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StarTopic Triangle Strategy |ST| Romance of the Three Angles [NSW|PC]

Choose your conviction!

  • Utility

    Votes: 3 4.0%
  • Morality

    Votes: 15 20.0%
  • Liberty

    Votes: 7 9.3%
  • One does not simply choose a conviction.

    Votes: 50 66.7%

  • Total voters
    75
I am trying to make a certain decision go my way so that I can reach another ending, but I have been having no luck whatsoever.

When interacting with all characters I need to convince, all I get is "You would have better luck talking to a stone wall". Has anyone managed to grind conviction to make that change?

Plus, what's the trick? Is it better to grind at the hardest mock battle or the easiest one?

Not grind per se, but I've had a predisposition shift one notch on the unlikely > likelier axis by just changing one dialogue option when talking to an town NPC. I've only now started my first NG+, so I don't know the numbers behind it exactly, but from what I gather the gains with mock battles are measly by comparison.
 
From my experience most conviction points will come from the dialogue choices you make and from successfully convincing people to vote for a certain conviction choice. Everything else seems very minor in comparison.
 
I'm at the most difficult decision making moment yet, I DON'T KNOW WHAT TO CHOOSE, gotta think whats most efficient


The choice between:
  • Roland: Giving in to Hyzante
  • Benedict: Work with Aesfrost
  • Frederica: Run away and look for the hidden land

Ngl I lost major respect for Roland right there.. so now I'm torn between the 2 other options
gosh this is so hard 😫


Props to this game for actually making me pause and THINK about what decisions I need to make. This is turning out to be my 2nd fav Switch game honestly
(Next to FE3H, so I think I might just really like SRPGS xD)

Edit: so i made my choice
okay so i picked Fredericas because.. what she said was so true.. and honestly war has only losers when it comes to civilians and aaah this is so tough!!!

but seeing Benedict talk so nonchalantly about the Rosellan suffering, and Roland basically being a quitter, I am glad I picked Fredericas side..
this whole aftermath discussion hurts to read T___T this is so good but to painful
 
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I predict a lot of people will end up disliking Roland but I really enjoyed his character arc. The three main characters are all incredible honestly.
 
Oof, these chapter 11 enemies hit hard. Mages are ridiculously good in this game, but its a two-way street

Gonna have to come up with a strategy because I really don't like this map's layout. I like being able to keep all my units grouped together, not split up from the start
 
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I predict a lot of people will end up disliking Roland but I really enjoyed his character arc. The three main characters are all incredible honestly.

Roland fans should at least go against Roland once in their playthroughs. The epilogue of the Benedict route puts a nice ribbon on his journey. (Chapter XVII)
 
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The later maps where enemies get similar abilities as you do are quite the challenge. You really need to think things out to win battles which is precisely the way I like it. I'm mostly playing with mages and archers and jens for keeping the enemies from taking strategic spots. I really enjoy it when a strategy comes together and works out.
 
Not grind per se, but I've had a predisposition shift one notch on the unlikely > likelier axis by just changing one dialogue option when talking to an town NPC. I've only now started my first NG+, so I don't know the numbers behind it exactly, but from what I gather the gains with mock battles are measly by comparison.
From my experience most conviction points will come from the dialogue choices you make and from successfully convincing people to vote for a certain conviction choice. Everything else seems very minor in comparison.
Oh, boy, I am doomed then. I have already talked to all NPCs. Plus, I have done dozens of battles, but I still have the three characters I need to convince as "stone walls". I guess the only option is to keep on grinding.

The choice I am stuck at is the one of smuggling the salt, which needs to be done to get the golden route.
 
I finally got this yesterday and I'm 8 hours into it. The battle system is the best part of it as expected but while the story starts rather slow, it gets interesting after a while.

I have a question though, should I promote my units at level 10 or is like in Fire Emblem where is better to max out the stats at higher levels before promoting?
 
Oh, boy, I am doomed then. I have already talked to all NPCs. Plus, I have done dozens of battles, but I still have the three characters I need to convince as "stone walls". I guess the only option is to keep on grinding.

The choice I am stuck at is the one of smuggling the salt, which needs to be done to get the golden route.

Good luck. Stay strong in your convictions.

The very same decision is the one that doomed me. I finished my playthrough today and turns out I was only one off acing the Golden Route on the first try. Every other decision was right on track, except I would not let the good honorable House Wolffort become cat's paw to a liar and a thief.

And I stand by that decision.

I finally got this yesterday and I'm 8 hours into it. The battle system is the best part of it as expected but while the story starts rather slow, it gets interesting after a while.

I have a question though, should I promote my units at level 10 or is like in Fire Emblem where is better to max out the stats at higher levels before promoting?

You may promote right away. There's no drawback in terms of losing out on stat gains or abilities or the likes. But ressources for class promotions and weapon upgrades are limited, so you still want to pick wisely.

The items required for the first to second tier promotion are available aplenty, though. At least I had enough to promote every Recruit to at least Veteran by the end of the game, and there were still items left over.
 
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Hahaha coughs blood

Speaking of grind...

Jumped into the tutorial battle on hard. First turn Roland gets one-shot by an archer. The rest of the small group doesn't fare much better. Looks like I'll have to beat a few mock battles before I have any hope of surviving the tutorial...
 
I was finally able to get Anna not be a "stone wall" and vote for the option I wanted. I must have fought over 30 battles to grind the necessary conviction.

Now it's off to smuggling salt for that thief.

Hahaha coughs blood

Speaking of grind...

Jumped into the tutorial battle on hard. First turn Roland gets one-shot by an archer. The rest of the small group doesn't fare much better. Looks like I'll have to beat a few mock battles before I have any hope of surviving the tutorial...
Yeah, the bit I played of NG+ was insane. The normal difficulty was already pretty brutal. I can't imagine how tough the hard one is.
 
Does anyone know how to manipulate the vote in Chapter 13? I explored the village and used the new information but it made no difference to any of the votes.

Benedict in particular never agrees with me. Fuck that old man lol.
 
After going through most of the game I've decided that Cordelia has the worst dub. I struggle to take serious, weighty cutscenes with her in it because she sounds like an Abridged character
 
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The first battle in NG+ is truly a blunder in game balancing tbh.
It's impossible to change party members even with Quietuses. So every encounter becomes a stat check and it's nearly impossible to make it without loss even in Normal difficulty. That said as soon as preparation options are back it's business as usual again.
 
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Had a busy week, but today I will finally be able to continue my playthrough where I left off in Chapter 11.
 
I am at chapter 16 of my first run. Very curious where I will go. Going for the
Golden Route
already it seems :D.
 
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Does anyone know how to manipulate the vote in Chapter 13? I explored the village and used the new information but it made no difference to any of the votes.

Benedict in particular never agrees with me. Fuck that old man lol.
I think the focus is on their supporters and whoever's undecided. The person who's advocating for a particular strategy is the one most set in stone and wing won't be moved.
 
I’m extremely close to dropping the game because the party won’t vote what I want in chapter 9 no matter what I tell them.

What they to do is so infuriatingly dumb I’ve no idea what the fuck the writers thought and no way I’m continuing the story like this.

I don’t want to go to Hyzante and tell them about the illegal salt shipments, it’s obvious they are going to distrust me why are all so incredibly dumb
 
I’m extremely close to dropping the game because the party won’t vote what I want in chapter 9 no matter what I tell them.

What they to do is so infuriatingly dumb I’ve no idea what the fuck the writers thought and no way I’m continuing the story like this.

I don’t want to go to Hyzante and tell them about the illegal salt shipments, it’s obvious they are going to distrust me why are all so incredibly dumb

Which way did you decide to go in Chapter III?
 
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The game does tell you at the beginning not every vote will go the way you want. For the first run in particular it's not likely you will stumble upon the correct choices to win every vote in the game without using a guide. Democracy can be annoying like that.

I played my first run focusing on one conviction in particular and made my peace with the fact I would probably lose votings not related to it.

Looking at the features unlocked in new game+ it seems clear to me the developers intended for the players' first run to be blind and for them to roll with whatever luck gives them. I can see how this might frustrate some people however.
 
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I think the focus is on their supporters and whoever's undecided. The person who's advocating for a particular strategy is the one most set in stone and wing won't be moved.
Yeah, it’s just in this vote only Erador is explicitly undecided from the beginning so that doesn’t leave much wiggle room. I’m going to attempt to convince everyone again and just accept my fate from there. I need to accept that the game isn’t meant to go your way with every decision, especially on the first run when I haven’t been following a guide the whole time.
I’m extremely close to dropping the game because the party won’t vote what I want in chapter 9 no matter what I tell them.

What they to do is so infuriatingly dumb I’ve no idea what the fuck the writers thought and no way I’m continuing the story like this.

I don’t want to go to Hyzante and tell them about the illegal salt shipments, it’s obvious they are going to distrust me why are all so incredibly dumb
Trust me when I say that sometimes a choice that you think can go incredibly wrong can go better than you expect. And then other times a choice you think is the best one ends up being a blunder. It’s honestly a gamble.
 
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I ended up abandoning my initial choice for Chapter 13 and chose a different one and was able to get the result I wanted from the vote on the first try. I just couldn’t reconcile choosing one of the choices that seemed like it would have many, many casualties.
 
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A little over 22 hours and just completed chapter 13. First 3 way decision went the way I wanted, and the battle that followed was a tough one - finished with 4 units left standing.
 
Trying to go for the best ending and...

The Golden Route battles are absolutely insane. Having to divide your army into three is crazy. I am not sure if I will ever be able to clear them.
 
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Finished the vote in chapter 11. Not going into specifics, but for the first run I'm definitely following my heart over my head. I'm not confident that I will reach a good ending... The increased tension with each decision makes this game really engaging.

I've also read somewhere that NG+ is a lot harder? If true, I might turn down the difficulty to save time once I get there.
 
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I’m extremely close to dropping the game because the party won’t vote what I want in chapter 9 no matter what I tell them.

What they to do is so infuriatingly dumb I’ve no idea what the fuck the writers thought and no way I’m continuing the story like this.

I don’t want to go to Hyzante and tell them about the illegal salt shipments, it’s obvious they are going to distrust me why are all so incredibly dumb
I was exactly in your situation and eventually decided to follow their choice.

thankfully, the one aspect I was very worried about turned out well
 
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I’m extremely close to dropping the game because the party won’t vote what I want in chapter 9 no matter what I tell them.

What they to do is so infuriatingly dumb I’ve no idea what the fuck the writers thought and no way I’m continuing the story like this.

I don’t want to go to Hyzante and tell them about the illegal salt shipments, it’s obvious they are going to distrust me why are all so incredibly dumb
It's funny how things work. On the replay I am doing I got stuck in this exact chapter, but it was the other way around.

Anyway, I recommend you don't quit. Both alternatives on that chapter lead to interesting missions, the game gets even more intense down the line, and I think everyone hit a point in their original playthrough when voting didn't go their way. In my case it was Chapter 9, I think.
 
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I'm at the most difficult decision making moment yet, I DON'T KNOW WHAT TO CHOOSE, gotta think whats most efficient


The choice between:
  • Roland: Giving in to Hyzante
  • Benedict: Work with Aesfrost
  • Frederica: Run away and look for the hidden land

Ngl I lost major respect for Roland right there.. so now I'm torn between the 2 other options
gosh this is so hard 😫


Props to this game for actually making me pause and THINK about what decisions I need to make. This is turning out to be my 2nd fav Switch game honestly
(Next to FE3H, so I think I might just really like SRPGS xD)

Edit: so i made my choice
okay so i picked Fredericas because.. what she said was so true.. and honestly war has only losers when it comes to civilians and aaah this is so tough!!!

but seeing Benedict talk so nonchalantly about the Rosellan suffering, and Roland basically being a quitter, I am glad I picked Fredericas side..
this whole aftermath discussion hurts to read T___T this is so good but to painful

This one was the first of my votes that didn't go as I planned. I tried to convince everybody of option 3 but got option 2 instead. It's actually quite fun to have to convince everyone. Somehow it eased my mind when the party chose something other than my choice as it's a democratic choice and usually the right one.
 
so finished Benedict Route and the Golden ending, watched the other two endings on YouTube lol

my thoughts on the endings

the Golden ending was decent enough, but I think the story shine through it's three "bad" endings

People may argue on how stupid Roland or Frederica reasoning were, but I think that's the point, all three characters are broken and needed saving from themselves Wich is why Serenoa route exist to help them

I like how dark the endings were, it drove the point home that following either extreme morality or extreme utility can be catastrophic despite the good intentions behind it

making Serenoa die in Frederica ending was a nice touch, his morality made him sacrifice everything he worked for to help people in need, in the end he sacrificed even his life

Roland route was a bit much, but the point was made clear imo many people are living in harmony, but the means are absolutely brutal and unacceptable, Wich is what Utility is all about

Liberty route was also handled well, Extreme Liberty make it such it's everyone for themselves, the strong survive and the weak crumbles

overall Impressed with the writing and I think they succeeded in what they were trying to do
 
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Lol y'all are so much faster at this game than I am. My playtime is at 37 hours and I've just reached Chapter 14.

Not sure how long it'll take me to finish my first playthrough, but this become my new forever game. I can't imagine how long it'll take me to get all the different endings (or really the ones I want to see).
 
So uhhh a 3 way voting scene just played out in a really frustrating and obtuse way. Anna and Erador were the undecided characters. Out of the three choices, Choice 1 seems to be the game's default. I'm trying to get to choice 3, and realised I needed to boost liberty to get there, so I chose the appropriate dialogue choices in this chapter and chose the right dialogue to convince Anna (after reloading multiple times to double check), but the game had the "they'll listen at least" script when I tried to convince them.

Realising that I might get the Choice 1 as the winner of the vote, I decided to sway Erador to Choice 2 - which the game script indicated should be straightforward. When it comes to voting, Erador and Anna ignore me and both vote for Choice 1, despite the fact Erador at least should have been persuaded to go Choice 2. I'm guessing the game defaults to Choice 1 to avoid a 2 way tie.

I'm guessing this is another "conviction isn't high enough" thing. I'm really annoyed because I doubt I'll come back to this route to do the Choice 3 mission (i want to do the Golden Route next time I play, and Choice 3 is not on that route), so if I can't get my way now, I don't get to play this mission. I'll try a mental mock battle and some other stuff to see if I can scrape my way there, but it is frustrating me again that there are points where the choice is taken out of my hands. It's fine if you've got the time to do a bunch of replays and test all options, or to grind endlessly, but between chronic illness and every other aspect of life, my free time and energy are limited.
 
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So uhhh a 3 way voting scene just played out in a really frustrating and obtuse way. Anna and Erador were the undecided characters. Out of the three choices, Choice 1 seems to be the game's default. I'm trying to get to choice 3, and realised I needed to boost liberty to get there, so I chose the appropriate dialogue choices in this chapter and chose the right dialogue to convince Anna (after reloading multiple times to double check), but the game had the "they'll listen at least" script when I tried to convince them.

Realising that I might get the Choice 1 as the winner of the vote, I decided to sway Erador to Choice 2 - which the game script indicated should be straightforward. When it comes to voting, Erador and Anna ignore me and both vote for Choice 1, despite the fact Erador at least should have been persuaded to go Choice 2. I'm guessing the game defaults to Choice 1 to avoid a 2 way tie.

I'm guessing this is another "conviction isn't high enough" thing. I'm really annoyed because I doubt I'll come back to this route to do the Choice 3 mission (i want to do the Golden Route next time I play, and Choice 3 is not on that route), so if I can't get my way now, I don't get to play this mission. I'll try a mental mock battle and some other stuff to see if I can scrape my way there, but it is frustrating me again that there are points where the choice is taken out of my hands. It's fine if you've got the time to do a bunch of replays and test all options, or to grind endlessly, but between chronic illness and every other aspect of life, my free time and energy are limited.
Another irritating thing as I keep trying: I've boosted Liberty some more through spending a huge chunk of gold and through promoting a couple of Liberty aligned characters to Elite class. This was enough to move Erador up from "stone wall" to slightly easier to persuade, but despite seemingly making the right dialogue choices, Anna and Erador again went against what I'd suggested.

It's unclear to me if their current persuasiveness ranking (what else do I call it?) is decided by RNG, or if I'll always lose this vote. Is this fixed? I assume "stone wall" means you'll always fail, but that options up from that have a chance of working.
 
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How does everyone feel about Roland as a unit in battle? Am I the only one with no luck making him work? He feels like he dies so quickly compared to basically any of my other melee units. I'm through Chapter 11 and I'd say he's easily the worst unit of the ones I often use. I'm probably just using him poorly. I think in my head I'm treating him like a similar unit in Fire Emblem, where they tend to be a bit tanky-ish. I don't think Roland is intended to be that. I guess I have to babysit him a lot more, but I feel like I'd rather pour my healing into my better frontline units.
 
How does everyone feel about Roland as a unit in battle? Am I the only one with no luck making him work? He feels like he dies so quickly compared to basically any of my other melee units. I'm through Chapter 11 and I'd say he's easily the worst unit of the ones I often use. I'm probably just using him poorly. I think in my head I'm treating him like a similar unit in Fire Emblem, where they tend to be a bit tanky-ish. I don't think Roland is intended to be that. I guess I have to babysit him a lot more, but I feel like I'd rather pour my healing into my better frontline units.
I'm so glad you said this bc he's mostly worthless for me. It didn't help that he was the last character I upgraded to Veteran, but he's too weak as an attacker and doesn't have any standout abilities. The rush attack, for example, is rarely that useful bc enemies don't line up for me often.

Overall, he doesn't suit my play style.
 
How does everyone feel about Roland as a unit in battle? Am I the only one with no luck making him work? He feels like he dies so quickly compared to basically any of my other melee units. I'm through Chapter 11 and I'd say he's easily the worst unit of the ones I often use. I'm probably just using him poorly. I think in my head I'm treating him like a similar unit in Fire Emblem, where they tend to be a bit tanky-ish. I don't think Roland is intended to be that. I guess I have to babysit him a lot more, but I feel like I'd rather pour my healing into my better frontline units.
I ditched Roland a while ago. He's too squishy, his damage is isn't great, and he doesn't offer any utility

Piccoletta and Julio are where it's at
 
Had a busy week, but today I will finally be able to continue my playthrough where I left off in Chapter 11.
Glad I'm not the only one who's a little behind, I went on a small trip towards the end of last week but forgot my Switch's charger at home so I was left with a dead system for two days. Then once I got home my cousin tried out the free trial for Monster Hunter Rise and wanted me to join him on some hunts; Hopefully I'll get some time for TriStrat tomorrow.
 
Glad I'm not the only one who's a little behind, I went on a small trip towards the end of last week but forgot my Switch's charger at home so I was left with a dead system for two days. Then once I got home my cousin tried out the free trial for Monster Hunter Rise and wanted me to join him on some hunts; Hopefully I'll get some time for TriStrat tomorrow.
I'm like super behind, still doing chapter 7 (about done with it though, I think. Provided my strategy for mopping up is as flawless as I am (probably incorrectly) assuming). I moved last Wednesday so I've been getting things together and haven't had much time for video games. Should be getting back on track though, played for a bit yesterday
 
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OK, so.... as a long-time tactical RPG fan, how does everyone feel this stacks up with the legends of the sub-genre (FFT, Tactics Ogre, Shining Force, Front Mission, Fire Emblem)? I've heard good things in reviews, but I'd rather hear about it from people who play them to enjoy them.

EDIT: To be clear, I've played the demo, I'm looking for opinions from those of you in the thick of it, as these games tend to really ramp up in gameplay and story in the middle and the 2nd half.
 
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OK, so.... as a long-time tactical RPG fan, how does everyone feel this stacks up with the legends of the sub-genre (FFT, Tactics Ogre, Shining Force, Front Mission, Fire Emblem)? I've heard good things in reviews, but I'd rather hear about it from people who play them to enjoy them.

Was having this discussion with several other big tactical RPG fans in discord the other day, and we were all in agreement that Triangle Strategy stands comfortably among the best SRPGs of all time.

Its unit balance, encounter design, and combat mechanics are all exceptionally tight (and unfortunately all these things are all too commonly skimped on by SRPGs, even by the popular "greats"). The core cast is complementary and well-realized, with strong character progression. The story, while perhaps not quite as subtle or thematically incisive as Matsuno's games, is compelling nonetheless, and the voting mechanic & branching are both impressive.

It's an achievement of a game. Not perfect, of course, but no game is. Would be thrilled to see Team Asano expand upon it in sequels.
 
Was having this discussion with several other big tactical RPG fans in discord the other day, and we were all in agreement that Triangle Strategy stands comfortably among the best SRPGs of all time.

Its unit balance, encounter design, and combat mechanics are all exceptionally tight (and unfortunately all these things are all too commonly skimped on by SRPGs, even by the popular "greats"). The core cast is complementary and well-realized, with strong character progression. The story, while perhaps not quite as subtle or thematically incisive as Matsuno's games, is compelling nonetheless, and the voting mechanic & branching are both impressive.

It's an achievement of a game. Not perfect, of course, but no game is. Would be thrilled to see Team Asano expand upon it in sequels.
OK, sold, picking up my copy tonight.
Honestly, I sometimes feel Matsuno's storytelling can get... well, no way to sugar-coat it, it gets a bit up its own ass, but always gets me to come back around in the end, so something story-wise that isn't going to have that sort of initial struggle sounds great right about now, especially if the gameplay is tight.
 
Just saw the most wholesome scene between Serenoa and Frederica in a character side story in chapter 15. I'm really enjoying this game so much that it's actually exceeding my expectations and currently on it's way to be my most favorite Asano game.
 
I'm getting my ass beat in Chapter 8 on Hard lol.

I accepted Silvio's offer and now I'm paying the price. I would have beaten it on one of my attempts if I didn't get impatient on the home stretch.
 
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So I’ve but the bullet and just started this and am enjoying it, but I swear half of the character portraits I’ve come across so far have me like:

mermaid-man-evil-gif-4.gif
 
How does everyone feel about Roland as a unit in battle? Am I the only one with no luck making him work? He feels like he dies so quickly compared to basically any of my other melee units. I'm through Chapter 11 and I'd say he's easily the worst unit of the ones I often use. I'm probably just using him poorly. I think in my head I'm treating him like a similar unit in Fire Emblem, where they tend to be a bit tanky-ish. I don't think Roland is intended to be that. I guess I have to babysit him a lot more, but I feel like I'd rather pour my healing into my better frontline units.

I love Roland. The Prince That Was Promised! He won me two battles when all hope was lost, and for that has my undying loyalty and eternal dibs on the auto-rez item.

He is not who he appears to be at first glance. Initially, I tried employing him in a marauder role, out on his own, unsupported, disrupting enemies from the flanks. That didn't produce good results. Even isolated enemy units aren't often very isolated in this game, and for all the multi-target attacks Roland gets access to, they won't let him win 1v2.

Roland can't afford to outrun his healer. He may extend a little, but generally should be be able to fall back into Geela's range within a turn or two at most. His tool kit is maximized in the thick of it, where enemies are bunched up. Having a knockback alone is almost enough to make any unit awesome, add the excitement of spotting multi-hit opportunities where they occur and it creates a fun engaging playstyle. Attack, move, do passive damage by moving, get into position to assist on a follow-up, repeat the next turn. That's his rhythm.

Once the enemy front lines have been thinned out, he can rush down stragglers, finish off a healer or an archer, while your main force pushes ahead, and catch up with the rest faster than any non-mounted unit.

Similar to Hughette, Roland provides a win con on certain maps. Take out ranged foes and Roland is free to kite tanks and any but the most mobile swordsmen all day long without ever being touched: poke from a safe distance of two squares, run away, do it again until everyone is dead. If Roland happens to get cornered? No worry. Simply Rush towards whoever is blocking the way, come out the other side, proceed to run away.

Upgrades are also a huge benefit to him. Getting a workhorse ability like Double Thrust FP-discounted adds up. And both of Roland's promotions grant constantly used utility, which can't be said for all or even the majority of units.
 
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OK, sold, picking up my copy tonight.
Honestly, I sometimes feel Matsuno's storytelling can get... well, no way to sugar-coat it, it gets a bit up its own ass, but always gets me to come back around in the end, so something story-wise that isn't going to have that sort of initial struggle sounds great right about now, especially if the gameplay is tight.
The battle gameplay is incredibly deep, which allows you to tailor your strategy to your preferred style. The biggest gripe about the game that I've seen from reviewers is the story + voice acting, which I've found very compelling. The game feels like I'm playing through a novel, and so I don't mind reading/listening through the dialogue.

As for the voice acting, I was struggling to get into Serenoa and the two Aesfrosti siblings in English, so I switched to Japanese. It's fair to knock the game for this, but the battling far outshines these quibbles. I'm glad this is its own game instead of FF Tactics, bc that would've come with way more baggage. By creating something new, I think Triangle Strategy is my favorite tactics game ever.
 
I am struggling so hard on the final chapter
I went with Frederica's route, BUT THIS BATTLE IS HELL

Slow NPC's, SO MANY ENEMIES + SO MANY HEALERS and the map is so big too!! I think I might have focused on a bad team line up here...
 
I am struggling so hard on the final chapter
I went with Frederica's route, BUT THIS BATTLE IS HELL

Slow NPC's, SO MANY ENEMIES + SO MANY HEALERS and the map is so big too!! I think I might have focused on a bad team line up here...

Is it the battle that happens on the waterfall bridge? If so, I suggest you aim for advancing on the bridge away from the enemy army. When I won that battle, after many tries, I moved clockwise through the stage, so by the end of the whole thing I was on top of the hill (where the enemy army starts) and I was able to easily defeat their final units by using the higher-ground advantage.
 


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