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Discussion Collaborations for Revitalizing Nintendo's Portfolio

Supreme Overlord

Look on my Works, ye Mighty, and despair!
Pronouns
he/him
Over its many years in operation, Nintendo has amassed sundry Intellectual Properties, myriad franchises in actuality or in potential, but with this massive collection of assets presents potential issues: the vast number of these properties leads some to languish in their unmet potential or others to begin to feel stagnant.

Recent statements indicate that Nintendo is taking steps to further expand its internal game development infrastructure, but this alone is unlikely to alleviate these woes entirely.

Likewise, there are any number of developers who could be available to put a new spin on one of these dormant or stagnant franchises. These, especially, include indie studios, though this exercise won’t turn away suggestions of other sorts.

From Nintendo’s vast portfolio, what property do you think might benefit from being worked on by one of these companies, whether because of dormancy, or stagnation, or just the existence of a brilliant opportunity? Why have you selected this property, and what makes this company a good fit for it?

The most interesting suggestions will be those that take a property and put a new spin to it, but keep in mind that any reinvention should be tied to elements already seen within the property to this point. Any franchise will have core elements of what makes it itself, and that should be captured in this exercise. Therefore, a massive shift from what has come before, while preferable, should detail the elements that connect it to precious games, whether that be a focus on platforming or shooting, exploration or snappy point-to-point gameplay.

Therefore, the task is thus: Determine what property might benefit from being worked on by which development studio – especially indie studios, but not necessarily exclusively – and what makes this partnership especially interesting or poignant. Explain in some form what this new take on the property might look like, and detail how it connects to aspects previously seen in the franchise, to some core already present within the series.

For a quick example, we’ll look at Kid Icarus.
Now, Kid Icarus has seen a relatively recent addition with Uprising, just within ten years from the present. Uprising looked like a radical departure from previous games. Where the series had previously been a two-dimensional sidescrolling affair, Uprising turned it more into a rail shooter. While a radical departure from previous games, it at least maintained shooting, obtaining upgrades, and discovering secrets, as well as some manner of flight, in addition to the trappings of a pseudo-Greek mythological setting.

I am of the opinion that Uprising should be brought forward to new hardware, but it should not stop there. The series presents a real opportunity for Nintendo, with real potential to be a main series for them, with Pit’s apotheosis into the pantheon of Nintendo mascots.

Now, Sakurai, who led development on Uprising, has indicated he probably will not be involved in a new one, and that such a game would be incredibly difficult to create. Another shift for the next game might sidestep some of these specific difficulties and lessen comparisons, allowing this new game to stand on its own merits.

I’m not necessarily suggesting this team should be given a game within this franchise, as I await with great interest whatever they might put out regardless, but Supergiant Games makes an easy example, given their newfound fame from the similarly Greek myth inspired game, Hades.
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With this game, Supergiant has already conducted research on the myths and delved into the process of creating a world steeped in their iconography and lore. Furthermore, this carries over into the characters they put together, which have seen great praise. As Uprising is also largely known for its own take on characters, both mythological and new, this presents an opportunity for that skill to carry over, where this new addition to the traits of Kid Icarus can be expanded upon and worked with.

But they have also shown proficiency in other areas that can tie a new spin on the franchise to its older days. If shooting, upgrades, and secrets tie Uprising to the series’ previous entries, so too can they do the same here. This leaves some manner of flight implementation, which I expect could be included well, and platforming, which might be a bit trickier if in an isometric view. In all, Supergiant seems well-equipped to put together an new entry in the Kid Icarus franchise which has strong ties to previous games, incorporating some form of many elements which have been common throughout, even working in the newer focus on characters, though platforming might not be a strong point for the second game in a row.
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A fast-paced top-down/isometric action/adventure/exploration-based game in Supergiant’s basic style, using points in which they have already shown proficiency and providing the opportunity to experiment with other classic aspects, provides the team an opportunity to create a strong new entry in Nintendo’s classic franchise.

Have at it, Fam. Regardless of whether you think a given studio should devote resources to one of these games, what Nintendo property do you think could be revitalized through the efforts of which (particularly if indie) studio? What new take would they put on this project, and how would it tie to the identity given the franchise in previous games?



[Poster’s note: Hekate and Nyx get a bad rap and should be misunderstood buddies of darkness, two droll and dry-witted goth gals oozing style or some such]

Also, Cerberus is a good boy, and we need to be able to pet him.
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[Postscript: Many of the various thoughts in here have been bouncing around in my mind, disconnected and unrefined, for some time, but the thought to solidify them and create this thread came together in conversation with Dardan Sandiego in the Nintendo General Discussion threads]

Patch Notes:
Ver1.5: Placed Example inside spoiler tags
 
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Let someone do a spin-off on Metroid. Keep the Metroid train going.
Level 5 Presents: Metroid: Federation Academy!

play as a young cadet in the galactic federation's space station school! go on adventures! fight scary space pirates! get to know your classmates while off duty! maybe you'll see the famous bounty hunter Samus Aran!

don't forget to tune into the Metroid Federation Academy anime on Tokyo MX and Netflix!
 
Based on the title I expected this thread to be about the revivals of IPs via external collaborations that we've already been seeing recently.

Metroid - Mercury Steam
Pokemon Snap - Bandai Namco
Famicom Detective Club - Mages
Advance Wars - WayForward

You'll notice though that with all of these besides Bandai Namco (who are a much larger studio and have been trusted with many Nintendo IP before, Pokemon included; New Snap has the same lead staff as Pokken), these collaborations started or are starting with remakes. I think that's how these collaborations will continue to look like. Golden Sun's best shot for a revival is a studio pitching a remake project to Nintendo; we know that's what happened with Mercury Steam and Mages, and it's probably what happened with WayForward too.
 
Honestly I want more new IP collabs with Nintendo. We've only really seen Astral Chain by Platinum and Buddy Mission BOND by KT's Ruby Party team of larger retail endeavors.

Nintendo really pushed this on Wii with Flingsmash by Artoon, Zangeki no REGINLEIV by Sandlot, The Last Story by Mistwalker, Line Attack Heroes by Grezzo, Takt of Magic by Taito, and the canned Cosmic Walker by Gaia. And of course Endless Ocean by Arika, Captain Rainbbow by Skip, and pre-buyout Disaster: Day of Crisis and Xenoblade Chronicles (it was greenlit in 2006) by Monolith Soft.

3DS changed this to eShop-only stuff sadly, with Dillon's Rolling Western by Vanpool, Sakura Samurai by Grounding, Pushmo by Intelligent Systems, Harmoknight by Game Freak, and I think that's it? We did get Ever Oasis by Grezzo but that was waaaaaaaaaaay too late IMO.
 
Let Yoshi Sakamoto work on Kid Icarus again. He works well with Mercurysteam. Maybe they can collaborate on a new KI after Metroid 6. Or maybe work with Next Level Games. They have amazing animators and would do the characters in the KI universe justice.

Studio MDHR -> Punch-Out!!
 
Oh man, I know you're talking about new IPs, but I'd absolutely LOVE a new Endless Ocean game. Free Arika momentarily from the Tetris/Pac Man 99 dungeon and let them at it.
that just reminded me of this game. impossible to say what the idea was, but a more slower paced space game would be cool

 
Let someone do a spin-off on Metroid. Keep the Metroid train going.
Actually a first/third person action/adventure game starring Samus would be nice to see. It doesn't need to be a metroidvania.

It could be about another mission of Samus as a bounty hunter, with a story that has no relation at all with metroids.
 
Nintendo tends to go the less obvious route. Who would've thought the guys who made that bad Castlevania for 3DS were going to make one of the best Metroids ever? Who would've thought Ubisoft would make a Star Fox-style game better than most of Nintendo's? Who would've also pegged Ubisoft to mix Rabbids and Mario and it turn out great?

Clearly we need to be looking at less obvious collaborations. So, Nintendo will hire the Cooking Mama devs to make F-Zero and it's going to be even better than GX. Just you wait!

Also, it seems like any time I hear a developer get asked which Nintendo IP they would love to work on if given the chance, it's almost always Zelda. Like... Zelda's great and all, but do they not really care for anything but that? There's plenty of franchises to play with.
 
Oh man, I know you're talking about new IPs, but I'd absolutely LOVE a new Endless Ocean game. Free Arika momentarily from the Tetris/Pac Man 99 dungeon and let them at it.
Damn right! I want Excite Truck 2 (Bots to me doesn't count) by Monster Games or whoever can do it similarly. But Monster cut ties with Nintendo after Xenoblade 3D and never looked back, not even touching a Nintendo system since.

Closest we're getting is Nascar Heat: Ultimate Edition + on Switch on Nov 19th, which while not by Monster, was made by them from Nascar Heat Evolution through Nascar Heat 4, and NH5 was just a iterative release by 704 Games (I think they co-developed all the other ones with Monster), so we are getting a game with Monster's work and spirit in it... it counts enough?
 
Damn right! I want Excite Truck 2 (Bots to me doesn't count) by Monster Games or whoever can do it similarly. But Monster cut ties with Nintendo after Xenoblade 3D and never looked back, not even touching a Nintendo system since.

Closest we're getting is Nascar Heat: Ultimate Edition + on Switch on Nov 19th, which while not by Monster, was made by them from Nascar Heat Evolution through Nascar Heat 4, and NH5 was just a iterative release by 704 Games (I think they co-developed all the other ones with Monster), so we are getting a game with Monster's work and spirit in it... it counts enough?
if the switch got a Monster Games game, it'd be this or the one that comes after it

 
Closest we're getting is Nascar Heat: Ultimate Edition + on Switch on Nov 19th, which while not by Monster, was made by them from Nascar Heat Evolution through Nascar Heat 4, and NH5 was just a iterative release by 704 Games (I think they co-developed all the other ones with Monster), so we are getting a game with Monster's work and spirit in it... it counts enough?

That's like Kojima levels of convoluted, but I really did like Excite Trucks so I'll keep an eye out for this one!
 
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Let someone do a spin-off on Metroid. Keep the Metroid train going.
How about a full-on horror game? Something where the characters are vulnerable, instead of a superhero like Samus.

It's Nintendo though, and Nintendo first-party doesn't exactly do horror games, so I know it'll likely never happen. Sad.
 
Finally a Ryu ga Gotoku Studio Yakuman revival!

Ryu ga Gotoku Studio has always excelled at mahjong mini-games; it's time they they expanded that to a full retail title. I'm thinking a full story mode, where increasingly absurd circumstances require you to solve problems using mahjong, and some familiar returning voice actors from the Yakuza series...
 
I think Nintendo should be aiming to strengthen the partnerships that they already have in place first. They've now done projects with MercurySteam, MAGES and Wayforward and they should be looking to strengthen their bonds with these developers.

Get MAGES doing a Shin Onigashima revival, MercurySteam doing something new (maybe a horror game?) and Wayforward working on StarTropics! It would be a terrible shame to not see Nintendo keep working with these developers, don't let these just be one offs!
 
I'm somewhat conflicted about small indie developers working on other people's IP. The prospect of Supergiant developing a Kid Icarus game is enticing but I'd much rather see what they can come up with themselves. On the other hand, I also understand that some indies want to or have to work on IP they don't own. I just prefer them to retain creative and financial control and to cede as little as possible to the big players, even Nintendo.

The other consideration is the scope of the project. I can envision a new sidescrolling Urban Champion sequel by Tribute Games or the SoR4 team (not sure why anyone would want that but hey). Other IP like Star Fox or F-Zero would need larger teams and budgets. I doubt most people wanting new games in these series are thinking of the SNES entries.

With all this in mind, I think Sumo Digital would be a great fit for a new Diddy Kong Racing or F-Zero (as long as they focus on having it run at 60fps locked).
 
I just feel like one of the biggest problems with trying to make a new Kid Icarus game is that, well, Uprising was very much Sakurai's vision and a new director/team's take on it would likely be very different from the game that fans loved on 3DS.

It's why I think it'd be better to make a new kind of KI game like, twenty years from now, because by then obviously the people who liked Uprising would have moved on and people would be open for a new take on the IP. That's probably one of the biggest reasons Uprising didn't really get a whole lot of backlash for "not being a Kid Icarus game" (see: Star Fox Adventures or Banjo-Kazooie: Nuts & Bolts), because by E3 2010 the IP had been dead and buried for two decades by then.
 
Ninja Theory Presents… Eternal Darkness

Hellblade made it really clear that they have the chops to do something intensely special with such a setting and expected mechanics.
 
Ninja Theory Presents… Eternal Darkness

Hellblade made it really clear that they have the chops to do something intensely special with such a setting and expected mechanics.

Ninja Theory is also now a full blown Xbox developer lol

It's kinda like asking for Rare to make a new Donkey Kong Country
 
I will be interested in seeing an Ice Climber revival. I can imagine someone turning it into a Captain Toad-esque game.
 
Give us a mashup of several lower tier Nintendo characters and IP, but let the developer run wild with their reinterpretation of those characters and the relationships between them. Make no obligation to canonize whatever story and settings appear in that game and just see how the market responds.

Example: a buddy cop game fearuring crime solving duo Captain Falcon and Wario, as they recklessly race across the streets of an open city (think 1980s Manhattan) to catch criminals. With cameos from King Dedede as a grumpy, chain-smoking, cynical chief of police, the Elite Beat Agents as intrusive FBI types, and Rusty from Rusty's Real Deal as a down-on-his-luck, ageing informant/newsstand owner with a thick accent.
 
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I'd wouldn't mind seeing these indie devs take on Adventure Of Link-style Zelda or Kid Icarus:

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster)
DrinkBox Studios (Guacamelee! 1 & 2)
The Game Kitchen (Blasphemous)
Image & Form Games (SteamWorld Dig 1 & 2)
Inti Creates (Blaster Master Zero 1-3, Bloodstained: Curse Of The Moon 1 & 2, Mega Man Zero 1-4)
Koji Igarashi (Bloodstained: Ritual Of The Night, Castlevania Metroidvanias)
Lunar Ray Games (Timespinner)
Moon Studios (Ori And The Blind Forest, Ori And The Will Of The Wisps)
Nigoro (La-Mulana 1 & 2)
Sabotage Studio (The Messenger, Sea Of Stars)
Team Cherry (Hollow Knight, Hollow Knight: Silksong)
Thomas Happ (Axiom Verge 1 & 2)
WayForward Technologies, Inc. (Shantae 1-5, The Mummy Demastered)
Yacht Club Games (Shovel Knight)
 
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Honestly I'd rather just not get another Kid Icarus than have a SuperGiant Kid Icarus. This kind of thing rarely works out (F-zero GX and ExciteTruck being the two main exceptions I can think of at this point) because the people getting brought on to make another entry in the series don't really have any ideas for it.
 
The bottleneck is the limited amount of line producers at Nintendo who would be available to work with external development partners.

Indie devs may also prefer to work on their own ideas and not be beholden to a large publisher. Mid-sized devs for hire would be a better target.
 
The bottleneck is the limited amount of line producers at Nintendo who would be available to work with external development partners.

Indie devs may also prefer to work on their own ideas and not be beholden to a large publisher. Mid-sized devs for hire would be a better target.
I'm sure there are some indies out there who're are looking for growth. these opportunities would be very valuable for them. the few times "exposure" is actually worth something (and it comes with a good paycheck too)
 
I don't necessarily care to see most dormant Nintendo IP revived, not all of it is really good or worth continuing. The stuff that's worthwhile tends to remain active at least in some capacity.

But one that I DO want very much is for Wario Land to return. Good Feel has already worked with it before and I feel they did a great job, so I think they are the best candidate for a continuation. I hope Nintendo will not assign them to only Yoshi games forever and will allow Wario Land to exist again.
 
Based on the title I expected this thread to be about the revivals of IPs via external collaborations that we've already been seeing recently.

Metroid - Mercury Steam
Pokemon Snap - Bandai Namco
Famicom Detective Club - Mages
Advance Wars - WayForward

You'll notice though that with all of these besides Bandai Namco (who are a much larger studio and have been trusted with many Nintendo IP before, Pokemon included; New Snap has the same lead staff as Pokken), these collaborations started or are starting with remakes. I think that's how these collaborations will continue to look like. Golden Sun's best shot for a revival is a studio pitching a remake project to Nintendo; we know that's what happened with Mercury Steam and Mages, and it's probably what happened with WayForward too.
The title was actually a holdover from a pseudo-draft which pointed to a bit more of a larger picture collaborations discussion, but I realized I might be trying to shove a bit much into one post. Looking at the collaborations that have been occurring, what they have in common, which ones might stand out for some reason, and what they might mean for future ... might have been the better way to go.

Even for the elements I did end up and use, I think I unintentionally derailed things with my example and some of my other wording. It was certainly not meant to be "Supergiant needs to make Kid Icarus" or even "Kid Icarus needs revived again" or "This developer should/I want this developer to make this particular game" or "Make exactly this game, but with another IP," but rather to entertain different ideas of how different properties might be revitalized or resurrected, with the importance of noting how they remain connected to the series' history and core elements.

Looking back, that element even might have been stronger if the added focus on Nintendo's current efforts had been fleshed out and not discarded.

One of those instances in that standing out category I mentioned, though, is what opens the possibilities to even smaller studios, should they be interested: Brace Yourself Games asking about adding Zelda DLC to Necrodancer and being given use of the IP for a full game, despite having not worked with Nintendo before. Clearly, in this case it's mixing the Zelda universe and the gameplay from their game for what amounts to a spinoffs, rather than making a mainline Zelda game, but it does present an irregularity in the common pattern.
Other than that, you're completely right.
I'm somewhat conflicted about small indie developers working on other people's IP. The prospect of Supergiant developing a Kid Icarus game is enticing but I'd much rather see what they can come up with themselves. On the other hand, I also understand that some indies want to or have to work on IP they don't own. I just prefer them to retain creative and financial control and to cede as little as possible to the big players, even Nintendo.

The other consideration is the scope of the project. I can envision a new sidescrolling Urban Champion sequel by Tribute Games or the SoR4 team (not sure why anyone would want that but hey). Other IP like Star Fox or F-Zero would need larger teams and budgets. I doubt most people wanting new games in these series are thinking of the SNES entries.
I'm actually right there with you and briefly reference that in the post (that I'm not suggesting I actually want Supergiant to make this or think they should, especially as I'm excited to see what they do otherwise).
And I expect different developers might both want to make their own things and also would love to be able to handle one of these IPs for one game. If they did the latter, I know I personally would want them to go back to making their own things too.

(My Urban Champion spinoff is actually a hidden side-game inside the next Punch-Out!!)

Honestly I want more new IP collabs with Nintendo.
Definitely want those as well. I also wish more of those had actually made it over and that some of those eshop games had been given full retail products. So it goes.
 
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Counterpoint: Cadence of Hyrule was really damn good.
Not Nintendo, but Streets of Rage 4, Monster boy, Sonic Mania, were awesome. Alex Kidd remake also looks great.
It would be pretty cool if Nintendo did the same thing as Sega.
 
The people I want to see most on these types of games from a delegating perspective are the more work for hire companies. Get Platinum on another game for example since they are 50/50 original vs other peoples work. Mercury Steam and now Wayforward are excellent picks in this vein. Wayforward is extra intriguing like Platinum because they can make so many different kinds of games. I’d never have pegged Wayforward for Advance Wars for example. I hope the remake/ports do well and they can make not just a new Advance Wars game (which I think and hope is the end goal), but then have their pick at another property.

So yeah, see if they can get Platinum to make the Captain Falcon action game, Falcon Punch, that we all know only they can make. Let Atlus make Tokyo Mirage Sessions 2, featuring Captain Falcon from the F-Zero series. Wayforward can work on a new Wario Land game of some kind with 2D Sprites. River City Girls, but it’s a Wario and Waluigi team up game, could be spectacular.

The one developer I most want to see them collaborate with are Arc System Works. They can make an awesome 2D action game if they like (see Hard Corps Uprising). But I most want to see them make a traditional 2D fighting game with Nintendo characters. We have Smash Bros which is awesome, but I think they could make an awesome 2D fighter still as something different.

This post is getting long, so I’ll just add I hope smaller indie developers can make more pitches and get accepted. Like Supergiant I imagine wouldn’t make a pitch, they are so good at making their own games, but if some developers came to Nintendo with a cool idea I hope we see more chances taken. The games I can’t easily imagine are probably the ones I want to see most.

Edit: Platinum could actually just make Falcon Punch as a 15 min short story/bonus game inside Bayonetta 3 and I’d be happy. Make it the most awesome 15 minutes possible, like the jet fighter opening in Bayonetta 2. It can end with him Falcon Punching something so hard he blows up the universe like that one clip from his anime.
 
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The one developer I most want to see them collaborate with are Arc System Works. They can make an awesome 2D action game if they like (see Hard Corps Uprising). But I most want to see them make a traditional 2D fighting game with Nintendo characters. We have Smash Bros which is awesome, but I think they could make an awesome 2D fighter still as something different.

Arc System Works presents:

Joy Mech Fight 2: Accent Core Plus Phantasma Shift
 
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So yeah, see if they can get Platinum to make the Captain Falcon action game, Falcon Punch, that we all know only they can make. Let Atlus make Tokyo Mirage Sessions 2, featuring Captain Falcon from the F-Zero series. Wayforward can work on a new Wario Land game of some kind with 2D Sprites. River City Girls, but it’s a Wario and Waluigi team up game, could be spectacular.

I'm sure Platinum will always be working on something with Nintendo; they've essentially continuously been developing something in partnership with them since the Sega deal ended, whenever wonderful 101 development started (probably 2010 based on some of the design docs they released during the kickstarter ,latest 2011?) to at least 2022, and I'm sure they'll be on Astral chain 2 after Bayo 3 releases.

However, I maintain that until they can find a good studio to do a proper F-Zero racing game first, any sort of brawler spin off is a bad idea. If they can't bring it back as a racing series, they should just leave it as is. The F-zero i.p. really isn't that valuable and people who are only fans of it because haha smash bros falcon punch aren't really F-zero fans at all.
 
I'm sure Platinum will always be working on something with Nintendo; they've essentially continuously been developing something in partnership with them since the Sega deal ended, whenever wonderful 101 development started (probably 2010 based on some of the design docs they released during the kickstarter ,latest 2011?) to at least 2022, and I'm sure they'll be on Astral chain 2 after Bayo 3 releases.

However, I maintain that until they can find a good studio to do a proper F-Zero racing game first, any sort of brawler spin off is a bad idea. If they can't bring it back as a racing series, they should just leave it as is. The F-zero i.p. really isn't that valuable and people who are only fans of it because haha smash bros falcon punch aren't really F-zero fans at all.
Eh I wouldn’t let the it’s a bad look angle stop them. I think years of being dead won’t suddenly have some Metroid Federation Force-like backlash. The fanbase is just too dormant/beaten down for that. Nintendo needs to revive the original racing series regardless. Time it with both in this fantasy collaboration.

That said, I don’t think a character action game spinoff will ever happen. I do think we’ll get a revival of the racing series eventually and it might be sooner (a year or two) rather than later.
 
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It would be cool if the reason Super Mario RPG hasn't made it to the NSO yet, is that Nintendo and a team at Square Enix are remaking it. With the hopes of perhaps doing a sequel if it's a hit.

I mean people have been saying "remake SMRPG" practically since it first released, but nowadays it actually feels like the right time to do it if they were going to ever bother.
 
Mushroom Kingdom Hearts in Cooperation with Square and Disney. ( Starring Mario, Sora and Geno as a nod to Super Mario RPG).

From Software should make Kid Icarus in the Style of Dark Souls/ God of war. You fight through the greek Pantheon. It will be succesful that the follow ups are no brainers, where you fight through the Pantheons of Egypt/ Norselos and Japanese Mythology.

Those Tomb Raider Guys from Eidos bring back Star Tropics as a Survival/ Raiding Game in Space. Fight through Alien Cryptas.

Media.Vision should make Battalion Wars 3. Add Characters with backstorys you actually care about. You could even add in some Roleplay Elements.

And whoever can develope F- Zero and Excite Trucks...
 
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It would be cool if the reason Super Mario RPG hasn't made it to the NSO yet, is that Nintendo and a team at Square Enix are remaking it. With the hopes of perhaps doing a sequel if it's a hit.

I mean people have been saying "remake SMRPG" practically since it first released, but nowadays it actually feels like the right time to do it if they were going to ever bother.

I can see it now! Super Mario RPG remake... but done in multiple installments! It's an action RPG now, and you'll find some surprising divergences from the original story...
 
I can see it now! Super Mario RPG remake... but done in multiple installments! It's an action RPG now, and you'll find some surprising divergences from the original story...


Honestly... I don't totally hate this idea :eek:
 
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I think Nintendo should be aiming to strengthen the partnerships that they already have in place first. They've now done projects with MercurySteam, MAGES and Wayforward and they should be looking to strengthen their bonds with these developers.

Get MAGES doing a Shin Onigashima revival, MercurySteam doing something new (maybe a horror game?) and Wayforward working on StarTropics! It would be a terrible shame to not see Nintendo keep working with these developers, don't let these just be one offs!
Such partnerships absolutely should not be neglected. They present a lot of potential and should be strengthened.

Honestly I'd rather just not get another Kid Icarus than have a SuperGiant Kid Icarus. This kind of thing rarely works out (F-zero GX and ExciteTruck being the two main exceptions I can think of at this point) because the people getting brought on to make another entry in the series don't really have any ideas for it.
Such a dichotomy suggests these would be the only two choices, which is assuredly not the case. Which is a good thing, as a SuperGiant Kid Icarus is incredibly unlikely to happen.
Currently, this sort of situation seems to occur when a developer comes to Nintendo with a pitch. If the developer doesn't want to make a game, or doesn't have any ideas for one, there's nothing forcing that to happen.
Though I think this might have stemmed from a misinterpretation that the initial post was meant to be a "SuperGiant should totally make Kid Icarus," which is refuted with the statement that "I'm not necessarily suggesting this team should be given a game within this franchise," as stated in the same post.
If such a thing were to happen, the likely scenario is that the developer went to Nintendo with a pitch. I don't actually find the example scenario at all likely.
Indie devs may also prefer to work on their own ideas and not be beholden to a large publisher. Mid-sized devs for hire would be a better target.
They very well might, and I can't fault them for that. There are, however, certainly some who would love to be given the chance.
Beyond that, there's the whole issue of semantics regarding what the definition of an indie developer even is.
I'm sure there are some indies out there who're are looking for growth. these opportunities would be very valuable for them. the few times "exposure" is actually worth something (and it comes with a good paycheck too)
"For exposure" is a sick joke because it's so often meant to be the only form of payment -- often not even worth anything at all --, and it's sad that sometimes the individual developers don't even get that. It would be a major byproduct of making a Nintendo game, but the desire to make that particular game should be the impetus.
To note: SuperGiant doesn't need the exposure, and likely isn't going to care to make a pitch for a Nintendo game.
The people I want to see most on these types of games from a delegating perspective are the more work for hire companies. Get Platinum on another game for example since they are 50/50 original vs other peoples work. Mercury Steam and now Wayforward are excellent picks in this vein. Wayforward is extra intriguing like Platinum because they can make so many different kinds of games. I’d never have pegged Wayforward for Advance Wars for example. I hope the remake/ports do well and they can make not just a new Advance Wars game (which I think and hope is the end goal), but then have their pick at another property.

[snip]
This post is getting long, so I’ll just add I hope smaller indie developers can make more pitches and get accepted. Like Supergiant I imagine wouldn’t make a pitch, they are so good at making their own games, but if some developers came to Nintendo with a cool idea I hope we see more chances taken. The games I can’t easily imagine are probably the ones I want to see most.
Companies of that sort should definitely be, and one might argue increasingly are, a go-to for this sort of thing. There's clearly no reason to change that.
As for the likelihood of indies making pitches and getting accepted, it sounds as though there is hope for that.
Also, it seems like any time I hear a developer get asked which Nintendo IP they would love to work on if given the chance, it's almost always Zelda. Like... Zelda's great and all, but do they not really care for anything but that? There's plenty of franchises to play with.
Certainly interesting ideas could come from developers wanting to work with other IP, and sometimes they want do want to. Zelda's just a juggernaut with which they are all familiar and of which they likely have fond memories and thus for which have had a lot of time wherein ideas percolated in their heads. Even Davide Soliani of Mario + Rabbids fame tried to make a Zelda pitch once.
But, yes, ideas for more than Zelda are great. Zelda's just an easy answer, and it's known that the answer will resonate with most anybody.
Other IP, though, have a lot of potential. There's so much interesting that could be done with them.

I don't care for "take this fresh and popular dev/project and paint it with old Nintendo IP" ideas

see also Toby Fox's Mother 4
We all know that Mother is ended, and we won't be getting more unless it's from Honne at MonolithSoft, except it would be whatever his ideas for Mother were but as a whole new project.
 
Apologies for the second post in a row, but I'm trying to group responses to different genres of posts.

Finally a Ryu ga Gotoku Studio Yakuman revival!
Ryu ga Gotoku Studio has always excelled at mahjong mini-games; it's time they they expanded that to a full retail title. I'm thinking a full story mode, where increasingly absurd circumstances require you to solve problems using mahjong, and some familiar returning voice actors from the Yakuza series...
Not that I often hear pitches for a Yakuman revival, but if I did I assume this would still be the best. I'm all for Absurd Mahjong Circumstances: The Game! There's some real potential there, and perhaps the mahjong itself could show up somehow in various forms, integrated into the world.
Ninja Theory Presents… Eternal Darkness

Hellblade made it really clear that they have the chops to do something intensely special with such a setting and expected mechanics.
If not for the current status of Ninja Theory, this is actually an intriguing suggestion. Given to the maddening endless hope for Eternal Darkness as I am, this could have been fascinating if done well. Did you have any particular thoughts as to what that could look like?
I don't necessarily care to see most dormant Nintendo IP revived, not all of it is really good or worth continuing. The stuff that's worthwhile tends to remain active at least in some capacity.

But one that I DO want very much is for Wario Land to return. Good Feel has already worked with it before and I feel they did a great job, so I think they are the best candidate for a continuation. I hope Nintendo will not assign them to only Yoshi games forever and will allow Wario Land to exist again.
There are certainly a number of dormant Nintendo IP that could be worth continuing. The aforementioned Eternal Darkness has absurd potential. F-Zero kind of survives through Falcon's participation in Smash, but that doesn't carry over the essence of what makes those games great. Kid Icarus was dormant for some time, but returned to acclaim. That's not to say every old game should come back, but it doesn't make sense to dismiss the category out-of-hand.
WarioLand is a great example, though. Acclaimed games, which really should continue with the same care one should be able to expect from them. If not Good Feel, perhaps some other developer might one day approach Nintendo about it.
I will be interested in seeing an Ice Climber revival. I can imagine someone turning it into a Captain Toad-esque game.
Captain Toad-esque could be explored, especially if the two characters are utilized in tandem.
Another take: some sort of survival platformer. Just two siblings left alone in the world, platforclimbing across and up the hazardous ice.
Also, the Climbers seem like they would be Inuit, and this could be an opportunity to incorporate that better, but that might be kind of tangential.
Suda51 Presents: Excitebike
But does he exude more an aura of Excitebike or of Mach Rider? (Really, I could totally see him going wild with either)
I am still baffled by no Fzero by Shin'en (with heavy Nintendo supervision and budget)
ILikeFeet already answered this, but the general concept has come up elsewhere here as well. By all accounts, they don't want to make F-Zero, and that's okay.
That said...
I'm sure Platinum will always be working on something with Nintendo; they've essentially continuously been developing something in partnership with them since the Sega deal ended, whenever wonderful 101 development started (probably 2010 based on some of the design docs they released during the kickstarter ,latest 2011?) to at least 2022, and I'm sure they'll be on Astral chain 2 after Bayo 3 releases.

However, I maintain that until they can find a good studio to do a proper F-Zero racing game first, any sort of brawler spin off is a bad idea. If they can't bring it back as a racing series, they should just leave it as is. The F-zero i.p. really isn't that valuable and people who are only fans of it because haha smash bros falcon punch aren't really F-zero fans at all.
Indeed, Astral Chain seems almost a certainty, and the partnership between Platinum and Nintendo appears strong; by all accounts, they work well together.
Presenting Platinum's F-Zero: Stylish Racing Action Game, with bonus brawler/bounty-hunting segments that can be unlocked.
Because I'm inclined to agree: You can make something separate with Captain Falcon, but it's not F-Zero if that's the only connection. F-Zero is the racing.
I'm not sure what Platinum's Stylish Racing Action Game would look like.
Actually a first/third person action/adventure game starring Samus would be nice to see. It doesn't need to be a metroidvania.
See, I'm not really sure what is necessarily gained from this, unless it has concrete ties to what makes Metroid, well, Metroid. Removing the metroidvania search-action aspect of that makes it a tougher pitch.
How about a full-on horror game? Something where the characters are vulnerable, instead of a superhero like Samus.
But this, this is what I thought Federation Force should have been from the start (Though taking some inspiration from E.X. Troopers or something might have been acceptable). Metroid, from its inception, has drawn from horror (notably Alien), so using other characters, not given the same abilities as Samus, having to deal with that horror element draws from part of the essence of the franchise. Now, this would be clearly marketed as a spinoff and not an actual Metroid title, but it still presents that immediate connection.
I just feel like one of the biggest problems with trying to make a new Kid Icarus game is that, well, Uprising was very much Sakurai's vision and a new director/team's take on it would likely be very different from the game that fans loved on 3DS.

It's why I think it'd be better to make a new kind of KI game like, twenty years from now, because by then obviously the people who liked Uprising would have moved on and people would be open for a new take on the IP. That's probably one of the biggest reasons Uprising didn't really get a whole lot of backlash for "not being a Kid Icarus game" (see: Star Fox Adventures or Banjo-Kazooie: Nuts & Bolts), because by E3 2010 the IP had been dead and buried for two decades by then.
I'm inclined to disagree here. If you tried to make a new Kid Icarus in the same vein as Uprising, those critiques would likely be stronger. But if a new game were markedly different, there's less immediate comparison, especially given Uprising itself was a drastic departure from the form of the previous two games.
If you make sure to draw connections to core elements throughout the series, backlash for "not being a Kid Icarus game" becomes harder to justify -- not that it wouldn't happen at all, of course.
As for waiting 20 years, it was back in 2012 that Sakurai suggested perhaps someone would take on the task 25 years from his then-present statement. I didn't see why it would need to be such a length of time then, and I still don't.
Let Yoshi Sakamoto work on Kid Icarus again. He works well with Mercurysteam. Maybe they can collaborate on a new KI after Metroid 6. Or maybe work with Next Level Games. They have amazing animators and would do the characters in the KI universe justice.

Studio MDHR -> Punch-Out!!
Now that would be an interesting idea, too. Go back to the roots, less of a new spin using the same core, more of a modernization of what came before. It definitely has potential, and Metroid and Kid Icarus had, at one point, been using the same engine between them.
In a similar vein, it could even try to refine some of the ideas you can see behind Other M, using that same perspective, though, um, being very careful to avoid retreading the same problems. The level of auto-aim that game had could be stylized as the course of Pit's arrows bending toward their targets (a precursor of some sort of guided missile?). This, however, does lose some of that back-to-the-roots modernization aspect.

Seems unlikely, but the Punch-Out!! suggestion is interesting. What sort of form do you see that taking?
I'd guess MDHR is selected here for a mix of their animation and experience with boss rush type games?
 


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