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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Yeah this seems pretty likely considering their surprising no-show at TGA. People were fooling themselves that MS would just remain quiet when this year feels like a put up or shut up year for them. They were quiet at TGA for a good reason.

Admittedly, I'm not huge on Microsoft's IPs but I do have a Series X and Game Pass has been a revelation for me.

2023 is going to play a big role for MS and the Xbox/GamePass line.

Soon! Not even soon-ish!!

Really hoping for a proper Avowed reveal or showcase soon.

Unsure when we'll hear more about Avowed, as release window seems to be leaning more towards 2024.


One day that promise will be realized. Hopefully.
 
With everything (studios and games) finally coming into their own this year, do you think MS does their own kind of “Direct” presentation? Like how Sony with their SoP?
We have that already at home:
InsideXbox_New_HERO-1.jpg
 
We have that already at home:
InsideXbox_New_HERO-1.jpg
Well yeah, but I meant good. Of course, SoPs sucked until pretty recently. But isn’t the format of those things haphazard? I’m basically wondering because they’re actually going to have too much content for everything to just be at E3 and smatterings at TGA.

Edit: this will be my last comment on it here, since it’s off topic for the thread
 
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Next week's episode will be about Microsoft. The Switch topic will come when it is ready but it's not at that point yet. Waiting to get the okay to share certain bits of information.

Thanks. The longer we go without any major hardware rumours other than this cancellation, the closer I am to assuming it just ain’t happening this year in any form. Hoping there’s at least some silver lining to all of this
 
@Layalseif There is typically a Pokemon Direct on the 27th of Feb, so not sure there will be another Direct the same week, But the ZOLED could be a stand alone announcement that week like the last two models (IIRC?)

I forgot about the Pokemon Direct. Thanks for reminding me about it. They would probably reveal the ZOLED in March sometime then, or do as you suggested and have a stand alone announcement.
 
I think I’m at the point where no new hardware is coming until 2024 and what those guys said with no big title coming for awhile after TOTK is true.

Horrible timeline, but I guess it gives me time to focus on Xbox (and maybe PlayStation if I grab one for FFXVI)

TBH Starfield and Diablo IV are probably enough to sustain me for ages
 
Next week's episode will be about Microsoft. The Switch topic will come when it is ready but it's not at that point yet. Waiting to get the okay to share certain bits of information.
Awesome - totally understand re the switch topic, appreciate that there are a lot of parts that you want to get nailed down and see if they can be shared. Excited about the upcoming podcast on Microsoft, expecting big things from them this year.
 

Haha look I get it it’s just been a very long journey, and I’d rather just operate under the assumption that something was cancelled until proven otherwise.

Not going to declare it as fact or anything, but holding onto hope that I can enjoy Tears in (near) 4K soon ain’t good for me :]
 
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Not to get too overly conspiratorial, the upserge of chatter, usually unprompted about a Switch successor I think is a good reflection of the mood of the user base and the people who cover the product. I don't think that would have escape Nintendo.

Our issue is we don't really know what their hardware timeline is, and perhaps everything is on schedule and a pro revision was cancelled. Since we have such poor quality information right now, it's easy to spin into space speculating. I don't know why but I feel like the OLED was the repurposed mid-gen upgrade, they upgraded almost everything but the SoC/Clocks.
 
I think Techland was canceled the DL2 Cloud and instead, they are doing now a port for Switch and Switch Drake


My gut says so too. No way a cloud version gets delayed over a year. Or perhaps they are wizards and can get it to run similar to 1 on Switch OG.
 
Modders have also found a way to run games in docked mode while switch is in portable mode. If the next Switch is more efficient it would be great if there was a setting to allow Switch 1 game to run in docked mode. This way you would get higher resolution in many cases higher than the display itself to give super sampling. Then some games in docked mode have more features and better graphics. This would be good as then developers don't require to do any work for updated games on Switch 2. Worse case scenario Switch 1 games would be brute forced to run in more stable frame rates as well as better resolution for games that have variable resolution coded. This is what PS5 and Series SX does.

Imo it's most likely that unpatched games will only run in docked mode on Drake. With a this powerful soc, it doesn't make sense to bother with portable mode. It will also half the amount of Q&A testing needed for BC.
As discussed in the past, forced docked mode is a probable source of compatibility issues due to how certain games change how they work between the modes. I think the likelihood of that being included is quite low.
 
Not to get too overly conspiratorial, the upserge of chatter, usually unprompted about a Switch successor I think is a good reflection of the mood of the user base and the people who cover the product. I don't think that would have escape Nintendo.

Our issue is we don't really know what their hardware timeline is, and perhaps everything is on schedule and a pro revision was cancelled. Since we have such poor quality information right now, it's easy to spin into space speculating. I don't know why but I feel like the OLED was the repurposed mid-gen upgrade, they upgraded almost everything but the SoC/Clocks.
But again, the reason they were ABLE to upgrade everything except the SOC is because the SOC got smaller and more power efficient, so the cooling assembly et al. could get smaller, and so on. I think OLED Model was always meant to be what it is, a Switch XL. If they were doing a Switch Pro, it probably would have been when Mariko was first introduced in 2019.
 
Horrible timeline, but I guess it gives me time to focus on Xbox (and maybe PlayStation if I grab one for FFXVI)

TBH Starfield and Diablo IV are probably enough to sustain me for ages
Eh I wouldn’t be too down on it. I expect when they say big they mean 10+ million seller. I do wonder if they mean Metroid Prime 4 since it won’t sell that much, but it’s kind of a big deal critically and should sell the most for the franchise.

Still stuff like a new DK game, Pikmin 4, TOTK and some other games will make a great year.
 
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Horrible timeline, but I guess it gives me time to focus on Xbox (and maybe PlayStation if I grab one for FFXVI)

TBH Starfield and Diablo IV are probably enough to sustain me for ages

I completely agree. Hyped for Diablo IV. Curious about Starfield. While I am excited for Tears of the Kingdom, another full year of no new hardware and possibly a a not so exciting year for Switch games has basically made me move on from the platform. Hasn't been a lot that has interested me personally on the system in recent year as a good majority of Nintendo's mainline franchises has essentially gone into hibernation. Would love to play a new Mario, Donkey Kong, Star Fox, Yoshi, maybe get those Zelda HD Remasters, Metroid Prime games, etc. Zelda is the only Switch title this year that I'm actively looking forward to play. May pick up Kirby but I'm not really excited for that. Nintendo has had a solid lineup of games in recent years but many of them just aren't titles I'm interested in. I want new hardware and I want more content that appeals to me more.

In the meantime I'll play games like Diablo IV, Tears of the Kingdom, FF16, Once Piece Odyssey, Hogwarts Legacy and a few others. The bulk of my gaming will NOT be on Switch this year unless we get more interesting games or finally updated hardware.
 
But again, the reason they were ABLE to upgrade everything except the SOC is because the SOC got smaller and more power efficient, so the cooling assembly et al. could get smaller, and so on. I think OLED Model was always meant to be what it is, a Switch XL. If they were doing a Switch Pro, it probably would have been when Mariko was first introduced in 2019.
my feeling is, with no proof, the goal was to OC the Mariko. The downgrade in the cooling pipe may have come after they decided to keep the clocks unchanged because the overclocking results were unsatisfactory, at least according to what @Z0m3le had posted before. maybe it's BS.
 
I think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.

Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
 
Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
I don't think that's the core issue in and of itself, engines change over time and can become far more than their origins. Breath of the Wild traces its roots back to Mario 64, Splatoon 3 to New Super Mario Bros. DS, engine wise. It's that unlike those, they really did NOT improve the engine enough to cope with what they were trying to do. They did TRY, though, with variable rate animations, and extremely strict culling, but I think it came down to them not having the engineers or time to get it working right. Ironically a lot of problems are remedied (well, pasted over) using faster clocks, so while it is an engine limitation causing these issues, it's definitely something they worked on.
 
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I think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
I don't think so. I don't know that the non-enthusiast is connecting Pokemon troubles to the power of the console. They're just thinking "man, Pokemon is jank. Was it this jank when i was a kid? Ah well, time to walk the dog and set my switch down for two weeks and not play it again."

The enthusiast will upgrade their Switch for the same reasons they'll upgrade their phone - it stops doing what they want, or someone puts a new shiny in front of them that is tempting.
 
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I think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
I have yet to see evidence that it has. people on the internet aren't representative of the wider audience, otherwise the user score on metacritic would be reflecting the sales
 
Has it ever been said why Nintendo provided new dev kits for the OLED Switch with more ram, when the OLED is simply just a screen upgrade?
 
my feeling is, with no proof, the goal was to OC the Mariko. The downgrade in the cooling pipe may have come after they decided to keep the clocks unchanged because the overclocking results were unsatisfactory, at least according to what @Z0m3le had posted before. maybe it's BS.
There's evidence of some exploration of higher clocks with Mariko. The DVFS tables are still up here, which I got from Eurogamer's article here, which cited Thraktor's digging around.
Can we expect the next Switch to have at least 8gb of ram or hopefully more
With how it's designed, 8 GB's the lowest option currently offered by the RAM manufacturers.
 
2023 is going to play a big role for MS and the Xbox/GamePass line.
I am excited. GamePass has made digital gaming more palatable for me. Also, lets me play games I would never buy or at least waver on buying. And frankly, it feels like like a steal. I know a price increase is coming but that's okay. Worth it to me.
 
There's evidence of some exploration of higher clocks with Mariko. The DVFS tables are still up here, which I got from Eurogamer's article here, which cited Thraktor's digging around.
I hadn’t seen this before. I really didn’t start hanging out in enthusiast forums till 2022.

An interesting thread - while Richard correctly pegs the process node, he points out that both 20nm and 16nm were unusual picks from Nvidia, and that Nintendo would make a potentially useful partner in experimenting with a bleeding edge node
 
Its good hearing that 8gb is the lowest standard now since one of the major flaws of the current Switch is the lack of RAM with only 4GB, and to think it was going to be much worse with Nintendo initially only wanting 2GB until Capcom stepped in
 
An interesting thread - while Richard correctly pegs the process node, he points out that both 20nm and 16nm were unusual picks from Nvidia, and that Nintendo would make a potentially useful partner in experimenting with a bleeding edge node
I think Richard only mentions 20 nm** being an outlier in terms of being an experimental process node that Nvidia ultimately never used for consumer GPUs.
** → a marketing nomenclature used by all foundry companies
With regards t210b01's improvements, higher clocks and lower voltages suggest a drop from a 20nm processor design down to 16nm FinFET instead - but Tegra X1 was always an outlier, a production chip running on an experimental fabrication process Nvidia never chose to pursue for its mainstream GPUs - and I wonder if the firm is following the same procedure with its replacement, mitigating the cost of exploring 7nm technology by sharing costs with Nintendo. Only a teardown of the new Switch revision(s) will give us the physical dimensions that allow us to firmly identify how the t210b01/t214 is manufactured, but the increase in clocks seen in the DVFS tables would likely favour 16nmFF, a mature process and a good fit for a mass-produced console.
 
Its good hearing that 8gb is the lowest standard now since one of the major flaws of the current Switch is the lack of RAM with only 4GB, and to think it was going to be much worse with Nintendo initially only wanting 2GB until Capcom stepped in
It wasn't 2GB, it was likely 3GB since that's what the shield comes in
 
to think it was going to be much worse with Nintendo initially only wanting 2GB until Capcom stepped in
Quoting myself:

I also think the narrative has become a bit off that Nintendo was planning for the memory size to be 3 GB but Capcom made them reconsider and go with 4 GB. The source of that information was a conference talk given jointly by Nintendo and Capcom, which was about the collaboration between them ahead of the Switch's launch. And it would have been a normal part of that process for Nintendo to solicit feedback on specs like the RAM. And I'm sure it's true that part of Capcom's feedback was that they wanted more RAM, and other developers probably said the same thing, but I doubt they told Nintendo anything they didn't already know in that case.
And Nintendo had decided on 4 GB of RAM by June 2015. According to their own planning document, they'd decided on it before they had even created their first SDK preview for "internal + selected" developers. Any feedback Capcom or another developer gave them before that point would have been very early and based on hardware that was only just starting to take shape. So describing it like "Nintendo wanted" one thing and "Capcom stepped in" is an exaggeration.
 
So is the Switch more capable than the Nvidia Shield?
Mainly with aspects involving RAM, but Switch did drop clock frequencies on the CPU and GPU for reasons of energy consumption on battery and heat dissipation in a smaller form factor. Shield TV being stationary meant it could be fitted into a bigger casing for better heat dissipation, and no dealing with a battery meant energy consumption wasn't an issue.
 
What are peoples thoughts on if Drake will see Switch games offer a Performance or quality option? I wonder if Nintendo would worry about confusing players so will keep it out of their games but allow third parties the choice if they want to have the options.
 
What are peoples thoughts on if Drake will see Switch games offer a Performance or quality option? I wonder if Nintendo would worry about confusing players so will keep it out of their games but allow third parties the choice if they want to have the options.
Third parties can do that now. That isn't something Nintendo has any control over
 
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As discussed in the past, forced docked mode is a probable source of compatibility issues due to how certain games change how they work between the modes. I think the likelihood of that being included is quite low.
You mean touch screen support? You don't think there's a workaround for that?
 
I would like to see Nintendo offer the option of a mobile dock that allows docked performance even on the go for the next-gen Switch.

It would be relatively simple ... just like one of those stands (tons of those types of accessories for the current Switch), except with a secondary battery integrated that would allow for the system to run at docked performance portably. Something like that could be made cheaply, a plastic stand with a 5000 MaH battery or something inside of it is dirt cheap.

That way if some developers simply can't get acceptable performance in portable mode at least they can go the portable dock route for portable play.
 
Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
Source on game engines?
 
You mean touch screen support? You don't think there's a workaround for that?
There's not really a good generic solution for games tailoring their behavior for each mode. They've got some potential flexibility with clocks, but the actual docked/portable distinction is unlikely to be messed with.
 
What are peoples thoughts on if Drake will see Switch games offer a Performance or quality option? I wonder if Nintendo would worry about confusing players so will keep it out of their games but allow third parties the choice if they want to have the options.
I don't really see it being of an argument over player confusion. Rather I think Nintendo first party tends to think along the lines of "This is how the game is meant to be played".

Some Switch games already have performance/quality modes like Fire Emblem Warriors. But to my recollection none for first party. The closest we've gotten is Bowser's Fury dropping to 30fps in handheld mode (which is obviously just a power constraint).

I can see Nintendo offering modes with ample system power and if the gameplay experience wouldn't suffer at all, but again, if there's one developer I think wouldn't do it, it's Nintendo.
 
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Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
If you want to go down that route, you may as well call it a GBA engine.

Codebases can change and evolve over time, and the current version is considerably more advanced than even what was powering Sword and Shield. The thing that's absurd, and lead to the state of Scarlet and Violet is Game Freak's insistence on a strict 3 year cycle, especially with COVID and their previous project seemingly wrapping up later than usual.
 
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