I don't understand why they cap Drake to 11~15W docked, it made sense on Switch, because more than that would cause thermal throtlle, and the target resolution difference between handheld and docked was 50% per axis (720p ~ 1080p).
With Drake, we know that the target on the dock would most likely be 4K, and the difference per axis can be 2x or 3x (depending on whether the screen is 1080p or 720p), along with the Dock with LAN having the option of delivering more than 15W It makes room for us to see a GPU that may reach a clock above 1GHz even if it were made in Samsung 8nm.
There is only so much cooling a Switch can do, and only so much a dock can help. Thermals still matter, not just for hardware health, but because past a certain point Nintendo would have to stick a bigger fan in the tablet (making it larger and cutting battery life) or in the Dock (requiring reengineering and higher costs, plus the risk of failure if someone doesn't slot it in just right).
DLSS in performance mode still has an internal res of 1080. So it's still, at base a 720p/1080p machine, so that 2x gap makes sense. In quality mode the base of 1440p. That would be a 3.6x gap, which I don't think is really viable.
PS4 was a 1080p machine. Drake hits PS4 Pro performance around 600MHz, so you could do PS4 games at about that level. But DLSS would be extremely slow, and you'd have no breathing room to execute it.
At this point every extra bit of GPU performance both makes DLSS faster, and the game faster. At around 750MHz, back of the envelope, is the point at which those two meet - DLSS would run fast enough to run in the performance gap that that the faster game would make.
Past that point, every bit of extra GPU power does double duty. It makes DLSS faster, which decreases DLSS's cost on the frame, while making the game faster, expanding the gap in which new visual features could be added.
Till you hit 1GHz. Drake's actual GPU max is probably about the same as Orin's, 1.3GHz. But Drake also has limitations on the memory bandwidth and storage speed. Past 1GHz, that extra power starts to hit those limits and you're getting marginal gains out of it.
On the other side, the minimum clock is probably around 300 MHz in handheld mode, but past ~450 MHz I just don't think you can make the battery life plausible. At 300MHz, you can probably do PS4-but-720p graphics. You're not going to run DLSS performance mode on those games, which is good, because DLSS is slow as butt at that point. But by 375-400MHz or so you have enough power to do DLAA on those graphics.
Past 400Mhz, then, you have to start asking yourself if you want to up GPU power, or if you want to spend some extra watts on CPUs. You probably want to run the CPU cores the same speed in handheld and docked mode, the same way that the Switch currently does. So now is your chance to give your CPU a nice bump, or docked mode will be CPU limited.
I think 400/800Mhz is probably the sweet spot for the GPU. A nice 2x gap between your two modes, about 1.25x the PS4 to give you plenty of space for DLSS/DLAA, and a little left over to bump your CPU speeds. If you wanted to add RT effects, you'd probably have to use DLSS ultra performance mode, or run in 2k, but that ain't bad at all.