DittoM
Bob-omb
- Pronouns
- He/Him
I mean the game was in development for a whopping 6 years. They had to be doing something major with that time.11 glyphs might be too much to represent dungeons.
I mean the game was in development for a whopping 6 years. They had to be doing something major with that time.11 glyphs might be too much to represent dungeons.
That ceiling reminds me of this area where you hop on a minecart after finishing the lanayru mining facilityIm really curious about the music that will play in these, possibly shrine, like areas:
They look like they're underwater (even tho I don't think they are,) I kinda hope it's super serene and has like a underwater like echo to it. I really liked the Shrine music in BOTW, but the techno like nature of it wouldn't fit here.
Also it reminds me of Wet Dry world and Mario 64, so because of that now all I can hear is Dire Dire docks when looking at these images.
That's possible, but I'm not sure I buy that either...I'm beyond stumped to be honest. It only makes sense that they existed after the Era of Myth, but before the Sheikah.That's why I suggest some kind of world "reset" (not literal, just restablishing an ancient history) between SS/Ocarina and BotW, allowing the events of the former to still happen leave and behind ruins, but leaving a long enough span of time for the Zonai to appear, rival the Sheikah, then disappear. It would explain why the Zonai built their ruins around the Spring of Courage which was the Skyview Spring.
They really didn't do that in BOTW tho. If anything it's the game that cares the most about trying to fit things together, while also being stubbornly vague about it. ToTK seems to build off this especially with Ganondorf.Nintendo Dev A: we should reset the timeline
Nintendo Dev B: but there is no timeline
Nintendo Dev A: oh yeah?
<Nintendo publishes official timeline>
Nintendo Dev A: where were we? Oh, yes. We should reset the timeline
Before the game starts I don’t think they planned for Covid to make big delays (the game wasn’t initially planned to release in 2023). Of course it’s possible from the get go the plan was to have 11 dungeons, but I have my doubts. I would love the 11 dungeons speculation to be true.I mean the game was in development for a whopping 6 years. They had to be doing something major with that time.
Yeah, I’m betting they intended for this game to come out Nov 2021 back when they revealed it at E3 2019. The pandemic probably delayed this to 2022, and then one more delay (the “traditional” 3D Zelda delay) to H1 2023.Before the game starts I don’t think they planned for Covid to make big delays (the game wasn’t initially planned to release in 2023). Of course it’s possible from the get go the plan was to have 11 dungeons, but I have my doubts. I would love the 11 dungeons speculation to be true.
Flying Frogs drop eyes like Keese (maybe they're like the Moblin to the Keese Bokoblin?). Though technically any monster part can be used as an attachmentApart from the flying frog looking enemies and maybe gleeok, there’s this wing from the art book that doesn’t belong to anything we know. Maybe it could be from a different tier of flying frog but it looks too different imo.
Yeah that's what I believe, at least before the Sheikah became advanced. When reviewing the history of the tapestry it seems the 10K year ago event was the First Calamity (so the first 'puppet Ganon' leaking from G'Dorf's malice?). So if the Sheikah were already advanced by that point, then the event between Zonai and Ganondorf was probably even longer ago, before the Sheikah had become tech proficient. At least judging from the stone carvings.That's possible, but I'm not sure I buy that either...I'm beyond stumped to be honest. It only makes sense that they existed after the Era of Myth, but before the Sheikah.
While I expect the game to have a lot of content, I'm not sure how much I want to base those expectations on a long dev cycle, especially considering COVID. They definitely had a headstart with the engine and map but I can imagine them trying to incorporate some new mechanic, realizing it broke existing code, and needing to rewrite some of the original game engine for coexistence. The QA for this... woof.I mean the game was in development for a whopping 6 years. They had to be doing something major with that time.
It looks more squid like to me, maybe a new underwater creature.Apart from the flying frog looking enemies and maybe gleeok, there’s this wing from the art book that doesn’t belong to anything we know. Maybe it could be from a different tier of flying frog but it looks too different imo.
Still kinda feels like that doesn't even fit tho. The map in the art book makes it seem like they conquered the whole of Hyrule at some point, which makes me want to believe they are the ancient Hylians, but the totally tonally different cultures and the issues that arise from the Animal based views of the Triforce alongside no Hylia in their culture, from what we can see, makes that a hard pill to swallow. It's easiest in my eyes to believe that they've just spent the entirety of their time as a culture living in the sky/possibly underground, even tho I doubt that do to how widespread their culture seems to be.Yeah that's what I believe, at least before the Sheikah became advanced. When reviewing the history of the tapestry it seems the 10K year ago event was the First Calamity (so the first 'puppet Ganon' leaking from G'Dorf's malice?). So if the Sheikah were already advanced by that point, then the event between Zonai and Ganondorf was probably even longer ago, before the Sheikah had become tech proficient. At least judging from the stone carvings.
Though it seems the Zonai also had their own assortment of powerful magic and tech, which seemed to not have been enough to eliminate G'Dorf - he ended up needing to be sealed by the spectral hand.
It's possible that we won't meet any actual living Zonai in game. The latest trailer did have weird ghostly flames, so we may only meet them as spirits.I'm looking at these islands be it in every trailer or the artbook and I have trouble combining that fact with the Zonai living somehow up there. Every island and structure from Zonai origin looks deserted, destroyed and overgrown with nature.
I'm looking at these islands be it in every trailer or the artbook and I have trouble combining that fact with the Zonai living somehow up there. Every island and structure from Zonai origin looks deserted, destroyed and overgrown with nature.
There is this relatively well-kept library that seems to be in active use.It's possible that we won't meet any actual living Zonai in game. The latest trailer did have weird ghostly flames, so we may only meet them as spirits.
Im really curious about the music that will play in these, possibly shrine, like areas:
They look like they're underwater (even tho I don't think they are,) I kinda hope it's super serene and has like a underwater like echo to it. I really liked the Shrine music in BOTW, but the techno like nature of it wouldn't fit here.
Also it reminds me of Wet Dry world and Mario 64, so because of that now all I can hear is Dire Dire docks when looking at these images.
I mean it does look basically new, but given the lack of context it could just be a super well kept ruin. I do hope we meet the Zonai/Sky people tho, preferably not in just spirit form.There is this relatively well-kept library that seems to be in active use.
Though without context, could be concepts of a 'pre-ruined' library.
There's also Zonai character models with similar Mesoamerican headdress and toga. But could be concept art for flashback characters.
I would like to believe the Zonai have just been living concurrently with the rest of Hyrule after 'disappearing' milennia ago, and we can fully interact with the sky tribes and enter their cities. It's not mutually exclusive with them also having ancient deserted ruins or shrines. It would also make sense if Link woke up in the islands after his incident, he meets a group of them and they give him their clothing.
It is "water" but it could still be a spiritual sorta water. It's hard to know without actually seeing the context behind these ruins, or even what they represent in the grander story.I know people keep debating about whether this is underwater, but look in the upper right of the second image, those are definitely bubbles!
It looks more squid like to me, maybe a new underwater creature.
This is actually what i want. Sure an extra overworld would be nice but having a more personal experince with time travel would add the thing BOTW was missingTheory time (I'm probably not the first to come up with this but whatever):
There is time travel.
But not the full overworld in the past - Link can somehow travel to the past somewhere in one of those glyph zones (maybe you need to find some trigger underground?) and he travels into just one separate zone in the past which serves as a dungeon. Once you beat that "dungeon" or whatever a bunch of new sky islands appear in the present, which you can then explore to do stuff you need to do in the present (i.e. fix the master sword and kill Ganon). But you can't just go exploring in the past anywhere after that, you're still limited to that one zone in the past.
Essentially making the game structure similar to Dragon Quest 7.
Continuing this-Theory time (I'm probably not the first to come up with this but whatever):
There is time travel.
But not the full overworld in the past - Link can somehow travel to the past somewhere in one of those glyph zones (maybe you need to find some trigger underground?) and he travels into just one separate zone in the past which serves as a dungeon. Once you beat that "dungeon" or whatever a bunch of new sky islands appear in the present, which you can then explore to do stuff you need to do in the present (i.e. fix the master sword and kill Ganon). But you can't just go exploring in the past anywhere after that, you're still limited to that one zone in the past.
Essentially making the game structure similar to Dragon Quest 7.
Two entire over worlds plus the sky islands plus the underworld seems a bit much to ask of the devs imo, but I guess you never know.If there is time travel, I'm hoping for a full second overworld. Having contained time travel dungeons would feel mostly the same as just going into a dungeon in present time. The benefit of time travel is that you can visit the same areas in the past and present and see how they changed.
Two entire over worlds plus the sky islands plus the underworld seems a bit much to ask of the devs imo, but I guess you never know.
Notice the heels with the swirl? That same swirl is present in almost all ancient (and also Zonai) imagery:
There are many, many more examples all across the book. They are potentially ancient Gerudo, which I thought of the first time I saw them because of the face paint.
Or it’ll be a platform which takes us around from sky islands to Hyrule to undergroundI think Page 8 is my favorite of the whole book. Can't wait to explore those islands. I want this to be a Temple-like stage in the next Smash Bros game.
I also find that Hyrule Castle depiction in the middle something different. Reminds me more of a pyramid.I found this curious, on the upper picture there is another map of Hyrule laid over instead of the map with the glyphs. It's clearly not the map on the floor and it also seems framed.
I also find that Hyrule Castle depiction in the middle something different. Reminds me more of a pyramid.
I wasn‘t keen on the idea of time travel at first, but after seeing the changed map with geoglyphs on it in art book, I am pretty sure we are getting two over worlds. It’s actually pretty genius if you think about it. Everyone is wondering how are they going to or if they are going to expand the world horizontally. And instead you make the oceans rise, flood the whole exterior of Hyrule, hence the need for a ship, then use all that space for under, underwater cities, shrines etc. shrink the land mass to create new areas.If there is time travel, I'm hoping for a full second overworld. Having contained time travel dungeons would feel mostly the same as just going into a dungeon in present time. The benefit of time travel is that you can visit the same areas in the past and present and see how they changed.
This is what I tried to explain in a previous post awhile back, this time I will use a picture because I probably didn't explain my theory very clearly. It's why I have been convinced that we will be playing on two separate maps, and its how we possibly switch between the two.I found this curious, on the upper picture there is another map of Hyrule laid over instead of the map we see in the other two artworks. It's clearly not the map on the floor and it also seems framed.
I found this curious, on the upper picture there is another map of Hyrule laid over instead of the map we see in the other two artworks. It's clearly not the map on the floor and it also seems framed.
Makes sense…. I actually like that thought.Theory time (I'm probably not the first to come up with this but whatever):
There is time travel.
But not the full overworld in the past - Link can somehow travel to the past somewhere in one of those glyph zones (maybe you need to find some trigger underground?) and he travels into just one separate zone in the past which serves as a dungeon. Once you beat that "dungeon" or whatever a bunch of new sky islands appear in the present, which you can then explore to do stuff you need to do in the present (i.e. fix the master sword and kill Ganon). But you can't just go exploring in the past anywhere after that, you're still limited to that one zone in the past.
Essentially making the game structure similar to Dragon Quest 7.
I'd say the artist just didn't feel like drawing the map from that angle so they just imported the map from BotW. They messed up and instead of rotating the map they flipped it so everything is mirrored. Gerudo Desert is in the east instead of the west.This is what I tried to explain in a previous post awhile back, this time I will use a picture because I probably didn't explain my theory very clearly. It's why I have been convinced that we will be playing on two separate maps, and its how we possibly switch between the two.
We enter the map room, and the current map of Hyrule is displayed on the floor in the frame, which is the picture on left. Look at the current water level, there is no water where I displayed the blue lines. Now look at the right side, The grey lines represent what used to be stone now covered in water. We are looking at the map from two different angles, the bottom of the map on the left (current Hyrule) and the top of the map on the right (past Hyrule). The faucet in the picture on the right side is the clue.
So after we enter the map room in current Hyrule, we turn of the faucet, it floods the map and we leave the map room in the past and vice versa.
I also find that Hyrule Castle depiction in the middle something different. Reminds me more of a pyramid.
We haven't seen any of the coastline as its always been shrouded in mist, too far away to see, behind mountains or a different camera angle always facing away from the coastline if my memory serves me correctly.I like the idea of a shrunken and more condensed map for the past
So part of the reason I think it might work better as discrete sections is that you'll be traveling to different time periods. The main reason this theory came to me is because we are seeing so many diverse and distinct elements in this book and I'm having a hard time understanding how they can all coexist in the same world simultaneously.If there is time travel, I'm hoping for a full second overworld. Having contained time travel dungeons would feel mostly the same as just going into a dungeon in present time. The benefit of time travel is that you can visit the same areas in the past and present and see how they changed.