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Spoiler Xenoblade 3: Future Redeemed SPOILER THREAD | The outcome was patently obvious.

I did not like XC3‘s ending at all. I thought it was too vague and unsatisfying as a conclusion to a standalone story. But I thought it was even worse when viewed as the end of a trilogy which began 12 years ago. I disliked it greatly.

FR feels like a fan fiction story come to life. It serves as an interesting extension of XC and XC2, while being a rather okay setup for the events of XC3.

If you’re in it for one final ride with Rex and Shulk where you visit a bunch of remixed environments from the first game, it’s a good time. It feels like it does tackle the dangling plots threads left behind by those two games… to a point. Do I wish this was the base game, complete with the length and care a full fat Xenoblade gets? Definitely.

It’s also got an addictive web of systems where exploration, combat and quests all contribute to gaining larger unlocks and upgrades.

But this doesn’t solve the issues I had with XC3 and if anything, it serves up even more questions that Takahashi and co just don’t want to answer. Even if, at times, what’s put forward seemingly doesn’t make sense.

I’m happy I played it and I think it does go down more easily than the ending of XC3. But it doesn’t change how I feel about XC3 and isn’t enough to salvage the wreckage that game left behind (imo).

But I probably am in the minority… maybe. I just scrolled through hundreds of comments in the DLC spoiler thread on Reddit and most of them are some variation of ‘this was great - but here are my questions‘. And no one can really answer them with a degree of certainty.

I recall reading your comments following the ending of Xenoblade 3 & I found that my feelings on the game were somewhat similar.
So, I was curious once again to see if you’d commented yet on FR & see once again if your thoughts on it echoed my own. They do, at least for the most part.

Overall I loved XC3 & FR. I smiled so much playing the latter & I’m not ashamed to say that I had tears in my eyes in some parts. For a game to get that sort of emotion out of me it is definitely doing something right.

However, my overall love for this game & series aside, I do wish they’d just gone that one extra step and evolved the suggested connections (like Panacea & Linka’s parentage for example) into full blown confirmations. Just say their names dammit! This however, may be more of a ‘me’ issue in that I often just need things spelled out & confirmed in general rather than suggested or left to interpretation.

Often I have to come online, read other peoples interpretations & do additional replays to get a better understanding (this in itself is a blessing & curse as, on the one hand I often find answers I was looking for, on the other hand sometimes the answers challenge my own understanding I thought I had already)

I guess I was hoping in this case to NOT be left wanting more…..in a good way. I wanted the game to wrap up everything neatly & completely satisfy me but, ultimately, I still have some questions (some old, some new). I’m sure with more understanding I’ll feel better about this though.

A small scene at the end showing the characters from both worlds ‘reunited’ whilst the credits rolled would have been the icing on the cake.
If I’m honest, I would just have loved to have seen Pyra & Mythra again.

I hope we get some sort of Xenoblade archives book/additional art book some time in the future which perhaps may fill in a few gaps.

A series replay is on the cards (again) once I’m done with ToTK.
Until then i’ll take up residence here in this thread to see if other folks analysis can act as the final missing pieces of the jigsaw that is my satisfaction with the end of the trilogy.
 
Man, some people really don’t like the fact that I didn’t like the ending.
No, XB1 and 2 were not resets like XB3, and no the game doesn’t make it “abundantly clear” that they keep their memories, it was left intentionally vague.
Again, I didn’t come in her to debate the validity of my personal feelings on the ending, I was just asking if I might enjoy the DLC’s story. The fact that people are trying to tell me my opinion is wrong instead of simply answering the question or ignoring my posts is bizarre.
Based on what you've said, I can't really begin to imagine whether or not you will enjoy the story of the DLC as a whole.
But I'm fairly confident that it won't make the ending of 3 feel any better for you.
 
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I recall reading your comments following the ending of Xenoblade 3 & I found that my feelings on the game were somewhat similar.
So, I was curious once again to see if you’d commented yet on FR & see once again if your thoughts on it echoed my own. They do, at least for the most part.

Overall I loved XC3 & FR. I smiled so much playing the latter & I’m not ashamed to say that I had tears in my eyes in some parts. For a game to get that sort of emotion out of me it is definitely doing something right.

However, my overall love for this game & series aside, I do wish they’d just gone that one extra step and evolved the suggested connections (like Panacea & Linka’s parentage for example) into full blown confirmations. Just say their names dammit! This however, may be more of a ‘me’ issue in that I often just need things spelled out & confirmed in general rather than suggested or left to interpretation.

Often I have to come online, read other peoples interpretations & do additional replays to get a better understanding (this in itself is a blessing & curse as, on the one hand I often find answers I was looking for, on the other hand sometimes the answers challenge my own understanding I thought I had already)

I guess I was hoping in this case to NOT be left wanting more…..in a good way. I wanted the game to wrap up everything neatly & completely satisfy me but, ultimately, I still have some questions (some old, some new). I’m sure with more understanding I’ll feel better about this though.

A small scene at the end showing the characters from both worlds ‘reunited’ whilst the credits rolled would have been the icing on the cake.
If I’m honest, I would just have loved to have seen Pyra & Mythra again.

I hope we get some sort of Xenoblade archives book/additional art book some time in the future which perhaps may fill in a few gaps.

A series replay is on the cards (again) once I’m done with ToTK.
Until then i’ll take up residence here in this thread to see if other folks analysis can act as the final missing pieces of the jigsaw that is my satisfaction with the end of the trilogy.
It type up these gigantic posts with a heavy heart because I love this series. XC and XC2 are so special to me.

And I adored a lot of what XC3 did. I love huge parts of that game and have a lot of affection for it, even if it left a bitter taste in my mouth.

FR recognises that longtime fans will have a lot of questions after XC3 and while it does give some answers, it leaves me wanting more and not in a good way.

I think if they’d given the characters a proper send off, I’d have felt content - so much so, I could ignore some of the vagueness/inconsistencies.

I’m sure the stories of XC and XC2 aren’t airtight, but I just think they gave me enough to allow me to conveniently hand-wave issues away. And that’s because they left me satisfied.

If we’d got the equivalent of XC’s ending for the cast of XC and XC2, I’d have been chuffed.

Instead, nearly none of them are named, almost no one appears, no relationships are explicitly confirmed and we get no closure.

Pyra and Mythra‘s absence is the glaring omission for me. Let’s be real, XC2 is their story, they’re easily more popular than Rex and they're more important too. It feels like Monolith Soft wrote themselves into corner by making them essentially the most powerful beings in their world and the main love interest(s). Their answer was to basically completely ignore them, not give us any answers, but bring back their core from nowhere (without them). Yeah, yeah, they’re probably in Origin but it just feels like a convenient excuse.

When Rex said ‘if only they were here’ I felt the same way! lol

Our only hope now is for a book or some anniversary artwork… :p
 
I’m sure the stories of XC and XC2 aren’t airtight, but I just think they gave me enough to allow me to conveniently hand-wave issues away. And that’s because they left me satisfied.

I'm an unapologetic 3 supremacist. While 1 and 2 had their moments where I was like, "whoa...", I was never truly invested in either outside of the gameplay (I really love the combat style of Xenoblade).
And in both cases, when I finished them, I was like.
"Wait, but, this was poorly explained" or,
"This bit didn't make sense."

But then I'd think about it.
I remember mulling over the ending of 1 for days.
So I'd think about it, and eventually it would make sense.
The stories, the characters in them, and the themes. All of them would come together in this holistic way, right?

And I think that's partly what fans love about these games and their stories.

So that's my perspective, and I give it only to lend some weight to what I'm about to say:
The more I think about 3, the less sense it makes. The more I consider its themes, the more examples I can find of it betraying them.
I still love 3 the most. But I think of it like Xenogears. Its reach far exceeds its grasp, and I think it ends up fumbling in a more embarrassing and awkward way.
 
When Matthew’s gloves appeared in the credits, and then the core crystal faded in too, I really got teary eyed. I just wanted a bit more Pyra and Mythra too lol
 
A lot of stories aren't airtight, video games or otherwise.

It generally just falls down to whether or not you liked the sum of its parts or not.

It's amazing how much you'll ignore or handwave issues with something you love - and I'm talking from experience!
 
I agree with some of the criticism - of course Malos is a different beast altogether, but at least Pneuma should've been present, she was part of the Trinity Processor after all... preferrably with Rex. If Shulk is in the game, then Rex should be there too. Same goes for Pneuma if Alvis is in the game; it's my opinion again, but as someone who truly liked XC3's ending even with its very open-ended nature, i'm glad FR leaned more towards the series' lore, talked more about Origin, Lucky Seven, and some other aspects the main game left; i think the game stroke a very good balance between the Shulk-Nicol/Rex-Glimmer bonding conversations and these characters' personal convictions/motivations. Soon after the trailer and after some of the Panacea/Linka pictures came out, some people here were concerned that the family relations would become the main focus of the game, making the whole thing something of a soap opera. That thankfully didn't happen. Affection between the characters built up over time in a very subtle and delicate way while they were trying to figure out their own issues, and the tone was spot-on; Panacea and Linka deserved a lot more screen time, given their importance to the City's history. I've just revisited the City after beating FR and obviously they're the founders who Shulk and Rex mentored. They should've been playable in at least a portion of the game. Nonetheless, it's a strong group of main characters.

To sum it all up: while i do recognize that there were omissions, to me, personally, they don't touch the core (no pun intended) of what made the game great to me.
 
To be fair, XC was meant to be a one-and-done game so it made sense that it had a more definitive ending.
One and done sure, but even its ending alluded to more with Alvis’s final words. They definitely set up things for more games back then even if they didn’t have a clear plan already
 
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I think it ends up fumbling in a more embarrassing and awkward way.
I just wish it wasn’t fumbling around with the lore of two other games to try and achieve its goals. At least Gears stumbled alone. :p
To be fair, XC was meant to be a one-and-done game so it made sense that it had a more definitive ending.
Right you are. I think XC offered up the most complete happy ending. XC2 ended on a high with the return of Pyra and Mythra, while XC3 is more open-ended.

It’s strange that Takahashi changed the ending of XC2 to give the player more closure as he felt the glow of the core crystal wasn’t enough…

… but then he does exactly that in XC3, with the glow of a crystal replaced with a flute melody. lol

And this one is the last one! But heyho.

If you’d told me ahead of XC3 that I’d find out Shulk and Fiora got married and had a kid, Rex, Pyra, Mythra and Nia all had kids and finally, that their worlds would both come together, I’d say ‘we’ve won‘. This is the good ending, thanks and good night.

So it’s strange how all that happens yet it feels nowhere near as fulfilling as it should.


But to focus on something non-ending related that I have touched on in one of my previous posts, but just want to say a bit more about. I loved the scenes involving Shulk and Rex, and their kids. The latter in particular.

In Shulk’s scene he tells Nikol that technology can be used for good not just bad, and that he can be the one to decide. It very much references his own journey and sets the stage for Nikol to develop the tech that helps sustain the city.

I think Rex’s scene is even better for a couple of reasons. He teaches Glimmer that we should help people, that we are all connected and should look out for each other. Again referencing his own world view.

But what I love is that we get ‘smiles’ as a direct link back to his final conversation with Malos. And he of course references his mentor Zeke, when discussing the loss of his eye.

But I also love this in the context of referencing Pyra too. He says all this to Glimmer, the child of Pyra, who he once told had the power to protect when she was feeling unsure.

And what is Glimmer? An in-game healer who, in the lore, develops the backbone of the City’s medicinal capabilities to keep people safe… thus protecting them.

I know I might just be looking at it too deeply, but I just thought it was crazy cool.

Through dialogue, the game was kind of referencing so much of XC2 (Rex, Pyra, Zeke, the end) in so few words, while linking it to what we know of Glimmer from the founder statue, which is also supported by her in-game FR class.

Have I gone bonkers?!
 
Immediately twigged that as a Zanza callback from the very first second. It’s brilliant.

Oh Ontos…

… what is Pneuma going to do with you and Logos. Constantly getting yourselves in trouble.
 
Interesting that so many people wanted Pyra and Mythra to return. Honestly, I'm glad they didn't. Their story wrapped up very nicely in XC2, and adding even more direct fanservice on top of what we already had in Future Redeemed would've been too rich for my blood. Same goes for pretty much any other major party member. Shulk, Rex, Melia, and Nia would've been my top 4 picks to see return as mentor characters, and I'm very happy with how they were handled throughout XC3. The focus was always kept on the characters and stories of Aionios in both games, with Future Redeemed's heavier emphasis on previous titles meshing well with 3's focus on the new characters and stories to tell.

I've got plenty of issues with XC3's ending, but none of them have to do with how they concluded the Klaus saga as a whole. It's unfortunate that the ending is as divisive as it is, and I don't mean to dunk on anyone that doesn't feel the same as I do, but it's an interesting split in opinion.
 
Immediately twigged that as a Zanza callback from the very first second. It’s brilliant.

Oh Ontos…

… what is Pneuma going to do with you and Logos. Constantly getting yourselves in trouble.

When the chanting started I had a “Is this what I think it is?” moment then the guitar hit and I had to take a moment. So good.

Mitsuda is on another level.
 
Finally beat it (took me around 30 hours) and not gonna lie, it's everything I wanted from the main game in terms of story and lore. But, even if it answered many questions, it gives more questions on its own.

-Why are Shulk and Rex still alive? Does the people that weren't absorbed by the Origin don't age? Are they like Aionios (staying in the standstill)? Did the first encounter with Alpha somehow made them age?

-Why is the Pneuma's Core Crystal in the Ouroboros Gauntlets? How did it get that way? Where did the gauntlets go? Are they somehow fused with Lucky Seven's red cover?

-Does the lore dump radio and the shooting star in the end implies that the original world (was the friends that we made along the way (I'm sorry) was the Lost Jerusalem from the Xenosaga and now that the Bionis and Alrest presumably recombines in the end, it appears on it's original place in the universe?

All in all, still a great game, that made me tear up during the credits.
 
Interesting that so many people wanted Pyra and Mythra to return. Honestly, I'm glad they didn't. Their story wrapped up very nicely in XC2, and adding even more direct fanservice on top of what we already had in Future Redeemed would've been too rich for my blood. Same goes for pretty much any other major party member. Shulk, Rex, Melia, and Nia would've been my top 4 picks to see return as mentor characters, and I'm very happy with how they were handled throughout XC3. The focus was always kept on the characters and stories of Aionios in both games, with Future Redeemed's heavier emphasis on previous titles meshing well with 3's focus on the new characters and stories to tell.

I've got plenty of issues with XC3's ending, but none of them have to do with how they concluded the Klaus saga as a whole. It's unfortunate that the ending is as divisive as it is, and I don't mean to dunk on anyone that doesn't feel the same as I do, but it's an interesting split in opinion.
But just to challenge this a little bit - none of the four characters you mentioned needed to appear. Rex and Shulk are just normal men whose stories are over. Melia, who got the short end of the stick in XC, got an epilogue DLC to completely wrap up her story. Nia? Well sure, she could appear.

XC3 and by extension Future Redeemed was billed as a conclusion to the Klaus saga - which for me, comprises of three important things; the experiment, the conduit and the trinity core processors.

The conduit disappeared at the end of XC2, presumably to play a part in a future story. That's fine.

Future Redeemed, seemingly, brings the worlds back together, finally reversing the catastrophic effects of the experiment. That's another one down.

Which leaves us with the trinity processors - they're the final piece of the puzzle and surely why Alvis was included in this DLC. Takahashi also seems to agree that they are important as they all feature in the final moments of the DLC.

Logos appears in N's sword - despite the crystal being destroyed and turned into space dust at the end of XC2. And Pneuma appears in Matthew's gloves - despite splitting into two at the end of XC2. The former shouldn't exist at all and the latter should be in possession of Pyra and Mythra. Alternatively, some people would say Pneuma 'died' at the end of XC2, meaning that core - as a trinity processor - shouldn't exist either.

Yet it's through these other trinity processors that the true power of ouroboros is unlocked, and it's Noah being in possession of both that ultimately helps him triumph.

I don't want to beat you or anyone over the head with it, but it's just so unsatisfying and is not consistent with what we've seen depicted in a previous game. They feel like plot convivences pulled out of nowhere.

And this is if we hand-wave the fact that the only reason Origin exists is because Shulk found Ontos washed up on a beach - after our hero created a world with no need for gods and Alvis seemingly left.


Of course, I respect that for some, it's not an issue. But to have such an important, fundamental part of the Klaus saga botched is massively disappointing. And it's why I can't agree when people say it wraps things up properly. It completely messes up a key part.

I'd trade the rather meaningless five minutes of screen time someone like Melia got, to bring back Pyra and Mythra and get some kind of compelling answer to this stuff.
 
But just to challenge this a little bit - none of the four characters you mentioned needed to appear. Rex and Shulk are just normal men whose stories are over. Melia, who got the short end of the stick in XC, got an epilogue DLC to completely wrap up her story. Nia? Well sure, she could appear.

XC3 and by extension Future Redeemed was billed as a conclusion to the Klaus saga - which for me, comprises of three important things; the experiment, the conduit and the trinity core processors.

The conduit disappeared at the end of XC2, presumably to play a part in a future story. That's fine.

Future Redeemed, seemingly, brings the worlds back together, finally reversing the catastrophic effects of the experiment. That's another one down.

Which leaves us with the trinity processors - they're the final piece of the puzzle and surely why Alvis was included in this DLC. Takahashi also seems to agree that they are important as they all feature in the final moments of the DLC.

Logos appears in N's sword - despite the crystal being destroyed and turned into space dust at the end of XC2. And Pneuma appears in Matthew's gloves - despite splitting into two at the end of XC2. The former shouldn't exist at all and the latter should be in possession of Pyra and Mythra. Alternatively, some people would say Pneuma 'died' at the end of XC2, meaning that core - as a trinity processor - shouldn't exist either.

Yet it's through these other trinity processors that the true power of ouroboros is unlocked, and it's Noah being in possession of both that ultimately helps him triumph.

I don't want to beat you or anyone over the head with it, but it's just so unsatisfying and is not consistent with what we've seen depicted in a previous game. They feel like plot convivences pulled out of nowhere.

And this is if we hand-wave the fact that the only reason Origin exists is because Shulk found Ontos washed up on a beach - after our hero created a world with no need for gods and Alvis seemingly left.


Of course, I respect that for some, it's not an issue. But to have such an important, fundamental part of the Klaus saga botched is massively disappointing. And it's why I can't agree when people say it wraps things up properly. It completely messes up a key part.

I'd trade the rather meaningless five minutes of screen time someone like Melia got, to bring back Pyra and Mythra and get some kind of compelling answer to this stuff.

I was 100% ok with not having Pyra/Mythra as playable characters in this DLC, even with them not even being side characters/NPCs but, to not have have them at all, I couldn’t help be a little disappointed.

Like I’ve said, with this being the end of the trilogy, a small scene showing our main characters ‘Getting on with their lives’ in the credits or something would have been perfect for me.
When you consider which characters did return I can’t help but feel that Pyra/Mythra are a glaring omission. Especially given their popularity.

They didn’t need any more story/fleshing out but, would have been great to see them.

I guess we wait for their inevitable DLC character appearance in whatever game Monolith cooks up next.
 
Ok, after sitting on it for a bit, I think this is the general timeline of events. I’m sure I missed/forgot something from XC3 proper, so feel free to correct me.
  • The new worlds of Keves and Agnus are created relatively simultaneously at the end of XC1 and XC2.
  • Keves and Agnus come into contact, discover their impending doom, and create Origin to counteract that fate. Origin is constructed via Ontos and possibly Pneuma(?).
  • The period of time between the creation of the new worlds and the collision is, at minimum, 20 years due to Panacea being 19 at the time of the collision. Good chance it’s closer to 25 years, although it’s hard to say for sure.
  • When the worlds collide, the collective fear of the souls contained cause the creation of Z, who slows time to prevent the collision from completing. Most souls are assimilated into Origin before this, but a few souls remain in Aionios as avatars. We don’t know the full scope of who remained, but we know of at least 7: Melia, Nia, Shulk, Rex, Panacea, Linka, and Riku.
  • The avatars began working to fight back against Z and unfreeze time, constructing weapons such as the Sword of the End, the Fists of the End, and the Ouroboros Stones. At some point during this, Z captures Melia, and uses her to access Origin’s data.
  • With Origin’s data, Z is able to create the endless conflict between Keves and Agnus, which he then in turn uses to power more Moebius, increasing his influence and likely forcing the remaining avatars into hiding.
  • As the war progressed, a few soldiers broke away and had children, which slowly created a large pool of descendants. The avatars latched onto this, supporting them and protecting them in order to make another push against Z.
  • During all of this, Alpha was powering Origin with the directive to protect the future. With no end in sight for the war, and the number of descendants growing, Alpha decides that protecting the descendants is the best way to fulfill his directive. This leads to Z and the avatars teaming up to fight back against Alpha, which kickstarts the events of Future Redeemed.
  • Close to the events of Future Redeemed, Nia and Poppi go into hiding to protect themselves, entrusting their future to M.
  • Once Alpha is defeated, and A + friends step in as the new avatar(s), the conflict between Moebius and Ouroboros continues. The City is relocated to the Great Sword, and the Founders leave their legacy behind.
  • At some point, Riku leaves the City with Lucky Seven, waiting for the right person to pass it on to. Panacea and Linka are either killed in combat or go into hiding.
  • The conflict continues until the events of XC3 are kickstarted by Origin, which is manipulated by the regrets and emotions of N and M into creating new soldiers in their likeness.
  • At the end of XC3, Origin is manipulated one final time by the desires of the collective; rather than creating two separate worlds, a single united world is created that houses all lives.
I think that covers everything? Formatting isn’t great since I’m on mobile.
Thank you very much for this summary, this is one of the things I expected from this thread and it delivered. I still have many questions, though.

- When did Ontos become a heartless machine and start plotting the events that we see in FR? It was mentioned that Ontos lost its consciousness with Logos and Pneuma gone, so did it all happen shortly after XC1/XC2 ended (and in that case why did it help for years with the whole Origin stuff)? I guess it must have happened way later, probably after the Endless Now started. But I don't understand why nor the timeline. Was leaving with the "new people" that resulted from the merge (the inhabitants of the City) part of his plan all along, or did it adopt this idea as a new directive only after the people from the old worlds gave birth to Z and the Endless Now started?

- If Pneuma and Logos are the weapons, which after reading this thread I'm inclined to believe... Why are they just weapons and not characters any more? I need convincing explanation as to why Pyra/Mythra (if they are still Pneuma) are not part of this. XC3 was conceived at the same time as XC2, so they knew what was next when they sketched the ending to XC2. Which makes this unresolved matter (a central one for the Trilogy) all the more frustrating, as Mr. Fletcher better expressed in the quoted post below.

- I still don't quite understand what is the black fog and its connection to Ontos/Alpha.

- The difference between avatars and the rest of people whose data is stored in Origin is that the former keep their memories and thus know the full deal, and also that they don't age? In connection with this, the fact that people that are brought into the cycle remember nothing and have an age limit of 10 years (irrespective of their species/race) is the result of Z's "program" (as in software) manipulating the database of Origin to fulfill Z's desires?

- Why did the heroes of the previous games decide not to interfere? Are they conscious while being inside Origin? Or did I misunderstand this remark.

- When A tells Shulk and Rex that passing their life energy to their descendants goes against the rules... I understand those are the rules of Origin, established by Ontos/A itself. Is that correct? And what does this sacrifice mean in practice? I understand Shulk and Rex' data is still recorded in Origin, so does it mean that they renounced to their "mod powers" (following someone's metaphor in this thread which I liked a lot). At this point they no longer work as avatars nor can they be accessed by Z's program?

- Edit: did Z really "stop time" to prevent the collision from happening? I thought what he did was to freeze (or, if you wish, "stop time on") the rebuilding of the new world(s). Because Z has control over Origin, and as I understand it, Origin is able to recreate the worlds, but not to stop the intersection. So I don't think Z has any power over the original worlds, only over what Origin can do.

- Edit 2: did Ontos die in the end? I guess not because it is necessary for Origin to work, isn't it? So in that case, did A reunite with Ontos in the end? Why didn't they fight Z? While we're at that... Why didn't the team try to rescue Melia from Origin once they were inside?

But just to challenge this a little bit - none of the four characters you mentioned needed to appear. Rex and Shulk are just normal men whose stories are over. Melia, who got the short end of the stick in XC, got an epilogue DLC to completely wrap up her story. Nia? Well sure, she could appear.

XC3 and by extension Future Redeemed was billed as a conclusion to the Klaus saga - which for me, comprises of three important things; the experiment, the conduit and the trinity core processors.

The conduit disappeared at the end of XC2, presumably to play a part in a future story. That's fine.

Future Redeemed, seemingly, brings the worlds back together, finally reversing the catastrophic effects of the experiment. That's another one down.

Which leaves us with the trinity processors - they're the final piece of the puzzle and surely why Alvis was included in this DLC. Takahashi also seems to agree that they are important as they all feature in the final moments of the DLC.

Logos appears in N's sword - despite the crystal being destroyed and turned into space dust at the end of XC2. And Pneuma appears in Matthew's gloves - despite splitting into two at the end of XC2. The former shouldn't exist at all and the latter should be in possession of Pyra and Mythra. Alternatively, some people would say Pneuma 'died' at the end of XC2, meaning that core - as a trinity processor - shouldn't exist either.

Yet it's through these other trinity processors that the true power of ouroboros is unlocked, and it's Noah being in possession of both that ultimately helps him triumph.

I don't want to beat you or anyone over the head with it, but it's just so unsatisfying and is not consistent with what we've seen depicted in a previous game. They feel like plot convivences pulled out of nowhere.

And this is if we hand-wave the fact that the only reason Origin exists is because Shulk found Ontos washed up on a beach - after our hero created a world with no need for gods and Alvis seemingly left.


Of course, I respect that for some, it's not an issue. But to have such an important, fundamental part of the Klaus saga botched is massively disappointing. And it's why I can't agree when people say it wraps things up properly. It completely messes up a key part.

I'd trade the rather meaningless five minutes of screen time someone like Melia got, to bring back Pyra and Mythra and get some kind of compelling answer to this stuff.
While I think I'm more positive than you on XC3 after FR (and certainly much more than after finishing the base game), I agree with most of this post. Understanding what happened with Ontos (was found in a beach by Shulk? Was used to build Origin? When exactly did it become a heartless machine?), Logos (did he somehow survive after its core crystal disintegrated?), and Pneuma (was she split between Pyra and Mythra?) is vital to resolve the Trilogy, but none of this was explained. Moreover, how come the elements of the Trinity Processor still work after the Conduit left? What is their new source of energy?

I feel like I need to fly myself to Ginza and have a casual tea with Takahashi and co.
 
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I was listening to Future Awaits last night, now i've searched for it again on YouTube (i just love it, it might be my favorite Xenoblade song now) and it got something like 15k more views
 
Post: Wow. This ended up being super long. Hopefully, something in this rambling helps out a little bit. I really hope some of your questions got answered here... Didn't go into this expecting to write a novel lmao

- When did Ontos become a heartless machine and start plotting the events that we see in FR? It was mentioned that Ontos lost its consciousness with Logos and Pneuma gone, so did it all happen shortly after XC1/XC2 ended (and in that case why did it help for years with the whole Origin stuff)? I guess it must have happened way later, probably after the Endless Now started. But I don't understand why nor the timeline. Was leaving with the "new people" that resulted from the merge (the inhabitants of the City) part of his plan all along, or did it adopt this idea as a new directive only after the people from the old worlds gave birth to Z and the Endless Now started?

Based on the lakeside discussion with A, it's a tie to Fruedian psych that Takahashi loves so much, Id, Ego, Superego. Without the Id(Logos), Superego(Pnuema)(they "died" at the end of X2), the Ego(Ontos) was just a "heartless machine" and blames the humans from Alrest and Bionis for glitching Origin out and creating Z. That's why he called the city people "blameless" and is just going to take them to a new world. Ontos seems to only value "progress" to a genocidal fault without the moral computing from Logos and Pnuema. Origin is running on Ontos, so I'm sure "he" was fine with Origin's function, but when humanity prevented the future from happening with Origin "glitching" and creating Z, he decided to erase everything and start over.

It probably took him some time to enact this plan, to get enough generations of city life and population size. That's why they say N gave Alpha's plan a "setback" because N tried his own genocide of the city population, which is implied to be ordered by Z to delay Alpha's plan.

I think it's cool storytelling that Alrest and Bionis, when creating Origin, tried to essentially create their own trinity processor with only one core and that fucked them over.

- If Pneuma and Logos are the weapons, which after reading this thread I'm inclined to believe... Why are they just weapons and not characters any more? I need convincing explanation as to why Pyra/Mythra (if they are still Pneuma) are not part of this. XC3 was conceived at the same time as XC2, so they knew what was next when they sketched the ending to XC2. Which makes this unresolved matter (a central one for the Trilogy) all the more frustrating, as Mr. Fletcher better expressed in the quoted post below.

This is the only storytelling part of Future Redeemed I was iffy about. I actually have no idea on this one. I'm sure theorizing will put together an explanation over the next several days/weeks, but this is one of the things I missed in the cutscene itself, but on rewatch they were clearly implying that Logos and Pnuema's energy (if not the cores themselves like we see with Matthew) at least are powering Matthew and N's weapons. The game does address this, but the way they do I'm sure will make people even more frustrated. Z has a moment where N leaves to go genocide the city, seems confused that N somehow acquired the Sword of the End(Logos), and says something/implies something like the souls in Origin maybe orchestrated getting the Logos and Pnuema powered weapons and their will is "as gods" or something? I'll have to watch that scene again.

I'm assuming he's saying Pyra/Mythra backups in Origin being former processor cores may have the ability to impact Aionios and recreate an "equivalent" of Logos and Pnuema for Aionios. Everything but what Z directly says is my personal theorizing, but I'm personally fine that at least they address with Z, but a lot of people won't. As I said, I'm sure there will be more fun theorizing as time goes on.

- I still don't quite understand what is the black fog and its connection to Ontos/Alpha.

A says something to the effect of the black fog/fog beasts being a symptom of the worlds colliding and now Alpha commands them. The fog gathering ahead of annihilation events is clue toward this in X3. Future Connected's black fog events were a sign that the collision was getting closer. Alpha "commanding" them I'm sure is something Origin allows him to do, as Origin essentially is a reality machine that created Aionios. The black fog/annihilation events don't exactly go against his ultimate goal of erasing the world. Once Z is in control of Origin after this, there would be no reason for him to "command" the fog beasts with Origin because he doesn't want Aionios destroyed.

- The difference between avatars and the rest of people whose data is stored in Origin is that the former keep their memories and thus know the full deal, and also that they don't age? In connection with this, the fact that people that are brought into the cycle remember nothing and have an age limit of 10 years (irrespective of their species/race) is the result of Z's "program" (as in software) manipulating the database of Origin to fulfill Z's desires?

- Why did the heroes of the previous games decide not to interfere? Are they conscious while being inside Origin? Or did I misunderstand this remark.

Linka's affinity dialogue sheds some light on some characters "at random" being brought into Aionios outside of the cycle. Riku's affinity dialogue indicates he's Riki's (or Kino's) child and he remembers the old world too, and we know Riku doesn't age. People have taken these explanations together to mean that if you were brought in "as is" you are aging at the rate of Alrest and Bionis (which from X3 we know is a single moment, "endless now" and all that). This is how Rex and Shulk and Panacea and Linka are still kickin' by the time of Future Redeemed. As for the heroes of the other games, the ones that are stored in Origin, the protagonists likely have no way to access them without both Melia and Nia, but there are lines indicating that the souls in Origin may unconsciously have a way to influence Aionios for the positive. (Z's "as gods" voice lines/Riku's explanation of Lucky Seven).

- When A tells Shulk and Rex that passing their life energy to their descendants goes against the rules... I understand those are the rules of Origin, established by Ontos/A itself. Is that correct? And what does this sacrifice mean in practice? I understand Shulk and Rex' data is still recorded in Origin, so does it mean that they renounced to their "mod powers" (following someone's metaphor in this thread which I liked a lot). At this point they no longer work as avatars nor can they be accessed by Z's program?

Not sure what you mean, but I think A was just being a little cheeky because Z's system of the world entailed 10-year terms. Rex and Shulk say they will meet their children again so I'm sure they are going to be reset at the end of X3 like everything else in both worlds. Essentially, since they destroyed Alpha, A will be the Ontos core Origin is "running on" alongside Rex and Shulk's consciousness to "prop up" (I read this as "maintain") the world while humanity gets over its fear of the future, and Noah and co., can reset Origin in 1000ish years. A says Z will seize Origin again after Future Redeemed. I'm sure you could read this as A, and Rex/Shulk's consciousness becoming a new "trinity processor" for Origin to run on until Noah resets Origin instead of the faulty one that was only Alpha. I think those 3 are just making sure Origin maintains Aionios long enough to reset both worlds again even if that means Z is in control until that point.

- Edit: did Z really "stop time" to prevent the collision from happening? I thought what he did was to freeze (or, if you wish, "stop time on") the rebuilding of the new world(s). Because Z has control over Origin, and as I understand it, Origin is able to recreate the worlds, but not to stop the intersection. So I don't think Z has any power over the original worlds, only over what Origin can do.
The specifics of this people still argue about, but the main points are: worlds collide -> humanity too afraid that Origin won't work -> Origin "glitches" makes Z -> Noah and co. reset Origin -> worlds re-created separately -> Future Redeemed post-credits indicate worlds re-emerge again without destroying each other in the future.

I feel like I need to fly myself to Ginza and have a casual tea with Takahashi and co.

Please. His interviews after X2 were sooooo interesting. I hope he's let loose with interviews now that the "Klaus Saga" is over. I'm sure one good interview would give us so much more to think about.
 
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After thinking about it for some days, I believe I have an idea of where they are going with all this. That surprising lore dump they did via radio I mean. It makes sense in my head at least.

Takahashi did say something to the effect of that people who play the DLC story will be able to imagine what lies in the future for Xenoblade. Based on that I don't believe for a second that the whole thing was just meaningless easter eggs (as if providing a second set of subtitles for it wasn't enough!). Does that mean it's all really connected then? Not exactly. Not directly at least.

You see, one of the biggest misconceptions I've seen around regarding 3's plot is that it's supposed to be about leaving the past behind. That's completely wrong, the real theme is about integrating the past into the future, facing and accepting your past, facing and accepting yourself, otherwise you can never truly move on. This symbolism becomes at its most clear when Noah and N join together, and by doing this they are finally able to overcome Z after multiple failures. Future Connected also contained this message, albeit in a more subdued manner, as that was the whole point of the conflict between Melia and Gael'gar.

This theme reaches its absolute zenith in Future Redeemed. The game doesn't shy away one bit from what it's attempting to convey, and it does so repeatedly throughout the whole thing. Alpha's obsession with leaving behind all attachments so he can move towards something new and different is a stark contrast to the Moebius perspective of absolute attachment and refusal to advance. And yet, as Matthew concludes, both perspectives are effectively just as harmful. By adopting either you essentially betray your true self.

This theme isn't just present in the main story but in sidequests too. One particular standout is the one about rebuilding the Remembrance Stones. In it the character involved thinks that it's a tragedy that the stones got destroyed alongside the City since they have no way to remember the old fallen anymore. Matthew agrees with him and that the past shouldn't be forgotten but then also suggests... well why not just build new ones? Despite being an obvious solution, the character admits he didn't think of that, because to him the stones were so precious that in his mind they just couldn't be replaced or modified. This excessive attachment thus causes a paralysis that would have effectively achieved the same result as simply abandoning everything.

So what does any of that have to do with the radio? Well... It's just as Matthew says at the end:

Turning around, going back... Looking for a new way forward.... Doing that time and again, that's how you build a future.

A sentiment repeated later when Alpha tempts him to discard the past and Matthew resists by proclaiming that he's "not dying with so much left undone".

...I think Monolith are being a bit cheeky with this. Future Redeemed isn't just a conclusion to the Klaus experiment, it's also a declaration of intentions on their part on what they are planning for Xenoblade, just like Takahashi said. That they are not leaving behind the very reason the studio was created, neither due to abandoning it nor being too afraid of modifying it. What I believe, and that's the point of what was presented, is that they are going back to their old works, borrow their ideas, concepts, stories, characters, what have you, and adapting them into Xenoblade, a new form under which they can actually have a future. A transformation and rebirth.
 
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I was 100% ok with not having Pyra/Mythra as playable characters in this DLC, even with them not even being side characters/NPCs but, to not have have them at all, I couldn’t help be a little disappointed.

Like I’ve said, with this being the end of the trilogy, a small scene showing our main characters ‘Getting on with their lives’ in the credits or something would have been perfect for me.
When you consider which characters did return I can’t help but feel that Pyra/Mythra are a glaring omission. Especially given their popularity.

They didn’t need any more story/fleshing out but, would have been great to see them.

I guess we wait for their inevitable DLC character appearance in whatever game Monolith cooks up next.
I'm in total agreement with you. I just think we needed something with them to really drive home a sense of closure - whether that was towards the end of the story, or as you say, in a small scene showing our heroes finally enjoying a well-earned happily ever after.

I'd have taken one or the other, I didn't need both. I could have swept the inconsistencies under the rug if we got a happy ending. Or I would have forgave the lack of 'happy closure', if I felt their fate and the emergence of the new trinity processors was more thoroughly explained. As is, we get neither.

But look, it seems like I'm in the minority with this kind of criticism (even if I think the inconsistencies and vagueness of them is inarguable) - so perhaps it's a me problem.
While I think I'm more positive than you on XC3 after FR (and certainly much more than after finishing the base game), I agree with most of this post. Understanding what happened with Ontos (was found in a beach by Shulk? Was used to build Origin? When exactly did it become a heartless machine?), Logos (did he somehow survive after its core crystal disintegrated?), and Pneuma (was she split between Pyra and Mythra?) is vital to resolve the Trilogy, but none of this was explained. Moreover, how come the elements of the Trinity Processor still work after the Conduit left? What is their new source of energy?

I feel like I need to fly myself to Ginza and have a casual tea with Takahashi and co.
Let's both go. I'll be bad cop, you can be good cop. We'll get our answers!
 
I wonder if Nintendo and Monolith see the value in a "Perfect Works" equivalent for Xenoblade now that the current "arc" is over"? Like a more fancy art book? A Hyrule Historia equivalent?

Give me more to sink my teeth in! The post-saga depression is real!

EDIT: I mean these are the people that gave us juicy X2 lore on a model kit so I guess anything is possible.
 
I wonder if Nintendo and Monolith see the value in a "Perfect Works" equivalent for Xenoblade now that the current "arc" is over"? Like a more fancy art book? A Hyrule Historia equivalent?

Give me more to sink my teeth in! The post-saga depression is real!

EDIT: I mean these are the people that gave us juicy X2 lore on a model kit so I guess anything is possible.

I’m almost counting on it.
We did get an XC2 artbook (in Japan at least) which, if I remember correctly, released about 6 months after Torna dlc came out. In addition there was a Monado archives book which had art from XC1 (again, Japan only I think)

Now that the trilogy is done I’m keeping everything crossed for some sort of trilogy artbook/encyclopaedia.

Perhaps the ost that releases in July may have some tidbits within its contents. Who knows.

Failing that, I’m sure in the far flung future we’ll get XC3 or even the trilogy repackaged in some form with perhaps some additional content.

A lot of hopium here but, I’m certain in time we’ll get some more info some way or other.

I’m definitely on a post trilogy comedown lol
 
I have that XC2 artbook. It's beautiful and far more comprehensive than the special edition one. A few years back I asked if anyone ever translated it and got some cool little details we didn't know about before, but unfortunately I don't think anyone ever did. Or at least I've not looked for a while...
 
I have that XC2 artbook. It's beautiful and far more comprehensive than the special edition one. A few years back I asked if anyone ever translated it and got some cool little details we didn't know about before, but unfortunately I don't think anyone ever did. Or at least I've not looked for a while...

Yeah it’s a great artbook. Would really love an official English translation reissue as XC2 is my favourite of the 3 games.
The XC1 archives did get a fan translation at least (I think)

My optimism cough copium/hopium cough says we’ll get something in the not so distant future.
 
But just to challenge this a little bit - none of the four characters you mentioned needed to appear. Rex and Shulk are just normal men whose stories are over. Melia, who got the short end of the stick in XC, got an epilogue DLC to completely wrap up her story. Nia? Well sure, she could appear.
Sure, won't argue that. None of the returning cast needed to appear. I'm just happy with the ones that they ended up picking. Shulk, Rex, Melia, and Nia were easily the four characters I was most interested in seeing "grown up" and wanting more content out of. Everyone else, I was very satisfied with what I had.

XC3 and by extension Future Redeemed was billed as a conclusion to the Klaus saga - which for me, comprises of three important things; the experiment, the conduit and the trinity core processors.
This is probably why our opinions differ. I don't care about the conduit or the trinity core processors at all. To me, the end of the Klaus Saga essentially translates to "Klaus did an oopsie, how's it gonna end up?", and we got our answer with the worlds splitting apart, failing to rejoin, and Origin being created to circumvent that. The reasoning for why and how all that happened doesn't matter to me, I barely remember the conduit is even a thing half the time anyway. Yeah, a more clear explanation would be nice, but it's not something that moves the needle for me in either direction.

So when I saw I don't want Pyra and Mythra to return, it has everything to do with their character and nothing to do with Pneuma or Logos, because the latter just doesn't really factor into my enjoyment of the story. I loved their characters, but I don't really care about seeing what they're like in the 20-30 years after the events of XC2. We know that they're happily living with Rex, that's enough for me.
 
Rex and Shulk are just normal men
They're just innocent men

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I'm sorry 😅
 
Was there a moment from when Shulk joined the party that Linka and Panacea weren’t with the party? I wonder if there was ever a plan to make them hero characters and it got dropped. Seemed a little weird to me that a core part of the base game didn’t really come into play until the very end
 
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Post: Wow. This ended up being super long. Hopefully, something in this rambling helps out a little bit. I really hope some of your questions got answered here... Didn't go into this expecting to write a novel lmao
Wow too. I really really appreciate that you took the time to give me such detailed replies!!! I'll answer point by point too:

Based on the lakeside discussion with A, it's a tie to Fruedian psych that Takahashi loves so much, Id, Ego, Superego. Without the Id(Logos), Superego(Pnuema)(they "died" at the end of X2), the Ego(Ontos) was just a "heartless machine" and blames the humans from Alrest and Bionis for glitching Origin out and creating Z. That's why he called the city people "blameless" and is just going to take them to a new world. Ontos seems to only value "progress" to a genocidal fault without the moral computing from Logos and Pnuema. Origin is running on Ontos, so I'm sure "he" was fine with Origin's function, but when humanity prevented the future from happening with Origin "glitching" and creating Z, he decided to erase everything and start over.

It probably took him some time to enact this plan, to get enough generations of city life and population size. That's why they say N gave Alpha's plan a "setback" because N tried his own genocide of the city population, which is implied to be ordered by Z to delay Alpha's plan.

I think it's cool storytelling that Alrest and Bionis, when creating Origin, tried to essentially create their own trinity processor with only one core and that fucked them over.
Well, other than the timing of it all, which is a bit iffy (at the very least 20 years passed between Logos/Pneuma "became gone" and the intersection, and then who knows how many more years passed until the start of the events of FR), that more or less makes sense. I still wonder where does Ontos drive the energy from with the Conduit gone.

This is the only storytelling part of Future Redeemed I was iffy about. I actually have no idea on this one. I'm sure theorizing will put together an explanation over the next several days/weeks, but this is one of the things I missed in the cutscene itself, but on rewatch they were clearly implying that Logos and Pnuema's energy (if not the cores themselves like we see with Matthew) at least are powering Matthew and N's weapons. The game does address this, but the way they do I'm sure will make people even more frustrated. Z has a moment where N leaves to go genocide the city, seems confused that N somehow acquired the Sword of the End(Logos), and says something/implies something like the souls in Origin maybe orchestrated getting the Logos and Pnuema powered weapons and their will is "as gods" or something? I'll have to watch that scene again.

I'm assuming he's saying Pyra/Mythra backups in Origin being former processor cores may have the ability to impact Aionios and recreate an "equivalent" of Logos and Pnuema for Aionios. Everything but what Z directly says is my personal theorizing, but I'm personally fine that at least they address with Z, but a lot of people won't. As I said, I'm sure there will be more fun theorizing as time goes on.



A says something to the effect of the black fog/fog beasts being a symptom of the worlds colliding and now Alpha commands them. The fog gathering ahead of annihilation events is clue toward this in X3. Future Connected's black fog events were a sign that the collision was getting closer. Alpha "commanding" them I'm sure is something Origin allows him to do, as Origin essentially is a reality machine that created Aionios. The black fog/annihilation events don't exactly go against his ultimate goal of erasing the world. Once Z is in control of Origin after this, there would be no reason for him to "command" the fog beasts with Origin because he doesn't want Aionios destroyed.
Not much else to comment about the first part, other than it's always nice to see everyone's thoughts. As for the black fog, that is more or less what I had in mind, but somehow it became much clearer the way you phrased it. So that is matter is resolved. So I guess the creatures inside Origin in the base game have little to do with the fog beasts, and are rather connected to Moebius?

Linka's affinity dialogue sheds some light on some characters "at random" being brought into Aionios outside of the cycle. Riku's affinity dialogue indicates he's Riki's (or Kino's) child and he remembers the old world too, and we know Riku doesn't age. People have taken these explanations together to mean that if you were brought in "as is" you are aging at the rate of Alrest and Bionis (which from X3 we know is a single moment, "endless now" and all that). This is how Rex and Shulk and Panacea and Linka are still kickin' by the time of Future Redeemed. As for the heroes of the other games, the ones that are stored in Origin, the protagonists likely have no way to access them without both Melia and Nia, but there are lines indicating that the souls in Origin may unconsciously have a way to influence Aionios for the positive. (Z's "as gods" voice lines/Riku's explanation of Lucky Seven).
I haven't seen this in-game yet, but reading the comments here I thought what this meant was that the characters being brought into Aionios as part of the cycle were random. If it's as you mention, what does it mean exactly? By whom, or why, are these characters being randomly brought into Aionios? One would have to invoke some kind of malfunction, which hasn't been suggested as far as I know. Someone else suggested that certain characters from both worlds' which were heavily involved in the construction of Origin could have some sort of "mod rights" which allowed them to generate an avatar in Aionios, and I think that theory, although far from perfect, sounds a little bit more parsimonious to me.

Not sure what you mean, but I think A was just being a little cheeky because Z's system of the world entailed 10-year terms. Rex and Shulk say they will meet their children again so I'm sure they are going to be reset at the end of X3 like everything else in both worlds. Essentially, since they destroyed Alpha, A will be the Ontos core Origin is "running on" alongside Rex and Shulk's consciousness to "prop up" (I read this as "maintain") the world while humanity gets over its fear of the future, and Noah and co., can reset Origin in 1000ish years. A says Z will seize Origin again after Future Redeemed. I'm sure you could read this as A, and Rex/Shulk's consciousness becoming a new "trinity processor" for Origin to run on until Noah resets Origin instead of the faulty one that was only Alpha. I think those 3 are just making sure Origin maintains Aionios long enough to reset both worlds again even if that means Z is in control until that point.
At some point I believe it was mentioned that characters from the previous two worlds made an agreement not to interfere, but not sure whether that was connected to A's remarks or nor. It's very possible I misinterpreted it. After reading your post, now I see that A was probably just mocking Z's system, yeah, that makes sense. You even managed to answer some of the questions which I added in a second edit. Talk about a future redeemed, awesome!

Again, thanks for sharing your thoughts ^^

After thinking about it for some days, I believe I have an idea of where they are going with all this. That surprising lore dump they did via radio I mean. It makes sense in my head at least.

Takahashi did say something to the effect of that people who play the DLC story will be able to imagine what lies in the future for Xenoblade. Based on that I don't believe for a second that the whole thing was just meaningless easter eggs (as if providing a second set of subtitles for it wasn't enough!). Does that mean it's all really connected then? Not exactly. Not directly at least.

You see, one of the biggest misconceptions I've seen around regarding 3's plot is that it's supposed to be about leaving the past behind. That's completely wrong, the real theme is about integrating the past into the future, facing and accepting your past, facing and accepting yourself, otherwise you can never truly move on. This symbolism becomes at its most clear when Noah and N join together, and by doing this they are finally able to overcome Z after multiple failures. Future Connected also contained this message, albeit in a more subdued manner, as that was the whole point of the conflict between Melia and Gael'gar.

This theme reaches its absolute zenith in Future Redeemed. The game doesn't shy away one bit from what it's attempting to convey, and it does so repeatedly throughout the whole thing. Alpha's obsession with leaving behind all attachments so he can move towards something new and different is a stark contrast to the Moebius perspective of absolute attachment and refusal to advance. And yet, as Matthew concludes, both perspectives are effectively just as harmful. By adopting either you essentially betray your true self.

This theme isn't just present in the main story but in sidequests too. One particular standout is the one about rebuilding the Remembrance Stones. In it the character involved thinks that it's a tragedy that the stones got destroyed alongside the City since they have no way to remember the old fallen anymore. Matthew agrees with him and that the past shouldn't be forgotten but then also suggests... well why not just build new ones? Despite being an obvious solution, the character admits he didn't think of that, because to him the stones were so precious that in his mind they just couldn't be replaced or modified. This excessive attachment thus causes a paralysis that would have effectively achieved the same result as simply abandoning everything.

So what does any of that have to do with the radio? Well... It's just as Matthew says at the end:



A sentiment repeated later when Alpha tempts him to discard the past and Matthew resists by proclaiming that he's "not dying with so much left undone".

...I think Monolith are being a bit cheeky with this. Future Redeemed isn't just a conclusion to the Klaus experiment, it's also a declaration of intentions on their part on what they are planning for Xenoblade, just like Takahashi said. That they are not leaving behind the very reason the studio was created, neither due to abandoning it nor being too afraid of modifying it. What I believe, and that's the point of what was presented, is that they are going back to their old works, borrow their ideas, concepts, stories, characters, what have you, and adapting them into Xenoblade, a new form under which they can actually have a future. A transformation and rebirth.
I love this post. You articulated with better words some of my thoughts about the implications of that scene.
 
After thinking about it for some days, I believe I have an idea of where they are going with all this. That surprising lore dump they did via radio I mean. It makes sense in my head at least.

Takahashi did say something to the effect of that people who play the DLC story will be able to imagine what lies in the future for Xenoblade. Based on that I don't believe for a second that the whole thing was just meaningless easter eggs (as if providing a second set of subtitles for it wasn't enough!). Does that mean it's all really connected then? Not exactly. Not directly at least.

You see, one of the biggest misconceptions I've seen around regarding 3's plot is that it's supposed to be about leaving the past behind. That's completely wrong, the real theme is about integrating the past into the future, facing and accepting your past, facing and accepting yourself, otherwise you can never truly move on. This symbolism becomes at its most clear when Noah and N join together, and by doing this they are finally able to overcome Z after multiple failures. Future Connected also contained this message, albeit in a more subdued manner, as that was the whole point of the conflict between Melia and Gael'gar.

This theme reaches its absolute zenith in Future Redeemed. The game doesn't shy away one bit from what it's attempting to convey, and it does so repeatedly throughout the whole thing. Alpha's obsession with leaving behind all attachments so he can move towards something new and different is a stark contrast to the Moebius perspective of absolute attachment and refusal to advance. And yet, as Matthew concludes, both perspectives are effectively just as harmful. By adopting either you essentially betray your true self.

This theme isn't just present in the main story but in sidequests too. One particular standout is the one about rebuilding the Remembrance Stones. In it the character involved thinks that it's a tragedy that the stones got destroyed alongside the City since they have no way to remember the old fallen anymore. Matthew agrees with him and that the past shouldn't be forgotten but then also suggests... well why not just build new ones? Despite being an obvious solution, the character admits he didn't think of that, because to him the stones were so precious that in his mind they just couldn't be replaced or modified. This excessive attachment thus causes a paralysis that would have effectively achieved the same result as simply abandoning everything.

So what does any of that have to do with the radio? Well... It's just as Matthew says at the end:



A sentiment repeated later when Alpha tempts him to discard the past and Matthew resists by proclaiming that he's "not dying with so much left undone".

...I think Monolith are being a bit cheeky with this. Future Redeemed isn't just a conclusion to the Klaus experiment, it's also a declaration of intentions on their part on what they are planning for Xenoblade, just like Takahashi said. That they are not leaving behind the very reason the studio was created, neither due to abandoning it nor being too afraid of modifying it. What I believe, and that's the point of what was presented, is that they are going back to their old works, borrow their ideas, concepts, stories, characters, what have you, and adapting them into Xenoblade, a new form under which they can actually have a future. A transformation and rebirth.
I guess I could add to this that the significance of bringing back Joanne Hogg (singer of Xenogears and Xenosaga 1 for those don't know) is clearly deliberate and that Mitsuda basically confirmed as much on his twitter, not to mention some of the lyrics of the song (written by Takahashi) feel quite meaningful:

You're standing at a loss
In front of a door
That's been closed for so long
With your foreseeing eyes
What do you see?

Until you open it, you cannot know
Afraid to see
What could be on the other side
Oh can't you see...
How much I feel the same as you
It seems... We just need to let it all go free

I've seen that look before
The stare of your fearful looking eyes
That quiet voice inside, what do you hear?

Will you give up
And stay where you belong
Afraid your time
It just might take too long
And you won't know
Unless we keep on trying
Now we need the strength to carry on

Our voices might not be heard
And it doesn't matter if we fail
But if there is a future
That's where we'll set our sights
From one sure step,

We'll walk hand in hand
Just the two of us

If you feel you've got no guidance
I will always be near, right beside you
If you think you've lost your way
We will walk this path together
For our future awaits

I see you by the door
So... just walk through
Don't take too long
'Cause everything you've said
You'll find it there...

in our future
 
So, after playing through all three games and their DLC in a row over the past few months, I finished Future Redeemed last night. I was happy with the way it tied everything up, and I think it works really nicely as a way to close out the trilogy while leaving the main game as something that makes sense on its own. I won't go into all my thoughts as I'll be here for hours, and most of them have already been discussed, but I do have one thing which I don't think has been raised yet: Am I the only one who saw the ending as being a hint that the next game won't be a Xenoblade game, but a Xenosomethingelse game instead?

The references to all previous Xeno games were pretty clear to anyone who would have been familiar with them (I haven't played Xenogears or Xenosaga personally, but from reading this thread, it seems like anyone who played them would have immediately recognised the references). I didn't take that as meaning that Xenogears, Xenosaga, Xenoblade and XCX are all explicitly part of the same universe, but rather the developers making it clear to fans that this is part of a long running series of loosely-connected Xeno games, while wrapping up one of the stories within that series. The next game will presumably also only be loosely connected to Xenoblade, with the Klaus trilogy over, so it would make more sense for them to treat it as the start of the next story in the Xeno series rather than as a continuation of the Xenoblade story.

Also, from a purely commercial standpoint I think there's a strong argument to treat it as a clean break from Xenoblade. If they released the next game as Xenoblade Chronicles 4, then Xenoblade fans are going to expect it to tie in explicitly with the first three games, and people who are new to the series may feel they need to play the previous titles to understand the story. If you call it Xenosomethingorother, you're less likely to alienate new players, and they wouldn't have to worry about the expectations of existing players (while still being able to throw in some easter eggs to indicate that it's set on the recombined Earth after the events of the XBC trilogy).
 
After thinking about it for some days, I believe I have an idea of where they are going with all this. That surprising lore dump they did via radio I mean. It makes sense in my head at least.

Takahashi did say something to the effect of that people who play the DLC story will be able to imagine what lies in the future for Xenoblade. Based on that I don't believe for a second that the whole thing was just meaningless easter eggs (as if providing a second set of subtitles for it wasn't enough!). Does that mean it's all really connected then? Not exactly. Not directly at least.

You see, one of the biggest misconceptions I've seen around regarding 3's plot is that it's supposed to be about leaving the past behind. That's completely wrong, the real theme is about integrating the past into the future, facing and accepting your past, facing and accepting yourself, otherwise you can never truly move on. This symbolism becomes at its most clear when Noah and N join together, and by doing this they are finally able to overcome Z after multiple failures. Future Connected also contained this message, albeit in a more subdued manner, as that was the whole point of the conflict between Melia and Gael'gar.

This theme reaches its absolute zenith in Future Redeemed. The game doesn't shy away one bit from what it's attempting to convey, and it does so repeatedly throughout the whole thing. Alpha's obsession with leaving behind all attachments so he can move towards something new and different is a stark contrast to the Moebius perspective of absolute attachment and refusal to advance. And yet, as Matthew concludes, both perspectives are effectively just as harmful. By adopting either you essentially betray your true self.

This theme isn't just present in the main story but in sidequests too. One particular standout is the one about rebuilding the Remembrance Stones. In it the character involved thinks that it's a tragedy that the stones got destroyed alongside the City since they have no way to remember the old fallen anymore. Matthew agrees with him and that the past shouldn't be forgotten but then also suggests... well why not just build new ones? Despite being an obvious solution, the character admits he didn't think of that, because to him the stones were so precious that in his mind they just couldn't be replaced or modified. This excessive attachment thus causes a paralysis that would have effectively achieved the same result as simply abandoning everything.

So what does any of that have to do with the radio? Well... It's just as Matthew says at the end:



A sentiment repeated later when Alpha tempts him to discard the past and Matthew resists by proclaiming that he's "not dying with so much left undone".

...I think Monolith are being a bit cheeky with this. Future Redeemed isn't just a conclusion to the Klaus experiment, it's also a declaration of intentions on their part on what they are planning for Xenoblade, just like Takahashi said. That they are not leaving behind the very reason the studio was created, neither due to abandoning it nor being too afraid of modifying it. What I believe, and that's the point of what was presented, is that they are going back to their old works, borrow their ideas, concepts, stories, characters, what have you, and adapting them into Xenoblade, a new form under which they can actually have a future. A transformation and rebirth.
Yeah, I have been reading it somewhat as a statement of intention to actually finish out the "Perfect Works"/Xenosaga story as the next arc of Xenoblade. Probably specifically the third arc, since Xenoblade 2 is kinda already the Xenoblade version of the second arc.
 
But just to challenge this a little bit - none of the four characters you mentioned needed to appear. Rex and Shulk are just normal men whose stories are over. Melia, who got the short end of the stick in XC, got an epilogue DLC to completely wrap up her story. Nia? Well sure, she could appear.

XC3 and by extension Future Redeemed was billed as a conclusion to the Klaus saga - which for me, comprises of three important things; the experiment, the conduit and the trinity core processors.

The conduit disappeared at the end of XC2, presumably to play a part in a future story. That's fine.

Future Redeemed, seemingly, brings the worlds back together, finally reversing the catastrophic effects of the experiment. That's another one down.

Which leaves us with the trinity processors - they're the final piece of the puzzle and surely why Alvis was included in this DLC. Takahashi also seems to agree that they are important as they all feature in the final moments of the DLC.

Logos appears in N's sword - despite the crystal being destroyed and turned into space dust at the end of XC2. And Pneuma appears in Matthew's gloves - despite splitting into two at the end of XC2. The former shouldn't exist at all and the latter should be in possession of Pyra and Mythra. Alternatively, some people would say Pneuma 'died' at the end of XC2, meaning that core - as a trinity processor - shouldn't exist either.

Yet it's through these other trinity processors that the true power of ouroboros is unlocked, and it's Noah being in possession of both that ultimately helps him triumph.

I don't want to beat you or anyone over the head with it, but it's just so unsatisfying and is not consistent with what we've seen depicted in a previous game. They feel like plot convivences pulled out of nowhere.

And this is if we hand-wave the fact that the only reason Origin exists is because Shulk found Ontos washed up on a beach - after our hero created a world with no need for gods and Alvis seemingly left.


Of course, I respect that for some, it's not an issue. But to have such an important, fundamental part of the Klaus saga botched is massively disappointing. And it's why I can't agree when people say it wraps things up properly. It completely messes up a key part.

I'd trade the rather meaningless five minutes of screen time someone like Melia got, to bring back Pyra and Mythra and get some kind of compelling answer to this stuff.
I think you're overcomplicating what it means when they said this was the end of the Klaus saga. With the death of Klaus in XC and XC2 along with the disappearance of the Conduit nothing was holding back the two worlds from reuniting to the single plane of existence that was torn in two from the initial experiment. Rather then accept their demise the people from both worlds work together to overcome this last hurdle that was the result of Klaus' shenanigans and in doing so finally moved past his shadow into a new future.
Thank you very much for this summary, this is one of the things I expected from this thread and it delivered. I still have many questions, though.

- When did Ontos become a heartless machine and start plotting the events that we see in FR? It was mentioned that Ontos lost its consciousness with Logos and Pneuma gone, so did it all happen shortly after XC1/XC2 ended (and in that case why did it help for years with the whole Origin stuff)? I guess it must have happened way later, probably after the Endless Now started. But I don't understand why nor the timeline. Was leaving with the "new people" that resulted from the merge (the inhabitants of the City) part of his plan all along, or did it adopt this idea as a new directive only after the people from the old worlds gave birth to Z and the Endless Now started?
Ontos was always a "heartless machine" in that he needed input from others to decide his actions. In XC he was influenced by Zanza until he disagreed with the logic behind Zanza's plan after which he switched "users" to Shulk. Living among the inhabitants of the Bionis may have given him some personality, but he was still dependent on others making the decisions.

Which is why when he was made the core of Origin without any other equal the logical side took over, removed the bit that was influenced by the people of Bionis, and after seeing how the people of both worlds have given rise to Z decided to scrap them in favor of those born after the death of both worlds and see if things go better with them.
- If Pneuma and Logos are the weapons, which after reading this thread I'm inclined to believe... Why are they just weapons and not characters any more? I need convincing explanation as to why Pyra/Mythra (if they are still Pneuma) are not part of this. XC3 was conceived at the same time as XC2, so they knew what was next when they sketched the ending to XC2. Which makes this unresolved matter (a central one for the Trilogy) all the more frustrating, as Mr. Fletcher better expressed in the quoted post below.
It's possible that if Pyra & Mythra were there in-person they would have been the first to be targeted by Moebius. Instead, by hiding their cores in weapons their powers could influence events in Aionios without drawing too much suspicion.

As for Logos, his core could have been too damaged to reactivate as a blade, but was still useful for other purposes.
- I still don't quite understand what is the black fog and its connection to Ontos/Alpha.
The black fog was a result of the imbalance of the two worlds as their planes began to come together. Since Origin was prevented from assuming its original purpose the black fog accumulated and would contaminate and destroy Aionios.
- The difference between avatars and the rest of people whose data is stored in Origin is that the former keep their memories and thus know the full deal, and also that they don't age? In connection with this, the fact that people that are brought into the cycle remember nothing and have an age limit of 10 years (irrespective of their species/race) is the result of Z's "program" (as in software) manipulating the database of Origin to fulfill Z's desires?

- Why did the heroes of the previous games decide not to interfere? Are they conscious while being inside Origin? Or did I misunderstand this remark.
From what I understand A is the one behind the avatars so it's possible they are not immortal in the common sense of never aging, but more in the sense that A would recreate them as they were before the worlds collided and they would then fight until they'd die of old age or (most likely) battle. They would then be recreated to continue the fight.

It's possible that the rest of the parties were also resurrected as avatars, but died in the process of fighting Moebius and were not able to come back due to Alpha's interference.
- When A tells Shulk and Rex that passing their life energy to their descendants goes against the rules... I understand those are the rules of Origin, established by Ontos/A itself. Is that correct? And what does this sacrifice mean in practice? I understand Shulk and Rex' data is still recorded in Origin, so does it mean that they renounced to their "mod powers" (following someone's metaphor in this thread which I liked a lot). At this point they no longer work as avatars nor can they be accessed by Z's program?
By that point Z had long since hijacked the system and rewrote it to his "rules." After defeating Alpha, A takes his place with Shulk and Rex to act as her mediators to prevent her from becoming another Alpha and keep the world of Aionios from succumbing too quickly to the annihilation events. Since they were tapped into Ontos core at that point they used that to "overwrite" Zs rules and free their kids from the 10 term limit and give them their remaining life.
- Edit: did Z really "stop time" to prevent the collision from happening? I thought what he did was to freeze (or, if you wish, "stop time on") the rebuilding of the new world(s). Because Z has control over Origin, and as I understand it, Origin is able to recreate the worlds, but not to stop the intersection. So I don't think Z has any power over the original worlds, only over what Origin can do.
No, what happened was that Z hijacked Origin and prevented it from doing its intended mission. He "stopped time" by preventing Origin from fully recreating the two worlds resulting in Aionios and kept the people of both worlds in a stagnating forever war.
- Edit 2: did Ontos die in the end? I guess not because it is necessary for Origin to work, isn't it? So in that case, did A reunite with Ontos in the end? Why didn't they fight Z? While we're at that... Why didn't the team try to rescue Melia from Origin once they were inside?
The Alpha personality died, but then A took over and became the main personality of the Ontos core. They didn't fight Z because by that point A, along with Shulk and Rex, were being intergrated into the Ontos core and everyone ese were most likely too exhausted to continue the fight.
 
This is probably why our opinions differ. I don't care about the conduit or the trinity core processors at all. To me, the end of the Klaus Saga essentially translates to "Klaus did an oopsie, how's it gonna end up?", and we got our answer with the worlds splitting apart, failing to rejoin, and Origin being created to circumvent that. The reasoning for why and how all that happened doesn't matter to me.
And that’s absolutely your right and you’re entitled to that perspective. For me, I do care about that stuff and it does matter. I just think they did a poor job of explaining some of it.

They're just innocent men

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I'm sorry 😅
You’ve been following Howden on Twitter for too long.

I think you're overcomplicating what it means when they said this was the end of the Klaus saga. With the death of Klaus in XC and XC2 along with the disappearance of the Conduit nothing was holding back the two worlds from reuniting to the single plane of existence that was torn in two from the initial experiment. Rather then accept their demise the people from both worlds work together to overcome this last hurdle that was the result of Klaus' shenanigans and in doing so finally moved past his shadow into a new future.
Of course you’re right. That’s the broadstrokes. It doesn’t change the fact I don’t think the detail of how this happened was handled as well as it could have been. It also doesn’t change the fact that things go unanswered, conflict with our existing knowledge or don’t feel as satisfying as they should do for me.

Again, that’s fine for many. I do think for some who love XC3, it’s thematic trappings and how it made them feel counts for a lot.

It allows them to overlook certain things that don’t make sense or strain credibility, as discussed a few posts back.

And that’s fine. But I’m not in that camp.

But it’s over now, Xenoblade is finished and it’s time to move on… I just do so with a heavy heart and a lot of questions.
 
So, after playing through all three games and their DLC in a row over the past few months, I finished Future Redeemed last night. I was happy with the way it tied everything up, and I think it works really nicely as a way to close out the trilogy while leaving the main game as something that makes sense on its own. I won't go into all my thoughts as I'll be here for hours, and most of them have already been discussed, but I do have one thing which I don't think has been raised yet: Am I the only one who saw the ending as being a hint that the next game won't be a Xenoblade game, but a Xenosomethingelse game instead?

The references to all previous Xeno games were pretty clear to anyone who would have been familiar with them (I haven't played Xenogears or Xenosaga personally, but from reading this thread, it seems like anyone who played them would have immediately recognised the references). I didn't take that as meaning that Xenogears, Xenosaga, Xenoblade and XCX are all explicitly part of the same universe, but rather the developers making it clear to fans that this is part of a long running series of loosely-connected Xeno games, while wrapping up one of the stories within that series. The next game will presumably also only be loosely connected to Xenoblade, with the Klaus trilogy over, so it would make more sense for them to treat it as the start of the next story in the Xeno series rather than as a continuation of the Xenoblade story.

Also, from a purely commercial standpoint I think there's a strong argument to treat it as a clean break from Xenoblade. If they released the next game as Xenoblade Chronicles 4, then Xenoblade fans are going to expect it to tie in explicitly with the first three games, and people who are new to the series may feel they need to play the previous titles to understand the story. If you call it Xenosomethingorother, you're less likely to alienate new players, and they wouldn't have to worry about the expectations of existing players (while still being able to throw in some easter eggs to indicate that it's set on the recombined Earth after the events of the XBC trilogy).
I don't think a name change is really necessary or likely.

For some historical context, both of the previous attempts at Xeno were intended as kind of a three arc story where the three arcs were fairly separate from one another, they just never got to that point. Xenogears tried to pull a Star Wars, boldly declaring itself "Episode V" in the ending title drop, but any hope for a second entry was quickly dashed by Square's well documented troubles elsewhere at the time. Xenosaga tried to actually tell the story from the beginning, but the plan started falling apart pretty quickly for a variety of reasons (notably including Monolith's own inexperience) and they only managed to just barely finish out the first arc.

Xenoblade is no Final Fantasy, but it's already pretty well known for mostly standalone entries that don't really get into their place in the overall myth arc until some late game revelations. I think a Xenoblade 4 with a new cast and "new" setting would be pretty business as usual.
 
But it’s over now, Xenoblade is finished and it’s time to move on… I just do so with a heavy heart and a lot of questions.
The Xenoblade Chronicles series absolutely isn’t over, it’s just this specific story arc that’s finished. We already have a Xenoblade game that exists beyond that arc—Xenoblade Chronicles X—and it’s confirmed that the series will continue. Hell, Future Redeemed sets up for future stories that are still connected (though more distantly) to the Klaus trilogy.

And we could still get answers for things in XC3 from interviews, art books, model kits, or even future Xenoblade games, as we did with previous games.
 
I'm not sure why people think both worlds are united at the end of Xeno 3 / Future Redeeemed. We see two planets at the end of FR.
 
I'm not sure why people think both worlds are united at the end of Xeno 3 / Future Redeeemed. We see two planets at the end of FR.
Yes. And then we see those two planets merge into one.

And as someone here pointed out, one planet had a yellow glow and one had a blue glow, and when they merged the new planet had a green glow. Like they really visually spelled out that the two worlds ultimately combined.
 
Yes. And then we see those two planets merge into one.

And as someone here pointed out, one planet had a yellow glow and one had a blue glow, and when they merged the new planet had a green glow. Like they really visually spelled out that the two worlds ultimately combined.
Can't believe I missed this... I realy need some rest.
 
Can't believe I missed this... I realy need some rest.
Here’s a handy recap of the ending sequence

IMG_2477.png


1) Aionios (the worlds aren’t physically present in the space around them hence the invisibility and why Earth is considered lost in Xenosaga)
2) Origin recreates the worlds separately
3) The worlds begin to merge again (but properly, presumably no destruction this time)
4) The world is finally restored to its original unified state
 
1) Aionios (the worlds aren’t physically present in the space around them hence the invisibility and why Earth is considered lost in Xenosaga)
This can’t be the case, because we know the circumstances that led to Earth’s disappearance in Xenosaga and the events and timeline don’t match at all. They both involved the Conduit/Zohar, but that’s about it.

The Xenosaga connections, if any, are going to be less direct than that; for example, it could just be hinting that Eternal Recurrence is also a thing in Xenoblade, explaining why things from Xenosaga can appear in Xenoblade, and that could also explain a lot regarding the connections to XCX.
 
I saw it earlier in this thread, but I absolutely love the theory of the newly merged planet becoming Mira down the line.

I'm still playing through FR and dunno if that theory has been shot down, but I  love it.
 
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I find i funny how rex directly references nia and pyra as individuals but whenever it's mythra it's them as in pyra and mythra, seems like rex does play favorites
 
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