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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
Prediction for wave 5 :

Feather:
Tour [Madrid]
Wii Koopa Cape
GBA Sunset Wilds
Tour Vancouver

Cherry:
Tour Los Angeles
GCN Daisy Cruiser
SNES Bowser's Castle
[mobDK]

Characters: Diddy Kong and Kamek

Hesitation for Vancouver, will it be move forward by one wave like Bangkok did, since there is actually no other cities and they still have to put all of the other city variant in Tour yet ?
For the nitro one, I think Piranha Plant Cove will be save for the last wave, so they can play on the "new" aspect like they did with Sorbet City and Yoshi's Island, the only ones where this was not the case were Ninja Hideaway and Merry Mountain because they had been on Tour for a long time before the pass. There will always be other nitros to do this in wave 6, but there is only one slot in wave 5 so I don't think they would put an already known track here.
I also think that Hammer Bro has a small chance to replace Kamek, his skins are a good argument (more characters in one).
+ my prediction for all the characters is Birdo/Diddy/Kamek/Funky/Petey/Pauline.
 
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The new meta is already starting to take over!!
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I understand that "competitive games" around here are a joke but this is a shitty move.
The old times are intact, anyone who was able to WR before is still able to WR. There haven't been any mechanical changes to make the game play any differently, old strategies still work
 
5 more characters...

1 character each for Waves 5 through 9...

(I know it's probably 2 Kongs in Wave 5 and then the last 3 characters in Wave 6, but until then, I'll keep daydreaming.)
 
I understand that "competitive games" around here are a joke but this is a shitty move.

Nah. Like I've already said, they made a move that will improve the game for some 50m players at the expense of a couple thousand. Those few thousand can go, as the kids say, touch grass.
 
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I really like Birdo. They didn't have to give her multiple color choices but I'm glad they did. Says to me that they are really putting a lot of thought and effort into the Booster Course Pass. I'm pleasantly surprised that they gave us new characters at all because I wasn't expecting that with the announcement of the pass last year. Do you think they always intended this, or was it a decision made recently?
Honestly I'm wondering if the reception to the pass has been better than Nintendo expected and so they've decided to dedicate more resources to it. The first wave has really been superceded.
 
5 more characters...

1 character each for Waves 5 through 9...

(I know it's probably 2 Kongs in Wave 5 and then the last 3 characters in Wave 6, but until then, I'll keep daydreaming.)
I think it will be one Kong in wave 5 and one in wave 6.

In wave 5, Diddy (the most logical to drop after Birdo) and another character, a new from Tour like Kamek would be a good choice because they offer something new in opposition with as a missing recurring character.

With Funky and Petey in wave 6, it would be the two most requested fan favorites + Pauline who is very popular and brand new on console. A perfect finish.
 
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You're telling me my boy Yoshi is part of the meta now? Best part of the new update.
 
0
5 more characters...

1 character each for Waves 5 through 9...

(I know it's probably 2 Kongs in Wave 5 and then the last 3 characters in Wave 6, but until then, I'll keep daydreaming.)
I think it's possible we will get a character or two between waves.
 
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I'm really, really excited to see this DK course now. I wonder what gimmicks it will have?
Assuming it's similar in scope to Yoshi's Island, they're gonna have to navigate around DK Jungle without stepping on its toes too much. A Tropical Freeze themed track makes a ton of sense, although a DKC2 themed track to fit Diddy returning would also be amazing.
 
Dear Nintendo: now that we have 32 courses can you please PLEASE make Booster Course only online rooms? Between the random selection and a handful of plebs still picking base game courses I've played 50 times through, I barely get to try any of these online and it SUCKS.
 
I only managed to get through one round for each cup last night. Thoughts.

Amsterdam Drift (Tour): My favorite of the Tour tracks on wave 4. There is a good mix between city and country here.

Riverside Park (GBA): On the shorter side like most GBA tracks, but it packs a decent punch. A lot of corners to drift and find short cuts on.

DK Summit (Wii): My favorite returning track. Parts of it don't translate as well as this was a track that really highlighted the wall jump/boost mechanic back in the day, but the track overall is still great.

Yoshi's Island: I love the aesthetic with the new track. It is a beautiful celebration of a classic game, and the Yoshi coin sound tops it off.

Bangkok Rush (Tour): Alright, nothing seemed too special. I did blast "One Night in Bangkok" while running the track though.

Mario Circuit (DS): This track doesn't get a lot of love compared to other "circuits", but it does provide a good enough challenge.

Waluigi Stadium (GCN): Longer, but still fun. Glad to see Nintendo brought it back.

Singapore Speedway (Tour): Nothing seemed too memorable the first time around.


As far as the characters go, if we do not get at least one Kong member added, I will grab my pitchfork.
 
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I've yet to see a reason why this is a negative for the 99.9% of other Mario Kart 8 Deluxe players when it in fact just seems to be buffs for other variants of cars.

Like the joy of most world record runners I've seen is specifically the chase and coming up with new ways to get better times and such. This just upends the whole thing and thus gives them even more options to approach new records from. Just seems people are annoyed that their world records might be beaten by the change...

Which is like the whole idea with WRs to begin with. It's no different than likes tons of other games I've seen get different balance patches for exploits and broken/overpowered stuff and change the way people do things.
A good solution to this problem: You don't compare the pre patch result to the post patch results.
 
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I'm willing to bet that the new DK track will be Mine Cart themed. I'd go far as to guess that the track will be lightly inspired by the DK coaster coming to Orlando/Japan. Multiple gap jumps (perfect for Tours trick system) and barrel blasts.
 
Yoshi's Island is so good I'm genuinely wondering if it's a leftover from the initial DLC ideas for the game. It's much more in keeping with Animal Crossing, Hyrule Circuit, Big Blue, Mute City and Excite Bike than anything else.
 
That compromise that person suggests would be so weird in practice and would be frustrating to everyone but them as time trials can function as a practice mode. Nintendo would never do it, but having a rule set swap with separate leaderboards is the closest thing that actually is practical.

I generally think them balancing and rebalancing the game for the vast majority is the right decision despite whatever hurt feelings arise along the way. Sucks when it is something you have to pour so much of yourself into though to achieve and maintain. Hopefully they eventually take solace they’ll forever have been the world record holders under the prior ruleset.
Nintendo actually kinda did that with Mario Kart 7, but it was like the first patch they ever made, and the changes were much more targeted at stopping a particular degenerate strategy online. In hindsight, I feel that may have been overly conservative.
 
Here are my revised hopes for DLC characters, of characters already in Tour:

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I feel like the order on the character select screen works nicely with all of these, too, assuming they’d be released in this order. Birdo is on the top row after all the princesses (well, and Tanooki Mario, lol) and right before Yoshi on the next row; Petey Piranha is right next to his partner from Double Dash!! (King Boo); Pauline is…after the babies and the metal characters, putting her right next to a Peach variant (okay, this one doesn’t have much going for it but the only better place for her would be Birdo’s spot); Hammer Bro is right next to Dry Bowser in the row with all the other Bowser’s Castle associated characters (Bowser, Dry Bones, Bowser Jr.); Kamek comes after all the Koopalings, which is fitting because they’re all Bowser’s highest in command after Bowser himself and Bowser Jr.; and Diddy Kong…gets the unfortunate position of being at the very bottom right after Miis, but hey, of all these characters he’s the most guest-like one since he’s distinctly a Donkey Kong Country character rather than a character born from the Super Mario series (or one that originated before the split like Mario and Donkey Kong themselves), so it works, I guess. 🤷
 
I must have missed the announcement, I wasn't expecting this last night. Lovely surprise.

Thought it got off to a disappointing start with Amsterdam Drift and Riverside Park. I've seen enough of the Tour tracks now to know I don't like them. Visually over-busy and hard to read, with an over-use of bright flashing arrows to tell you where to go to counteract that flaw. Riverside Park is pretty, but very basic. It needed some kind of gimmick. DK Summit is a bit of fun, but I don't like it as a track and don't think it plays particularly nicely with MK8 gameplay. Not a fan of tracks that have cannons to shoot you to the top - MK8 had a much better idea by starting you at the top and then not doing laps. Mt. Wario is infinitely better than this.

Yoshi's Island, on the other hand, feels like the future of the series. One complaint I've always had about Mario Kart is that the locations never really felt like they were from Mario games, with the exception of Peach's Castle. This, on the other hand, is a Smash-Bros-level nostalgia bomb, and brilliantly fun to play through as well. The level of detail here is just mindblowing. Hitting the flying ? to spawn the raised track like you did with stair in Yoshi's Island... just incredible, and the first time the booster pack has really met or exceeded the base game. MK9 has to be like this.

From there Bangkok Rush was alright - found it a bit more readable than Amsterdam. Mario Circuit, though, was fantastic. This is how you do a short course. Tight turns, verticality, avoidable hazards (piranha plant fireballs) - it's just perfect. Waluigi Stadium is just as good - a flawless recreation. Using a shell to knock a tyre in front of someone else is great fun. It's also gorgeous. Signapore Speedway was unfortunately a totally forgettable way to finish, but overall very happy.

Just think that once this booster pack is done we can hopefully forget that Tour ever happened.

Also, did someone mention Daisy Cruiser maybe being added? That's like the worst Mario Kart track ever, lol. Well, second worst after Excitebike.
 
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This looks absolutely perfect to me! Hammer Bro is my most wanted character. I'm not expecting him, but this would be such a nice surprise!
He’s the one I’m least confident about of those five, unfortunately, but I’d also love to see him make it in! Especially since he’d likely come with the Boomerang Bro, Fire Bro, and Ice Bro variants, which I think people would appreciate a lot and I can honestly see them being pretty popular.
 
Wow... the treatment they gave to Yoshi's Island - a top 3 game for me personally and my favourite from the SNES days - is impressive, especially for the BCP. Hearing that Stage Complete music in glorious dixieland with live saxes, flute, accordion etc. etc. is an amazing feeling. The arranger really understood what Kondo was trying to do within the SNES limitations. Loving the vases in the castle, the shortcut, the throwable egg guys, the birds... Such a treat, even though the BCP limitations also shine through - some sections looks quite plain.

Seeing my home country - the Netherlands - so explicitly featured in a Nintendo game feels very cool. The track itself is alright - Amsterdam is a bit of a boring location IMO, but it makes sense since they're going for recognition. I like the final laps with the tulips, really gives the feeling you've traveled far in little time. The music isn't doing it for me though, it's not specifically Dutch sounding and the ARMS-style chanting rubs me the wrong way. Feels very stock music to me.

Singapore is a great track, and along with Bangkok seems to nail the Tour-In-8-aesthetic. Not too many flat plastic buildings around. Super varied, visually interesting and a banger Sonic-like soundtrack.

Riverside is the best jungle track in MK8. Mario Circuit is the best kind of vanilla - I especially love the forest section with the animal sounds. Mario Kart DS was my favourite MK before 8 and the retro DS tracks remind me of the reason: the track designs are simple but excellent. Shroom Ridge, Tick Tock Clock and this are brain massages. Too bad Airship Fortress probably won't make it in.

I also quite like the vibes of Bangkok and driving through the shallow water there!

All in all a very nice wave!
 
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Yoshi's Island is so good I'm genuinely wondering if it's a leftover from the initial DLC ideas for the game. It's much more in keeping with Animal Crossing, Hyrule Circuit, Big Blue, Mute City and Excite Bike than anything else.
It's fantastic. Very cool to get a genuine new course.
 
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So...am I crazy or is there reused map layout in Singapore Speedway? There is two parts I swear is from two different retro tracks with reskins. I can't quite put my finger on which games or stages they're from though. I just know they're from some previous Mario Kart game.
 
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The only thing I don’t like about the Yoshi’s Island track is the water part.

It’s boring but more than that looks boring.

I wish they could have done something to jazz it up.
 
0
Alternatively, what if… (Sorry, Hammer Bro, you don’t make the cut in this scenario, unfortunately.)

Fq0wwxJaAAA_lyu


Yes, I just had to make a mockup with Sportsmates, too, lol. I know it’s not gonna happen, but it would work so well! After all, the “Sports” series is already featured in Mario Kart with the Wuhu Island courses…
 
The Cat Car becoming meta is funny to me because I used it whenever I felt like maining Peach for the aesthetic. Now I use it and it's viable! (A great match for Birdo as well by coincidence)
 
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another excellent wave—Bangkok & Singapore and probably instantly my fav city courses and most of the rest are great too

and Yoshi's Island is even better than I hoped: as much as I'd like to believe I'm not susceptible to nostalgia-bait fan-service & "recognizing a thing from another thing" as cause for excitement on its own...that track is so packed with loving details it confirmed that I definitely am
 
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Three-starred the six new cups and beat the new 150cc time trials ghosts, so now's as good a time as any for my opinions:

Tour Amsterdam Drift - I feel like I'm getting more harsh on these Tour courses as they get added in to the game. It's not really any worse than the ones in the first two waves, but I hate it more. Maybe it's the obnoxious layout, maybe it's my distate for prolonged underwater segments, or maybe it's because the rest of this wave is relatively strong.

GBA Riverside Park - Tight course, good turns, looks nice enough. The walking plants help liven this one up compared to Sky Garden and Boo Lake, and it's fun to keep an eye for what items they have. It's simple and straightforward, but it's nice to have a more understated pick to round out the more wild tracks in this cup.

Wii DK Summit - Such a great course for showing off the half-pipe mechanic. You can drive it like a normal course if you're a weenie, but if you embrace your inner Flame Runner Funky Kong, there's a lot of fun to be had in strutting your stuff and driving up the walls. They even kept the double cut from the original, which is a welcome surprise.

Yoshi's Island - What can I say that hasn't been said? The Yoshi's Island aesthetic is so charming, and the course is a great integration of it into the Mario Kart format. The winged question mark cloud leading to a new platfrom is an inventive mechanic that does more to justify the glider than almost anything else up until now.

Tour Bangkok Rush - One of the stronger Tour courses thus far. The scenery is a nice change of pace from the other city tracks, and they do some fun things with it. I like the river segment in lap one, and the overpass is neat.

DS Mario Circuit - As with Riverside Park, it's nice to have a no-frills, no-nonsense track to contrast with the rest of the cup. The Wiggler really should've come out on lap 2, though, since it's easy to miss even on 150cc.

GCN Waluigi Stadium - Someone on the development team must love this course, because it's been dialed up to 11 here. The tires and anti-grav platforms do much here. Whereas DK Summit is a spiritual successor to DK Mountain from Double Dash defined by its half-pipes, Waluigi Stadium may as well be an honorary Wii course with how it's been redefined. Just an absolute blast to drive.

Tour Singapore Speedway - This one feels lacking coming off of Bangkok and probably should've swapped its place in the Boomerang Cup to the front. Much of the course just feels linear and uninteresting to drive on. It's a textbook case of style over substance and ends up being one the more middling Tour courses, which means it sucks by regular course standards.
 
Three-starred the six new cups and beat the new 150cc time trials ghosts, so now's as good a time as any for my opinions:

Tour Amsterdam Drift - I feel like I'm getting more harsh on these Tour courses as they get added in to the game. It's not really any worse than the ones in the first two waves, but I hate it more. Maybe it's the obnoxious layout, maybe it's my distate for prolonged underwater segments, or maybe it's because the rest of this wave is relatively strong.

GBA Riverside Park - Tight course, good turns, looks nice enough. The walking plants help liven this one up compared to Sky Garden and Boo Lake, and it's fun to keep an eye for what items they have. It's simple and straightforward, but it's nice to have a more understated pick to round out the more wild tracks in this cup.

Wii DK Summit - Such a great course for showing off the half-pipe mechanic. You can drive it like a normal course if you're a weenie, but if you embrace your inner Flame Runner Funky Kong, there's a lot of fun to be had in strutting your stuff and driving up the walls. They even kept the double cut from the original, which is a welcome surprise.

Yoshi's Island - What can I say that hasn't been said? The Yoshi's Island aesthetic is so charming, and the course is a great integration of it into the Mario Kart format. The winged question mark cloud leading to a new platfrom is an inventive mechanic that does more to justify the glider than almost anything else up until now.

Tour Bangkok Rush - One of the stronger Tour courses thus far. The scenery is a nice change of pace from the other city tracks, and they do some fun things with it. I like the river segment in lap one, and the overpass is neat.

DS Mario Circuit - As with Riverside Park, it's nice to have a no-frills, no-nonsense track to contrast with the rest of the cup. The Wiggler really should've come out on lap 2, though, since it's easy to miss even on 150cc.

GCN Waluigi Stadium - Someone on the development team must love this course, because it's been dialed up to 11 here. The tires and anti-grav platforms do much here. Whereas DK Summit is a spiritual successor to DK Mountain from Double Dash defined by its half-pipes, Waluigi Stadium may as well be an honorary Wii course with how it's been redefined. Just an absolute blast to drive.

Tour Singapore Speedway - This one feels lacking coming off of Bangkok and probably should've swapped its place in the Boomerang Cup to the front. Much of the course just feels linear and uninteresting to drive on. It's a textbook case of style over substance and ends up being one the more middling Tour courses, which means it sucks by regular course standards.
Strongly disagree on Singapore Speedway. Really high on the tier list when it comes to the city courses(might be number 1 for me with Sydney Sprint being 2nd and now Bangkok Rush being 3rd).
 
Alternatively, what if… (Sorry, Hammer Bro, you don’t make the cut in this scenario, unfortunately.)

Fq0wwxJaAAA_lyu


Yes, I just had to make a mockup with Sportsmates, too, lol. I know it’s not gonna happen, but it would work so well! After all, the “Sports” series is already featured in Mario Kart with the Wuhu Island courses…
No way they're leaving out Funky though, dude's like a cult icon for Mario Kart and will probably create a lot of buzz and attention
 
Kart team needs to do a better job balancing the meta. So dull going from 6 Waluigis per race to 6 Rosalinas per race.
Alternatively, what if… (Sorry, Hammer Bro, you don’t make the cut in this scenario, unfortunately.)

Fq0wwxJaAAA_lyu


Yes, I just had to make a mockup with Sportsmates, too, lol. I know it’s not gonna happen, but it would work so well! After all, the “Sports” series is already featured in Mario Kart with the Wuhu Island courses…
Legitimately wondered if the last spot on the bottom row goes to a guest racer.
 
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If we're getting Pauline, it better be her Odyssey outfit. Her old look is honestly very dated, and not just aesthetically.
 
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1678449887-mario-kart-prediction.jpg


This is how I see things.
They are not perfectly integrated but I am not a graphic designer, I did the best I could.

Wave 5 with Diddy and Kamek ; wave 6 with Funky, Petey and Pauline.
 
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Time to go on a rant about the Mario Kart 8 Deluxe time trial community...

I keep seeing this stuff on Twitter and IDK what to say anymore, how can you actually get this upset at having to adapt.


And I simply just don't get it at all. These buffs have the ability to make time trials faster and further optimization with these new stats will bring a lot to the table but instead they act like it's the end of the world and their personal lives have been destroyed by Nintendo by making more vehicles viable because they can't as easily gatekeep their world records. They just act like they can't adapt to change so just give up and basically act allergic to applying the buffs to the already existing strategies.

These tweets basically are just like "OMG Baby Mario is good, game is RUINED!!!!!!!!!!"


"This is so sad that I just got world record on a character that wasn't meta before and is now more viable."


It all reads to me they are upset that their strategies that they've worked on for a long can now be optimized even further for faster times. They literally act like their work up until now was nothing when that literally is not the case, we are seeing literal tangible improvements already and they can go even further!

As I said earlier, the true reasoning behind the time trial community's outrage is so the same people get to keep their world records uncontested because it seems like as soon as something like this occurs where there is going to be even more competition at the top level due to more time save, they literally give up completely rather than actually improve. They just have a complete lack of adaptability.
 


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