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StarTopic Splatoon 3 |ST| The Mammal with the Three Golden Eggs (World's End Splatfest announced)

Man I got 131 so just short
I had a pretty good team one time got 50 eggs on our first round but then got a disconnect :/
 
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just clinched the bronze with 89, i'll take it

I enjoyed the event but I agree with a lot of the criticisms—there really isn't much to it beyond "salmon run on a regular stage". I imagine future Big Runs will be where they introduce new king salmonids, so hopefully that will at least help them feel more special. this is one of the two promised new timed modes (along with tricolor) that we had to look forward to before launch, and so far both of them have been pretty underwhelming

there've been loads of great ideas in this thread of how it could be different or better (guaranteed king salmonid after a clear, some way to feel like you're taking back the map from them), but by far the weirdest thing to me is the focus on golden eggs still—I know it's Grizzco's whole deal but it has literally nothing to do with "defending the city" lol, so there's really no justification for the quotas still being in place besides that we're still "at work", and the only special reward being so closely tied to egg count also is a bit dissonant. I'm also shocked it's not even any quicker to get scales during this! I loved the theming, especially in the plaza, but I still find myself wishing they went further with this in pretty much every direction
 
just clinched the bronze with 89, i'll take it

I enjoyed the event but I agree with a lot of the criticisms—there really isn't much to it beyond "salmon run on a regular stage". I imagine future Big Runs will be where they introduce new king salmonids, so hopefully that will at least help them feel more special. this is one of the two promised new timed modes (along with tricolor) that we had to look forward to before launch, and so far both of them have been pretty underwhelming

there've been loads of great ideas in this thread of how it could be different or better (guaranteed king salmonid after a clear, some way to feel like you're taking back the map from them), but by far the weirdest thing to me is the focus on golden eggs still—I know it's Grizzco's whole deal but it has literally nothing to do with "defending the city" lol, so there's really no justification for the quotas still being in place besides that we're still "at work", and the only special reward being so closely tied to egg count also is a bit dissonant. I'm also shocked it's not even any quicker to get scales during this! I loved the theming, especially in the plaza, but I still find myself wishing they went further with this in pretty much every direction
To be fair, a corporate boss caring more about profits then actually protecting the security of the city sounds quite on track to me given how real life business do the same thing.
 
I expected around 120 for the top 5%, clearly underestimated the Splatoon 3 community! 113 for top 20% and 88 for top 50% is impressive too

My high score staid at 143 eggs for this one, at least I got the badge lol. Wahoo World makes for a great Salmon Run stage, this was a very fun weekend but now that it's gone it just reminds me how much I loathe the concept of temporary content
 
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To be fair, a corporate boss caring more about profits then actually protecting the security of the city sounds quite on track to me given how real life business do the same thing.

Doubly so given the events of the story mode, where he actively hates non mammals and wants to end them all. The only thing that's important from the salmon run organisers perspective is golden eggs
 
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Managed to get my partner up there with 146 in the last 2 hours, they couldn't play until the very end and I think they were sad about it but this makes up for it :)
 
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For future Big Runs, I think there should be a better incentive to keep playing after getting a high score and all 24 bonuses.

I think something like a global "Salmonid Splat Counter" with a reward for reaching certain thresholds, so people work together to get rid of as many salmonids as possible
 
I don't want to hear any more arguments about Ark Polaris not working in NW considering how they just dropped Spawning Grounds and Marooner's Bay in like this
 
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Hot Take: while the ability to skip the announcements is definitely appreciated, the loss of specific dialogue for stages definitely hurts Deep Cut's character. Having Big Run's Wahoo World Dialogue definitely gives us a better idea of who they are. They should have allowed the skip but kept the longer format. Not like it would have mattered since the skip allows people who don't care to ignore it and allows people who do want interactions more dialogue.

a lot of the flavor writing in the treehouse localization is a noticeable step down from 2


Completely agree.

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I replay the Splatoon 2 final battle every now and then and the dialogue is so good and funny.
I wish Eric Smith (the writer/localizer) still worked at Nintendo.
 
Completely agree.

B4uHIJY.gif


I replay the Splatoon 2 final battle every now and then and the dialogue is so good and funny.
I wish Eric Smith (the writer/localizer) still worked at Nintendo.
yeah, it was a huge loss

I really hope the off the hook dlc has good characterizations
 
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Completely agree.

B4uHIJY.gif


I replay the Splatoon 2 final battle every now and then and the dialogue is so good and funny.
I wish Eric Smith (the writer/localizer) still worked at Nintendo.
Yeah is much flak that Splatoon 2's campaign gets for being a retread of 1's campaign (especially compared to the ultimately better campaign in Octo Expansion), I do think that 2 had more moments where you could take seriously even with the wacky stuff. Like compare

Captain Cuttlefish's death to Callie's brainwashing. Despite both being very silly (and indeed repeating the final boss in 2 makes fun at how silly it is) you do feel tension in the final battle trying to free Callie. The music especially helps with Tidal Rush actually giving musical gravitas in an otherwise extremely silly situation of an Idol trying to sing to unhypnotize her cousin.

Meanwhile Captain Cuttlefish's death is treated with such nonchalance that even while he's "dead" it's too casual. Marie even cracks a joke here. 3's campaign as a whole is a bit too carefree imo. Like yeah it's like 1's campaign in that sense but after 2's Final Battle and Octo Expansion it does feel a step back.
 
For someone who’s mainly interested in single player:

Do you recommend buying splatoon 2 and getting octo expansion for free with the online subscription, or Splatoon 3?

They're both pretty similar, Splatoon 3s single player mode is basically octo expansion 2, and the basic single player of 2 ... Isn't very good.

I'd say 3 even if you think you have no interest in multiplayer just in case, but also because once the dlc expansion for 3 is out it'll presumably be far better as a single player package than 2, where they're roughly equal at the moment.
 
I just remembered this piece we've got on the new year. And yes, it's a different Now or never, it sounds very similar to the version we've got now but it's different. The old version (or at least the few seconds) sounds better to me.




 
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For someone who’s mainly interested in single player:

Do you recommend buying splatoon 2 and getting octo expansion for free with the online subscription, or Splatoon 3?

For singleplayer? Get Splatoon 2 + Octo Expansion. More bang for fewer bucks. If you haven't played the original Splatoon, then 2's base campaign won't feel like a re-hash, and on top of that you got Octo Expansion, which is still unbeat.

Afterwards you can join us in waiting for the Pearlina DLC in Splatoon 3.
 
One last thing: I LOVED the Big Run lighting. Screw night matches, give me this warm and amazing twilight lighting during Splatfests. The trails left after swimming are so visible (no matter the ink color), and even during night Big Run shifts they were so distinguishable. Seriously, this would solve my biggest issue with Splatfests.
Look at them beautiful trails and really cool twilight shadows:

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Bonus shot of 3 Big Shots by the shore (WHY?! 😡) with regular lighting and barely noticeable trails:

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Played a few matches on Big Run on a friends switch while on trip. It was okay I guess. The map was nice but thats the only thing that stood out for me. Im not a salmon run enthusiasts, so maybe certain aspects eluded me but Big Run just felt like Salmon Run on a solid map.
 
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I see a lot of complaining about Big Run being a high score competition, and all I have to say to that is...

Git gud

(But seriously, there's nothing wrong with having rewards based on performance, and I'm not sure why it's suddenly an issue)
 
On a Turf War win streak with the new Inkbrush, it's kind of ridiculous giving Stamp to a brush in terms of coverage.
 
I see a lot of complaining about Big Run being a high score competition, and all I have to say to that is...

Git gud

(But seriously, there's nothing wrong with having rewards based on performance, and I'm not sure why it's suddenly an issue)
Don't mess with Splatoon fans

We can't do basic math
 
So I'm playing SR, it's Wave 3, low-tide cannons... should be an easy win, right? I wait at the top cannon because I know what I'm fucking doing there, but it's really obvious the other squid wants to man it. So I'm like fine, go for it.

The squid proceeds to
-NOT kill the Fly Fish
-NOT kill the Big Shots
-NOT do fucking anything useful, really

Just fuck off if you demand the cannon and proceed to lose the game for us. Easiest block in the world
 
So I'm playing SR, it's Wave 3, low-tide cannons... should be an easy win, right? I wait at the top cannon because I know what I'm fucking doing there, but it's really obvious the other squid wants to man it. So I'm like fine, go for it.

The squid proceeds to
-NOT kill the Fly Fish
-NOT kill the Big Shots
-NOT do fucking anything useful, really

Just fuck off if you demand the cannon and proceed to lose the game for us. Easiest block in the world
Blocking doesn't even do anything in this game. I've been matched with players I've blocked countless times.
 
Okay but can we talk about how "X rank is the top 1% of players in Splatoon 2!" was definitely a massive lie with Big Run results like these
I've been thinking about it and it's indeed puzzling, especially with the full context of that quote:

"X Rank is an extremely challenging Ranked Battle experience targeting the best of the best players. Players who are S+10 and above in the current ranking system will be re-registered as X Rank. For reference, below is a breakdown of players across each rank (as of 2/20/2018):
tumblr_inline_p5k262bn7y1t4m0j9_540.png

※Calculated based on players that played Ranked Battle within the last week

※Because we rounded up from the hundredths decimal, the total may not be 100.0% exactly"

Being based on weekly ranked players should lead to a lot less casuals than the first edition of a rare event available to all players
... Also notice how the 2nd ※ is complete nonsense as no amount of rounding errors could explain the sum of all 6 numbers being 99.3%, 0.7% off.
 
I did the most laggy match of any splatoon game, even the replay didn't make sense.
The opponents would move then stop, on the replay, those I splatted were still standing there and you see me passing them o_O

The most frightening is that we were losing until a second player disconnected.

Today was harsh, one player can really ruin your session, they just kept being matched with me.
When he got on the other team... let's say I had a lot to unpack.
 
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Okay but can we talk about how "X rank is the top 1% of players in Splatoon 2!" was definitely a massive lie with Big Run results like these

In what way? In 2, X rank literally told you where you ended up positioned in proportion to everyone else at the end of each month, and as a person who was stuck at the lower end, it definitely seemed to only represent about 50k players or maybe a little more, at most.
 
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Okay but can we talk about how "X rank is the top 1% of players in Splatoon 2!" was definitely a massive lie with Big Run results like these
Being based on weekly ranked players should lead to a lot less casuals than the first edition of a rare event available to all players

I've been trying to puzzle this out in my head since being flabbergasted by the Big Run results and here's the best attempt at an explanation I've come up with:

The X rank statistic counts players. Big Run is based on runs. So a X-ranked player who plays a hundred matches a week will be in the 1% compared to ninety-nine C-to-A players who play maybe a couple. But a overfishing discord member who, with their crew, grinds their way to max hazard level and continues grinding for that perfect set of waves, all the while putting in frankly staggeringly high egg numbers each shift, will easily overwhelm the results of several dozen less dedicated players who just play until they reach the end of the reward track or possibly stop even before that.

If, on the other hand, Big Run takes only the best individual record of any given participant into account, I'm again at a loss.
 
I've been thinking about it and it's indeed puzzling, especially with the full context of that quote:

"X Rank is an extremely challenging Ranked Battle experience targeting the best of the best players. Players who are S+10 and above in the current ranking system will be re-registered as X Rank. For reference, below is a breakdown of players across each rank (as of 2/20/2018):
tumblr_inline_p5k262bn7y1t4m0j9_540.png

※Calculated based on players that played Ranked Battle within the last week

※Because we rounded up from the hundredths decimal, the total may not be 100.0% exactly"

Being based on weekly ranked players should lead to a lot less casuals than the first edition of a rare event available to all players
... Also notice how the 2nd ※ is complete nonsense as no amount of rounding errors could explain the sum of all 6 numbers being 99.3%, 0.7% off.

I presume the missing percentage is a very small number of players who played splatoon 2 at that week in time, and unlocked (?) Ranked battles, but never tried even one to be given rank C-, perhaps?

Anyway, the thing about big run Vs X rank is the difference between a sprint and a marathon, you can be intensely good at the game but unless you're willing to put in a lot of time to a specific mode on a specific weekend that only gives very limited rewards after the first few rounds to get your Salmon rank level up, there's a good chance it wouldn't fully reflect your skill level
 
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How are you comparing or extrapolating X rank and Big Run? Are you assuming the top participants play[ed] both modes?
We're talking about how the developers said that X Rank in Splatoon 2 was top 1% of the playerbase (despite it seeming like the most populated rank), while a lot of quite skilled players didn't manage to get top 5% in Big Run

You can't statistically compare the two, but when you look at it, it seems like the X Rank 1% statistic might've been wrong
 
We're talking about how the developers said that X Rank in Splatoon 2 was top 1% of the playerbase (despite it seeming like the most populated rank), while a lot of quite skilled players didn't manage to get top 5% in Big Run

You can't statistically compare the two, but when you look at it, it seems like the X Rank 1% statistic might've been wrong
Oh, I see. Thanks for the answer.

I just don't see any relation at all, considering the randomness of Salmon Run and how different the modes and playstyles are.
 
I can see a lot of reasons why you wouldn't be top5%. I thought the threshold was at 100 so I didn't push more when I was over it.
There are people that don't care too and in this game there's often a lack of X players compared to S+.
 
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Twice I chose to pause my Anarchy Series. Three times in a row matchmaking puts me with the same three teammates, including a second Explosher.

Saltoon.
 
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Okay but can we talk about how "X rank is the top 1% of players in Splatoon 2!" was definitely a massive lie with Big Run results like these
It was never wrong, reading data is just complicated. 1% of all players =/= 1% of active players. 1% of all players being in X in February 2018 means a much larger percentage of active players are in X because inactive players are going to be disproportionately grouped towards the lower ranks.

What this big run tells us is that not all that many casual players played it, which makes sense given that Big Run was not actually announced in-game before it started, something that Splatoon 3 is still terrible at. I doubt most casual or infrequent players even knew it existed at all or was scheduled for last weekend. A splatfest is announced in-game a week ahead of time which means that anyone who plays the game within a week will know when it's happening in addition to everyone who learns about it via the internet, Switch news, etc.. If you just play Splatoon every now and then, Big Run basically just showed up all of a sudden. People in the plaza may have been talking about it beforehand but there are so many random memes constantly going on that odds are you won't even realize they're talking about an upcoming special event, let alone informed enough to look up when it's happening.

It's another reason why Splatoon badly needs an actual roadmap. It makes no sense that they didn't announce the date of Big Run in the season trailer.

Also I'd bet that when calculating the egg totals the game did not count players who played big run but did not complete a single run which would increase the totals a bit.
 
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