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Discussion Man, am I the only one less hyped after the latest BotW2 trailer?

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I’m more pleased with what I saw in this trailer than before, but I do understand this position. Marketing has been terrible. However, with how Nintendo is teasing the new sheikah slate that Zelda is holding, they’re clearly holding back a lot. I just don’t know what they’re waiting for.
Trailer #3
We will get that probably in march, 2 months prior to realese, just like the switch presentation trailer was 2 months prior to BoTW.
 
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I'm sure I'll love it when it comes out but... yeah, I'm pretty disappointed in what I've seen so far. I get the impression that it's just BotW: Nuts N Bolts, which is admittedly actually really cool, but... I don't know, I was kind of hoping we would explore a completely different land altogether. 😕
 
I feel like we've seen more of Pikmin 4 than Zelda
We've seen more of Zelda, but the Pikmin 4 trailer was much more concise and cohesive, and as a result we have a better idea of what the game actually is about. We know some of the primary new additions (ice and dog), we know what we're doing (rescuing castaways and finding treasure), and we have an enticing tease of something more (nighttime exploration). We don't really have anything like that for Zelda.

Now, that's not entirely fair to Zelda, as it's probably way more difficult to make a comprehensive trailer for such a large game. But we're on trailer 4 now, and it got upstaged by Pikmin's first try.
 
It's truly the modern internet discourse conundrum.

If Nintendo did some 45 minute presentation on TotK that was like "here is a full explanation of all the story teases that set up the adventure, here is the players goal, this is why you want to explore sky islands, this is why you want to explore the underground, this is why you want to explore the old map, this is how dungeons work in totk, this is how your new arm powers work, etc" people would be crying that Nintendo has spoiled everything and "I would have rather found that out while playing"

But instead Nintendo has gone with the "you know what this is, here's a tease of some new stuff you'll be able to play around with", and everyone's crying about how disappointing the game looks because they've shown so little.
I'm definitely someone who leans to the don't-spoil side. If they do some 30-minute Zelda-specific Direct, I won't be watching. But I felt like a video that was largely "Here's two minutes of showing you that it's still a lot like BOTW!" was wasting their and my time. The stuff that was new, like vehicle creation, went by so quickly I didn't even really register it until other people were talking about it.
 
I admit the trailer didn't blow me away exactly. Cause a lot of assets being reused, especially similar/same locations, models, similar gameplay. But there's new mechanics and the game does look better. And I think how much I enjoyed breath of the wild on switch, and improvements they could have really made over botw, and that makes me look forward to it!
 
It needs a proper showcase trailer. Right now, it has the least amount of hype from the Nintendo main games shown in the Direct for me. I was hoping for a Pikmin 4 level jump (from 3). The current showcase is just "Here's more BOTW" and while there will be some justifying it by saying dumb shit like "it sold 31239821 million it needs no marketing" whenever this topic is brought up, 6 years later as a follow up to a cross gen game, it needs to show me more to get hyped.
 
Could it be that a lot has happened with open world games since 2017? I'm playing Immortals Fenyx Rising on PS5 right now and I'm really impressed with this lush world and quality. One of the best Zelda copies for sure.

But on the other hand, I didn't see the same backlash when God of War Ragnarok was released and that game is direct follow up in evere sense.
 
Could it be that a lot has happened with open world games since 2017? I'm playing Immortals Fenyx Rising on PS5 right now and I'm really impressed with this lush world and quality. One of the best Zelda copies for sure.

But on the other hand, I didn't see the same backlash when God of War Ragnarok was released and that game is direct follow up in evere sense.

the lead up to Ragnarok did have a lot of people complaining that a) they've barely shown it and b) it doesn't look much different from GOW2018
 
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Could it be that a lot has happened with open world games since 2017? I'm playing Immortals Fenyx Rising on PS5 right now and I'm really impressed with this lush world and quality. One of the best Zelda copies for sure.

But on the other hand, I didn't see the same backlash when God of War Ragnarok was released and that game is direct follow up in evere sense.

People were complaining non stop and some still keep saying it should've been $30 DLC or an expansion. You must've missed it. It is only less noisy right now because most people who played it (I've not finished) enjoyed it.
 
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I do think that we will not remember this phase of the pre-release cycle fondly when looking back. Nintendo is very obviously holding back talking about how TotK incorporates many, many key elements, such as:

  • The shrines
  • The dungeons
  • The Korok seeds
  • The towns and NPCs
  • The true scope of the world
  • Traversal horizontally and vertically
  • The linearity of the story progression
  • The key story elements and themes
  • The physics and chemistry system
  • The character upgrade system
  • Weapon durability

There is so much we are still in the dark about. Have faith!
 
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I remember people saying this exact thing with Splatoon 3, the game looks to similiar, the marketing is poor, no way that it will sell the same amount as Splatoon 2. Yeah, it's just about outsold it in few months.
 
In regards to "we've waited 6 years for this?" - It was touched upon in Pre-Release Discussion, that the various vehicle building mechanics the game contains calls for a positively unheard of QA process. If the building works the way I and many others think it will work... We're talking hundreds of possible combinations all having to be able to interact with hundreds of sky islands, in terms of physics collisions, elemental interactions, etc.

COVID is already accounted for in regards to the dev time, and when you take into account a QA process that not only has to cover the vehicle building, but also live up to the ridiculously high polishing standards demanded by an EPD game, that's a very, very, very long time.

I understand that people might be disappointed that that one aspect of the game has taken up such a long time. But personally, I think the wait will be totally worth it, because the possibilities of the vehicle system (again if it works like me and many others think it will work) will call for a gameplay experience that will blow my mind into oblivion.
 
The trailer didn't really grab me but my hype for the game is still the same as it was before.
 
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I remember people saying this exact thing with Splatoon 3, the game looks to similiar, the marketing is poor, no way that it will sell the same amount as Splatoon 2. Yeah, it's just about outsold it in few months.

The thing about Splatoon 3s overall sales number is they're almost misleading, because the series has become even more strongly reliant on Japan, to the point that the sales numbers are practically entirely because of Japan; it's straight outsold 2 lifetime there already, while Splatoon 3 really is lagging the kind of growth you'd expect/hope to see as a year 6 game Vs Year 1, very badly everywhere else.

The first FY growth Vs 2 was only +310 thousand outside of Japan, but 3.710 million in Japan. (See: https://famiboards.com/threads/updated-sales-numbers-for-switch-titles-pokémon-scarlet-and-violet-20-61m-splatoon-3-10-13m-bayonetta-3-1-04m-and-more.5312/page-4#post-550938)
It's likely to fall significantly behind 2 everywhere else.
 
Could it be that a lot has happened with open world games since 2017? I'm playing Immortals Fenyx Rising on PS5 right now and I'm really impressed with this lush world and quality. One of the best Zelda copies for sure.

But on the other hand, I didn't see the same backlash when God of War Ragnarok was released and that game is direct follow up in evere sense.
i personally found (the demo) to be ... artificial, randomly stuffed with things to do, the world did not merge for me, it felt more like a disneyland ride. that was the thing BotW did so great, the world.
In regards to "we've waited 6 years for this?" - It was touched upon in Pre-Release Discussion, that the various vehicle building mechanics the game contains calls for a positively unheard of QA process. If the building works the way I and many others think it will work... We're talking hundreds of possible combinations all having to be able to interact with hundreds of sky islands, in terms of physics collisions, elemental interactions, etc.

COVID is already accounted for in regards to the dev time, and when you take into account a QA process that not only has to cover the vehicle building, but also live up to the ridiculously high polishing standards demanded by an EPD game, that's a very, very, very long time.

I understand that people might be disappointed that that one aspect of the game has taken up such a long time. But personally, I think the wait will be totally worth it, because the possibilities of the vehicle system (again if it works like me and many others think it will work) will call for a gameplay experience that will blow my mind into oblivion.
counter point: even if it has many combinations and was a huge amount of work... as someone who actively disslikes that aspect in the last trailer that just screams "much of our time did go into things you will at best ignore, at worst dislike". :unsure:

i will keep my final decision reserved, maybe its less intrusive, maybe the game is so packed that im fine with it being a big part of it (that ill try to avoid). but just because something si complex, does not mean people need to accept/like it.
I was in the camp: i want hunting to be more complex and needed, i want to take those gels and bones that i already have and use them to make arrows, weapons. I wanted the naturalistic aproach.

Every time i have seen those "dew dew minecart go flying brrr" clips/videos, i thought: yeah, thats just not the game im playing, dont care for that at all.

What im saying: i've seen less of the stuff i want (well mechanically, the sky and underground areas are great) and more o the stuff i dont care or dislike with this last one.

--> as you have read my other post in the main thread, i am conflicted,
from an Software Engineering perspective i find the QA argument interesting, from a "will it be a good game" im confident, they cant fail that hard. from a "will it deliver what i was hoping from a sequel" perspective it feels like were moving further away with every trailer.
 
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This is the new ‘no towns’. Just because Nintendo haven’t show content doesn’t mean it’s not there.

They’re trying to show as little as they possibly can get away with. We’ve likely just seen the very tip of the iceberg with what we have seen so far. Almost as if they’ve just shown the first realm of ALttP with no hint of what comes after the master sword.
I like this approach since I want that feeling of discovery again without having seen a ton of stuff months before release. I don’t need to see what’s to come because I already know it will be great.

This is the sequel to one of the most critically acclaimed game series and one of the greatest games of all time - if not the best. It has been in development for a long time and represents the biggest ever gap between major Zelda titles in the history of the franchise. They’re not going to disappoint.

Let your imagination fill in the blanks. The likely outcome is that Nintendo’s own imagination and what they ultimately deliver, will be far grander than whatever you realistically dream up.

May the way of the Hero lead to the Triforce
 
There's really no doubt in my mind that the game will be great, but the trailers haven't exactly blown me away. Still, I'm expecting a Zelda-focused Direct later on that will remedy the lack of information.
 
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All the trailers seem to concentrate on the same bit of story into the intro, the slow drip is them basically holding back big time on this game (pending a blowout Zelda focused Direct) but from what they've shown I know I'm going to love it.
 
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My experience with the BOTW 2017 hype trailer was that it got me incredibly hype....and for all the wrong reasons lol. It created expectations about the game, being this epic, story-driven open world adventure when the game is not that. Cutscenes are basically flashbacks relegated to a video viewer and very few and short. I first had to adjust to what the game actually was, feeling a bit let down.

I found TotK last trailer perfectly fine. The game will have a lot to offer in terms of gameplay. Once people will be playing it I am pretty sure everything will be forgiven 😌
 
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My "hype" cycle as it were whenever a new TOTK trailer drops is "huh that was pretty cagey" and then two hours later after rewatching it and seeing everyone's analysis I go "this is gonna be the coolest Zelda ever".
 
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I guess I can understand the idea that you want to see more after that trailer but I don't quite get the "less hyped" idea.

Most of the complaints in this thread are about not understanding the marketing or the hook or what exactly the point of the game is, and that's all quite fair.

But that's clearly intentional at this point, they want you to want to know more and try to analyze every second of the trailer and watch YouTuber analysis 5 times a day. That's all entirely intentional, and good marketing.

Good marketing for a product that isn't out yet makes you want to know more about the product. That's what this is.
 
This thread is the perfect example of the irreparable damages hype culture created.
 
I actually got more interested in the game compared to before. I like Breath of the Wild but I am not a huuuuuge fan. That said, this game looks pretty good and I have currently the CE pre-ordered twice :'D (probably one I resell to a friend if they missed a beat or something).

But I am surprised how big the discourse is on the pricing as in Europe the price of BotW and Ultimate was 70 EUR since release. In shops the game were 60 EUR
 
I guess I can understand the idea that you want to see more after that trailer but I don't quite get the "less hyped" idea.

Most of the complaints in this thread are about not understanding the marketing or the hook or what exactly the point of the game is, and that's all quite fair.

But that's clearly intentional at this point, they want you to want to know more and try to analyze every second of the trailer and watch YouTuber analysis 5 times a day. That's all entirely intentional, and good marketing.

Good marketing for a product that isn't out yet makes you want to know more about the product. That's what this is.

Josh: Finally, we get to see what's so special about this long-awaited sequel!
Trailer: No.
Josh: Well, damn.
Skittzo: Good marketing!
 
Sorry everyone for becoming a victim of hype culture. I will no longer be less hyped for the follow up to the greatest game of all time. It turns out, this is my own fault, not poor marketing. The marketing is simply not aimed at me, an owner of more than 1 copy of the first game. I am happy to pay $70 without thinking twice. This will be a very successful game.
 
I think the main problem with TotK marketing is not that it doesn't give enough answers but the fact that it doesn't raise enough questions.
First time I saw the BotW announcement where Aonuma showed us the mountains and said "You can go everywhere you see" I was like... how? What is there? What is this world populated with?

Now I just don't feel that sense of mystery, I don't want to know what there is but I want them to hint better that there is stuff I will not expect.

Just a personal opinion
 
I actually got more interested in the game compared to before. I like Breath of the Wild but I am not a huuuuuge fan. That said, this game looks pretty good and I have currently the CE pre-ordered twice :'D (probably one I resell to a friend if they missed a beat or something).

But I am surprised how big the discourse is on the pricing as in Europe the price of BotW and Ultimate was 70 EUR since release. In shops the game were 60 EUR.

The price just blindsided a lot of us here in the US. We'll get used to it in a year or so.

So...all the takes about being disappointed are valid. I don't mirror those as I think really going through the trailer there's a lot to grasp and infer that makes the game seem really exciting to me. I understand not everyone likes this direction, but I do firmly believe they'll do what y'all want closer to release in a Nintendo Treehouse format. Maybe starting in a section of Hyrule, finding some vehicle parts -> Ascending to a sky island -> doing a puzzle/dungeon area and then jumping back down to the surface with no load times at all. Minimal story.
 
This is a Splatoon 2 to Splatoon 3 situation. I won't put it past Nintendo to make this turn out to be a redundant sequel with added extra fluff
The difference is that Splatoon is a live game and we in essence all paid for another two years of support. Breath of the Wild is a single-player game that anyone could replay whenever they want
 
Josh: Finally, we get to see what's so special about this long-awaited sequel!
Trailer: No.
Josh: Well, damn.
Skittzo: Good marketing!
More like
Josh: Finally, we get to see what's so special about this long-awaited sequel!
Trailer: No.
Josh: Well, damn. When will we get to see more? I can't wait!
Skittzo: Good marketing!
 
you see how it's only good marketing to people who were going to buy the game anyway, right?
No? People who are buying it anyway don't really care what's in the trailers. It's people who are familiar with the first game that are unsure about this game who want to see more, which is exactly what the purpose of marketing for an unreleased product is, to make you want to see more.
 
So to the people saying the marketing is fine: how do you explain the predominately negative opinions online? It's not like Famiboards is the only place this is happening. Go look at ERA, GAF, GameFaqs, Reddit, etc. Tons of people are dissapointed in what they're seeing.
 
So to the people saying the marketing is fine: how do you explain the predominately negative opinions online? It's not like Famiboards is the only place this is happening. Go look at ERA, GAF, GameFaqs, Reddit, etc. Tons of people are dissapointed in what they're seeing.
The game isn't out yet. People are talking about it, primarily about how they want to know X, Y and Z about the game. That's the purpose of marketing. No such thing as bad publicity.

If the perception is negative once the game is out then that's a problem but that's not what is happening yet.
 
You're probably not but I'm very excited tbh. I didn't need that trailer to sway me either way. Just need to drop from the sky as Link and I'll be happy.
 
So to the people saying the marketing is fine: how do you explain the predominately negative opinions online? It's not like Famiboards is the only place this is happening. Go look at ERA, GAF, GameFaqs, Reddit, etc. Tons of people are dissapointed in what they're seeing.

Honestly, I think there are many people who simply don't care a whole lot about the marketing for ToTK. Criticisms about the marketing from many people, including myself, are not currently vocal because we're emotionally drowned out by our excitement stemming from the new trailer.

I care about playing the game (when it comes out) and of course, speculating about the game is fun too in the ToTK thread. The last trailer excites me, so spending time criticizing aspects of the game's stretched out marketing just isn't something that interests me enough to have an in-depth discussion about it. I'd say that's true for many people, of course a lot of people will go online and say negative things about the game, 3.4M people watched the trailer, far more than any other game in the direct, so naturally there will be more people vocal about their discontent with its marketing and gameplay aspects. When I consider we will likely get another new trailer, gameplay, OLED announcement etc... in the next 2 months, that makes me even more excited for the game.
 
I thought the trailer was whatever, but it didn’t diminish my excitement for the game. It was just a disappointing trailer.
 
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I wouldn’t say that, I just think people are kinda nervous about dropping $70 on a game based purely on faith and not because the ads are selling the game well.
If I’m being honest. I think that if the game was 60, the discourse we have now will be exactly the same.

The price raise is something I’ve seen barely be a huge discussion like I expected it to be. Maybe cause it leaked? But even then, it seems muted.
 
The discordant tones in the trailers is a hint, it keeps reminding me of the twilight realm. I think this one has the most of it.
They could have crafted a trailer with familiar Zelda themes and sweeping vistas, but they didn't
 
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If I’m being honest. I think that if the game was 60, the discourse we have now will be exactly the same.

The price raise is something I’ve seen barely be a huge discussion like I expected it to be. Maybe cause it leaked? But even then, it seems muted.
That’s a good point, I think it just seems like a bigger deal to me because it’s been discussed in my inner friend circle a lot. We’re all broke college students so shelling out $70 for a game has been a big topic of conversation for us lol
 
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