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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Not that I doubted it, but after reading the specs of Nintendo's next console, Dragon Ball Sparking Zero is going to be glorious on the console.
Ah, a fellow person of culture I see. Hopefully they don’t have to drop it to 30fps.
I think it might release on the switch too haha.
Dragonball Z Kakarot, looked quite good on the Switch.



I consider that to be similair in scale too w.r.t scope.

Kakarot was a PS4/Xbox One game, Sparking Zero is a PS5/Xbox Series game. Sparking Zero is also doing a lot more graphically, has more going on with destruction and since it’s UE5 it might potentially be using Lumen and/or nanite. That’s not to say a Switch port is impossible, but I think it’s fairly unlikely compared to a Switch 2 port.
 
Really sounds like it's gonna be something special. Finally screenshots on 3D Nintendo games won't be aliased messes and the art will be able to shine through.

This is supposed to be using something along the lines of DLSS 2.1 or higher right?
Last I heard there was hope that it would be something like DLSS 3.5 but without frame generation. SO it would get benefits like ray reconstruction, which is a nice boost to visual quality in some games.
 
DLSS 3.1 at minimum. Probably DLSS 3.5 (but no Frame Generation)

Last I heard there was hope that it would be something like DLSS 3.5 but without frame generation. SO it would get benefits like ray reconstruction, which is a nice boost to visual quality in some games.
Ummmm okay HOLY SHIT! Even 3.0 would've been beyond my expectations. The wait for the reveal just got even more excruciating.
 
Since it doesn't get talked about as much, I REALLY help Switch 2 has a way more fun home screen.

I played Switch first and then played a Wii U later and I was shocked at how much more fun the home screen on the Wii U was. Little things like a music jingle that plays when you start opening a game (e.g. the shrine theme playing when you boot up BOTW) or music in general! it's 2024 and, to this day, there is only a basic Black or White theme!

Let users customize their home-screen like a smartphone, custom notification sound effects...make it more fun!!
 
Really sounds like it's gonna be something special. Finally screenshots on 3D Nintendo games won't be aliased messes and the art will be able to shine through.

This is supposed to be using something along the lines of DLSS 2.1 or higher right?
Good rule of thumb is, that if its supported on ampere that includes Drake.

Every gpu turing or better can run the latest version of diss, with the absence of frame gen that uses special Lovelace hardware. Its a software update.
 
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(FR, we sure this isn’t the reason why? Haha)
And then... and then !
A website called Centro Leaks a trusty source !

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Since it doesn't get talked about as much, I REALLY help Switch 2 has a way more fun home screen.

I played Switch first and then played a Wii U later and I was shocked at how much more fun the home screen on the Wii U was. Little things like a music jingle that plays when you start opening a game (e.g. the shrine theme playing when you boot up BOTW) or music in general! it's 2024 and, to this day, there is only a basic Black or White theme!

Let users customize their home-screen like a smartphone, custom notification sound effects...make it more fun!!
While having a more fun homescreen doesn't necessarily mean slow, the Wii U comparison is terrible. Sure, the home screen is fun, but I can load a game faster on Switch than the Wii U takes to load a bunch of icons. OPening anything on the Wii U feels like a chore. Nothing there justifies how long you have to wait for things to move along.

I'd like some colored themes or something. But I'll take the simple gray screen over Wii U loading times any day.
 
Ummmm okay HOLY SHIT! Even 3.0 would've been beyond my expectations. The wait for the reveal just got even more excruciating.


Frame Generation is likely not possible because it's just not there yet. It's most helpful when you're taking games that are 60+fps and making them silly high. It's unlikely that the Switch 2 would really benefit from this considering most games are probably still targeting 30/60fps depending on the game.

Everything else though is on the table and will only improve overtime via firmware updates as Nvidia continues to improve their DLSS and upscaling algorithms. Recall that the Matrix Awakens demo teased at Gamescom was looking similar to current-gen consoles.

With DLSS improving overtime, the Switch 2 is only going to keep looking better overtime until there's eventually a hard limit far in the future. By the time the Switch 3 or whatever happens next comes around, the Switch 2 will have aged significantly better than than the Switch 1.
 
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How do we know that the LCD screens we've heard about aren't just for the dev kits? Like why would Nintendo spend the extra production costs to put an OLED screen on dev kits? I'm thinking it's like the opposite to how the devkits got 16gb RAM and retail gets 12gb RAM. I know it's wishful thinking to think Nintendo would release this with an OLED and not just save it for a mid-life upgrade though.


Additionally, we still don't know of any new physical gimmick for this console. Assuming there even will be one. What if the rails of the joycons are actually on back of the console attached to a bracket with extending arms that can be extended to each side of the console's screen and shifted forward to sit flush with the screen in the typical arrangement that we see with the Switch 1 and the magnets we know about hold it there. I understand that it would effectively double the thickness of the system, but for transport purposes it might make it easier to fit into smaller bags and packages since it wouldn't be as wide. Maybe the bracket could rotate 90 degrees and put the console in a portrait mode to use for DS and 3DS virtual console? It's extremely wild speculation and I'm not basing it off of any kind of fact. Just letting my imagination run wild.
 
If people at Nintendo were referring to it in conversation as placeholder then I agree that'd be weird.

But do we know how Nintendo has been referring to it in conversation?

We don't know any of this. It's a name mentioned in a single tool, which is given to all switch devs & they must have known would leak, in like two places in a very incomplete fashion.

I'm joking that if it quacks like a codename, it's a codename. We don’t know if Nintendo using it in conversation but oldpucks heard about it in conversation so some people are doing it. I also wouldn’t write my program with a placeholder name. Find and replace exists but from my experience, does a horrible job at replacing all references and lead to a whole bunch of errors. Always a big undertaking when I did it but maybe I’m just bad. Plus, if I’m calling NintendoPlaceholder in my functions, I’ll calling it the NintendoPlaceholder Project and probably how it's getting around even if it's not the official codename.

But I don’t think Muji means placeholder in this case. Japanese language is prone to wordplay with one sound being different kanji and one kanji can means different things. Or it could really be a placeholder but it sticks and Nintendo did some wordplay to give it a nice meaning.
 
I honestly would like 2 mSD slots with at least one that fully uses mSD Express if the system is BC. I have a sizeable Switch digital library on my 1TB card.
 
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Really sounds like it's gonna be something special. Finally screenshots on 3D Nintendo games won't be aliased messes and the art will be able to shine through.

This is supposed to be using something along the lines of DLSS 2.1 or higher right?
As on PC it should be no fixed version, just whatever is recent.
 
Can @Thraktor or @DiscostewSM can give notes to the discussion?
Dunno what exactly you mean by give notes, but I'll use your comment as a jumping off point anyways.

While I do trust a lot of the speculation going on here, I would like to see Nate discuss this with someone who doesn't really keep up with this thread, besides the big news like the shipping report of course. If you mean giving notes for Nate and the guest to discuss, I'd rather have some more outside input as new perspectives will add more to the discussion than the same points we've already been over a billion times.
 
The version used will differ by game and unless future versions of DLSS upscaling do something crazy and require newer GPUs to work then we’ll see newer versions used as the console’s life progresses.
Good that also lines up with my (limited) understanding of DLSS versions and console lifecycle - as in Switch 2 won't be locked in to a DLSS version when shipped out, the version can go up as Switch 2 lifecycle progresses. And yes, as long as the underlying GPU in the SoC (T239) can support the new functionalities.
 
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Find and replace exists but from my experience, does a horrible job at replacing all references and lead to a whole bunch of errors. Always a big undertaking when I did it but maybe I’m just bad.
Any half decent editor shouldn't give you that amount of problem, and it should be searching across entire project, not just the current open file in the view.

But then again, you and I might develop in different sectors. I don't work in game development, I work with webapps in general.

The only time find & replace across entire project gives me grief is if the text I need to search and find is somehow dynamically created (via metaprogramming) but that's a rarity.

Combined with unit testing already in place, renaming a class among with multiple references elsewhere in code have always seemed like a trivial task (a few minutes worth of work), but then again as I said, this probably doesn't apply in the sector you develop in.
 
We um, literally have a function called “find in all files” that lets us replace variables across multiple files at same the time.
yes, I know. that's part of the reason I brought up passing the name as a value at the end. and while changing the name can be done, I'm not sure if the name itself is that important to change later on.

Ummmm okay HOLY SHIT! Even 3.0 would've been beyond my expectations. The wait for the reveal just got even more excruciating.
important to remember that DLSS Super Resolution (the upscaling part) goes up in version too as it's updated, independent of frame gen. currently it's at version 3.7
 
Well, about Muji, I don't know if a direct translation of the word helps anything, perhaps an aproach of how Muji is used by Japanese people (or even another culture) to designate something specific.
And well, doing a little research it seems to me that Muji classically already has a strong connection with the Japanese store, which has its own design style and even philosophy, in fact "Muji Design" is a searchable term on Google always returning very similar images, it even seems to me that at least for some people "Muji Design" and "Muji Style" are well-defined concepts.
I think it would make a lot of sense, just as Zelda draws a lot from classic Japanese culture but also from more contemporary ones like Studio Ghibli, that Nintendo would want to draw from other art sources of Japanese origin, and in the case of the Switch Successor, one inspiration was the Store's art and philosophy.
I think Muji, in this sense, can be understood as minimalist, modern, simple, efficient, sustainable.
 
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Recently revealed ESRB description for Visions of Mana. This means that publishers are still not being allowed to reveal they are aiming for Nintendo Switch successor releases still.
What makes you think ESRB even has an option for NSS? You cant rate a game for something that doesn't even exist yet.
 
But I don’t think Muji means placeholder in this case. Japanese language is prone to wordplay with one sound being different kanji and one kanji can means different things. Or it could really be a placeholder but it sticks and Nintendo did some wordplay to give it a nice meaning.
In kanji, muji (夢治) is a first name, with the root words being "dream" and "govern". Not sure what to make of it.
 
How do we know that the LCD screens we've heard about aren't just for the dev kits?
Nobody can know 100% for certain until the Nintendo Switch's successor's formally announced.

But the customs data from 2022 mentioned the 7.91" 1080p LCD displays from Innolux (and Tianma which ZachyCatGames found out about) were used for development purposes.

And Bloomberg reported back in May 2023 that Sharp CEO Robert Wu mentioned that Sharp was working with a company on a video game console during the R&D phase, which Bloomberg speculated could be Nintendo.
 
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Before Switch reveal Nintendo allowed publishers to announce coming releases to NX, this has as of yet still not been allowed regarding the Switch 2.
They barely announced the NSS only a few days ago and you are posting ESRB ratings and acting surprised that there is no mention of NSS?
 
Nobody can know 100% for certain until the Nintendo Switch's successor's formally announced.

But the customs data from 2022 mentioned the 7.91" 1080p LCD displays from Innolux (and Tianma which ZachyCatGames found out about) were used for development purposes.

And Bloomberg reported back in May 2023 that Sharp CEO Robert Wu mentioned that Sharp was working with a company on a video game console during the R&D phase, which Bloomberg speculated could be Nintendo.
custom data link is broken fyi.

link here
 
Before Switch reveal Nintendo allowed publishers to announce coming releases to NX, this has as of yet still not been allowed regarding the Switch 2.
We don't really know, we're more likely to see this kind of thing into this year's Not-E3. Literally something as small as "Hey we're planning on porting Metaphor Refantazio on Switch's successor when it releases" would be enough without really breaking Nintendo's policies (unless there's a marketing contract that we have yet to know about).
 
They barely announced the NSS only a few days ago and you are posting ESRB ratings and acting surprised that there is no mention of NSS?
Just a small tidbit that we could still be waiting for late 2024 to hear about any third party games aiming for Switch 2 releases. Because it seems Nintendo will not follow the same announcement strategy as they did with NX, ie let third party publishers reveal they are aiming to release games on Switch 2 before formal announcement of the system and its release date.
 
Just a small tidbit that we could still be waiting for late 2024 to hear about any third party games aiming for Switch 2 releases. Because it seems Nintendo will not follow the same announcement strategy as they did with NX, ie let third party publishers reveal they are aiming to release games on Switch 2 before formal announcement of the system and its release date.
we don't know if such a thing exists right now. it could just be that no one is ready to make announcements
 
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Just a small tidbit that we could still be waiting for late 2024 to hear about any third party games aiming for Switch 2 releases. Because it seems Nintendo will not follow the same announcement strategy as they did with NX, ie let third party publishers reveal they are aiming to release games on Switch 2 before formal announcement of the system and its release date.
Nintendo haven't even talked about the NSS themselves, so why would they let other people announce titles for it.
 
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Nobody can know 100% for certain until the Nintendo Switch's successor's formally announced.

But the customs data from 2022 mentioned the 7.91" 1080p LCD displays from Innolux (and Tianma which ZachyCatGames found out about) were used for development purposes.

And Bloomberg reported back in May 2023 that Sharp CEO Robert Wu mentioned that Sharp was working with a company on a video game console during the R&D phase, which Bloomberg speculated could be Nintendo.
I thought I read that somewhere too, so I'm glad I wasn't mistaken. So it could be that those LCD screens really were just for devkits and the retail versions could have something else. Do we know if the Sharp displays were specifically LCD? I recognize that I'm just using wishful thinking and drawing conclusions to fit my hopes, lmao.
 
Before Switch reveal Nintendo allowed publishers to announce coming releases to NX, this has as of yet still not been allowed regarding the Switch 2.
They probably don't have a Switch 2 build of the game (if they're even bringing it to Switch 2, which we also don't know) that can be submitted for review. Something showing up on ESRB isn't an "announcement", either. And companies may not want to jeopardize sales on existing platforms by saying it's coming to a much more exciting platform in a few months, especially when we barely know anything about it.
 
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