Magic-Man
Perseus Jackson
- Pronouns
- He/Him
A bit of a correction here, SkillUp noticed some frame drops when he was playing. Notably in the Tower Battle.Again, those are down to issues with the recorded footage itself, rather than the game.
A bit of a correction here, SkillUp noticed some frame drops when he was playing. Notably in the Tower Battle.Again, those are down to issues with the recorded footage itself, rather than the game.
Yeah that makes sense for more exploration. Also some of the sky islands just went way up thereI've been thinking for a while it'll have 5 layers total, upper sky/sacred realm, regular sky, surface, regular caves, deep dark caves/dark realm
Nintendo life also mentioned frame rate issues when using the ultrahand mechanicA bit of a correction here, SkillUp noticed some frame drops when he was playing. Notably in the Tower Battle.
If Nintendo told me to not enter the dungeon
Yeah, he mentioned the korok had a backpack and that's why you can use ultrahand on them in that situation.I think Altano on IGN mentioned that generally you couldnt fuse live things with ultrahand but there were ocassions that you could - like hwen they had some items attached to them or so.
I think what most people are talking about are the specific combat scenes in most of the previews that slow waaaay down, like Korok Forest level. And those scenes are all identical in all the previews because that's footage provided by Nintendo.A bit of a correction here, SkillUp noticed some frame drops when he was playing. Notably in the Tower Battle.
There's tons of Dark Souls out there for you to enjoy!
Guess we're getting 0 difficulty again due to infinite healing while paused.
Fucking mind-blowing that they kept this garbage design. So disappointed.
If it's about crafting, read the Guardian preview.
Why?
That was the focus of this demo, not necessarily the game.Read it, still not fully convinced. I'm sure it's going to be fun, but the fusion mechanics and the focus on it being a playground more than a game about exploration is not for me. We'll see, I guess. I'm sure it will be a great game, just not one that is tailor-made for me.
It's honestly an accessibility measure.
Guess we're getting 0 difficulty again due to infinite healing while paused.
Fucking mind-blowing that they kept this garbage design. So disappointed.
BOTW already felt cumbersome to me so this doesn’t seem good.
Kinda seems like exploration is still a big part of it, and the people who played it were simply banned from exploring too much.Read it, still not fully convinced. I'm sure it's going to be fun, but the fusion mechanics and the focus on it being a playground more than a game about exploration is not for me. We'll see, I guess. I'm sure it will be a great game, just not one that is tailor-made for me.
I‘m not doubting the possibility of frame drops, they‘ll definitely occur. Person I responded to was talking about „heavy drops“ which I assume are gonna be down to the faulty footage. Most of the extensive slowdown seemed to happen in the most obscure moments, so I don‘t think we‘re talking about the same things.A bit of a correction here, SkillUp noticed some frame drops when he was playing. Notably in the Tower Battle.
Dismissive comments deserve Dismissive answersWhile this is true, doesn't that seem a little dismissive?
This isn't Dark Souls, this is Zelda. And I never had enough meals on me in BOTW anyways, so I died a lot.
Guess we're getting 0 difficulty again due to infinite healing while paused.
Fucking mind-blowing that they kept this garbage design. So disappointed.
Kinda seems like exploration is still a big part of it, and the people who played it were simply banned from exploring too much.
Still wondering if they go up... or down...Towers confirmed what we have guessed from the February and last trailer.
Also that capture was probably a pre-release build, there were some gnarly LOD management issues in Zeltik's video when he neared a Gerudo area sky island.Nintendo and shitty gameplay captures. Name a more iconic duo.
It’s so baffling honestly. It was perfect in Skyward Sword where you could hold only a few healing items and you had to use them in real time.
Guess we're getting 0 difficulty again due to infinite healing while paused.
Fucking mind-blowing that they kept this garbage design. So disappointed.
So much to say but I have to veer a bit and say one thing I’m not really a fan of, and that is that extended animation for Ascend. Might become tedious to watch after a while. But I love how you’re above to remain in the ground for a while.
I think that animation is essentially a masked loading screen, so it's unfortunately necessary.So much to say but I have to veer a bit and say one thing I’m not really a fan of, and that is that extended animation for Ascend. Might become tedious to watch after a while. But I love how you’re above to remain in the ground for a while.
That was the focus of this demo, not necessarily the game.
Considering the entire purpose of the playground is to allow you to explore however you want to it seems kinda silly to say the game isn't focused on exploration.
Yeah, I genuinely think one of the criticisms this game will get from some people is it’s too ambitious with too many options. Anyone who found BotW overwhelming will have their brain explode with this game.Looks to have a massive amount of options, which will be overwhelming to some. I for one will be having a blast. It looks like you can play the game in a more straight forward way of you like to. The Crafting and building just gives many ways to solve the same solution. With all the interactions this game has and how much it pushes the hardware, would have been a nice time for Nintendo to put out a more capable system but alas we do not live in that timeline.
I know plenty of people who found BotW to be quite difficult and were only able to finish it because they could make use of its plenty items. Advocating for the removal of a feature that helps others to be able to enjoy a game and that can be easily ignored if you don't want to use it strikes me as quite egoistical in the first place, so, frankly, I think being dismissive isn't uncalled for. Other people don't deserve to suffer just because someone else feels bothered by completely optional items.While this is true, doesn't that seem a little dismissive?
another confirmation for dungeons
Wtf is the gloom? I'm pretty sure that's new.Zeltik preview: one of the new plants is able to
protect you from "the gloom".
Still wondering if they go up... or down...
Also that capture was probably a pre-release build, there were some gnarly LOD management issues in Zeltik's video when he neared a Gerudo area sky island.
Cooking is great. But there needs to be some level of challenge, either by severely limiting the amount of cooked items you can carry, or making the consumption happen in realtime. There's far better ways to provide increased accessibility other than effectively removing all challenge and tension.It's honestly an accessibility measure.
Yeah, for someone like you or me. We can do that without cooking.
But for someone like my wife, she really needed to use meals all of the time in BotW, and it broke the barrier of entry for her. You could always set rules like, only having so much food, or not using it. But it really makes an absurdly complex game like BotW
Dark Souls is far from the only game where you heal in real time.This isn't Dark Souls, this is Zelda. And I never had enough meals on me in BOTW anyways, so I died a lot.
another confirmation for dungeons
Wtf is the gloom? I'm pretty sure that's new.
yeah I was pretty surprised by how long it plays just to phase through that wooden platform!So much to say but I have to veer a bit and say one thing I’m not really a fan of, and that is that extended animation for Ascend. Might become tedious to watch after a while. But I love how you’re above to remain in the ground for a while.
oops, nevermind thenPretty sure he's just repeating what he heard from Gene Park? He doesn't indicate in any of his tweets that he personally got to play it
That's your choice though? Want more challenge? Then don't cook as much. I didn't.Cooking is great. But there needs to be some level of challenge, either by severely limiting the amount of cooked items you can carry, or making the consumption happen in realtime. There's far better ways to provide increased accessibility other than effectively removing all challenge and tension.
Dark Souls is far from the only game where you heal in real time.
A single cooked hearty food item is a full heal + bonus hearts. Spend 5 minutes collecting durians/radishes/truffles and you're invincible.
Like BOTW it’s almost guaranteed this will get a post launch performance patch or 2. A game of this size on Switch’s old hardware will definitely have a area or action like Korok which is just tanking the framerate.I‘m not doubting the possibility of frame drops, they‘ll definitely occur. Person I responded to was talking about „heavy drops“ which I assume are gonna be down to the faulty footage. Most of the extensive slowdown seemed to happen in the most obscure moments, so I don‘t think we‘re talking about the same things.
Anyway, I don‘t think TOTK’s gonna deviate all that much from BOTW-level performance, which was pretty fine for me.