I don’t want to trivialize things but is it so complicated or difficult that teams couldn’t update games to use it without any changes to assets? And would it not be in Nintendo’s and Nvidia’s best interests to make the inclusion as easy as possible?
Indie devs also have to deal with making changes for performance improvements, and DLSS I’d hope would be near first cab off the rank when weighing cost/benefits.
I mean even nintendo did not bother to rework some ports (Pikmin, Bayonetta) to be more then 720p because of bandwidth limitations (as far as i remember), because they would have hade to rework some effects.
"Changes for performance improvements" shure, but at the same time they often are already made with lower end pcs in mind, so porting and being fine witz 1080 without optimization could also be a case.
what do you mean it's not there?
Literally, if nintendo does not push that feature at the start of the console, and only unlocks it later. (Software not ready, lizensing reasons,...) i dont thin so, but who even knows with nintendo, to many "it would be so clear" moments with nintendo. (like, where are Wii / GC games...) I know, thats the bessimistic outlook, but it would be the reason why i hope it can do 1440p in many games even without dlss.
I think those who expect something like a Series S will be disappointed, imo
-TSMC 7nm is a lot better Samsung 8nm
-AMD arch is not shit
-The arch efficiency differences between the current RDNA and Ampere are not high
-Arch improvement have been small since at least Turing. TBD on Lovelace.
-It’s always “…+ DLSS” but Series S will get FSR and the new version isn’t shit
-You need to believe in TSMC 5nm + a DLSS 3.0 that leapfrogs current FSR 2.0
I dont expect Series S on the Graphics front, but i shure do hope that the CPU and AM can handle about as much, simply for making ports scalable. downsizing the graphics, shure. retooling the gameplay for it to work? there it gets problematic.
I just hope impossible port doesn’t have the same meaning going forward. Please be done with 360-480p handheld and less than 720p docked results …
Yeah... thats something im hoping to...people are like "but DLSS!" ... but i have seen dlss from 420p, and i dont think it looks good. 720, fine, but even there i see a difference from native. From 900/1080 i would need to pixel peep to see a difference, so im fine if a game renders 900-1080 and then uses DLSS. (talking about docked, portable i want 720p, i would not accept under that in 2022/23, what is it worth it to fludd the picture with details and then render in a resolution that cant even show them...)