PillFencer
Bob-omb
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I know like the Dynamo is one of the worst weapons, but I'm glad the Gold is here finally. We just had to wait a whole year....
Go off ProChara, it seems like Gold Dynamo will be getting Splatbomb and probably Booyah Bomb, and actually; if that's the case, I'm happy. I did main the Gold Dynamo in Splatoon 2, en the Splatbombs one it were sick. And having the Booyah Bomb would be very cool too. Would be kinda a mix between Sploon 2's Gold and Kensa Dynamo.
Well, it has Super Chump instead.. I wonder how it plays then.. I'm not familliar with Super Chump, only it to be a displacement special, but is very weak imo. Why give it on Dynamo Roller tho Unless someone explains me it's a good thing
Well, t-shirts were made bigger, but yeah. Wonder if headphones can be worn around the neck, and bandana's to be fit on the head.The ability to put caps on backwards look like it has some fun possibilities, but at the same time, it might only apply for caps. Wonder if that applies for Do-Rag, Cap & Glasses, since it's got more than the cap.
Feels like it's only going to take a few days to get familiar with the content of this new season.
Hopefully that means we get a banger Side Order.
Some Splatoon 2 gear are set to release for Season 6 in the files, so likely this one.I'm still doubtful side order comes any time outside of a season themed entirely around it.
Looking at the list of content for the new season though... I'm already tired of it, and it's not even out yet
Yups, I fear for that too. It was such a letdown when there were no new cloths in the shop when Sizzle Season started :\I'm worried they won't have new gear outside the catalog again... Especially since the Adjust Gear thing could be the "new gear" for the season
Me to whoever designed Barnacle & Dime:
Extremely underwhelming season update, I expected more of the anniversary celebration. At least the best Salmon Run map is back.
Me to whoever designed Barnacle & Dime:
Extremely underwhelming season update, I expected more of the anniversary celebration. At least the best Salmon Run map is back.
Yes, this would, could and actually happens in other maps, but not to the degree of B&D, where it's such a common occurrence.This golden salmon rotation is so good. I might grind it up to 600 EVP
I'm not sure why you'd blame the map when a team with an eliter and hydra are intentionally launching into their own occupied base just to be immediately killed. This would happen on every map if players chose to do that.
The matchmaking isn't good, you're right, but I'm not going to blame the winning team for just playing the game when they weren't actively trying to be contemptible (and I honestly don't see many cases where people actually are).In this video I see 2 issues :
1 - The matchmaking algorithm has, once again, made a match where the 2 teams are clearly not on the same level.
2 - The winning team has completely forget the point of the game is to have fun and is going full bully mode leading the player on the weaker team to have an execrable experience during this match.
Yes, this would, could and actually happens in other maps, but not to the degree of B&D, where it's such a common occurrence.
It's small, the bottleneck is too close to spawn area/base and there are not [good] alternative routes to get out of there or approach other areas. It's to the center (to the bottleneck) or to the right (uninkable floors making you vulnerable and to the bottleneck again), not even giving you a real fighting chance. The design of the map itself promotes spawncamping when it's easier for the enemy to hide than for the team to get out.
IDK, I think the fact that despite the weapon comp the team got ambushed by 3 brushes says a lot about how bad the map layout is, especially when this particular situation happens more often than not in B&D (and than any other map in the game, to my experience.)It's true except for the specific weapon comp in this case. Barnacle & Dime isn't the worst for allowing backliners a foothold between spawn and mid to get their team back in. Sadly, impatience and the surprise ding of an inkzooka have ruined many a Hydra Splatling's who though they stood in a safe spot day.
I really hate Ninja Squid so much, huh. It's so frustrating, especially when that person is also spawncamping. Wished it never came to the game. It is so overused, and I refuse to play a gear with that abillity.
Look at them beautiful trails and really cool twilight shadows:
Bonus shot of 3 Big Shots by the shore (WHY?! ) with regular lighting and barely noticeable trails:
... They managed to do even worse than that. The 2nd half of the catalog is literally just gear we already have. Happy 1st anniversary Splatoon 3!
It's so over.
Hopefully we get (a proper) Splatoon 4 faster than we got Splatoon 3, at this rate I don't think this game will do well once the support ends. (ACNH moment)
... They managed to do even worse than that. The 2nd half of the catalog is literally just gear we already have. Happy 1st anniversary Splatoon 3!
Poor wording from my part but I meant cutting support from the game earlier than expected, not the game flopping.New horizons continues to sell millions every year, and outpaces things like Pokémon, there's been nothing wrong with that games legs. It sold something like another 5m units during the last ~15 months up to June, which most games would kill for. Especially when it has to be hitting literal walls because everyone already has the game as the second highest attach rate on the system.
I concur on the absurdly low chance of golden scales. 3% chance for Hazard Level MAX is still rare, and even on my last run at 333%, I didn't get any (11 bronze, 2 silver). I daresay that 20% for silver at max difficulty is also very low and I hope that they revised the percentages, or at least make either silver or gold guaranteed if you managed to beat the King Salmonid.
It was a struggle to stockpile 30 gold scales and I am still 2 short. I wanted to get the Juice Parka but then they will add the Cap of Legend next season for the same price so that's another gear to get with hard-to-earn gold scales.
Thank you for reading.
Splatoon 3's updates are still going to end up with a better grade than Splatoon 2's updates if they avoid forcing radical game-changing post-launch experiments like Main Power Up
I still don’t understand why this game came out when it did vs. letting it bake for another year or two to be ready for launch on the next system.
Aside from maybe wanting to do a reset of player gear progression, they easily could’ve gone the Mario Kart 8 DX route and just updated Splat2 more.
As far as Nintendo multiplayer games go, this one is a bit of an anomaly. We don’t get multiple Smash, Mario Kart, or Mario Sports iterations in a generation.
At least we also got something positive, the new Splatling seems amazing
For anyone who doesn't get what makes it unique:
Every current Splatling has a fire rate of 4 frames, except for Ballpoint which is 5 frames (long range) or 3 frames (short range)
Once fully charged, Heavy Edit has a fire rate of 3 frames, the fastest in the game only matched by Ballpoint short range. That's with mid range, great accuracy, very high strafe speed, high bullet velocity, 4 shots to splat, around 25% (or 20?) ink consumption per full charge and very slow charge time. Its partial charges have a slower fire rate though (maybe slower strafe speed too).
... They managed to do even worse than that. The 2nd half of the catalog is literally just gear we already have. Happy 1st anniversary Splatoon 3!
... They managed to do even worse than that. The 2nd half of the catalog is literally just gear we already have. Happy 1st anniversary Splatoon 3!