SoldierDelta
Designated Xenoblade Loremaster
- Pronouns
- he/him
It's actually very commendable that Nintendo managed to have such a consistent output this gen to the point that it's basically impossible to find a solid flop. I do want to cover a few of the lower selling games though and speculate a bit:Eh....
Nintendo really keeps it's development costs way down, so the amount of true flops that they have had is negligible. Even a game like ARMS sold around 3 million.
We can definitely count Nintendos flops in the Switch era with a single hand. There's really only a few games sold less than 1 million:
Warioware Move It
Everybody 1-2 Switch
Labo VR Kit
Labo Robot Kit
Tokyo Mirage Sessions Switch Port
Sushi Striker
Advance Wars
All of these games completely failed for very obvious reasons, and it's not like Nintendo is missing a player base like Xbox and Sony are.
The only way I see their games coming to other platforms, is Nintendo Switch Online coming to phones honestly. Use their back catalogue to drum up interest for current titles. But even then I really don't think Nintendo needs to. They have stuff like movies to expand their player base.
Bayonetta 3 - 1.07 million as of March 2023 - This was as of 5 months into sales and I don't really think Bayonetta 3 turned as big of a profit as Nintendo wanted. Not bad sales numbers, just not impressive. Bayonetta 1 and 2 both also sold around 1.25 million each so it's a pretty consistent series i guess.
Game Builder Garage - 1.15 million as of year end 2022 - Let's be honest, this game stood no chance, but crossing the 1 million threshold is still commendable.
Brain Training - 1.27 million as of end of year 2022 - This was a casual game that basically got no marketing and apparently didn't even release in the US... no shit it didn't do too well. Big Brain Academy Brain Vs. Brain is in a similar boat in this case selling 1.94 million, but was slightly more fortunate due to a bigger release.
Astral Chain - 1.33 million as of end of year 2022 - New IP that did decently just not massive numbers. Developers said it overperformed tho so I think a sequel or a continuation is possible
Warioware titles on Switch - GIT 1.34 million MI as yet unknown - Warioware likely sold well for what it is, but it's interesting how they perform relative to so many other Nintendo series. I think they're just not generally big performers. Even Smooth Moves on Wii, the best timed Warioware title, only performed 1.8 million units.
Nintendo Labo Variety Kit - 1.42 million as of year end 2020 - I think Nintendo Labo as a whole performed well enough for a weird gimmick literally built on cardboard but we kinda saw the aftermath of this series already. They didn't do well enough for what Nintendo wanted to do, and that's kind of a shame overall because it was a very cool concept.
Special Mentions: There are a lot of titles that haven't gotten significant performance updates after a year being on the market and I wanted to mention them here, those being Xenoblade Chronicles 3 (1.86), Fire Emblem Engage (1.61) and Kirby's Return to Dreamland Deluxe (1.46). All three seemingly performed well enough for what they sought to achieve, but all three's most recent updates date back to March 2023 and that's honestly not enough time to judge their final performance especially since two of them released 3 months prior at best. Xenoblade 3 also isn't enough to judge off of given Future Redeemed's release and subsequent nominations at several award shows after the fact. The only other title worth mentioning is Mario Strikers but like... it's final sales numbers were 2.54 million, slightly above Mario Golf's performance, it did fine.
So yeah, Nintendo did damn well during the Switch's life, what a shocker. It's actually kinda amazing how few titles underperformed. Basically all titles above 1.5 million fit the amount of sales they ended up getting and succeeded as a title.