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Soon! Not even soon-ish!!The MS marketing cycle will begin soon.
Really hoping for a proper Avowed reveal or showcase soon.
Soon! Not even soon-ish!!The MS marketing cycle will begin soon.
The MS marketing cycle will begin soon.
Yeah this seems pretty likely considering their surprising no-show at TGA. People were fooling themselves that MS would just remain quiet when this year feels like a put up or shut up year for them. They were quiet at TGA for a good reason.
Admittedly, I'm not huge on Microsoft's IPs but I do have a Series X and Game Pass has been a revelation for me.
Soon! Not even soon-ish!!
Really hoping for a proper Avowed reveal or showcase soon.
With everything (studios and games) finally coming into their own this year, do you think MS does their own kind of “Direct” presentation? Like how Sony with their SoP?The MS marketing cycle will begin soon.
We have that already at home:With everything (studios and games) finally coming into their own this year, do you think MS does their own kind of “Direct” presentation? Like how Sony with their SoP?
Well yeah, but I meant good. Of course, SoPs sucked until pretty recently. But isn’t the format of those things haphazard? I’m basically wondering because they’re actually going to have too much content for everything to just be at E3 and smatterings at TGA.We have that already at home:
Next week's episode will be about Microsoft. The Switch topic will come when it is ready but it's not at that point yet. Waiting to get the okay to share certain bits of information.
@Layalseif There is typically a Pokemon Direct on the 27th of Feb, so not sure there will be another Direct the same week, But the ZOLED could be a stand alone announcement that week like the last two models (IIRC?)
I think I’m at the point where no new hardware is coming until 2024 and what those guys said with no big title coming for awhile after TOTK is true.
cancellation
Awesome - totally understand re the switch topic, appreciate that there are a lot of parts that you want to get nailed down and see if they can be shared. Excited about the upcoming podcast on Microsoft, expecting big things from them this year.Next week's episode will be about Microsoft. The Switch topic will come when it is ready but it's not at that point yet. Waiting to get the okay to share certain bits of information.
I think Techland was canceled the DL2 Cloud and instead, they are doing now a port for Switch and Switch Drake
maybe they DQ11S'd the game! :OMy gut says so too. No way a cloud version gets delayed over a year. Or perhaps they are wizards and can get it to run similar to 1 on Switch OG.
Modders have also found a way to run games in docked mode while switch is in portable mode. If the next Switch is more efficient it would be great if there was a setting to allow Switch 1 game to run in docked mode. This way you would get higher resolution in many cases higher than the display itself to give super sampling. Then some games in docked mode have more features and better graphics. This would be good as then developers don't require to do any work for updated games on Switch 2. Worse case scenario Switch 1 games would be brute forced to run in more stable frame rates as well as better resolution for games that have variable resolution coded. This is what PS5 and Series SX does.
As discussed in the past, forced docked mode is a probable source of compatibility issues due to how certain games change how they work between the modes. I think the likelihood of that being included is quite low.Imo it's most likely that unpatched games will only run in docked mode on Drake. With a this powerful soc, it doesn't make sense to bother with portable mode. It will also half the amount of Q&A testing needed for BC.
But again, the reason they were ABLE to upgrade everything except the SOC is because the SOC got smaller and more power efficient, so the cooling assembly et al. could get smaller, and so on. I think OLED Model was always meant to be what it is, a Switch XL. If they were doing a Switch Pro, it probably would have been when Mariko was first introduced in 2019.Not to get too overly conspiratorial, the upserge of chatter, usually unprompted about a Switch successor I think is a good reflection of the mood of the user base and the people who cover the product. I don't think that would have escape Nintendo.
Our issue is we don't really know what their hardware timeline is, and perhaps everything is on schedule and a pro revision was cancelled. Since we have such poor quality information right now, it's easy to spin into space speculating. I don't know why but I feel like the OLED was the repurposed mid-gen upgrade, they upgraded almost everything but the SoC/Clocks.
Eh I wouldn’t be too down on it. I expect when they say big they mean 10+ million seller. I do wonder if they mean Metroid Prime 4 since it won’t sell that much, but it’s kind of a big deal critically and should sell the most for the franchise.Horrible timeline, but I guess it gives me time to focus on Xbox (and maybe PlayStation if I grab one for FFXVI)
TBH Starfield and Diablo IV are probably enough to sustain me for ages
Horrible timeline, but I guess it gives me time to focus on Xbox (and maybe PlayStation if I grab one for FFXVI)
TBH Starfield and Diablo IV are probably enough to sustain me for ages
my feeling is, with no proof, the goal was to OC the Mariko. The downgrade in the cooling pipe may have come after they decided to keep the clocks unchanged because the overclocking results were unsatisfactory, at least according to what @Z0m3le had posted before. maybe it's BS.But again, the reason they were ABLE to upgrade everything except the SOC is because the SOC got smaller and more power efficient, so the cooling assembly et al. could get smaller, and so on. I think OLED Model was always meant to be what it is, a Switch XL. If they were doing a Switch Pro, it probably would have been when Mariko was first introduced in 2019.
I think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
I don't think that's the core issue in and of itself, engines change over time and can become far more than their origins. Breath of the Wild traces its roots back to Mario 64, Splatoon 3 to New Super Mario Bros. DS, engine wise. It's that unlike those, they really did NOT improve the engine enough to cope with what they were trying to do. They did TRY, though, with variable rate animations, and extremely strict culling, but I think it came down to them not having the engineers or time to get it working right. Ironically a lot of problems are remedied (well, pasted over) using faster clocks, so while it is an engine limitation causing these issues, it's definitely something they worked on.Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
I don't think so. I don't know that the non-enthusiast is connecting Pokemon troubles to the power of the console. They're just thinking "man, Pokemon is jank. Was it this jank when i was a kid? Ah well, time to walk the dog and set my switch down for two weeks and not play it again."I think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
I have yet to see evidence that it has. people on the internet aren't representative of the wider audience, otherwise the user score on metacritic would be reflecting the salesI think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
no, but the likely reason is for easier debugging and/or costsHas it ever been said why Nintendo provided new dev kits for the OLED Switch with more ram, when the OLED is simply just a screen upgrade?
Can we expect the next Switch to have at least 8gb of ram or hopefully moreno, but the likely reason is for easier debugging and/or costs
There's evidence of some exploration of higher clocks with Mariko. The DVFS tables are still up here, which I got from Eurogamer's article here, which cited Thraktor's digging around.my feeling is, with no proof, the goal was to OC the Mariko. The downgrade in the cooling pipe may have come after they decided to keep the clocks unchanged because the overclocking results were unsatisfactory, at least according to what @Z0m3le had posted before. maybe it's BS.
With how it's designed, 8 GB's the lowest option currently offered by the RAM manufacturers.Can we expect the next Switch to have at least 8gb of ram or hopefully more
I am excited. GamePass has made digital gaming more palatable for me. Also, lets me play games I would never buy or at least waver on buying. And frankly, it feels like like a steal. I know a price increase is coming but that's okay. Worth it to me.2023 is going to play a big role for MS and the Xbox/GamePass line.
8GB is the lowest possible amount of ram it can have. and even that was a recent developmentCan we expect the next Switch to have at least 8gb of ram or hopefully more
they dont give a fuckI think an extremely popular game like Pokemon Scarlet/Violet presenting very obvious technical issues will do a lot to stir up desire for a more powerful Switch among non-enthusiasts.
I hadn’t seen this before. I really didn’t start hanging out in enthusiast forums till 2022.
I think Richard only mentions 20 nm** being an outlier in terms of being an experimental process node that Nvidia ultimately never used for consumer GPUs.An interesting thread - while Richard correctly pegs the process node, he points out that both 20nm and 16nm were unusual picks from Nvidia, and that Nintendo would make a potentially useful partner in experimenting with a bleeding edge node
With regards t210b01's improvements, higher clocks and lower voltages suggest a drop from a 20nm processor design down to 16nm FinFET instead - but Tegra X1 was always an outlier, a production chip running on an experimental fabrication process Nvidia never chose to pursue for its mainstream GPUs - and I wonder if the firm is following the same procedure with its replacement, mitigating the cost of exploring 7nm technology by sharing costs with Nintendo. Only a teardown of the new Switch revision(s) will give us the physical dimensions that allow us to firmly identify how the t210b01/t214 is manufactured, but the increase in clocks seen in the DVFS tables would likely favour 16nmFF, a mature process and a good fit for a mass-produced console.
It wasn't 2GB, it was likely 3GB since that's what the shield comes inIts good hearing that 8gb is the lowest standard now since one of the major flaws of the current Switch is the lack of RAM with only 4GB, and to think it was going to be much worse with Nintendo initially only wanting 2GB until Capcom stepped in
So is the Switch more capable than the Nvidia Shield?It wasn't 2GB, it was likely 3GB since that's what the shield comes in
Quoting myself:to think it was going to be much worse with Nintendo initially only wanting 2GB until Capcom stepped in
And Nintendo had decided on 4 GB of RAM by June 2015. According to their own planning document, they'd decided on it before they had even created their first SDK preview for "internal + selected" developers. Any feedback Capcom or another developer gave them before that point would have been very early and based on hardware that was only just starting to take shape. So describing it like "Nintendo wanted" one thing and "Capcom stepped in" is an exaggeration.I also think the narrative has become a bit off that Nintendo was planning for the memory size to be 3 GB but Capcom made them reconsider and go with 4 GB. The source of that information was a conference talk given jointly by Nintendo and Capcom, which was about the collaboration between them ahead of the Switch's launch. And it would have been a normal part of that process for Nintendo to solicit feedback on specs like the RAM. And I'm sure it's true that part of Capcom's feedback was that they wanted more RAM, and other developers probably said the same thing, but I doubt they told Nintendo anything they didn't already know in that case.
Mainly with aspects involving RAM, but Switch did drop clock frequencies on the CPU and GPU for reasons of energy consumption on battery and heat dissipation in a smaller form factor. Shield TV being stationary meant it could be fitted into a bigger casing for better heat dissipation, and no dealing with a battery meant energy consumption wasn't an issue.So is the Switch more capable than the Nvidia Shield?
Third parties can do that now. That isn't something Nintendo has any control overWhat are peoples thoughts on if Drake will see Switch games offer a Performance or quality option? I wonder if Nintendo would worry about confusing players so will keep it out of their games but allow third parties the choice if they want to have the options.
You mean touch screen support? You don't think there's a workaround for that?As discussed in the past, forced docked mode is a probable source of compatibility issues due to how certain games change how they work between the modes. I think the likelihood of that being included is quite low.
Source on game engines?Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.
There's not really a good generic solution for games tailoring their behavior for each mode. They've got some potential flexibility with clocks, but the actual docked/portable distinction is unlikely to be messed with.You mean touch screen support? You don't think there's a workaround for that?
I don't really see it being of an argument over player confusion. Rather I think Nintendo first party tends to think along the lines of "This is how the game is meant to be played".What are peoples thoughts on if Drake will see Switch games offer a Performance or quality option? I wonder if Nintendo would worry about confusing players so will keep it out of their games but allow third parties the choice if they want to have the options.
If you want to go down that route, you may as well call it a GBA engine.Sure, but I don't know if this has much to do with the Switch and more with the absurdity of trying to use the Sun/Moon engine (a 3DS engine developed for extremely small and linear environments) for an open-world console RPG.