already has been. the prerendered videos in Mario Sunshine were upscaled using NERD's methodsFor BC in a non Nvidia future scenario, or
Something like that.
I Personally don’t believe that patent will actually be used.
already has been. the prerendered videos in Mario Sunshine were upscaled using NERD's methodsFor BC in a non Nvidia future scenario, or
Something like that.
I Personally don’t believe that patent will actually be used.
This was from an early misunderstanding that the Wii U used POWER7 or POWER8. It does not use these; it uses the same PowerPC architecture that was used in the GameCube. It was outdated in 2012 and it's outdated now.I understand about NVIDIA/ARM, I'm just saying that for me it would be a dream to see another console with IBM processor, I read that the one used by Wii U, had supercomputer processor architecture.
Read the EUROGAMER.NET article:
IBM teases on Wii U CPU specs (Supercomputer comparisons kick off)
It was the marketing given to the IBM processor architecture (PowerPC7), included in the MMC [Wikipedia: The Wii U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip.]
Is history repeating itself?
Well it always repeats itself, at the change of generation. Backward compatibility is always a headache for engineers, either hardware or software.
I’d imagine it will be used for similar ports/remasters when they don’t want to remake cutscenes?already has been. the prerendered videos in Mario Sunshine were upscaled using NERD's methods
The Witcher 3 was not a reasonable port. It was a miracle port and even then the Switch really struggled with it.
Switch Pro/2 will absolutely have more exclusive big AAA games. (By exclusive I mean exclusive to the Switch 2 and not on OG Switch, not exclusive to Nintendo entirely)
Why can't the Switch also be a third party machine?
Also if third parties didn't care about the Switch they wouldn't release anything on it but like you said the Switch had fantastic 3rd party support. I'm just saying "Drake" will get more demanding games because it wouldn't need a miracle port to get it on the system.
Minecraft probably
Minecraft most likely.
Only PC would be Monster Hunter Rise and PC/Consoles either Among Us or Minecraft I would say.
Different times. Hardware changed and developed so fast, and so radical, that economy of scale and being dedicated to a concrete platform made all the difference to off the shelf.. . . I say all of that, but then I read about the GCN and Wii U specs to refresh my memory and man, they're fiiiine. GCN particularly was so amazing SEGA and Namco came to Nintendo asking to use it for an arcade board, that's how sleek it was! It doesn't make sense to go really custom like that anymore, but if Nintendo lost their minds and did it anyway threads like this one would have a blast I'm sure.
Future proofing, having their own tech for maybe other products, and mostly: they already used it, and if they already have it and use it (Mario Sunshine), they might as well just patent it if a situation comes up where it is advantagious, or somebody else wants to use that method. For a technology company as big as nintendo, patents are less a "what are we using it for" and more a "mist ast well patent it just to be shure", the fees are not that high, and they already employ lawyers for their other patents.If the next gen Nintendo Switch hardware supports Nvidia's DLSS technology then why exactly would Nintendo have to develop their own (likely inferior) method of upscaling?
supercomputer processor architecture -> every time i see people talk about spezialised hardware for specific tasks as if its universally good, i SMH.* Hidden text: cannot be quoted. *
Not quite. If we are talking graphics, i can see it. But there are limits to how much you can reduce the load on the CPU, and where the gameplay starts to break down.snip
Now, if you are talking about Drake being able to port games with much less concessions…sure. But I don’t feel like CDPR (publishers of big games in general) feel like their game would get better sales along with better graphics on the Switch.
Certainly not enough more to overcome focusing just on the low userbase model version.
It’s like suggesting Rockstar would entertain porting RDR2 to just the ps4pro and Xbox One X in 2018. Forget the trouble and concessions for porting the Xbox One and ps4 versions.
If RDR2 Switch is a real thing, it won’t be only on the Drake.
Do you have any idea how many copies Minecraft has soldThis just says everything, doesn’t it?
My brother in Christ Minecraft is the highest selling video game in history.This just says everything, doesn’t it?
Nintendo 1st party drives what type of multiplat engagement there is on their platform. The demand of Nintendo 1st party gaming on their machines is relatively inhospitable to much of the big multiplat games of the day.
Publishers have said as much, that they can’t compete with Nintendo games on their platform
COD can fully compete and get air on the Xbox, despite Halo’s demand. Often even outselling it.
If true, RDR2 on the Lite/OLED just further proves it that lack of multiplat ports on the Switch has had nothing to do with hardware power
funny you mention that tbh, cell was good at things cell can do.Heck, the CELL was a beast in specific tasks...
I would say that is true with the current switch. The development cost is often to high to justify a port that often isn’t even a new game. RDR2 is 5 years old and can‘t fit on a cartridge, would take quite some time for sure to develop for switch and probably look really bad in the end if you aren‘t doing a major rework of everything visually.This just says everything, doesn’t it?
Nintendo 1st party drives what type of multiplat engagement there is on their platform. The demand of Nintendo 1st party gaming on their machines is relatively inhospitable to much of the big multiplat games of the day.
Publishers have said as much, that they can’t compete with Nintendo games on their platform
COD can fully compete and get air on the Xbox, despite Halo’s demand. Often even outselling it.
If true, RDR2 on the Lite/OLED just further proves it that lack of multiplat ports on the Switch has had nothing to do with hardware power
I think it not irrelevant to Nintendo's future hardware that this year of all years has such a glut of unexpected, shocking, or thought impossible ports. Persona 5R, Nier Automata, Fall Guys, Overwatch 2 and Skyrim Anniversary (not announced but leaked) are all games that are targeting current gen, that is to say Xbox Series X|S and PS5, and yet, to Switch they come still. The sheer volume of seemingly high quality, apparently difficult ports is proof positive that third parties do sell on Switch, but their timing may be no coincidence: October could be, perhaps, "Pro time indeed".I would say that is true with the current switch. The development cost is often to high to justify a port that often isn’t even a new game. RDR2 is 5 years old and can‘t fit on a cartridge, would take quite some time for sure to develop for switch and probably look really bad in the end if you aren‘t doing a major rework of everything visually.
But third party games on switch seem to sell well enough, otherwise you wouldn‘t see constantly new ports for what the switch is powerful enough. Often we don’t even know the sales numbers but I could imagine that there quite a few third party low million sellers. I think that if for example new games like Street Fighter 6 or Final Fantasy 16 would come to the switch and run well enough, I‘m sure they would sell at least as much as on other consoles in the split, as it is already true with many indie games.
COD I don‘t know though, I wonder how well other shooters do on switch.
I think the reason why you're having a hard time understanding this is that, absolutely no offense, you don't have enough understanding of how game development works.I think for gamers…who have no interest in playing Witcher 3 on a big screen with the best possible graphics/performance they can afford…found Witcher 3 Switch to be a reasonable port. These people did in fact throw around the term “magic” lol
Dunno how you define “AAA”, but much more than in number the OG has? (Witcher 3, Skyrim, Dooms, FiFAs, MLB Show, Assassins Creeds, Crysis, Resident Evils, Wolfenstein, Control, Diablo, Civ 6, XCom 2, Dark Souls, Persona, Mortal Kombat, Metro Redux, Kingdom Hearts, Fortnite, Minecraft, etc)
I dunno, I haven’t seen a compelling argument why it would be drastically different in type nor amount
Cause they don’t want it to be. They like making the unique types of games they make, and they want their software to be the best selling on their devices, not other publisher’s.
Like Sony and Microsoft did decades ago, Nintendo would have to change the majority of their 1st party offering to mimic the popular AA-AAA pc gaming of the day. Halo and Uncharted are actually complimentary to COD and Assassins Creed…interest in buying the console to play one most likely means you will try/buy the other.
Nintendo would also have to make hardware/services decisions that popular 3rd party multiplat gamers demand. And they will never do that cause they make decisions on what they feel is the best for their games. And they know their success isn’t tied to needing to be a 3rd party gaming platform. Like, not tied at all.
I still don’t think a small dev team spending a year porting a “demanding” game for the Switch is that egregious. I don’t think Drake hardware is going to cut that kind of time/costs for “demanding” ports.
Now, if you are talking about Drake being able to port games with much less concessions…sure. But I don’t feel like CDPR (publishers of big games in general) feel like their game would get better sales along with better graphics on the Switch.
Certainly not enough more to overcome focusing just on the low userbase model version.
It’s like suggesting Rockstar would entertain porting RDR2 to just the ps4pro and Xbox One X in 2018. Forget the trouble and concessions for porting the Xbox One and ps4 versions.
If RDR2 Switch is a real thing, it won’t be only on the Drake.
I think its more that minecraft is an anomaly. Its not representative of big games the big western publishers have. It is for shure a beast, if not an elder god in gaming now. I would argue it eclipsed mario in aspects. Oldschool nintendo nerds will see it different...My brother in Christ Minecraft is the highest selling video game in history
Oh, yeah... kind of a long way to say "emulation is inefficient".funny you mention that tbh, cell was good at things cell can do.
But only cell was the cell, everything else was not the CELL processor.
It was a very unique architecture.
When you had things that were for Power, ARM or x86 run on the CELL, the CELL struggled. When you had things from the CELL run on Power, ARM or x86, the latter struggled.
Does anyone remember that article about how the CELL was better than the latest INTEL processor? Yeah… reading between the lines, what I got was “the CELL is better at running CELL code than the Intel processor is at running CELL code.” Like no shit.
but anyway that’s in the past.
The Tools/Workflow Nintendo has for third parties on the switch are all really good. It is super easy to "export" games to the platform. The real challange is that it runs well enough.I think is important to check this interview before Switch launched:
Switch was already the start of a change in Nintendo to give a platform that makes porting easy for 3rd parties instead of just being focused in 1st party teams, Drake will just continue this trend.Miyamoto, Takahashi and Takeda on Switch's third-party support, ease of porting, more
Nintendo has just published a translated transcript of the Q&A session at their latest Corporate Management Policy Briefing. The following question is about Nintendo’s third party relations regarding the Switch, how Nintendo’s own internal development teams are handling it and Nintendo...nintendoeverything.com
Miyamoto:
Regarding our software development environment, we have taken the software development teams for home console systems and for handheld systems, which used to be two different departments, and integrated them into one, and this has been very beneficial as they are now developing software as a team in the same environment. In addition, third-party developers who are making software for PC can now easily adapt that software to work on our platform. In the current development environment, I'd say that it would take less than a year for them to port a PC game to Nintendo Switch.
Takahashi has also commented in the importance of 3rd party deals and 3rd parties in generals in the platform, we should forget the image of Nintendo in the old days of ignoring everything that isn't Nintendo.
My point was more about Nintendo mentality when it comes to 3rd party support and effort they are putting in helping them than how easy is to port games to Switch . Of course more power should and will help and that is why I mentioned Drake following this mentality of helping devs make things easier, and I think a lot of things Nintendo has done and will do going forward is to increase 3rd party support, when it comes to 1st party software sales is hard for them to go even higher most increase in software sales on Nintendo hardware in the future will come from 3rd parties and Nintendo knows it and they want to promote it.The Tools/Workflow Nintendo has for third parties on the switch are all really good. It is super easy to "export" games to the platform. The real challange is that it runs well enough.
This is a hardware speculation thread, not a sales one. And don’t worry about being “swayed”- I don’t think anyone cares about that as much as you seem to think.
do me a favor, if you're asking a question and you say you're "just curious", and you actually know the answer already, can you just make your point instead of smugly trying to get them to make your point for you?
If you actually don't know the answer to this, though, I might recommend you google it instead of waiting for someone else to respond.
Cell actually is a PowerPC CPU and can be used like a standard PowerPC CPU if you want. The problem is that if you did try to use it like a normal chip, the deficiencies compared to Xbox 360 (both in CPU and GPU) would make themselves known.funny you mention that tbh, cell was good at things cell can do.
But only cell was the cell, everything else was not the CELL processor.
It was a very unique architecture.
When you had things that were for Power, ARM or x86 run on the CELL, the CELL struggled. When you had things from the CELL run on Power, ARM or x86, the latter struggled.
Does anyone remember that article about how the CELL was better than the latest INTEL processor? Yeah… reading between the lines, what I got was “the CELL is better at running CELL code than the Intel processor is at running CELL code.” Like no shit.
but anyway that’s in the past.
depends on the quality of the port. given the SoC, DF praises a lot of ports like Doom, Wolf, and The WitcherI do not want to see RDR2 on base Switch :x
Or maybe I do just to see DF pick it apart.
CoD absolutely would do over a milli on Switch. it did so on the Wii and had a stable player base on the wii u. even the DS games did well enough to greenlight more sequels, though those where comparatively cheap gamesCOD I don‘t know though, I wonder how well other shooters do on switch.
Do you think Power10 is less interesting than Power8, and why? I don't think either would be suitable for a console, but I find them more interesting than x86 server processors.This was from an early misunderstanding that the Wii U used POWER7 or POWER8. It does not use these; it uses the same PowerPC architecture that was used in the GameCube. It was outdated in 2012 and it's outdated now.
This is a dream founded in who IBM was 10-20 years ago. They're not that IBM anymore; their processors haven't been that interesting for a long time.
I see. Was more thinking about if they would port an old CoD game. I feel like the games are more short living like FIFA. If they port one it probably has to be newest one or an recurring IP on switch.CoD absolutely would do over a milli on Switch. it did so on the Wii and had a stable player base on the wii u. even the DS games did well enough to greenlight more sequels, though those where comparatively cheap games
Do you think Power10 is less interesting than Power8, and why? I don't think either would be suitable for a console, but I find them more interesting than x86 server processors.
Ok, that was a bit longer ago.I think the comparison was more comparing them to like, the ppc 601 revolution.
It's not just one week is a regular trend, in retail FIFA Switch is the best selling version in mainline europe a lot of weeks and it charted really high on these month eShopdidn't one of the low effort fifa games sell surprisingly well on switch? i remember it was in the UK or something and people were shocked. so like there is an appetite for third party games, even relatively lesser versions on nintendo. pretty sure the "i only use my switch for nintendo games" folks are a dwindling minority at the very least.
Ok, that was a bit longer ago.
the modern warfare remake would be plenty popular as it's still popular now. it might have to sit on its own server, but I think a studio can pare the game down to be quite fun on Switch.I see. Was more thinking about if they would port an old CoD game. I feel like the games are more short living like FIFA. If they port one it probably has to be newest one or an recurring IP on switch.
With Nate on vacation, THERE'S NO TELLING WHAT COULD HAPPEN!!just out of curiosity, are you confident about a nd mini on 13?
just out of curiosity, are you confident about a nd mini on 13?
Nope, but a Pokémon trailer or a Pokémon presents? Yeah.just out of curiosity, are you confident about a nd mini on 13?
Absolutely agreed. People need to understand that, increasing third party sales is a business opportunity.My point was more about Nintendo mentality when it comes to 3rd party support and effort they are putting in helping them than how easy is to port games to Switch . Of course more power should and will help and that is why I mentioned Drake following this mentality of helping devs make things easier, and I think a lot of things Nintendo has done and will do going forward is to increase 3rd party support, when it comes to 1st party software sales is hard for them to go even higher most increase in software sales on Nintendo hardware in the future will come from 3rd parties and Nintendo knows it and they want to promote it.
Well tell us, will the "Future take shape" or not?insert Field of Dreams quote
If a Direct happens this week, I don't expect it to be a mini.just out of curiosity, are you confident about a nd mini on 13?
What Miyamoto means is that basically they greatly improved the dev tools for Switch, I'm not a Switch dev, but from what I've heard that seems to be true.I think is important to check this interview before Switch launched:
Switch was already the start of a change in Nintendo to give a platform that makes porting easy for 3rd parties instead of just being focused in 1st party teams, Drake will just continue this trend.Miyamoto, Takahashi and Takeda on Switch's third-party support, ease of porting, more
Nintendo has just published a translated transcript of the Q&A session at their latest Corporate Management Policy Briefing. The following question is about Nintendo’s third party relations regarding the Switch, how Nintendo’s own internal development teams are handling it and Nintendo...nintendoeverything.com
Miyamoto:
Regarding our software development environment, we have taken the software development teams for home console systems and for handheld systems, which used to be two different departments, and integrated them into one, and this has been very beneficial as they are now developing software as a team in the same environment. In addition, third-party developers who are making software for PC can now easily adapt that software to work on our platform. In the current development environment, I'd say that it would take less than a year for them to port a PC game to Nintendo Switch.
Takahashi has also commented in the importance of 3rd party deals and 3rd parties in generals in the platform, we should forget the image of Nintendo in the old days of ignoring everything that isn't Nintendo.
For me, it's overall poly count and sharp textures.What features from Switch do you guys want improved or implemented in Drake the most? Because I’ve given this way too much thought, I’ve listed what I value most in graphics, from first to last:
Resolution>frame rate>pop in>draw distance>textures>polygons>ray tracing.
I feel like I’m the only one who doesn’t care about ray tracing. I’ve been so focused on what Drake can do in terms of 4K or 60fps, that I’ve kind of forgot about the other features. I think about the image of Link on the cliff looking at the castle in BOTW, and while 4K would be great, seeing Hyrule castle with less “fog” in draw distance would be cool too.
Time to ask everyone here in Famiboards:
Would you be upset if this new Switch successor came with a gimmick?
To me, I'm the opposite.I'd be pretty annoyed, but I also have no idea what it could be. Everyone knows second screen is terrible for gaming now, the Switch already has motion controls, it's not going to be a VR headset. I don't know of any niche technologies they could include as a new gimmick.
I would prefer for Nintendo to never do gimmicks again.Time to ask everyone here in Famiboards:
Would you be upset if this new Switch successor came with a gimmick?