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StarTopic Nintendo General Discussion |ST15 Dec 2022| The Holidays Are a Time for Fami

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Won’t happen as long as Engage is still on the calendar for January
I know, but early January could work somehow as Engage is later in the month. Just don't think they will wait till February to show something from TOTK, maybe they will do trailer in Janaury on it's own.
 
I started a thread where the idea is to randomly explore NSO games and the first game is Mario's Super Picross. Anyone interested be sure to join me in my quest to play random NSO games!
 
I read somewhere on here a few days ago a return to the Eternal Darkness IP might still be in the works. A rumor yes, but great if so. Too bad Steve Henifin won't do the soundtrack. I always loved his works!
 
Never actually played the XIII trilogy myself (a lot of the stuff surrounding it back then turned me off completely), but enough time's passed that I have to admit I'm morbidly curious to try it out these days. They and DMC4 are some of the games I'm most surprised haven't been ported to Switch yet.
They were not the FF games we expected after FF12, but they also weren't bad either. A beast on its own, plays different, feels different. And it get even better with FF13-2. The negativity around those games weren't because they were bad, it was because they didn't feel very FF.

FF13 trilogy right now isn't on any modern platform natively (PC and Xbox BC are the exceptions) so it has a big shot of getting remastered (now it's bigger that they're officially part of a gameplay stream). But I think the ship has long sailed on DMC4 (though Nate once speculated that it will come to Switch at some point)
 
I read somewhere on here a few days ago a return to the Eternal Darkness IP might still be in the works. A rumor yes, but great if so. Too bad Steve Henifin won't do the soundtrack. I always loved his works!
It wasn't related to Eternal Darkness. That IP is never coming back for a reason.
 
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They were not the FF games we expected after FF12, but they also weren't bad either. A beast on its own, plays different, feels different. And it get even better with FF13-2. The negativity around those games weren't because they were bad, it was because they didn't feel very FF.

FF13 trilogy right now isn't on any modern platform natively (PC and Xbox BC are the exceptions) so it has a big shot of getting remastered (now it's bigger that they're officially part of a gameplay stream). But I think the ship has long sailed on DMC4 (though Nate once speculated that it will come to Switch at some point)

For all of FF XIII's faults, it looks like a legit Final Fantasy game, especially when it came out. The game looked beautiful and it still does. It definitely looked the part. People remember FF XII fondly now but it was a bit controversial back in the day. Having to program your AI turned a lot of people off and the story just didn't come together in a way people expect out of a Final Fantasy game. People were looking forward to XIII as a return to form and while it didn't achieve that entirely because it tried to do its own things, I don't anyone can deny that XIII was a full-fledged Final Fantasy game as its core.
 
For all of FF XIII's faults, it looks like a legit Final Fantasy game, especially when it came out. The game looked beautiful and it still does. It definitely looked the part. People remember FF XII fondly now but it was a bit controversial back in the day. Having to program your AI turned a lot of people off and the story just didn't come together in a way people expect out of a Final Fantasy game. People were looking forward to XIII as a return to form and while it didn't achieve that entirely because it tried to do its own things, I don't anyone can deny that XIII was a full-fledged Final Fantasy game as its core.
Yeah. We remember it fondly now because in a decade since then, we've got plenty of "HD towns" in JRPG's. And we missed a JRPG where you progress through endless corridors and nothing else. It actually was fun.
 
Yeah. We remember it fondly now because in a decade since then, we've got plenty of "HD towns" in JRPG's. And we missed a JRPG where you progress through endless corridors and nothing else. It actually was fun.

I think XIII's biggest mistakes were not having towns and not doing a good enough job of hiding the corridor. FF X is super linear. Most FF games are. But I think adding in towns helps break up the pacing and it helps give the world a sense of place. In FF X, even though it was linear, you had a sense that you were progression to your ultimate destination and you could look at the different towns and villages you came across. In XIII, while you're in Cocoon, you really have no sense of where you are or what locations are important. It's only when you get to Pulse do you really get a feel for how big the world is.
 
Welp... I caved. Nintendo is going to announce the remakes by the end of the month just to spite me

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I think XIII's biggest mistakes were not having towns and not doing a good enough job of hiding the corridor. FF X is super linear. Most FF games are. But I think adding in towns helps break up the pacing and it helps give the world a sense of place. In FF X, even though it was linear, you had a sense that you were progression to your ultimate destination and you could look at the different towns and villages you came across. In XIII, while you're in Cocoon, you really have no sense of where you are or what locations are important. It's only when you get to Pulse do you really get a feel for how big the world is.
This one part, but the reason why Final Fantasy XIII did not work was because the world building is one of the weaker aspects. Older, but even newer Final Fantasy games gradually let you get to know the world step by step. Here the game starts and bombards you with all kinds of terms, words, locations and doesn’t bother to explain you.

“Oh you want an explanation for why these kinds of things happen? Read the file section”

What? FF XIII devs really focussed on the wrong things in terms of worldbuilding.

Plus the main cast is very average. Lightning is Lady Cloud, which is not a bad thing, but she doesn’t add anything. Snow is the most annoying FF main cast member it almost hurts and he becomes even more pathetic in the sequels. Vanille… ugh. And that kid who hates Lightning is pretty lame too. Fang is cool though and Sahsz has a chocobo in his hair which is awesome. Plus he is the only one in the game I can relate to lol.

The game’s combat and soundtrack is great though.
 
I don't do pc games, but there were 2 games that made me get a steam account in the mid 2010s and it was FF 13 and Tales of Zesteria lol. Two games that are not well liked in their respected communities. Two games I will get and beat again if they ported to switch lol.

FF13 has a better chance given its SE, but maybe after 16 and 7R2 so the brand is at an all time high. Then release the trilogy and it goes back to neutral lol. BN has no incentive to port any Tales of game, except their weird port of symphonia.
 
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I don't do pc games, but there were 2 games that made me get a steam account in the mid 2010s and it was FF 13 and Tales of Vesperia lol. Two games that are not well liked in their respected communities. Two games I will get and beat again if they ported to switch lol.

FF13 has a better chance given its SE, but maybe after 16 and 7R2 so the brand is at an all time high. Then release the trilogy and it goes back to neutral lol. BN has no incentive to port any Tales of game, except their weird port of symphonia.
Should i tell him?
 


"Enjoying strong institutional support from its backers including the likes of Square Enix, Bandai Namco Research, Ubisoft...."

Truly the Avengers of bone-headed get rich quick scheme companies.

Edit: I don't know what posting a the link creates some weird banner image.
 
I think XIII's biggest mistakes were not having towns and not doing a good enough job of hiding the corridor. FF X is super linear. Most FF games are. But I think adding in towns helps break up the pacing and it helps give the world a sense of place. In FF X, even though it was linear, you had a sense that you were progression to your ultimate destination and you could look at the different towns and villages you came across. In XIII, while you're in Cocoon, you really have no sense of where you are or what locations are important. It's only when you get to Pulse do you really get a feel for how big the world is.
Yeah I think it’s exactly that pacing issue. A lot of JRPGs are pretty linear in that there’s only one place to go for the next thing of any consequence to happen, but the illusion we buy into is that you can wander off for a bit if you feel like a change of pace or only have a half hour to play. Look for sidequests and equipment in towns, talk to NPCs, try out the minigames, try landing the boat/airship on odd little islands to see what’s there. That kind of thing. FFX and XII are full of that- you can spend a whole play session taking a break from the main quest to play football or race chocobos or hunt monsters or whatever. But while I remember people saying ‘FFXIII just doesn’t hide the linearity’, it also doesn’t really allow people to step off the rollercoaster themselves, to vary the pacing for the first 12 hours. Which is easily long enough for people to go ‘eh this is monotonous’ and give up. Everything is urgent and everything is down that angular set of corridors, which was also the criticism of CoD etc at the time, so it all reached a critical mass of ‘game maps are dull and simple now, just pushing us along to the next cut scene’. Which is a real shame, as FFXIII is a beautiful game with a ton of interesting ideas in its battle engine trying to free up the player from making mundane choices of attack-attack-attack and more focus on shifting roles in shifting formations per character instead.
 
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Welp Nintendo just sued to block their own December Direct from being out of this year.

Nintendo suing Nintendo from releasing a Nintendo Direct means that Nintendo must be releasing its own Nintendo Direct so they can't have Nintendo putting out their own.
 


"Enjoying strong institutional support from its backers including the likes of Square Enix, Bandai Namco Research, Ubisoft...."

Truly the Avengers of bone-headed get rich quick scheme companies.

Edit: I don't know what posting a the link creates some weird banner image.

"by gamers for gamers". A day may come when those words aren't the cringiest shit ever

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What is up with the Tales naming.
Vesperia, Symphonia, Zesteria, Berseria, Xillia. Is the ‘ia’ bit important or do they just trademark random names and stick ‘ia’ on the end so it sounds like a generic fantasy world :D
Theory was that there would be a Tales game for each letter in the alphabet. Arise came out and broke the streak.
 
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I agree that its unlikely, but I also wouldn't rule it out completely depending on what they have to show and how they want to start Zelda marketing. There's always gonna be a game coming up that you "overshadow".
Engage is on the 20th. They're unlikely to do much the first week of the month because everyone is still recovering from the winter holiday period that week. Second week of the month I guess is possible but that's going to be coming in really close to Engage and they don't really want Engage marketing getting drowned out by all the "WHAT DID THAT TOTK TRAILER MEAN" stuff that'll inevitably happen.

"Two weeks after the last major release" pattern I think still holds. And for all intents and purposes having a Direct in early February isn't going to really hurt anything if Wikipedia's list of 2023 releases is anything to go by: https://en.wikipedia.org/wiki/2023_in_video_games#January–March

This one part, but the reason why Final Fantasy XIII did not work was because the world building is one of the weaker aspects. Older, but even newer Final Fantasy games gradually let you get to know the world step by step. Here the game starts and bombards you with all kinds of terms, words, locations and doesn’t bother to explain you.

“Oh you want an explanation for why these kinds of things happen? Read the file section”

What? FF XIII devs really focussed on the wrong things in terms of worldbuilding.
This is funny to me because Mass Effect is 100x worse on this front at least in terms of the sheer size of their codex. Although that has narration by Neil Ross so maybe it gets a pass from people 🤔

I actually enjoyed the rhythm of going into XIII's codex and reading the details on stuff after each major story beat. But I'm a weirdo who also likes doing it in things like Kingdom Hearts, Legend of Mana, and Diablo II.

Plus the main cast is very average. Lightning is Lady Cloud, which is not a bad thing, but she doesn’t add anything. Snow is the most annoying FF main cast member it almost hurts and he becomes even more pathetic in the sequels. Vanille… ugh. And that kid who hates Lightning is pretty lame too. Fang is cool though and Sahsz has a chocobo in his hair which is awesome. Plus he is the only one in the game I can relate to lol.
Yea, the cast was alright but nothing amazing. I still maintain that Snow was intentionally setup to be a pastiche of typical JRPG protagonists. Vanille was fine, just the VA was a little OTT. I've come around on Hope who is dealing with some pretty heavy stuff overall and probably could've done with better VA.
 
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So I was going to finish XBC 3 tonight, but had a party wipe when the final boss (the giant head form) was down to about 10% health. Last autosave an hour ago.

Sigh.
 
So I was going to finish XBC 3 tonight, but had a party wipe when the final boss (the giant head form) was down to about 10% health. Last autosave an hour ago.

Sigh.
honestly not sure how I contrived to lose the first time. The second attempt was easy.
 
If it wasn’t for my constant headaches, I would try to enjoy games more. I just wanna play more elden ring. Thankfully I got my neurologist appointment tomorrow.

I will say when I was able to play elden ring earlier, it had a moment like botw had for me when I first saw the open world and was like “wow this looks amazing” and it looked great for a handheld at the time. Elden ring recaptured that moment for me on the steam deck
 
I got up to the first save station on Tallon IV in Metroid and I enjoyed my short time with the game, but god the Wii is prohibitively loud. I was 1 volume away from muting on my monitor and it was still unbearable. Does anyone know about anything I can do?
 
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Since bayonetta Origins was announced, I've been thinking about playing okamiden again since I dropped it a few years ago. I don't know why, maybe I was disappointed after the masterpiece that was Okami. The handheld roots were clearly visible and it felt like a step down after Okami. I should give the game its chance again.
 


From the developers of Ender Lilies. It's also being helmed by a former Fire Emblem director. Coming to Switch, PS4, and PC in February 2023 in case you couldn't enough strategy RPGs.
 
Yea, the cast was alright but nothing amazing. I still maintain that Snow was intentionally setup to be a pastiche of typical JRPG protagonists. Vanille was fine, just the VA was a little OTT. I've come around on Hope who is dealing with some pretty heavy stuff overall and probably could've done with better VA.
Vanille works better when Fang is around and they can play off each other, IMO, and much later in the game like when you get to their home village. Hope I don't mind too much, he is pretty young and dealing with a lot for sure.

Snow, though, just kinda sucks. His whole "I'm the big hero" schtick gets old so fast. It's actually more enjoyable just how much he fails and gets knocked down a few pegs repeatedly throughout the story, though; I love Barthandelus' and others reactions to his stereotypical hero bullshit. And overall, I think the VA in 13 is actually pretty good. Snow's one saving grace is his voice, and pretty much everyone is great with maybe Vanille and Hope being a bit weaker.
 
Snow, though, just kinda sucks. His whole "I'm the big hero" schtick gets old so fast. It's actually more enjoyable just how much he fails and gets knocked down a few pegs repeatedly throughout the story, though; I love Barthandelus' and others reactions to his stereotypical hero bullshit.
Yea, when I realized Snow was intentionally a poser he became a lot less grating.

Tata, in Chrono Trigger, is kinda the same deal just with Dragon Quest protagonists.
 
The hell? Westworld Season 1 is a genuine treasure.
Ugh, I guess I can scratch that off the "things to watch on HBO Max" list.

Just hit season 3 of Venture Bros and I swear to <deity> if they yank it before I'm done with the series I'm going to riot
 
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Oh my god why am I such a genius

So I have an enemy trait called "splitter", which makes smaller and weaker versions of an enemy spawn when you kill a bigger one. I mainly use that for slime/jelly like enemies, which is fairly common I think.

When making it I decided to allow for the option that it could spawn something else, not just a copy of itself. So like if a ghoul dies maybe it can come back as a ghost. Or an ice golem has a chance to spawn 5 ice mephits.

Anyway, the genius part: I have an enemy which is just a giant brick house that has arms and punches you. I was trying to think of some traits for it but I couldn't think of much until... I realized I have 3 different types of pig enemies.

So now when you break down the house these three pigs come out of the house and fight you.
 
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