• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

Previews The Legend of Zelda: Tears of the Kingdom | Preview Thread

That's your choice though? Want more challenge? Then don't cook as much. I didn't.
Cooking is fun, and it's a massive and core system in this game. The solution to terrible design shouldn't be "don't engage in this core system" or to impose artificial rules around one's gameplay.
 
Also, colour me midly disappointed that Korok puzzles are back in what it seems a very similar fashion. Like I don't have anything against micro puzzle challenges and I didn't hate the Korok puzzles in BotW, but the fact that they seem to be adopted 1:1 from BotW is a bit whack to me.

But other than that, I'm very excited.
 
It was the focus of the preview, and the mini-direct/trailer shared last month. I don't know why it wouldn't be the focus of the game, considering it's the part of the game that Nintendo seems more willing to push and advertise.

Also, I'm not convinced that the purpose of the playground design is to allow you to explore however you want. It's transforming the world into a puzzle that they want the player to solve, versus a world that you have to uncover. I think it's a significant difference, and one I'm not convinced it's for me (at least, not as much as BOTW was).
Yeah, I'm feeling kind of similar, but I'm also a little bummed that the game seems like it isn't going to be bringing back many traditional 3D zelda elements.
 
There's apparently a quest (line) that's basically rebuilding Hyrule. Tarrey Town on steroids.

Do we know what got Kotaku blacklisted?

Iirc, openly talking about emulating Nintendo games (even freshly launched ones) including some instructions where to look and how to do?

Not sure anymore, but it definitely was about emulation.

i'm bummed that nintendo still doesn't recognize easy allies as legitimate gaming media. really sad.

That's strange ... Rocketbeans (german media format that's extremely similar to Easy Allies) were iirc invited to the preview event in Frankfurt.
 
Cooking is great. But there needs to be some level of challenge, either by severely limiting the amount of cooked items you can carry, or making the consumption happen in realtime. There's far better ways to provide increased accessibility other than effectively removing all challenge and tension.


Dark Souls is far from the only game where you heal in real time.

A single cooked hearty food item is a full heal + bonus hearts. Spend 5 minutes collecting durians/radishes/truffles and you're invincible.
But it is opt in.

I totally get it, when games ruin difficulty. For example, Pokemon Shining Diamond, with the EXP. share that you cannot turn off. The player doesn't have a choice of making things harder.

However, cooking is opt in. Not only is it not forced on you, but you will have to spend time grinding ingredients, and making each meal one by one. The game disincentives you from doing that, because it takes longer to do than other means.

And we don't know the balance of hearty foods at all as well. If I had to guess, they probably nerfed it, or made hearty foods way more rare.
 
Everything looks absolutely spectacular. I’d love to have a detailed and thoughtful post but I’m about to pass out from excitement.
 
Iirc, openly talking about emulating Nintendo games (even freshly launched ones) including some instructions where to look and how to do?

Not sure anymore, but it definitely was about emulation.
Yeah they put out an article telling people how to emulate Dread, and then ended the article by basically saying "and if you're new to the series and want to know how to play other games... just emulate those too!"
 
But it is opt in.

I totally get it, when games ruin difficulty. For example, Pokemon Shining Diamond, with the EXP. share that you cannot turn off. The player doesn't have a choice of making things harder.

However, cooking is opt in. Not only is it not forced on you, but you will have to spend time grinding ingredients, and making each meal one by one. The game disincentives you from doing that, because it takes longer to do than other means.

And we don't know the balance of hearty foods at all as well. If I had to guess, they probably nerfed it, or made hearty foods way more rare.
We do seemingly have more hearts in this game, and combat looks much easier since materials are now effectively weapons and you can carry around things like flame throwers. Hopefully they do away with hearty food entirely. That would at least be a big step in the right direction, even if not ideal. But I'm not optimistic.
 
I'm surprised nobody is talking about the achievements. In NintendoLife's video, Alex shoots a bokoblin with an arrow in the head and an achievement comes up.

Edit: I think I'm wrong, it seems like a hint rather than an achievement. It could be sort of read both ways but I'm going with hint.
 
Last edited:
It was the focus of the preview, and the mini-direct/trailer shared last month. I don't know why it wouldn't be the focus of the game, considering it's the part of the game that Nintendo seems more willing to push and advertise.

Also, I'm not convinced that the purpose of the playground design is to allow you to explore however you want. It's transforming the world into a puzzle that they want the player to solve, versus a world that you have to uncover. I think it's a significant difference, and one I'm not convinced it's for me (at least, not as much as BOTW was).
Literally the first word of Nintendo's own description of the game is "explore"

jacVtqR.png


All the sandbox/creation stuff is 100% in service of exploration, not the other way around. I don't understand how you could possibly think exploration has taken a back seat to the playground mechanics.

I don't quite understand the difference between "turning the world into a puzzle to explore versus a world to uncover". It's the same thing, you need to find a way to get to point X, and now you have a ton more different ways to do that which you can use or ignore at your leisure.


I'm not trying to convince you to like it or anything but I think it's quite odd to claim the game isn't about exploration, that seems to be specifically the one main focus of the game.
 
Also, the music is absurdly beatufiul. The new field theme is amazing.

Also seems like they reused the battle theme from BotW for moblins. But the remixes are amazing, and completely worth it.
Is there a specific good video capture I could watch that has a focus on the music themes? Just raw gameplay or something?
 
I get why this disappoints you, but you see how hyperbolic this reads right?
Not really, no. I think it's one of, if not the biggest fundamental design flaws in BotW, and I'm honestly shocked it was kept given how much it was criticized.

It was the #2 thing on my list of what I was hoping the sequel would address, after having thematically distinct dungeons.
 
This isn't Dark Souls, this is Zelda. And I never had enough meals on me in BOTW anyways, so I died a lot.
Skyward Sword had healing in real time and it doesn’t have a ton of startup like Souls. Healing while paused hurts the combat a lot since you can basically brute force everything and never having to worry about getting in a safe position to heal. No matter the skill level, at the rate the game gives you food you can basically outgrind any enemy that gives you trouble way faster than pretty much every game out there (plus the recipe book streamlines the whole process so you don’t spend as much time in menus). Eating while paused is just not a good design decision that conflicts with the game itself by trivializing a part of it (combat) and kind of devalues the whole cooking aspect as well. It’s especially disappointing when they literally got that design right in the past
 
I don't think this is referring to a sidequest about rebuilding Hyrule, it's more of an in-universe explanation for having building materials lying around.
that sign in the video implies you'll be rebuilding / creating houses for residents in Hyrule, a la Animal Crossing? Awesome.
 
I'm surprised nobody is talking about the achievements. In NintendoLife's video, Alex shoots a bokoblin with an arrow in the head and an achievement comes up.
you mean the text about headshots? i'm not sure if that's an achievement, it's probably just early game tutorial text teaching you game mechanics.
 
That says nothing about the Sheikah towers? I'm confused.

I thought it was pretty clear that they're a means to access the underground, not the sky.

"...we began with getting into a fort, killing the monsters inside, and using a special new means of accessing the sky" is describing the sequence of killing the Bokoblins at the base of the Sheikah Tower as seen in the preview footage. they don't mention the tower and its function directly because they aren't allowed to as per the embargo
 
"...we began with getting into a fort, killing the monsters inside, and using a special new means of accessing the sky" is describing the sequence of killing the Bokoblins at the base of the Sheikah Tower as seen in the preview footage. they don't mention the tower and its function directly because they aren't allowed to as per the embargo
I think it'll offer both sky and underground - you could get launched into the sky with a huge boost from the tower? A vertical cannon essentially.
 
that sign in the video implies you'll be rebuilding / creating houses for residents in Hyrule, a la Animal Crossing? Awesome.
Also no? I mean, we could very well have that as a quest, but I don't think the sign implies that. It's just an excuse to have the materials for the vehicles around.
 
"...we began with getting into a fort, killing the monsters inside, and using a special new means of accessing the sky" is describing the sequence of killing the Bokoblins at the base of the Sheikah Tower as seen in the preview footage. they don't mention the tower and its function directly because they aren't allowed to as per the embargo
Ah I must have missed the connection with the fort then. Hmmmmm interesting.
 
0
Also no? I mean, we could very well have that as a quest, but I don't think the sign implies that. It's just an excuse to have the materials for the vehicles around.
it could be both ! there's definitely scope for mini-quests where you need to build a house structure for NPCs...
 
0
Not really, no. I think it's one of, if not the biggest fundamental design flaws in BotW, and I'm honestly shocked it was kept given how much it was criticized.
How much do you think it was criticized?

It's for sure a complaint I've seen, but only among a very small, specific subset of players. If we were to order the number of players who (a) agree with you, (b) prefer the system as is, and (c) don't care either way, I would bet a lot of money that group (c) is by far the largest, and a smaller amount of money that group (b) is bigger than group (a).
 
It's not that spoilery heavy as aI thought, maybe the one new abilitiy. Everything else like towers etc. we've already seen. They haven't shown how the game starts or the egg shrines.
 
0
I really dig the music on the sky islands. It's so calming.
 
0


Back
Top Bottom