Yeah for me I think Rock Rock Mountain is the hardest one because of the sharp turn before the steep hill and the placement of the columns in the cave. Other tracks were quite easy when ignoring getting lost in the Tour city tracks.Played the Rock Cup with my wife. What was supposed to be hard about Boo Lake
The percussion is way to hard and takes the music piece in a different direction. I prefer the more calm and space like theme of the 3DS too. Though it dosen‘t really bother me during gameplay because the game is to loud anyway to really hear the music.Also, I hate to be that guy but I really don’t like what they did with the Rainbow Road music. It’s completely lost its emotional feel that it had in the original because they went for this disco sound. And they screwed up the final lap music too, it doesn’t lead in to the main chorus anymore.
It's probably the best non-DLC addition they've made to Mario Kart 8 in general. I can finally get rid of the bloopers let's fucking gooooooooooo.I'm having more fun with custom item mode than the new tracks lol
No but I get Lakitu‘d for other reasonshas anyone else clipped out of the spinning tube on 3DS RR? like I was fully in the tube and then just fell out of it and got Lakitu'd
It's done so the characters in the background are.more noticable when racing.i'm still not excited about any of the city tracks but otherwise this is another really great set of tracks—Rainbow Road and Merry Mountain in particular are all-timers, especially visually
unrelated: has anyone spent much time investigating the seemingly unspoken truth that Mario Kart racers and karts are tiny? why are there so many courses where all of the characters and objects off to the side are ten times the size of the racers? and so many massively wide roads. it makes sense for something like Ribbon Road, but why has everyone been shrunk down to drive on, e.g., the Animal Crossing track? truly mysterious
This software allows you to calculate your invincibility frames based on your combo: https://github.com/fishguy6564/iFrame-Calculator/releases
Maximum invincibility frame combo for 136 frames (45 frame increase compared to pre-patch, +0.75 seconds):
Character: Baby Peach/Baby Daisy/Baby Rosalina/Lemmy/Baby Mario/Baby Luigi/Dry Bones/Light Mii
Vehicle: Badwagon/GLA
Tires: Off-Road/Retro Off-Road/Triforce Tires
Glider: Super Glider/Waddle Wing/Hylian Kite/Wario Wing/Plane Glider/Gold Glider/Paraglider
Minimum invincibility frame combo for 59 frames (39 frame decrease compared to pre-patch, -0.65 seconds):
Character: Metal Mario/Gold Mario/Pink Gold Peach/Roy/Waluigi/DK/Dry Bowser/Wario/Morton/Bowser/Heavy Mii
Vehicle: Biddybuggy/Mr. Scooty
Tires: Roller/Azure Roller
Glider: Cloud Glider/Parachute/Flower Glider/Paper Glider/Peach Parasol/Parafoil/Bowser Glider/MKTV Parafoil
I would love a Rome course. I too was surprised by its exclusion.I just realized something. So one of the leaked Tour courses is codenamed MU, right? Some people are assuming that means Mumbai, but if it was, wouldn't that mean we CAN'T get it in MK8D? The last three Tour city courses are almost guaranteed to be Athens, Madrid, and Orlando.
Side note, I will never get why Nintendo chose some of the most random cities to become Mario Kart tracks. Like, New York, London, Tokyo, Paris, Bangkok, Singapore, and Athens make sense. But why Los Angeles (which doesn't even feature Hollywood), Amsterdam, Vancouver (which don't get me wrong, it's my most anticipated course for the rest of the DLC and I adore the region, but why???), and Orlando? Where is Rome? Mexico City? Rio de Janeiro? Cairo? What about Hong Kong, Shanghai, or Seoul? Just weird.
Any ideas for the UI? I’d be down but I imagine they’d have to shrink the cup icons a ton, and I genuinely love how those things look now. Big and high res - I’d hate to lose out on the legibility of their artwork.I really hope the next patch allows saving custom rule sets a la Smash. Also I'd love to have the option to allow other people than player 1 select the next course. And I still think they should've redone the cup selection UI so you didn't have to toggle between the two sets of cups.
I haven’t checked but the anti-grav boosts looked bigger on Merry Mountain than they usually are on other courses?i'm still not excited about any of the city tracks but otherwise this is another really great set of tracks—Rainbow Road and Merry Mountain in particular are all-timers, especially visually
unrelated: has anyone spent much time investigating the seemingly unspoken truth that Mario Kart racers and karts are tiny? why are there so many courses where all of the characters and objects off to the side are ten times the size of the racers? and so many massively wide roads. it makes sense for something like Ribbon Road, but why has everyone been shrunk down to drive on, e.g., the Animal Crossing track? truly mysterious
What I'd like to see at this point:Any ideas for the UI? I’d be down but I imagine they’d have to shrink the cup icons a ton, and I genuinely love how those things look now. Big and high res - I’d hate to lose out on the legibility of their artwork.
For that last bit, now you do have me wanting to see a course selection screen just like Smash’s like that. All those track thumbnails would be fun to see all at once.What I'd like to see at this point:
- Vertically scrolling list. Large cup icon on the left, the 4 tracks on the right
- Some sort of difficulty/complexity indication for the tracks as the cup being a proxy lost all meaning with the original Wii U DLC. I think the complexity increasing as you move from left -> right in the cups is still in place since the first wave of Course Pass cups were dinged for having fairly simplistic layouts which was probably intentional.
That said, at least for Vs/Online I wouldn't be opposed to moving to a Smash-esque track selection screen where they just stick all 96 tracks on a page and drop the cup selection entirely.
This is a surprise; turns out 8DX made more changes to Snow Land than most expected. The lake section is not in Tour.
This combined with Peach Gardens gives some hope for Riverside to be adjusted if it makes it in.
My big hope is that Koopa Cape will be closer to the Wii version than the 3DS or mobile versions. Was feeling more hopeful after Maple Treeway turning out well and Snow Land is even more encouraging that big changes are possible.
Assuming there aren't any other new tracks in this Tour that we don't see in the trailer, GBA Snow Land will be the final track added to Tour this year
Yeah, I generally consider the New Year tours to be for, well, the new year, given that it mostly runs during that timeframe. That’s how I counted the previous ones, anyway.There’s still one more Tour that’s going to start before the end of the year; though it’s seeming like this year’s New Years Tour will be another city focused Tour, so the best we’ll get are new city routes. Appears to be focused on Asian cities, seeing as Tokyo, Singapore and especially Bangkok have gotten massive ID increases in recent Tours; so expect Bangkok 2 or 3, maybe Singapore 3 if we’re lucky.
They should just rotate the mobius strip 8 logo 90 degrees for the next version of Mario Kart 8 to transform it into Mario Kart Infinity and keep adding tracks indefinitely so we never have to add a page 3 of the track select screen consisting of solely one cup.How much y'all wanna bet that they're gonna add 4 tracks to get it to 100 courses for Mario Kart 8 Ultimate?
Actually wait, I’ll accept four more tracks to ruin the track select screen if one of them is the 30 segment Xenoblade track I proposed in the last Nintendo Direct Speculation thread that takes you on a full tour of the Bionis into the Mechonis. But that’s it!How much y'all wanna bet that they're gonna add 4 tracks to get it to 100 courses for Mario Kart 8 Ultimate?
Only if it’s the Rainbow Cup with the remaining three Rainbow Roads and, uh… Omatsuri Circuit from Arcade GP DX.How much y'all wanna bet that they're gonna add 4 tracks to get it to 100 courses for Mario Kart 8 Ultimate?
Hypothetically Mario Kart 8 Ultimate would have a brand new menu lolThey should just rotate the mobius strip 8 logo 90 degrees for the next version of Mario Kart 8 to transform it into Mario Kart Infinity and keep adding tracks indefinitely so we never have to add a page 3 of the track select screen consisting of solely one cup.
Final count of tracks per game from base + booster course pack:
SNES: 4
N64: 6
GBA: 8
GCN: 8
DS: 7
Wii: 9
3DS: 7
Tour: 14
Original: 33
Around half tracks of GCN, DS, Wii and 3DS entries is far from good. I would prefer a few less original tracks and more N64/SNES ones so it also has 8 in each game.