SiG
Chain Chomp
Platinum Games connection?and showing Astral Chain for some reason
Platinum Games connection?and showing Astral Chain for some reason
Same Platinum director or designer for both gamesPlatinum Games connection?
Not as far as I know, nope. Gotta go through it all.is there a way to start directly with
run 2 or 3?
I've already played the game on PS4, with just
1 run, due to it not being a game of mine, but a friend's borrowed copy
and honestly I'd prefer to skip what I've already played
Not as far as I know, nope. Gotta go through it all.
Well, that's not quite the same thing or too comparable imo. With Nier it's a core part of the entire experience, while with Xenoblade's (and other games') cases we're talking about stand-alone-ish add-ons or content.Damn
I loved, for example, to being able to start Future Connected in Xenoblade DE
I am aware of multiple runs, that its core of the experience, but have 1 question:
is it essentially "get the full story but the gameplay is mostly the same with a boss here
and a level there different" or do they differ substantially?
1.5 runs are the same/similar content wise, the rest is very different and worth playing throughI am aware of multiple runs, that its core of the experience, but have 1 question:
is it essentially "get the full story but the gameplay is mostly the same with a boss here
and a level there different" or do they differ substantially?
Not necessary at all, although there are some connections to that game, although nothing major. Also the game was remastered last year for PS4 and Xbox One, so play that versionBefore starting this, do people recommend playing Nier (PS3) or is it not necessary?
I don't have a PS4 / Xbox and I have Nier (PS3) sitting in shrinkwrap stillNot necessary at all, although there are some connections to that game, although nothing major. Also the game was remastered last year for PS4 and Xbox One, so play that version
Being the most vague possible: at one point you will have to redo a good portion of the story (a few hours worth of gameplay) to continue forward towards the ending. It's easily the lowest point of the game and do not be afraid of rush it if you feel bored, I wasn't a fan of how that part played compared to how I first experienced.
What comes after is definitely worth it.
Ok great. My next game ti'll Pokemon then =D1.5 runs are the same/similar content wise, the rest is very different and worth playing through
Not necessary, but without going into details, I'd say it still enhances your experience in some ways. I've played Automata first back in 2017/18, and have played Replicant on PC these last two months. Now that I'm done with the latter, I kinda wish I had played it first, as the connections it has to Automata would've definitely been something I had appreciated when going through the latter these five years ago.Before starting this, do people recommend playing Nier (PS3) or is it not necessary?
It's hard to say. Automata doesn't require you to know almost anything about the original NieR to (more or less) get what's happening. If anything, Automata borrows as much symbology and lore from Gestalt/Replicant as it does from the first Drakengard, which most people hardly consider essential.Before starting this, do people recommend playing Nier (PS3) or is it not necessary?
The goalposts keep moving for these PS4 -> Switch ports. If the game didn't hold locked 60 on a base PS4 it is unreasonable to assume a 60 target on Switch. 30 FPS is absolutely the right move, from my understanding this is not a white knuckle action game like Bayonetta 3 that would 'need' it. But even for such games like DOOM I was fine with 30 FPS on Switch.Oh, well would you look at that. Went to Era after posting that comment and found this thread:
NieR: Automata is shaping up to be the most impressive Switch port ever
Square Enix has been doing preview events for this game on Nintendo Switch and the impressions from the people who have played the game on the Nintendo Switch are very impressive. Here are the receipts: From: rpgsite.net...www.resetera.com
Yeah the sacrifice is usually tough for me but in this case reading other people’s thoughts on the combat I don’t feel like I’m going to be missing out on much. Well worth it to have it on Switch, and with good IQ to boot it seems.The goalposts keep moving for these PS4 -> Switch ports. If the game didn't hold locked 60 on a base PS4 it is unreasonable to assume a 60 target on Switch. 30 FPS is absolutely the right move, from my understanding this is not a white knuckle action game like Bayonetta 3 that would 'need' it. But even for such games like DOOM I was fine with 30 FPS on Switch.
This aspect is my main concern as well; I love everything I hear about the game except the idea of having to play through it multiple times to progress.Being the most vague possible: at one point you will have to redo a good portion of the story (a few hours worth of gameplay) to continue forward towards the ending. It's easily the lowest point of the game and do not be afraid of rush it if you feel bored, I wasn't a fan of how that part played compared to how I first experienced.
What comes after is definitely worth it.
~~~extremely minor mechanical spoilers for Automata below~~~So is it like you play through it once, then the second time it's the same for the first half, but then takes an alternate path? About how many hours will I have to repeat, and how many times?
I played Automata first, having never played any of the Drakengard or Nier games and it was still an incredible experience to me. I've since played the Replicant remaster, and went back and played Automata again in the time since and I think playing Automata first is still a decent way to experience them. Replicant is mechanically worse and the structure of it results in a lot more repeated content which I think is probably easier to stomach if you already have some attachment to that world.Before starting this, do people recommend playing Nier (PS3) or is it not necessary?
You could also argue, just to add to that point (with which I agree, Replicant's obviously mechanically worse), that playing the mechanically worse game first and then experiencing the better game next is the way to go, so you don't have to stomach the worse gameplay after the better one. Coming from Automata, some folks might be bothered more quickly by Replicant's more mundane design aspects/might have less patience with it.Replicant is mechanically worse and the structure of it results in a lot more repeated content which I think is probably easier to stomach if you already have some attachment to that world.
I say fuck that noise!The goalposts keep moving for these PS4 -> Switch ports. If the game didn't hold locked 60 on a base PS4 it is unreasonable to assume a 60 target on Switch. 30 FPS is absolutely the right move, from my understanding this is not a white knuckle action game like Bayonetta 3 that would 'need' it. But even for such games like DOOM I was fine with 30 FPS on Switch.
Until some months ago I was told Nier Automata was impossible to port to Switch without many sacrifices or have to redone the game lol.I say fuck that noise!
There was a reason I got The Witcher 3 despite Era's protests, and not we're not only getting Nier Automata, but No Man's Sky (post-updates) on the same system around the same timeframe, and I'm pretty sure they'll just try to come up with some other lame excuse to "avoid the Switch version".
There are even more impressive ports, like Hellblade, Sniper Elite 4, Zombie Army 4, Alien Isolation, and some other ports too like Diablo, Crisis, etc. the list of good ports is long.It's 2022 and we still have so many doubters who severely underestimate/undersell the Switch's capabilities.
Witcher 3, the Crysis trilogy, DOOM 2016 and Eternal, Wolfenstien 2, Starlink, Dying Light, and now NieR Automata.
To me most PS4 games that don't show up on Switch is due to the lack of interest and/or effort, not because the Switch can't handle it. The TegraX1 chip really is state of the art for its time considering what can be pulled off with the right people, mindset, and effort.
Oh right, almost forgot those, but I'm pretty sure numerous 30fps games made the jump to Switch just fine. Like all of CyberConnect2's stuff as a quick example.There are even more impressive ports, like Hellblade, Sniper Elite 4, Zombie Army 4, Alien Isolation, and some other ports too like Diablo, Crisis, etc. the list of good ports is long.
I liked sone of these games, like Wolfenstein or Sniper Elite 4 even more on Switch because of superior control schemes
But ... many of these games are 60FPS on PC/PS4/XBox, so it was possible to make them 30FPS on Switch. If a game is 30 FPS on those more powerful platforms porting it to Switch would be much more difficult.
Compile Heart's line-up is literally this. They look like Wii games yet when ported to Switch, be it by Ghostlight or in-house, they turn out really badly.And some developer with less experience even struggle to get simple games running flawlessly on Switch, because on PC or the other consoles their bad coding will be hidden by the pure power of these systems, but will be more obvious on Switch.
"My standards are higher now!"If 120 fps ever becomes the standard in gaming, watch people continue to move goalposts for performance
Never gonna happen, that was supposed to happen at PS5 launch.If 120 fps ever becomes the standard in gaming
and not even ports, even their newer releases like Mary Skelter tends to have framerate issues (in a first person dungeon crawl )Oh right, almost forgot those, but I'm pretty sure numerous 30fps games made the jump to Switch just fine. Like all of CyberConnect2's stuff as a quick example.
Compile Heart's line-up is literally this. They look like Wii games yet when ported to Switch, be it by Ghostlight or in-house, they turn out really badly.
The Switch's life has been one long string of shattering expectations.It's 2022 and we still have so many doubters who severely underestimate/undersell the Switch's capabilities.
Witcher 3, the Crysis trilogy, DOOM 2016 and Eternal, Wolfenstien 2, Starlink, Dying Light, and now NieR Automata.
To me most PS4 games that don't show up on Switch is due to the lack of interest and/or effort, not because the Switch can't handle it. The TegraX1 chip really is state of the art for its time considering what can be pulled off with the right people, mindset, and effort.
and yet, no King of Fighters 15The Switch's life has been one long string of shattering expectations.
Still baffling when Safari Games did a fine enough job with the Samurai Shodown port. Why not do KOF15 as well?and yet, no King of Fighters 15
No Tekken, no Dead or Alive, no Soul Calibur, no Virtua Fighter, no Street Fighter 4-6... Switch is mysteriously missing almost all of the important 3D fighters. I wonder if there's a conspiracy behind this situation.and yet, no King of Fighters 15
No Tekken, no Dead or Alive, no Soul Calibur, no Virtua Fighter, no Street Fighter 4-6... Switch is mysteriously missing almost all of the important 3D fighters. I wonder if there's a conspiracy behind this situation.
Dissidia?now that I think about it, weird how Square Enix doesn't have a fighting game
- Tekken: bandai namco. nough said
- Dead or Alive: more like "Dead"
- Soul Calibur: again, bandai namco
- Virtua Fighter: was dead, and sega
- Street Fighter: Ultra Street Fighter 4 and Street Fighter 5 are exclusive to Playstation, Capcom also aims higher than switch + roll back is cpu intensive
- Guilty Gear: a weird exclusion, hard to say what's up with this. online would have to be segmented due to switch not handling rollback
dead and team ninja moved on. the PS4 game was a team competitive game so that's extra stress to port something that was built for higher end hardware.Dissidia?
No Tekken, no Dead or Alive, no Soul Calibur, no Virtua Fighter, no Street Fighter 4-6... Switch is mysteriously missing almost all of the important 3D fighters. I wonder if there's a conspiracy behind this situation.
The Switch is for stupid babies, not for very serious series like Tekken and Soulcalibur.Harada is not a fan of the Switch to say the least.
IIRC it didn't do very well sales wise either? Or was that just the online response to it in general?dead and team ninja moved on. the PS4 game was a team competitive game so that's extra stress to port something that was built for higher end hardware.
Funny thing, Switch version of this was leaked through remasters website code. But never happened, as Sony might have prolonged its timed exclusivity. Hence the "conspiracy".Virtua Fighter: was dead, and sega
I nominate the Duodecim version to be the next Square PSP game to get Crisis Core treatment. A lot of games of that era deserve the "pseudo-remake" CC got.Dissidia?
No Tekken, no Dead or Alive, no Soul Calibur, no Virtua Fighter, no Street Fighter 4-6... Switch is mysteriously missing almost all of the important 3D fighters. I wonder if there's a conspiracy behind this situation.
Hey no need for making fun of me. I'm the one who's starving here. My MK11 playtime has passed 150 hours and there's no other fighting game to move on to. Just Jump arena fighters and ROM dumps...Indeed, a conspiracy is a afoot. Namco, Sega, and Koei-Tecmo... Harada, Nagoshi, and the Ghost of Itagaki plotting together to destroy Nintendo once and for all. They know as well as we all do: without Virtua Fighter, the Switch will starve...
Wait did he die..?Harada, Nagoshi, and the Ghost of Itagaki
Wait did he die..?
I'm pretttty sure the website code is just using a template, which means nothing. You people really need to stop coming up with theories based on assumptions of what's "leaked".Funny thing, Switch version of this was leaked through remasters website code. But never happened, as Sony might have prolonged its timed exclusivity. Hence the "conspiracy".
I nominate the Duodecim version to be the next Square PSP game to get Crisis Core treatment. A lot of games of that era deserve the "pseudo-remake" CC got.