This is me going full silly mode, BUT... With DLSS Ultra Performance Mode targeting 4K with 3.3TF of performance, you're rendering at 720p
and sacrificing about a third hour performance to DLSS, leaving you with 2.2TF to render 720p. That pixel count nonuples (9X) through DLSS to give you 4K, giving you an effective performance of 19.8TF. That is to say for a machine to achieve the same scene complexity as NG Switch and render it natively at 4K, ir would need nearly
20 teraflops of compute, and all that would get you is better image quality. Even after the sacrifice to DLSS, the performance uplift compared to native rendering is INSANE! I think it'll really turn heads come release.
But again, that's being silly, it's not realistic to call NG Switch a "20TF class device", it isn't.