemy variety? Sure. But comparisons with a game of a completely different genre are always bizarre to me.
 
Once I finish the game, I think I’m going to set up a timeline and lore theory crafting post-ToTK thread because boy howdy there some implications in this game.
 
Finally finished filling out the entire map of the depths, took forever traversing the map. Pretty satisfying connecting the all the lightroots tho.
 
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finally saw all the Dragon’s Tears, and the extra final one, plus I managed to catch up to the light dragon while it was flying away. The very last sequence was absolute peak Zelda. Everything about it was masterfully done (no pun intended).
This is how I would have felt if the third geoglyph hadn't given it away. Would have been an amazing late game reveal after trying to find Zelda the entire game. Instead I know the whole story before even doing the second dungeon. Sucked a ton of my enthusiasm away.
 
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I was amused by a stable-related sidequest

For the newspaper questline, you have to visit stables and do various tasks for them. In one of them, there's a bunch of people who are walking around only in underwear because Zelda told them to, apparently.

These people were too scared to clear out a monster base only wearing underwear, so Link volunteers to do it for them. Of course, Link has to honor their wishes and go in there with nothing but his underwear. It was fun sneaking around with nothing at first and gradually sneak-striking all the enemies away. This was a place where fuse was VERY useful.
 
Think I'm going to prioritize finishing the game this afternoon. I still have a ton of exploring I want to do, but at this point I want to see the story through to completion first so I can stop avoiding story spoiler discussion.
 
I seem to have encountered a weird bug. Or maybe I'm just doing something wrong. Or Hudson is a fraud.



Despite buying the shield display for the house, I am only allowed to display one shield (in a really odd method too). The other two displays doesn't seem to have the 'display' option. Has another encountered the same issue? The Weapon display didn't have the same problem.

I’m not 100% sure, but it looks to me like you placed the whole room upside down. the object you’re standing on looks like an overhead light
 
Elden Ring is not a good example for arguing reuse here, because it's the king of re-use
It re-use almost entire Dark Soul assets, armor, enemies, magic etc are reused
character animation and gameplay are almost identical
 
When you're creating any sort of large open world, reuse is an inevitability. The development time needed to create hand crafted challenges at every turn would be wildly disproportionate to the additional sales it would bring in. Most people aren't going to be turned off by it to the point of skipping the game entirely.

Just an unfortunate symptom of the genre at the moment, I believe.
 


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