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YesSo some people have been downloading the preload. Is the game really only 10.9GB big?
YesSo some people have been downloading the preload. Is the game really only 10.9GB big?
Wizards. They reduced the size of the game by 3/4 of the PS4 version.
No bonuses. You can get it whenever you want. I believe the Switch exclusive DLC is free for all time too.I’m still on the fence about this… Never really cared about it before, but now that it’s on Switch and knowing it’s a PlatinumGames game…I dunno, I might bite. Is there any reason to preorder and get the game at launch? Like exclusive DLC bonuses or whatever? Or am I good to wait on it? October has way too many games coming out on Switch…
Should be on the cart no?No bonuses. You can get it whenever you want. I believe the Switch exclusive DLC is free for all time too.
Optimisation and compression continue to be some of my favorite buzzwords with the SwitchSo some people have been downloading the preload. Is the game really only 10.9GB big?
they're also the ones who claimed "anything can be ported to the switch". big words from them, but they shown to be capable given the time and budgetHa. Virtuous is probably responsible for 70% of "imposible" switch ports. They have more then enough experience i asume, they already know pretty well where they need to start the optimization, compared to other studios that need to find out where most games struggle on switch.
Really does not seem as if im missing out on anything with this port, and if the framerate is really unlocked while docked...
then i could see this being a 1080@60 game on switch2. would make it better then the original version.
FF7R is one of those games I think can make the jump to switch more easily than most games. the ps4 version was quite well optimized to start withWizards. They reduced the size of the game by 3/4 of the PS4 version.
Maybe FFVIIR can fit on a 32GB cart on Switch 2. That would be a dream.
Okay, cool, I might just wait for a sale then, assuming it’s not going to be a limited print that’ll sell out fast…No bonuses. You can get it whenever you want. I believe the Switch exclusive DLC is free for all time too.
I would absolutely love for Square-Enix to right one of their biggest fuckups in recent memory and let Virtuos have a crack at Kingdom Hearts. I'm not coming from the "How hard is it to port some PS2, PSP, 3DS games" camp because I'm not dumb and understand they were using the HD versions as a base, but c'mon. There's absolutely no reason* for that series to have a cloud version. Well maybe KH3 but I dunno.big words from them, but they shown to be capable given the time and budget
I think FF7R hits Switch 2 after Rebirth crashes and burns in Japan given the current situation over there.FF7R is one of those games I think can make the jump to switch more easily than most games. the ps4 version was quite well optimized to start with
I’m not sure. It’s on the eshop as a separate downloadShould be on the cart no?
I saw something about the sheer size of the pre-rendered cutscenes made the games so massive that fitting them on a cart or as an eShop download woulda been out of the question. Like they either woulda had to compress the hell out of them to a degree that would compromise the fidelity or.. something, I dunno. I dunno how you go about tackling PS2-PS3 games that were ballooned up to.. *checks* 150GB. Jesus.I would absolutely love for Square-Enix to right one of their biggest fuckups in recent memory and let Virtuos have a crack at Kingdom Hearts. I'm not coming from the "How hard is it to port some PS2, PSP, 3DS games" camp because I'm not dumb and understand they were using the HD versions as a base, but c'mon. There's absolutely no reason* for that series to have a cloud version. Well maybe KH3 but I dunno.
* Ok there was some speculation on Era that the Sora DLC for Smash caught S-E off guard and they had to scramble, but I don't think receipts have ever been produced to back it up even though it would absolutely track
I think FF7R hits Switch 2 after Rebirth crashes and burns in Japan given the current situation over there.
I’m not sure. It’s on the eshop as a separate download
I thought KH games did most of their cutscenes in engine? Or was that the "we're not porting these things so here's recap" videos that are frickin huge?I saw something about the sheer size of the pre-rendered cutscenes made the games so massive that fitting them on a cart or as an eShop download woulda been out of the question. Like they either woulda had to compress the hell out of them to a degree that would compromise the fidelity or.. something, I dunno. I dunno how you go about tackling PS2-PS3 games that were ballooned up to.. *checks* 150GB. Jesus.
I know I just got through talking about compression and optimization but that's, like, fuckin huge. And again, so much of it is pre-rendered that I dunno what video compression would do to get it from 150GB down to like 15.
I think they were on PS2, but not in the HD versions due to the source code being lost (and probably the animation data)I thought KH games did most of their cutscenes in engine? Or was that the "we're not porting these things so here's recap" videos that are frickin huge?
Ahhhh ok that makes sense. Bummer because yea there’s a lot of themI think they were on PS2, but not in the HD versions due to the source code being lost (and probably the animation data)
Huh. I wasn’t aware of this, but that would definitely explain why we got cloud versions instead of native Switch ports. Why wasn’t this talked about more?? I feel like it pretty definitively answers the question of what the hell Square Enix was thinking by only giving us cloud versions. Guess there’s probably not much chance we’ll be getting native ports then, unless the new Switch has much more internal storage and they’re only released digitally (or they require a significant download for physical versions).I saw something about the sheer size of the pre-rendered cutscenes made the games so massive that fitting them on a cart or as an eShop download woulda been out of the question. Like they either woulda had to compress the hell out of them to a degree that would compromise the fidelity or.. something, I dunno. I dunno how you go about tackling PS2-PS3 games that were ballooned up to.. *checks* 150GB. Jesus.
I know I just got through talking about compression and optimization but that's, like, fuckin huge. And again, so much of it is pre-rendered that I dunno what video compression would do to get it from 150GB down to like 15.
Oh well then I dunno. I was just relaying what I had heard. Still dunno why it's 150GB though. Could it be uncompressed music and textures like was the issue in Automata?The in game cutscenes in Kingdom Hearts remasters runs in real time, its not prerendered.
the ones that are pre-rendered are the "museum" scenes or whatever the video compilation on the menu is called.
something that can be seen in KH mods on PC, almost everything is in real time
yes, basically the same problem as most of the current games.Oh well then I dunno. I was just relaying what I had heard. Still dunno why it's 150GB though. Could it be uncompressed music and textures like was the issue in Automata?
that's still a lot tho
Is this also why Nintendo opted to have your cellphone handle voice chat?this was a topic recently on beyond3d, I think, about how devs go with uncompressed audio to not waste cpu cycles on decompression
Should be on the cart no?
that's probably nintendo being nintendoIs this also why Nintendo opted to have your cellphone handle voice chat?
You have it already?If I remember correctly there is one DLC on cart and one DLC that needs to be downloaded.
You know you’d think with all the throwback indies we get these days, “looks like a [old system] game” wouldn’t really mean anything.This port is reaping the reward of all those ‘looks like a ps3 game’ comments from 5 years ago.
Great game, might replay it this holiday when things slow down.
That and stuff like OG Last of Us on PS3 look pretty comparable to PS4 honestly. ND probably could've just did a straight 1080p port with zero changes on PS4 and it'd have been just fine I'd bet.You know you’d think with all the throwback indies we get these days, “looks like a [old system] game” wouldn’t really mean anything.
I mean, that’s basically what they did. They just also added a 60fps mode and later some additional modes when the Pro came along. Either way, the HD era has brought a lot of new and old styles forward and I think it’s unfair to classify games like that these days.That and stuff like OG Last of Us on PS3 look pretty comparable to PS4 honestly. ND probably could've just did a straight 1080p port with zero changes on PS4 and it'd have been just fine I'd bet.
because most platforms have plenty of storage space for games, so it is not a priority to optimize the size of these in their developmentif it's due to audio, then I wonder why consoles don't have dedicated audio decompression. this was a topic recently on beyond3d, I think, about how devs go with uncompressed audio to not waste cpu cycles on decompression
Good video to warm up waiting for the DF analysis. Seems like it's 1080p most of the time and very stable 30FPS.
Some cutbacks were made like they were design choices to me?? I mean, the color grading is different even. As in stuff being changed to save power, but not with it feeling like it's the game looking worse, but rather like it's how it always looked or if it was "another game" idk if I'm being confusing.
Anyways that was very impressive and I'm very much looking forward to play it!! Congrats to Virtuous on this amazing port.
The icon has 2B and 9S covered, at leastMy only complaint is the cover art being 2B and 9S without the blindfold. It was extremely symbolic to only have A2 with her eyes opened.
That's sort of changed with the move to SSD on current gen but we still haven't seen AAA studios prioritize storage optimization or footprintin the least . They just expect you to constantly clean the fridge.because most platforms have plenty of storage space for games, so it is not a priority to optimize the size of these in their development
This is probably one of my chief worries about New Nintendo Switch (the other being controller build quality and ergonomics).Wizards. They reduced the size of the game by 3/4 of the PS4 version.
Maybe FFVIIR can fit on a 32GB cart on Switch 2. That would be a dream.
The cart prices should be coming down since I'm seeing more 16GB releases on the US, even if limited like Bayonetta.Huh, Pleasantly surprised at the $39.99 price point. I know it's way cheaper on other other platforms, but I'm guessing Persona 5 gonna be FU full-fat $60 (ok Google confirms this).
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This is probably one of my chief worries about New Nintendo Switch (the other being controller build quality and ergonomics).
I'm assuming :
a) the significantly enhanced fidelity will also demand heavier assets.
b) it is safe to say cartridges remain a lock
c) price of cartridges aren't going down much due to world cluster-frack issues (someone please correct me if wrong)
d) publishers will remain reticent to fork out the manufacturing cost for 32+ gb carts
So something has to give, right?
Oh man what if we are mosying over to the $70 price paradigm
Hope the onboard memory is at least 128gb.
Witcher 3 is also on a 32GB cart, including in the west.The cart prices should be coming down since I'm seeing more 16GB releases on the US, even if limited like Bayonetta.
But maybe the 32GB carts won't ever be used in the US but they should at least use them in Asia/Japan. SE released FFX/X2 on a 32GB cart there so if they ever port FFVIIR to the Switch 2 then we should be good.
That's like the only game that came in a 32GB cart here.Witcher 3 is also on a 32GB cart, including in the west.
Attact of titans 2 in the complete edition uses worldwide a 32GB cartridgeThat's like the only game that came in a 32GB cart here.
What I mean by used is to be used regularly.
Attact of titans 2 in the complete edition uses worldwide a 32GB cartridge
I only indicated that TW3 is not the only game with that cartridge in a worldwide releaseAgain, these are just a few games.
I want 32GB carts to be standard for the Switch 2.
Ni no Nuni on DS was 2GB IIRC?Basically every gen sees a rom storage jump for mobile Nintendo hardware. 32GB may not end up the standard on Drake but I do think it'll be a lot more common and I think we'll finally see those fabled 64GB cards.
GB: 8MB max
GBA: 32MB max
NDS: 512MB max
3DS: 4GB max
NSW: 32GB max
Again, these are just a few games.
I want 32GB carts to be standard for the Switch 2.