D
Deleted member 887
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"Free" upgrades are just the modern version of "Deluxe" editions. If you have a shared eShop across a generation, with assumed backward compatibility, how do you sell last gen content to new users? You give them the DLC + a simple res/framerate update for the cost of a new game, the same way you did with Deluxe editions. It lets you feature the content again in a Direct, bump up sales, and keep the price the same.I'm genuinely confused about this post, business acumen, if they want to make the most money, then you go and suggest to do that is release free upgrades?
Which do you think makes the most money for Nintendo
- Breath of the Wild: $60, REDACTED exclusive patch, $0
- Breath of the Wild: $60, REDACTED exclusive patch, $15
- Breath of the Wild: $45, REDACTED exclusive patch, $15
Scenario 3 makes a lot of sense, but it breaks how Nintendo treats their legacy "prestige" content, which is generally to keep the price up, but add value through bundling over time. You make Breath of the Wild $45 and suddenly Nintendo is going to watch all their evergreens drop in units moved as folks "wait for sales" or start to think of 5 year old games as budget titles.
For the record: I'm not convinced Nintendo won't charge. I was convinced back when I was waiting for a Pro, but I'm less convinced now. I think that Nintendo's best strategy is to drip feed free DLSS updates to their evergreens to fill out the schedule, the same way they did with Wii U ports.