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Fujibayashi could no longer be contained.The most Capcom Zelda since Minish Cap.
And now that it's mainline game, there's NO ESCAPE.
Fujibayashi could no longer be contained.The most Capcom Zelda since Minish Cap.
Unfathomably based move from Ninty
Cooking is fun, and it's a massive and core system in this game. The solution to terrible design shouldn't be "don't engage in this core system" or to impose artificial rules around one's gameplay.That's your choice though? Want more challenge? Then don't cook as much. I didn't.
Unfathomably based move from Ninty
L take, man. It would be great to have Kotaku preview this game.
Do we know what got Kotaku blacklisted?
Yeah, I'm feeling kind of similar, but I'm also a little bummed that the game seems like it isn't going to be bringing back many traditional 3D zelda elements.It was the focus of the preview, and the mini-direct/trailer shared last month. I don't know why it wouldn't be the focus of the game, considering it's the part of the game that Nintendo seems more willing to push and advertise.
Also, I'm not convinced that the purpose of the playground design is to allow you to explore however you want. It's transforming the world into a puzzle that they want the player to solve, versus a world that you have to uncover. I think it's a significant difference, and one I'm not convinced it's for me (at least, not as much as BOTW was).
Do we know what got Kotaku blacklisted?
i'm bummed that nintendo still doesn't recognize easy allies as legitimate gaming media. really sad.
But it is opt in.Cooking is great. But there needs to be some level of challenge, either by severely limiting the amount of cooked items you can carry, or making the consumption happen in realtime. There's far better ways to provide increased accessibility other than effectively removing all challenge and tension.
Dark Souls is far from the only game where you heal in real time.
A single cooked hearty food item is a full heal + bonus hearts. Spend 5 minutes collecting durians/radishes/truffles and you're invincible.
Wait, where did we learn this?There's apparently a quest (line) that's basically rebuilding Hyrule. Tarrey Town on steroids.
Yeah they put out an article telling people how to emulate Dread, and then ended the article by basically saying "and if you're new to the series and want to know how to play other games... just emulate those too!"Iirc, openly talking about emulating Nintendo games (even freshly launched ones) including some instructions where to look and how to do?
Not sure anymore, but it definitely was about emulation.
We do seemingly have more hearts in this game, and combat looks much easier since materials are now effectively weapons and you can carry around things like flame throwers. Hopefully they do away with hearty food entirely. That would at least be a big step in the right direction, even if not ideal. But I'm not optimistic.But it is opt in.
I totally get it, when games ruin difficulty. For example, Pokemon Shining Diamond, with the EXP. share that you cannot turn off. The player doesn't have a choice of making things harder.
However, cooking is opt in. Not only is it not forced on you, but you will have to spend time grinding ingredients, and making each meal one by one. The game disincentives you from doing that, because it takes longer to do than other means.
And we don't know the balance of hearty foods at all as well. If I had to guess, they probably nerfed it, or made hearty foods way more rare.
Literally the first word of Nintendo's own description of the game is "explore"It was the focus of the preview, and the mini-direct/trailer shared last month. I don't know why it wouldn't be the focus of the game, considering it's the part of the game that Nintendo seems more willing to push and advertise.
Also, I'm not convinced that the purpose of the playground design is to allow you to explore however you want. It's transforming the world into a puzzle that they want the player to solve, versus a world that you have to uncover. I think it's a significant difference, and one I'm not convinced it's for me (at least, not as much as BOTW was).
I get why this disappoints you, but you see how hyperbolic this reads right?
Guess we're getting 0 difficulty again due to infinite healing while paused.
Fucking mind-blowing that they kept this garbage design. So disappointed.
Is there a specific good video capture I could watch that has a focus on the music themes? Just raw gameplay or something?Also, the music is absurdly beatufiul. The new field theme is amazing.
Also seems like they reused the battle theme from BotW for moblins. But the remixes are amazing, and completely worth it.
6:30 in this video
Which is the Sheikah Towers? The one with the lights shining upwards?the Eurogamer coverage implies the Sheikah Towers are a "new means of accessing the sky" as we previously thought
That says nothing about the Sheikah towers? I'm confused.the Eurogamer coverage implies the Sheikah Towers are a "new means of accessing the sky" as we previously thought
Not really, no. I think it's one of, if not the biggest fundamental design flaws in BotW, and I'm honestly shocked it was kept given how much it was criticized.I get why this disappoints you, but you see how hyperbolic this reads right?
Skyward Sword had healing in real time and it doesn’t have a ton of startup like Souls. Healing while paused hurts the combat a lot since you can basically brute force everything and never having to worry about getting in a safe position to heal. No matter the skill level, at the rate the game gives you food you can basically outgrind any enemy that gives you trouble way faster than pretty much every game out there (plus the recipe book streamlines the whole process so you don’t spend as much time in menus). Eating while paused is just not a good design decision that conflicts with the game itself by trivializing a part of it (combat) and kind of devalues the whole cooking aspect as well. It’s especially disappointing when they literally got that design right in the pastThis isn't Dark Souls, this is Zelda. And I never had enough meals on me in BOTW anyways, so I died a lot.
that sign in the video implies you'll be rebuilding / creating houses for residents in Hyrule, a la Animal Crossing? Awesome.I don't think this is referring to a sidequest about rebuilding Hyrule, it's more of an in-universe explanation for having building materials lying around.
you mean the text about headshots? i'm not sure if that's an achievement, it's probably just early game tutorial text teaching you game mechanics.I'm surprised nobody is talking about the achievements. In NintendoLife's video, Alex shoots a bokoblin with an arrow in the head and an achievement comes up.
That says nothing about the Sheikah towers? I'm confused.
I thought it was pretty clear that they're a means to access the underground, not the sky.
Is there a specific good video capture I could watch that has a focus on the music themes? Just raw gameplay or something?
I think it'll offer both sky and underground - you could get launched into the sky with a huge boost from the tower? A vertical cannon essentially."...we began with getting into a fort, killing the monsters inside, and using a special new means of accessing the sky" is describing the sequence of killing the Bokoblins at the base of the Sheikah Tower as seen in the preview footage. they don't mention the tower and its function directly because they aren't allowed to as per the embargo
Also no? I mean, we could very well have that as a quest, but I don't think the sign implies that. It's just an excuse to have the materials for the vehicles around.that sign in the video implies you'll be rebuilding / creating houses for residents in Hyrule, a la Animal Crossing? Awesome.
Ah I must have missed the connection with the fort then. Hmmmmm interesting."...we began with getting into a fort, killing the monsters inside, and using a special new means of accessing the sky" is describing the sequence of killing the Bokoblins at the base of the Sheikah Tower as seen in the preview footage. they don't mention the tower and its function directly because they aren't allowed to as per the embargo
it could be both ! there's definitely scope for mini-quests where you need to build a house structure for NPCs...Also no? I mean, we could very well have that as a quest, but I don't think the sign implies that. It's just an excuse to have the materials for the vehicles around.
6:30 in this video
Wait, what?!?The large structure like temple on the Great Sky Island is literally called Temple of Time
How much do you think it was criticized?Not really, no. I think it's one of, if not the biggest fundamental design flaws in BotW, and I'm honestly shocked it was kept given how much it was criticized.
The large structure like temple on the Great Sky Island is literally called Temple of Time
ooh which preview did that show up in?The large structure like temple on the Great Sky Island is literally called Temple of Time
Wait, what?!?
Treasure hunts?