Last yearOh word? When did that get released?
That’s not true anymore, a full high quality fan translation for Suikoden PSP released this weeki heard this suikoden game is good and i wanted to try, but its only available in japanese and there's only a google translation fanpatch available
ostia the bringer of good newsThat’s not true anymore, a full high quality fan translation for Suikoden PSP released this week
Oh shoot nice!That’s not true anymore, a full high quality fan translation for Suikoden PSP released this week
Terranigma is another one that PAL did actually get, so it officially exists in languages other than Japanese, but it never reached America. So odd.ahem
I was thinking this reading through all the posts in here! My intention was to focus on official releases - many of my dream localisations are things I’ve played but still want to see brought over and published on current hardware in an official capacity - but we do have to be realistic, and the work of fan translators is genuinely incredible and played a big part in developing my tastes and getting me more interested in Japanese games as a teenager.Something tells me I need to make a fan translation resource thread
I forgot America never got it.ahem
On that note, why not add the Wonderswan remake of SaGa to that list as well? I'm really curious WHY Square Enix went with the original GB version and not the newer ones.SaGa 2: Hihou Densetsu: Goddess of Destiny & SaGa 3: Jikuu no Hasha: Shadow or Light (Racjin/Square Enix, 2009/10, NDS)
Speaking of! SaGa 2 and 3 for the DS were remakes of what some of us know as Final Fantasy Legend II & III, recently re-released in Collection of SaGa. Mainly I want these localised because it would make playing through those games easier thanks to QoL upgrades and because I feel a strange nostalgia for DS era chibi art direction. But I also want these localised because I want every SaGa game re-released, even if other versions have already been re-released. I will not stop until the entire world has become exhausted by Kawazu and his legacy. All shall look upon his non-traditional character progression and spark despair.
(Bandai) Namco did some weird stuff in late 6th gen in Europe. The only Tales game we got "exclusively" was the Eternia remake (btw. my mistake, I mentioned "Tales of Destiny 2" and I briefly forgot the actual ToD 2 never came out in the US either, so add that to the generally desired localizations list) and that was due to SCEA's policies of PSP remakes needing some arbitrary amount of new content or else they'll be denied release. After Symphonia no new Tales title was released until 2009 with Vesperia and Symphonia 2 and I think these were also the result of Nintendo and Microsoft helping out (seeing how they were localized as EFIGS). For SOME reason Bamco also never bothered with .hack//G.U. (the only G.U. related media I had at the time was the manga "G.U.+", so no Roots either) and idk why they never went ahead with Baten Kaitos Origins. Romancing SaGa and Radiata Stories was just "leftovers" from the SNES/PSX era, where a lot of JRPG didn't get localized for Europe, even from big names like Sony and Squaresoft (add Chrono Cross to the 'Europe got left out' list too as well as Dawn of Mana).Thorough, and very in line with my tastes! I feel your pain with the ‘Europe got left out’ list, them releasing only the second Xenosaga game was clown behaviour and I’ve long wanted the PS2 Romancing SaGa (I have hope for this happening in the next few years) and Radiata Stories.
The good thing about the Ghagarv Trilogy is that it's its own separate entity from the Trails games. But yeah, the fact that soon Sky (and I think Cold Steel I & II) will be the only Trails games not on Switch (and/or PS) will make anyone who doesn't play on PC have a hard time getting the full experience.Oh, the Legend of Heroes stuff is a big reason I’ve yet to delve into the franchise - I’m too much of a completionist and worry I’m missing out so need to sit down and really take stock of what’s available and what the best versions are of everything. Even Trails in the Sky has uneven distribution here if you’re not playing on PC, at least one game in the trilogy got delisted from PSN I think.
It’s very much a “put it on the back burner” series for me in the hope that when I get around to it I’ll have the means to play as much of it as possible with the best translations and iterations of each entry.
The best game ever made is already available in english.ahem
Yes please. I'm glad that Xenoblade didn't keep the hack n slash combat but this is basically the direct predecessor to the series.
Same! I really wanted to get it but NoA was being dumb at the time. The same thing happened to the sequel to Hotel Dusk as well.Although released in Europe so there is an English version, there was no North American release of Another Code R.
Trace Memory was one of my favourite DS games and never receiving the sequel on Wii has bothered me to this day.
Hot damn, I honestly haven't looked in like three years for any fan translations of the above games; I'd long since resigned myself that those ships have sailed. I'll check it out, thank you!Last year
I remember I paid like $70 for an imported version of this game at FanExpo, and as ass-backwards NoA was with localisation at the time, I was fortunate that NCL was ass-backwards enough to allow the DS to be a region-free console. Honestly I need to go back and replay both those games some time.Yes please. I'm glad that Xenoblade didn't keep the hack n slash combat but this is basically the direct predecessor to the series.
Same! I really wanted to get it but NoA was being dumb at the time. The same thing happened to the sequel to Hotel Dusk as well.
And now Cing is gone. Although I do believe Rika Suzuki still writes stories so maybe one day she can return to these.
Legitimately never heard of this but it sounds awesome. Wonder if it inspired 13 Sentinels at all?
Gunparade March.
In the past 6-7 years, I feel like every undiscovered gem has been uncovered and translated (Visual Novels like Steins Gate etc have become almost mainstream due to steam).
GunParade March is one of the few games that JP Game academics rave about, but has yet to be localized or even seemingly noticed at all by non-JP audiences.
Gameplay is an adventure very similar to modern Persona style school-parts (You develop friendships etc. through choices made in the school parts) interspersed with robot battles on a tactical map.
Heh, assuming you know the answer to this, but yes!Legitimately never heard of this but it sounds awesome. Wonder if it inspired 13 Sentinels at all?
- “Is it acceptable for the battle part to appear on this screen? After looking at Gunparade March, I forced myself to move ahead.”
I'm playing through the korean version and the game has so much style and great characters - it's very much like reading a good shounen manga! I love the plot and the character interactions, one of my favs this year and it has tons of content too. I incidentally got the copy right before my oled switch was picked up and the drawn artstyle really pops with the screen! I can try and get some screenshots from my switch but it's actually under repair right now because I had to send it over to ninty. I may go and make an appreciation thread after I finish it when I get my oled back :>Right now, my most wanted localization is a recent game: Buddy Mission Bond for Switch.
If I have to choose something older though, I'd love to see Famicom Wars get an English localization the same way that the first Fire Emblem did!
I legitimately did not know this. Thanks tho, very coolHeh, assuming you know the answer to this, but yes!
https://personacentral.com/13-sentinels-aegis-rim-development-troubles-interview/
really interesting game, the combat looked a little confusing to me but it looks like a great hidden gem
Gunparade March.
In the past 6-7 years, I feel like every undiscovered gem has been uncovered and translated (Visual Novels like Steins Gate etc have become almost mainstream due to steam).
GunParade March is one of the few games that JP Game academics rave about, but has yet to be localized or even seemingly noticed at all by non-JP audiences.
Gameplay is an adventure very similar to modern Persona style school-parts (You develop friendships etc. through choices made in the school parts) interspersed with robot battles on a tactical map.
I'm playing through the korean version and the game has so much style and great characters - it's very much like reading a good shounen manga! I love the plot and the character interactions, one of my favs this year and it has tons of content too. I incidentally got the copy right before my oled switch was picked up and the drawn artstyle really pops with the screen! I can try and get some screenshots from my switch but it's actually under repair right now because I had to send it over to ninty. I may go and make an appreciation thread after I finish it when I get my oled back :>
As for localization hopes, it might be possible - only thing is that it has a lot of lines and a good amount of play on words. But all the background locales I've seen has English on it (presumably the game also takes place in a more westernized setting) so they wouldn't need to change any of the art for localization. Also Nintendo themselves published the game in Korea and they had some influence over the game development as well, as far as I know. If they think the audience is there, I can see it come over but it did pretty bad sales wise in Japan so I can't really say one way or another. But I really hope it does, it's one of the best presentation and artstyle that I've seen in a visual novel (and I've played a lot of them!) and should see broader audience for sure!
I'm hoping we get L.O.L. Lack of Love and GiFTPiA through Onion now that we got moon.
The Samurai Shodown RPG is one that I'd really like to try some day.
Love to see another DQX playerLive-A-Live and FE Genealogy are both up there. DQX at the highest but that is an emphasis on dream at this point, I adore the JP ver even with my limited reading ability. I hope the west gets the offline version though.
Funny you mention it, I only heard about it recently and would love to see that translated. It looks awesome.The Samurai Shodown RPG is one that I'd really like to try some day.
I've always wanted both of these, yeah. Sigma Harmonics has an amazing soundtrack!
Beyond the Labyrinth, real oddball early 3ds dungeon crawler and one of Motoi Sakuraba's more interesting soundtracks.
But alas it is just a dream...
And in a similar vein from a generation earlier...
Sigma Harmonics.
Yeah, this was sort of another Xenosaga moment for me (though to a much lesser extent since that was, I think, a more serialised story we only got the middle of). I would have picked up Summon Night 6 but it was a lot to spend on an entry in a long-running franchise we didn’t get most of.We did get 5 and 6, which are fun SRPGs, but 6 in particular is a crossover game featuring all the main characters from the various games, most of whom western players would have no experience with.