To bit a bit of optimistic even if I'm not team 2024, could be for post release content
do we even know how long that job has been posted for?
The gamehaving the possibility being a cross gen title for the Switch 2 is actually insane to think about.
The Holiday 2024 dream is dead, isn't it? Has #TeamSwitch2Only been right this entire time?
no,its not a major position,its a short term contract for music/sound integration,one the last things you do in a game,they were tinkering with music implementation the day metroid prime gone gold,hours before the final deadline
.It's either in the June Direct or the Switch 2 reveal.
Borrowing from @MetalLord in the direct thread.
It's so over for 2024
In the midst of "it's so over", I found there was, within me, an invincible "we're so back"Borrowing from @MetalLord in the direct thread.
I do feel like the Pedigree of Metroid Prime helps protect them to an extent. Then again we thought the same of Tango and High-Fi Rush sooooWith how the industry been the last couple years.
Probably shocking that Retro didn’t get shut down.
But they did released Metroid Prime Remaster and DK switch port. Sold decently too
I don't think Nintendo shuts down studios left and right like Microsoft does.With how the industry been the last couple years.
Probably shocking that Retro didn’t get shut down.
But they did released Metroid Prime Remaster and DK switch port. Sold decently too
and then we would get stories about it and people would rage either wayI strongly believe there's validity in the "if they hadn't announced Metroid Prime 4 prematurely, it might've just been quietly cancelled without the public's knowledge" point folks frequently bring up. In that sense, it's a huge blessing they announced the game as early as they did. A vocal fandom expecting greatness makes it that much harder for them to axe the project altogether.
I have a friend who never got over the cancellation of Mega Man Legends 3, and it's been years. That would be me with Metroid Prime 4.and then we would get stories about it and people would rage either way
They’re owned by Nintendo. It’s not shocking they didn’t get shut down. They would’ve been shut down if they were owned by Sony or MicrosoftWith how the industry been the last couple years.
Probably shocking that Retro didn’t get shut down.
But they did released Metroid Prime Remaster and DK switch port. Sold decently too
oh yeah, no question in my mind that Retro and probably NST would have ended up on the chopping block at some point in the last decade if they were under pretty much any other publisherWith how the industry been the last couple years.
Probably shocking that Retro didn’t get shut down.
But they did released Metroid Prime Remaster and DK switch port. Sold decently too
I agree. Thank god Nintendo felt pressured to announce this game because they didn’t want backlash with only announcing Samus Returns on 3DS.I strongly believe there's validity in the "if they hadn't announced Metroid Prime 4 prematurely, it might've just been quietly cancelled without the public's knowledge" point folks frequently bring up. In that sense, it's a huge blessing they announced the game as early as they did. A vocal fandom expecting greatness makes it that much harder for them to axe the project altogether.
It's still kinda amazing that Nintendo has only shut down a single studio in their entire stint as a video game developer. And I'm not even sure if that studio was even planned to make more than the one game (Mother 1), or if it was a Project Sora situation.I don't think Nintendo shuts down studios left and right like Microsoft does.
Unless I'm misremembering.
That was sad. I was part of the gang that got into the 3DS early because of the Legends 3 demo (which had a particular name that I forgot), the eShop went live and… nothing. Then Keiji Inafune was kicked and it was revealed that the project never had the green light from the higher ups anyways.I have a friend who never got over the cancellation of Mega Man Legends 3, and it's been years. That would be me with Metroid Prime 4.
At this point I probably agree. How big is Retro now? 200-300 employees? They've been working on Prime 4 for 5.5 years at this point, and US tech salaries have been astronomical since covid. I'm struggling to see how this game could possibly be profitable if it sells how Metroid typically sells.I strongly believe there's validity in the "if they hadn't announced Metroid Prime 4 prematurely, it might've just been quietly cancelled without the public's knowledge" point folks frequently bring up.
I don’t think they’re anywhere close to 200 employeesAt this point I probably agree. How big is Retro now? 200-300 employees? They've been working on Prime 4 for 5.5 years at this point, and US tech salaries have been astronomical since covid. I'm struggling to see how this game could possibly be profitable if it sells how Metroid typically sells.
LinkedIn says ~180 but I don't know how accurate that is. I thought I read something in the years waiting for and discussing Prime 4 that said they were over 200 but I can't remember that well.I don’t think they’re anywhere close to 200 employees
It could be then if you count everyone who contributed.LinkedIn says ~180 but I don't know how accurate that is. I thought I read something in the years waiting for and discussing Prime 4 that said they were over 200 but I can't remember that well.
Yeah, and that's not even counting the money invested with Bandai Namco prior to the development reboot. Ultimately, it's possible (probable even, considering how modestly Metroid has historically sold) the game could result in a net loss for Nintendo. I don't know to what extent critical acclaim could make up for that, even if it ends up a 90+ game. It doesn't leave me optimistic toward the prospect of a Metroid Prime 5, but it's also too early to predict anything in that ballpark.At this point I probably agree. How big is Retro now? 200-300 employees? They've been working on Prime 4 for 5.5 years at this point, and US tech salaries have been astronomical since covid. I'm struggling to see how this game could possibly be profitable if it sells how Metroid typically sells.
LinkedIn says ~180 but I don't know how accurate that is. I thought I read something in the years waiting for and discussing Prime 4 that said they were over 200 but I can't remember that well.
Yeah, and that's not even counting the money invested with Bandai Namco prior to the development reboot. Ultimately, it's possible (probable even, considering how modestly Metroid has historically sold) the game could result in a net loss for Nintendo. I don't know to what extent critical acclaim could make up for that, even if it ends up a 90+ game. It doesn't leave me optimistic toward the prospect of a Metroid Prime 5, but it's also too early to predict anything in that ballpark.
Not holding my breath, but I do have my fingers crossed that you're rightWith how much they've invested into building a technical and creative foundation for MP4, I feel like Prime 4 would have to bomb pretty hard both critically and commercially for them to not do MP5.
With how much they've invested into building a technical and creative foundation for MP4, I feel like Prime 4 would have to bomb pretty hard both critically and commercially for them to not do MP5.
I'd say MP4 has a 5 mil ceiling, unless it's a fundamental transformation of what the series is (BotW moment). I love Metroid, but I try to think pretty realistically about its future prospects, and it's occupied roughly the same comfortable niche for several decades now. I think a tremendous breakout moment for the series is unlikely. Instead, I predict that it'll simply continue to be appreciated by the people who are into it, plus a modest handful of newcomer fans.Iterative sequels are extremely unpopular in this era unless you're just a massive series, I'm pretty doubtful MP5 comes within the next 6 years unless MP4 is just like a 10-20m hit.
I think being an HD Metroid Prime with semi-open world design would be a BotW moment for the series. At least a huge boostI'd say MP4 has a 5 mil ceiling, unless it's a fundamental transformation of what the series is (BotW moment). I love Metroid, but I try to think pretty realistically about its future prospects, and it's occupied roughly the same comfortable niche for several decades now. I think a tremendous breakout moment for the series is unlikely. Instead, I predict that it'll simply continue to be appreciated by the people who are into it, plus a modest handful of newcomer fans.
It's not Mario or Zelda in popularity. Never will be. Some (albeit a small minority) are hoping for MCU numbers from an A24 release.If Metroid doesn't "break out" with Prime 4, I'm not sure it ever will.
(That's not necessarily bad, though.)
Makes me wonder: has Nintendo ever actually killed a series for underperforming? Metroid Prime originally ended because Retro wanted it to, not Nintendo. There are a lot of cases where you could argue "oh, if F-Zero sold like Mario Kart, they would make sure it had a consistent developer", but if not even Donkey Kong can get that kind of force thrown behind it I'm skeptical.Yeah, and that's not even counting the money invested with Bandai Namco prior to the development reboot. Ultimately, it's possible (probable even, considering how modestly Metroid has historically sold) the game could result in a net loss for Nintendo. I don't know to what extent critical acclaim could make up for that, even if it ends up a 90+ game. It doesn't leave me optimistic toward the prospect of a Metroid Prime 5, but it's also too early to predict anything in that ballpark.
Iterative sequels are extremely unpopular in this era unless you're just a massive series, I'm pretty doubtful MP5 comes within the next 6 years unless MP4 is just like a 10-20m hit.
With Retro struggling to get a game out for over a decade now, I'm not sure Nintendo is going to allow them a chance at more failures and another decade with nothing to show. MP5 would be a safer bet.
Is there anything indicating that that's the actual problem? I remember hearing secondhand a lot of controversy about FF7 Remake changing stuff, so that might have turned people off of Rebirth. Plus general games industry pricing nonsense going on right now. Plus, at least in this instance, regardless of consumer response, an iterative followup may just be the best way to get the most out of the MP4 investment, not just asset-wise but personell-wise.Based on how badly FF7 Rebirth is selling, iterative asset reuse titles are pretty much just rejected right now by consumers
Based on how badly FF7 Rebirth is selling, iterative asset reuse titles are pretty much just rejected right now by consumers (and we see this a bit with Mortal Kombat as well) so Prime 5 would also be incredibly financially risky as well!
No actual safe options and probably another 5-6 year gap at best if no cancellations and 8-10 years is again possible if there's a cancellation or two.
I don't think that's evidence enough. I can easily counter with Spiderman 2 and Tears of the Kingdom selling fucktons. Jedi Survivor and God of War Ragnarok seem to have done great as well.