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Pre-Release Metroid Prime 4: Pre-Release Discussion Thread

Did you play the trilogy version? That's known for having its difficulty nerfed from the original.
I was and I even said in my comment I was (I said I played with PC controls after all, so PrimeHack). I assume the user knew that though because they said it doesn't get hard till you replay it on hard, which is what people say about Trilogy.

It's not really a debate I care about at all tho ... my point was never that Prime 2 specifically was easy (though it was for me) but that Prime as a subseries is generally known for being easier than mainline, and that its fine to have easier games. I know the Prime trilogy reduced the difficulty of 2 but that was never the point of my original comment anyways. The fact it became a debate is silly.
 
The thing that would suck about Prime 4 is that the backtracking issues are so egregious at times in the original two games that I can see Retro overreacting and doing something like adding in fast travel / teleporters from the very beginning of the game, which I don't really want unless it happens later in the game (Dark Souls). I miss the organic environmental exploration of Super and Zero and we should get back to that.
 
The thing that would suck about Prime 4 is that the backtracking issues are so egregious at times in the original two games that I can see Retro overreacting and doing something like adding in fast travel / teleporters from the very beginning of the game, which I don't really want unless it happens later in the game (Dark Souls). I miss the organic environmental exploration of Super and Zero and we should get back to that.
Getting "lost" in Dread and then immediately finding an elevator was such a turnoff.
 
I just hope I like Prime 4, whatever it is lol

I played Prime for the first time last year and... I didnt really like it. Most of it has to do with dated game design, so I think of they used the foundation and executed it well, there is a game there I could love.
As someone who also isn't a huge fan of Prime compared to the 2D games, there are two main things I'm looking to see addressed, which feed into each other:

1. Better combat and movement. The big issue with this isn't even the combat and movement itself, because both are usually competent enough for not being a big focus of the game. Never actually seen better first person platforming! But with the way that Samus's moveset works in this game, most of the upgrades don't really give that sense of power, so you're walking back through the same areas over and over having to engage with the same enemies the same way the whole game, and it makes backtracking into an absolute slog compared to the invincible juggernaut Samus careening down hallways in 2D Metroid. Your only real movement upgrades are like, Boost Ball and Space Jump Boots, and all of the beams have trade-offs so even Plasma isn't as good as it normally is. Chozo Ghosts, the color-coded pirates in the mines, those absolute motherfuckers who warp in and trap you in the room with them for a while in Echoes, these are all just tedious bullshit to deal with. If they're going to have these guys who require more strategy and effort to deal with, they should really just stay dead instead of harassing you every time you enter the room. 2D Metroid mostly doesn't even have this type of enemy to begin with.

2. Improved map design. Plenty of memorable areas and fun individual room puzzles, but the way the world connects together has never been very good. These are already the worst Metroid games to backtrack in, and they have the most backtracking! Was never a fan of the key hunts, was never a fan of the parts where you have to go all the way across the map for one item and then come back. I think every single Metroid since Return of Samus has handled this aspect better than the Prime trilogy. Prime 3 felt like it had worked itself into a corner trying to deal with this problem without actually fixing it. The "go here next" hints are now mandatory, because there's just no way to even know what planet it wants you to suddenly go to for one item otherwise, many things now unlock unrelated to getting new abilities anyway. And the whole thing is fragmented into little pieces that don't even pretend to link up anymore, you just fly between them, and in the context of what we had before this is arguably a great improvement since you no longer have to try and work out where each elevator or portal links up and what path can get you where, just get in the ship and land wherever you need to go. The first Prime is probably the worst about it, it was the originator so there were no attempts at mitigation. You have to cross Magmoor like five times instead of having an easy way to go directly between areas, and the progression feels like it breaks down completely towards the ending when you need to leave Phazon Mines to go get multiple items from some completely random locations and then come back to continue. I've always figured that was down to late cuts of things like Meta Kraid, but regardless it's how the game is.

Also, letting you go all the way through the crashed frigate reactor core solving puzzles and making progress before telling you that you need the Gravity Suit to continue, so you have to climb back out and leave while dealing with the water physics, is a downright impressive dick move. Not only is the amount of time wasted and the prospect of retracing your steps painful, not only is there a save room right at the end of it to prevent you from just resetting to before you started this fruitless venture to save you the trek back, I have no idea why they let you in at all! It would have been so much simpler to just make the water outside impassable without it instead of specifically building in a Morph Ball tunnel to get up there just to fuck yourself over. They even entice you in by having the door be opened by that Ice Beam you just got right nearby! Wrong way idiot! You were actually supposed to go cross Magmoor Caverns again and get the Gravity Suit in Phendrana Drifts, then come back here! I think the intention was actually to purposefully make you do this so you'd know this was the way forward when you did get the Gravity Suit, but holy shit is that a bad solution.
 
As someone who also isn't a huge fan of Prime compared to the 2D games, there are two main things I'm looking to see addressed, which feed into each other:

1. Better combat and movement. The big issue with this isn't even the combat and movement itself, because both are usually competent enough for not being a big focus of the game. Never actually seen better first person platforming! But with the way that Samus's moveset works in this game, most of the upgrades don't really give that sense of power, so you're walking back through the same areas over and over having to engage with the same enemies the same way the whole game, and it makes backtracking into an absolute slog compared to the invincible juggernaut Samus careening down hallways in 2D Metroid. Your only real movement upgrades are like, Boost Ball and Space Jump Boots, and all of the beams have trade-offs so even Plasma isn't as good as it normally is. Chozo Ghosts, the color-coded pirates in the mines, those absolute motherfuckers who warp in and trap you in the room with them for a while in Echoes, these are all just tedious bullshit to deal with. If they're going to have these guys who require more strategy and effort to deal with, they should really just stay dead instead of harassing you every time you enter the room. 2D Metroid mostly doesn't even have this type of enemy to begin with.

2. Improved map design. Plenty of memorable areas and fun individual room puzzles, but the way the world connects together has never been very good. These are already the worst Metroid games to backtrack in, and they have the most backtracking! Was never a fan of the key hunts, was never a fan of the parts where you have to go all the way across the map for one item and then come back. I think every single Metroid since Return of Samus has handled this aspect better than the Prime trilogy. Prime 3 felt like it had worked itself into a corner trying to deal with this problem without actually fixing it. The "go here next" hints are now mandatory, because there's just no way to even know what planet it wants you to suddenly go to for one item otherwise, many things now unlock unrelated to getting new abilities anyway. And the whole thing is fragmented into little pieces that don't even pretend to link up anymore, you just fly between them, and in the context of what we had before this is arguably a great improvement since you no longer have to try and work out where each elevator or portal links up and what path can get you where, just get in the ship and land wherever you need to go. The first Prime is probably the worst about it, it was the originator so there were no attempts at mitigation. You have to cross Magmoor like five times instead of having an easy way to go directly between areas, and the progression feels like it breaks down completely towards the ending when you need to leave Phazon Mines to go get multiple items from some completely random locations and then come back to continue. I've always figured that was down to late cuts of things like Meta Kraid, but regardless it's how the game is.

Also, letting you go all the way through the crashed frigate reactor core solving puzzles and making progress before telling you that you need the Gravity Suit to continue, so you have to climb back out and leave while dealing with the water physics, is a downright impressive dick move. Not only is the amount of time wasted and the prospect of retracing your steps painful, not only is there a save room right at the end of it to prevent you from just resetting to before you started this fruitless venture to save you the trek back, I have no idea why they let you in at all! It would have been so much simpler to just make the water outside impassable without it instead of specifically building in a Morph Ball tunnel to get up there just to fuck yourself over. They even entice you in by having the door be opened by that Ice Beam you just got right nearby! Wrong way idiot! You were actually supposed to go cross Magmoor Caverns again and get the Gravity Suit in Phendrana Drifts, then come back here! I think the intention was actually to purposefully make you do this so you'd know this was the way forward when you did get the Gravity Suit, but holy shit is that a bad solution.

Agreed on all accounts, it's actually crazy how similar I feel about the game and I had the exact same problems you did. I used the same arguments when discussing the game here in the board previously. In summary, the game has a huge backtracking problem because transversal and combat never change or get easier/faster, and instead of aknowledging that and trying to compensate with fast traveling, more interconnection or simply not having annoying enemies respawn every single time, the game doubles down and makes you go through the same rooms fighting the same things in the same way dozens and dozens of times until you can't take it anymore.

I'm glad I'm not alone in feeling like that, sometimes I feel guilty by calling myself a Metroid fan when I disliked the game lol Like I said, Chozo Ruins are great and I was having a blast going through, it's when the game expands and the going back and forth begins that it falls apart to me.

I hope modern Retro undertands better how 2D Metroid does backtracking and why it is fun in them instead of going "well it's a Metroid game, backtracking is part of it, guess you'll just have to bear with it". I haven't played 2 and 3 yet, maybe they're already improved on that regard.
 
I'm glad I'm not alone in feeling like that, sometimes I feel guilty by calling myself a Metroid fan when I disliked the game lol
There is a big section of the fanbase that only likes 2D Metroid, especially now that it's been 17 years since the last Prime game. There is nothing wrong with not liking Prime and nothing to feel bad about.
 
There is a big section of the fanbase that only likes 2D Metroid, especially now that it's been 17 years since the last Prime game. There is nothing wrong with not liking Prime and nothing to feel bad about.
I thought Prime Remastered was peak, but tbh there's a not-insignificant chance that I may have liked Dread better?

hides

Both are amazing though and in fairness, I've played every 2D Metroid and beat Dread 3x while only beating Prime once
 
There's no shame in having entries you enjoy, and ones you don't, and nobody should feel bad for not vibing with Metroid Prime, unless their complaints are asinine, misinformed, or attributable to them being bad at the game. None of that applies here! Across the last handful of posts, I've seen some pretty fair criticism. Having to repetitively trawl through Magmoor Caverns (more like Magmoor Corridor) does suck, and Phazon Mines are a shooting gallery in a game where the combat is mid, at best. These are areas Prime 4 can easily improve upon.

I don't even like the original Metroid 1 or 2 (I've never been able to play 2 for more than a little while, in fact), and I don't actually care if that makes me a fake fan in the eyes of some. Super Metroid was the first exceptional Metroid game, and the first two games each have one official remake and one fan remake that I vastly prefer to the originals. Shout-out to Zero Mission, Samus Returns, Metroid Planets, and AM2R.
 
I don't even like the original Metroid 1 or 2 (I've never been able to play 2 for more than a little while, in fact), and I don't actually care if that makes me a fake fan in the eyes of some.

I never got into 1 either, but 2 is so good! It was a huge surprise for me. I had the cartridge lying around for ages but had never played it seriously, it felt too dated to me. One day, I was cleaning my game boys and cartridges and seeing if any of them needed to get the batteries replaced, so I booted up Metroid 2 and played it until I reached a save point to see if the battery was working. I ended up finishing the game in one sit on that day lol

It's a very unique experience in the franchise, unless you've given it a fair chance and despised it, I recommend giving it another try one of these days.
 
Also, letting you go all the way through the crashed frigate reactor core solving puzzles and making progress before telling you that you need the Gravity Suit to continue, so you have to climb back out and leave while dealing with the water physics, is a downright impressive dick move. Not only is the amount of time wasted and the prospect of retracing your steps painful, not only is there a save room right at the end of it to prevent you from just resetting to before you started this fruitless venture to save you the trek back, I have no idea why they let you in at all! It would have been so much simpler to just make the water outside impassable without it instead of specifically building in a Morph Ball tunnel to get up there just to fuck yourself over. They even entice you in by having the door be opened by that Ice Beam you just got right nearby! Wrong way idiot! You were actually supposed to go cross Magmoor Caverns again and get the Gravity Suit in Phendrana Drifts, then come back here! I think the intention was actually to purposefully make you do this so you'd know this was the way forward when you did get the Gravity Suit, but holy shit is that a bad solution.
I'm not gonna lie, when I replayed the game with Remastered this and like one or two other cases of backtracking were so insanely bad that it retroactively made me think about how much I like Prime. Which really sucks because it's the game that got me into the series with the Wii U VC release so it makes me feel a bit sad. Besides those backtracking sections and the repeated enemies I think the game is mostly great even with the weak combat, but it's insane how much the Chozo ghosts and the backtracking really detract from it. Maybe I just wasn't in the mood to deal with those flaws at the time, I still consider myself a Prime fan but it does bother me a bit. I played Prime 2 right after and while I think that game did fix the backtracking in the sense it's less frequent, the 2 big moments you do have to backtrack were arguably even worse than Prime ....
 
Metroid series difficulty rankings:

Metroid > Metroid 2 > Echoes > Fusion > Samus Returns > Dread > Corruption > Prime > Other M > Super > Zero Mission
Correct

I was and I even said in my comment I was (I said I played with PC controls after all, so PrimeHack). I assume the user knew that though because they said it doesn't get hard till you replay it on hard, which is what people say about Trilogy.

It's not really a debate I care about at all tho ... my point was never that Prime 2 specifically was easy (though it was for me) but that Prime as a subseries is generally known for being easier than mainline, and that its fine to have easier games. I know the Prime trilogy reduced the difficulty of 2 but that was never the point of my original comment anyways. The fact it became a debate is silly.
OK so the people saying that Echoes is one of the hardest are people who played it on release/the original version. Primehack + wii release makes it exceptionally more easy.
This isn't to say ultimately Prime games are harder or easier than mainline, but you can't be objective about a game's difficulty when you played it in its easiest format.
 
Please refrain from misgendering other posters and dismissing them when they engage you in good faith. - Zellia, MissingNo., meatbag, Big Lantern Ghost, BassForever
This isn't to say ultimately Prime games are harder or easier than mainline, but you can't be objective about a game's difficulty when you played it in its easiest format.
Bro who cares
 
I wonder how much they'll emphasize setpieces and scale in 4? Prime 3 had the massive city in the sky, so I hope we're in for more of that instead of the more closed in areas of Prime 1.
 
I never got into 1 either, but 2 is so good! It was a huge surprise for me. I had the cartridge lying around for ages but had never played it seriously, it felt too dated to me. One day, I was cleaning my game boys and cartridges and seeing if any of them needed to get the batteries replaced, so I booted up Metroid 2 and played it until I reached a save point to see if the battery was working. I ended up finishing the game in one sit on that day lol

It's a very unique experience in the franchise, unless you've given it a fair chance and despised it, I recommend giving it another try one of these days.
I've always wanted to give it a fair shot! I just end up falling off it early on each time, without fail. I'm no fan of the way it controls, nor the lack of a map, but maybe I'll finally manage to power through it sometime.
 
I beat 2 and... Shhhh. I think it would've benefitted from being a GBC game. It gets so repetitive visually that it's hard to situate yourself
If I decide to give it another shot soon, you better believe I'm playing with the EJRTQ Colorization patch.

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I wonder how much they'll emphasize setpieces and scale in 4? Prime 3 had the massive city in the sky, so I hope we're in for more of that instead of the more closed in areas of Prime 1.

Combination of both I would be good. I remember them talking about Skytown, and how the increased power of the Wii over the Gamecube allowed them to achieve it. Now here we are a few generations later and I have to imagine sense of scale will be impressive. I can't wait to gaze upon all the beautifully weird vistas this game will treat our eyes to.
 
Personally, I have yet to play Metroid II, but I fully expect it to be one of my favorites once I have. A lot of the stuff some people hate about Echoes are exactly what I love about it, and I think Return Of Samus will be a similar case, for similar reasons. All of the things that make it obtuse and unwelcoming are used in service of creating an extremely thick atmosphere. Super's muted tones just strike me as dull, but MII's stark black-and-white gives me a much darker vibe.

I will readily say that Prime 1 specifically doesn't hold up that well, but its own flaws I feel were adequately addressed by the other two. But then, I prefer the Prime style and pace to the 2D games I've played overall, and even the things that bugged me about them didn't bug me as much as other people, so this is definitely a case where personal mileage is at play.

Anyway, to hard pivot back to a prior topic of discussion, another thing I think could be neat to see brought forward into Prime 4 from the Donkey Kong games, came to me just a bit ago. It would be neat if there was a particular region that's really foggy or has some other stylistic lighting effect applied, that gives a similar look as the silhouette levels in DKC Returns. Or maybe a new visor, now that I think about it, that gives that vibe in service of whatever functionality it provides.
 
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What helped me finally get through Metroid II was actually playing AM2R. Unlike the official Metroid remakes, AM2R's map is almost 1:1 with the original game barring some areas that didn't exist in the original. Metroid II always felt so unknowable. Once I knew how the world was actually laid out and how the game was supposed to work though, it became surprisingly doable. It's honestly a very easy structure to understand (except for that one area that's just a Metroid 1 throwback maze of identical rooms, also the only part of the map I think AM2R just completely replaced...), the thing that hurts it is just how zoomed in the camera is. It makes it hard to get a good idea of your surroundings. You go through the tunnels until you come out into a main cavern, pick over the ruins for items, and then head into the nearby nest to hunt the Metroids. Once you kill them all, the acid lowers and you can go back into the tunnels and head down until you come to the next area. It's not complicated, but it's unlike how the world is set up or the environments are designed in any other Metroid game, so there really is no context for it.

I'm glad I played it once to see what that original experience was like, but I can't say it's worth going back to for more than historical reasons. It's far beyond the NES game, which never happens for Game Boy platformers, but the bar was at having unique room layouts and the ability to refill health and ammo without grinding enemy drops for minutes on end every time, so maybe that's not surprising. The worst part is probably the Space Jump controls, which are hard enough in the later games but here it's just aggravating.

I'm fine with AM2R in the place of Metroid II as a far more faithful remake than Samus Returns. I've always been okay with Zero Mission being a completely different experience with a similar layout because I don't know what about the original Metroid I'd even want replicated, but Metroid II deserved more respect than that, and I think it was done justice here. It keeps the core gameplay loop that makes Metroid II unique, it still has the horror elements of the original and even consciously added to them, and it knows when to employ subtlety. The key moments towards the ending are allowed to breathe. It can't have the same stark atmosphere and claustrophobia as the GB original, but in return it's actually enjoyable to play and listen to, so I think that's a fair trade-off. Has some of the best level design in the series even, it got the creator hired to work on Will of the Wisps for a reason. And I'll forever stand by its Metroid fights being the best combat in any pre-MercurySteam Metroid, even if no one else will.
 
I guess my feeling is that where Zero Mission is pretty much a pure upgrade from NES Metroid in most significant regards, (and there, I have played both versions in full to say this) I feel like no single version of Metroid II is the definitive, complete package, even if AM2R comes the closest. Because so much of Metroid II's atmosphere and design is wound around turning its hardware limitations and gameplay weaknesses into atmospheric strength, both of the remakes wind up fixing bugs that it had turned into features, and cramming it into Super/Zero Mission's mold.

That still makes them objectively better games, mind you, (Especially in the combat, both AM2R's Metroid encounters and SR's cinematic brawls against them are a huge improvement over "spam missiles at floaty enemy what keeps following you") but I kinda do wish they had tried to find some alternative way to emulate that thematic sense of darkness and the unknown that Metroid II was built around. AM2R felt like it only made respectable but brief passes in that direction in the overgrown dark area beneath the Industrial Complex and the Omega Nest, while SR just abandoned that tone entirely. (And honestly between SR and Dread, tone seems to be Mercurysteam's big weakness so far, despite their excellent work in other areas.)

I very much agree that AM2R is probably the closest to an ideal remake, keeping faithful to Metroid II where it counts the most, while making it a lot more comprehensible and accessible. I do just personally think that it doesn't entirely replace it quite the same way Zero Mission did with the original Metroid, and Metroid II still has more to offer than just historical curiosity.
 
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I wonder how much they'll emphasize setpieces and scale in 4? Prime 3 had the massive city in the sky, so I hope we're in for more of that instead of the more closed in areas of Prime 1.
Personally, I'm hoping for more closed-in areas, but I don't expect them. I like Metroid games to be claustrophobic and tight, like you're exploring regions of a planet where no person was ever meant to go. Way back when Metroid Prime 1 came out, one of my disappointments with it was how you could see the sky in every region, even Magmoor Caverns, where what I liked about the 2D games was how you spent most of the games in tunnels way beneath the surface. I know that 3D games, especially modern ones, are more about having wide freedom of movement and a focus on visual spectacle though, so I definitely expect wider areas than we've ever seen before in Metroid.
 
Personally, I'm hoping for more closed-in areas, but I don't expect them. I like Metroid games to be claustrophobic and tight, like you're exploring regions of a planet where no person was ever meant to go. Way back when Metroid Prime 1 came out, one of my disappointments with it was how you could see the sky in every region, even Magmoor Caverns, where what I liked about the 2D games was how you spent most of the games in tunnels way beneath the surface. I know that 3D games, especially modern ones, are more about having wide freedom of movement and a focus on visual spectacle though, so I definitely expect wider areas than we've ever seen before in Metroid.
I hope for an even mix, honestly. The sheer openness of a lot of open-world games kinda loses all meaning for me after a while, where Prime 4 has the potential to highlight the bigger areas through contrast with dense mazes of caves or interior building spaces.
 
Metroid II is all about the vibes. It's oppressive atmosphere won't resonate with everyone and that's okay, but for those who do get into it, oh boy, there's no other game quite like it. It's Metroid but also an extermination mission into the enemy's nest.
 
I'm really hoping we get a remake/enhanced port of Samus Returns on Switch or even Switch 2. I think it's a great game that was kind of doomed to being on the 3DS late in its lifespan. A remake that cleans up the graphics and maybe even smooths out the controls to be more like Dread could be great and I think it would get a whole new life and re-evaluation among fans.
 
The thing that would suck about Prime 4 is that the backtracking issues are so egregious at times in the original two games that I can see Retro overreacting and doing something like adding in fast travel / teleporters from the very beginning of the game, which I don't really want unless it happens later in the game (Dark Souls). I miss the organic environmental exploration of Super and Zero and we should get back to that.
yeah honestly I'd rather have the game be designed around no fast travel than having fast travel at all, though prime 3 technically has fast travel already

I would expect guidance and backtracking similar to Dread or a little more guided with fast travel options at the end for 100%.
that would be unfortunate, Dread is way too "boxed in" for my liking

I'm glad I'm not alone in feeling like that, sometimes I feel guilty by calling myself a Metroid fan when I disliked the game lol Like I said, Chozo Ruins are great and I was having a blast going through, it's when the game expands and the going back and forth begins that it falls apart to me.
If it makes you feel better, metroid is one of my two favorite franchises and metroid fusion might be one of my most disliked games of all time
 
https://careers.nintendo.com/job-openings/listing/240000004Z.html?src=CWS-10000&loc=retro

"We are seeking an individual with a solid technical grasp of interactive game audio to contribute to our ongoing project, Metroid Prime 4. This role requires a blend of technical proficiency and a deep understanding of gameplay mechanics, with an emphasis on leveraging these aspects to enrich the player's experience.

As a member of our team, you will be responsible for the full spectrum of audio development, from initial concept to production, and ultimately testing and approving systems for final release. Successful candidates will possess excellent communication skills, meticulous attention to detail, and the ability to collaborate effectively across various disciplines, driving concepts to tangible outcomes."
 
Echoes has the best bosses and probably best music of the series. I always say 1 is my overall favorite for its replayability and well-balanced difficulty, but 2 certainly trumps it in a few areas IMO. 3 is still a great game in its own right as well, but is a step below the first two.
Gah, how does this have so many yeahs?

The weakest part of Prime 1 and 2 is by far the bosses. Prime 1 luckily didn't have that many bosses and some of them were decent, but in Prime 2 especially I groaned everytime I had to fight a boss. It's such a stupid design to only have the boss be vulnerable after doing something specific in a specific time-window. Im just spamming all my options at every option and none of them do damage, all while I'm slowly dying. And then "tadah!" you can ONLY damage the boss by hitting it on this specific point during this specific action with this specific weapon. It was super frustrating to me when I was doing my first blind playthrough.

Thank goodness 3 changed the approach of most boss fights. It was such a breath of fresh air to just be able to spam my arsenal of weapons I had collected by thoroughly exploring the world, instead of doing some bloated puzzle. Bonus points even for having those puzzles, but not making them necessary and allowing you to do massive damage if you manage to find them.
 
Although I very much enjoyed Prime back when it released on the GameCube, plus now with Remastered, and would give the sequels a try since I never had a chance to, I never got what the big thing with Prime was. Don't get me wrong, Prime was a very good game and I enjoyed absorbing the lore via scanning, but I think Prime is just Metroid properly evolved into the TV screen in the sense that, there were series that struggled going from 2D to 3D, but Retro really did an excellent job converting Metroid into a home console experience.

Also, scanning lore is great and all, but if you wanna be more appealing, there should be some exposure besides having the scanner ready at all times.
 
0
https://careers.nintendo.com/job-openings/listing/240000004Z.html?src=CWS-10000&loc=retro

"We are seeking an individual with a solid technical grasp of interactive game audio to contribute to our ongoing project, Metroid Prime 4. This role requires a blend of technical proficiency and a deep understanding of gameplay mechanics, with an emphasis on leveraging these aspects to enrich the player's experience.

As a member of our team, you will be responsible for the full spectrum of audio development, from initial concept to production, and ultimately testing and approving systems for final release. Successful candidates will possess excellent communication skills, meticulous attention to detail, and the ability to collaborate effectively across various disciplines, driving concepts to tangible outcomes."

Can’t believe the obviously false rumors about the game being finished were false.
 
https://careers.nintendo.com/job-openings/listing/240000004Z.html?src=CWS-10000&loc=retro

"We are seeking an individual with a solid technical grasp of interactive game audio to contribute to our ongoing project, Metroid Prime 4. This role requires a blend of technical proficiency and a deep understanding of gameplay mechanics, with an emphasis on leveraging these aspects to enrich the player's experience.

As a member of our team, you will be responsible for the full spectrum of audio development, from initial concept to production, and ultimately testing and approving systems for final release. Successful candidates will possess excellent communication skills, meticulous attention to detail, and the ability to collaborate effectively across various disciplines, driving concepts to tangible outcomes."
My deep-in-denial theory is that they are actually hiring for an unannounced project, but they say it's for Metroid Prime 4 because that's the only announced game they have on their slate.

Look, let me hope.
 
I’m talking about the very bad and false rumors that Nintendo was just sitting on a completed Prime 4.

Which this job ad explicitly says is very false.

I've never seen a rumor that Metroid Prime 4 is finished ? If the game is released at the end of the year (which I deeply believe), they still have a few months of development left.

If there's a game Nintendo won't sit on, it's this one.
 
I've never seen a rumor that Metroid Prime 4 is finished ? If the game is released at the end of the year (which I deeply believe), they still have a few months of development left.

If there's a game Nintendo won't sit on, it's this one.

"
The development of Nintendo and Retro Studios’ Metroid Prime 4 is already complete, and the delay is due to cutscenes, based on the latest rumor.


A known leaker of Nintendo related news who goes by the name of PapeGenos on social media shared on Discord that, as per his sources, the development Metroid Prime 4 has been complete since some time, and that the delay is due to unfinished cutscenes."


This was obviously false, but some people believed it for some reason.
 
Maybe I missed it but I'm surprised voice acting hasn't come into discussion.

Do you all think there will be voice acting (actual VA, not just Samus grunts and noises)? And if so, how prominent?

We did just come off of Dread which had Samus herself speak
 
I know some people hate it because of Other M, but I really hope so. One game doing cinematics & VA badly shouldn't banish those things being in the games. Prime 3 was great imo

Ehh, Prime 3's story and cinematics are all awful too. Hoping for not a high quality story as that's probably beyond Retro, but hopefully something as good as Doom 2016.
 
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https://careers.nintendo.com/job-openings/listing/240000004Z.html?src=CWS-10000&loc=retro

"We are seeking an individual with a solid technical grasp of interactive game audio to contribute to our ongoing project, Metroid Prime 4. This role requires a blend of technical proficiency and a deep understanding of gameplay mechanics, with an emphasis on leveraging these aspects to enrich the player's experience.

As a member of our team, you will be responsible for the full spectrum of audio development, from initial concept to production, and ultimately testing and approving systems for final release. Successful candidates will possess excellent communication skills, meticulous attention to detail, and the ability to collaborate effectively across various disciplines, driving concepts to tangible outcomes."
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The Holiday 2024 dream is dead, isn't it? Has #TeamSwitch2Only been right this entire time?
 


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