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Pre-Release Xenoblade Chronicles 3: Pre-release Discussion Thread (Spoilers from leaks/early copies NOT allowed)

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Do we have clean art of Ethel, Cammuravi and isurd from that shop image?

Previously we only had them on that colored background but if we got melia and nia from it, they should be there too right
 
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High Entia age slower than Homs and humans do. Melia is already 88 in XC1.
I know that, but they only live a few hundred years. Depending on how long it’s been you’d think she’d either be dead or really old.
Nia was literally a teenager in 2. And Flesh Eaters aren’t immortal like Blades. They age but still have long life spans.
I know, all I said is that it’s inconsistent. Jin didn’t age a day in 500 years but Cole became elderly, so Nia has an excuse to be physically however old they want.
 
Watch one of the first "twists" of the game being that it hasn't been that long since the universes of XC and XC2 merged. My personal theory on the backstory of XC3 is that Shulk was the key figure keeping the two universes from just crashing into one another. As long as he lived the merging of the two worlds would have been more gradual with rifts occuring more frequently over time. This would necessitate the spread of Shulk's tech from FC in order to combat the creatures coming from the rift which would give rise to a proto-Keves army. Unfortunately at some point Shulk is killed and that causes the two universes to messily merge which we get a glimpse of in that short scene of a young Noah watching another world coming into view. This causes wide spread destruction and death among the people of XC and XC2 which eventually descends into war.
 
Yeah, who says Melia isn't pretty old by now? I expect that to be the case - though, don't forget that we are operating under anime standards where 60 year old women look like 40 at worst.
 
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I know, all I said is that it’s inconsistent. Jin didn’t age a day in 500 years but Cole became elderly, so Nia has an excuse to be physically however old they want.
I always thought the difference was due to being a natural flesh-eater (actually ate the heart of your driver) vs. an artificially created flesh-eater like Indol and Judicium's experiments. Nia was a natural one so it makes sense she would age more like Jin than Cole.
 
I always thought the difference was due to being a natural flesh-eater (actually ate the heart of your driver) vs. an artificially created flesh-eater like Indol and Judicium's experiments. Nia was a natural one so it makes sense she would age more like Jin than Cole.
Cole was an early attempt at flesh eaters. they since gotten better at it and are akin to other long lasting flesh eaters
 
notMelia and notNia dress colors origin

Gda4eTq.jpg
 
I think the “success” of flesh eaters might have to do with how well driver and blade were in sync. Jin and Lora obviously had an incredible relationship, and Nia definitely loved her sister a lot too.
 
I think the “success” of flesh eaters might have to do with how well driver and blade were in sync. Jin and Lora obviously had an incredible relationship, and Nia definitely loved her sister a lot too.
I'm pretty sure it was a specific target at the heart, Jin as the only one to know that, the other flesh eaters were DIY
 
I'm pretty sure it was a specific target at the heart, Jin as the only one to know that, the other flesh eaters were DIY
It's like knowing that very specific part of the back of your neck to make tingle in order to go super saiyan (I hate that that's canon)
 
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Someone is down bad astronomically for Lanz in the comments

understandable
 
This reminds me of gem crafting and I'm already lolling
Gem crafting of some sort is probably in the game too, and probably very similar to this. We see a gem icon under the campsite icon in one of yesterday's tweets, and I think Riku's description in the Japanese relationship chart had a mention of Gems
 
Jin didn't look decrepit like Cole but he was also starting to die after 500 years. Who knows what he would look without the ether treatments.

By the way one of the new screenshots has "class experience up 5%" as one of the effects. So that's confirmed now.
 
Very interesting updates today. Cooking confirmed, and it reminds me of XC1's gem crafting system as mentioned before. We also got (re?)confirmation on talent art activation methods, and on class level-up, which was speculated based on the purple bar.

It's amazing how many systems from all previous Xenoblade games are being mixed here.
 
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At this point getting classes beyond the 6 from the main characters is almost a certainty, I only theorized about it before but "yumsmith" is almost certainly a class, compare the gun/shield icon to the icons seen among the pics from that Japanese retailer with the Queens' designs:

FS3LZifUEAARrXT


s6_02.png


Basically the icon of each class is the weapon it uses. It would also seem strange to have class experience and levels if there were only 6 classes that you have available from the beginning.
 
I don't think cooking/gem-crafting is going to work like Xenoblade 1's gem-crafting where each character had some unique function to the process. Rather, I think this is how you build more affinity with certain characters.

Think about it, we know you learn other classes by gaining affinity between two members. In the past games, you primarily built affinity by battling alongside each other but now all six characters fight together so there has to be some other method of building affinity specifically between just two members. So it likely won't matter if Noah's the engineer and Lanz is the shooter, the results of crafting will be the same, you just get more affinity between those two.
 
the drip in this game is insane
MonolithSoft: Hey dude could you maybe, like, put actual clothes on the characters this time?

Masatsugu Saito: Oh, yall wanted clothes? Shit yeah I can draw clothes. I'll show yall some clothes.
* smoke eventually rises from where his pencil meets the paper *
 
MonolithSoft: Hey dude could you maybe, like, put actual clothes on the characters this time?

Masatsugu Saito: Oh, yall wanted clothes? Shit yeah I can draw clothes. I'll show yall some clothes.
* smoke eventually rises from where his pencil meets the paper *
I imagine saitom being asked to draw clothes that actually cover the characters and he just shrugs and says, "oookay", in a very "if you say so" kinda way
 
At this point getting classes beyond the 6 from the main characters is almost a certainty, I only theorized about it before but "yumsmith" is almost certainly a class, compare the gun/shield icon to the icons seen among the pics from that Japanese retailer with the Queens' designs:

FS3LZifUEAARrXT


s6_02.png


Basically the icon of each class is the weapon it uses. It would also seem strange to have class experience and levels if there were only 6 classes that you have available from the beginning.

Hoping this is the case. Give me all the possible customization!
 
I imagine saitom being asked to draw clothes that actually cover the characters and he just shrugs and says, "oookay", in a very "if you say so" kinda way
MonolithSoft: Yeah man, like you remember how Nia's costume actually covered her body? More like that.

Masatsugu Saito: But that was only to have contrast with her second outfit which was meant to show how she's revealed her true nature by the outfit revealing her--

MonolithSoft: Saito.

Masatsugu Saito: UGH okay fine geez
 
At this point getting classes beyond the 6 from the main characters is almost a certainty, I only theorized about it before but "yumsmith" is almost certainly a class, compare the gun/shield icon to the icons seen among the pics from that Japanese retailer with the Queens' designs:

FS3LZifUEAARrXT


s6_02.png


Basically the icon of each class is the weapon it uses. It would also seem strange to have class experience and levels if there were only 6 classes that you have available from the beginning.
Well in that case it's time to go back to the theory that every Hero will give us a class I think.

I don't think cooking/gem-crafting is going to work like Xenoblade 1's gem-crafting where each character had some unique function to the process. Rather, I think this is how you build more affinity with certain characters.

Think about it, we know you learn other classes by gaining affinity between two members. In the past games, you primarily built affinity by battling alongside each other but now all six characters fight together so there has to be some other method of building affinity specifically between just two members. So it likely won't matter if Noah's the engineer and Lanz is the shooter, the results of crafting will be the same, you just get more affinity between those two.
It may build affinity between our party members but I doubt the Heroes will be cooking as well so there must be another way to learn classes from those characters at least.
 
At this point getting classes beyond the 6 from the main characters is almost a certainty, I only theorized about it before but "yumsmith" is almost certainly a class, compare the gun/shield icon to the icons seen among the pics from that Japanese retailer with the Queens' designs:

FS3LZifUEAARrXT


s6_02.png


Basically the icon of each class is the weapon it uses. It would also seem strange to have class experience and levels if there were only 6 classes that you have available from the beginning.
I'm wondering how they'll justify getting the Nopon's class since they don't even use Blades. But I guess we don't fully know the lore reasons for why the party is able to switch Blades yet, so maybe it doesn't require that

Anyways, I'm really excited to learn more about the class system since that's probably one of the most exciting new things about this game to me
 
Browsing the XBC2 artbook again I'm once again reminded that the other draft options for Dahlia were legitimately good and laugh remembering they went with that.

And I'm not even that apposed to Dahlia's design in the first place.
 
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It may build affinity between our party members but I doubt the Heroes will be cooking as well so there must be another way to learn classes from those characters at least.
Agreed. For the heroes (personally I prefer the term 7th slotters), you would probably just get affinity from battling with them since you have to pick which one to have in the party like the other games.

Watch there be something like merc missions you send heroes on.

Also, I really hope the next twitter post is gem-crafting. Love to see some equipment stuff.
 
Agreed. For the heroes (personally I prefer the term 7th slotters), you would probably just get affinity from battling with them since you have to pick which one to have in the party like the other games.

Watch there be something like merc missions you send heroes on.

Also, I really hope the next twitter post is gem-crafting. Love to see some equipment stuff.
I hope they don't bring merc missions back, but if they do hopefully they let them continue when you turn the game off.
 
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