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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Eh....
Nintendo really keeps it's development costs way down, so the amount of true flops that they have had is negligible. Even a game like ARMS sold around 3 million.

We can definitely count Nintendos flops in the Switch era with a single hand. There's really only a few games sold less than 1 million:
Warioware Move It
Everybody 1-2 Switch
Labo VR Kit
Labo Robot Kit
Tokyo Mirage Sessions Switch Port
Sushi Striker
Advance Wars

All of these games completely failed for very obvious reasons, and it's not like Nintendo is missing a player base like Xbox and Sony are.

The only way I see their games coming to other platforms, is Nintendo Switch Online coming to phones honestly. Use their back catalogue to drum up interest for current titles. But even then I really don't think Nintendo needs to. They have stuff like movies to expand their player base.
It's actually very commendable that Nintendo managed to have such a consistent output this gen to the point that it's basically impossible to find a solid flop. I do want to cover a few of the lower selling games though and speculate a bit:

Bayonetta 3 - 1.07 million as of March 2023 - This was as of 5 months into sales and I don't really think Bayonetta 3 turned as big of a profit as Nintendo wanted. Not bad sales numbers, just not impressive. Bayonetta 1 and 2 both also sold around 1.25 million each so it's a pretty consistent series i guess.

Game Builder Garage - 1.15 million as of year end 2022 - Let's be honest, this game stood no chance, but crossing the 1 million threshold is still commendable.

Brain Training - 1.27 million as of end of year 2022 - This was a casual game that basically got no marketing and apparently didn't even release in the US... no shit it didn't do too well. Big Brain Academy Brain Vs. Brain is in a similar boat in this case selling 1.94 million, but was slightly more fortunate due to a bigger release.

Astral Chain - 1.33 million as of end of year 2022 - New IP that did decently just not massive numbers. Developers said it overperformed tho so I think a sequel or a continuation is possible

Warioware titles on Switch - GIT 1.34 million MI as yet unknown - Warioware likely sold well for what it is, but it's interesting how they perform relative to so many other Nintendo series. I think they're just not generally big performers. Even Smooth Moves on Wii, the best timed Warioware title, only performed 1.8 million units.

Nintendo Labo Variety Kit - 1.42 million as of year end 2020 - I think Nintendo Labo as a whole performed well enough for a weird gimmick literally built on cardboard but we kinda saw the aftermath of this series already. They didn't do well enough for what Nintendo wanted to do, and that's kind of a shame overall because it was a very cool concept.

Special Mentions: There are a lot of titles that haven't gotten significant performance updates after a year being on the market and I wanted to mention them here, those being Xenoblade Chronicles 3 (1.86), Fire Emblem Engage (1.61) and Kirby's Return to Dreamland Deluxe (1.46). All three seemingly performed well enough for what they sought to achieve, but all three's most recent updates date back to March 2023 and that's honestly not enough time to judge their final performance especially since two of them released 3 months prior at best. Xenoblade 3 also isn't enough to judge off of given Future Redeemed's release and subsequent nominations at several award shows after the fact. The only other title worth mentioning is Mario Strikers but like... it's final sales numbers were 2.54 million, slightly above Mario Golf's performance, it did fine.

So yeah, Nintendo did damn well during the Switch's life, what a shocker. It's actually kinda amazing how few titles underperformed. Basically all titles above 1.5 million fit the amount of sales they ended up getting and succeeded as a title.
 
To be clear, does Nintendo not have a duty to inform shareholders about new hardware coming in a fiscal year in the first investor meeting of that fiscal year? Can they just continue to keep them in the dark?
No, they don't have any such obligation. There's nothing stopping them from saying "we have nothing to announce" until the day before preorders go live, if they felt like it. That won't happen because they need to announce and start marketing the hardware at some point, but that point has nothing to do with investor meetings.

Huh? They are the first that need to know how a Company they invested in plans their future business. Everything what Nintendo does is made in mind that they are traded on the Stockmarket in some way.
Actually, everything Nintendo does is done with making money in mind. They're required by law to do earnings releases, and follow good practice in doing investor briefings; that doesn't mean they schedule their business around them. I feel crazy having to continually point this out, but Nintendo is KNOWN for denying things up until the last minute, when they're ready to announce something on their own terms, and they're the last company you would expect to "have to" make an acknowledgement to investors instead of just waiting to do a normal and public-facing announcement.
 
It's actually very commendable that Nintendo managed to have such a consistent output this gen to the point that it's basically impossible to find a solid flop. I do want to cover a few of the lower selling games though and speculate a bit:

Bayonetta 3 - 1.07 million as of March 2023 - This was as of 5 months into sales and I don't really think Bayonetta 3 turned as big of a profit as Nintendo wanted. Not bad sales numbers, just not impressive. Bayonetta 1 and 2 both also sold around 1.25 million each so it's a pretty consistent series i guess.

Game Builder Garage - 1.15 million as of year end 2022 - Let's be honest, this game stood no chance, but crossing the 1 million threshold is still commendable.

Brain Training - 1.27 million as of end of year 2022 - This was a casual game that basically got no marketing and apparently didn't even release in the US... no shit it didn't do too well. Big Brain Academy Brain Vs. Brain is in a similar boat in this case selling 1.94 million, but was slightly more fortunate due to a bigger release.

Astral Chain - 1.33 million as of end of year 2022 - New IP that did decently just not massive numbers. Developers said it overperformed tho so I think a sequel or a continuation is possible

Warioware titles on Switch - GIT 1.34 million MI as yet unknown - Warioware likely sold well for what it is, but it's interesting how they perform relative to so many other Nintendo series. I think they're just not generally big performers. Even Smooth Moves on Wii, the best timed Warioware title, only performed 1.8 million units.

Nintendo Labo Variety Kit - 1.42 million as of year end 2020 - I think Nintendo Labo as a whole performed well enough for a weird gimmick literally built on cardboard but we kinda saw the aftermath of this series already. They didn't do well enough for what Nintendo wanted to do, and that's kind of a shame overall because it was a very cool concept.

Special Mentions: There are a lot of titles that haven't gotten significant performance updates after a year being on the market and I wanted to mention them here, those being Xenoblade Chronicles 3 (1.86), Fire Emblem Engage (1.61) and Kirby's Return to Dreamland Deluxe (1.46). All three seemingly performed well enough for what they sought to achieve, but all three's most recent updates date back to March 2023 and that's honestly not enough time to judge their final performance especially since two of them released 3 months prior at best. Xenoblade 3 also isn't enough to judge off of given Future Redeemed's release and subsequent nominations at several award shows after the fact. The only other title worth mentioning is Mario Strikers but like... it's final sales numbers were 2.54 million, slightly above Mario Golf's performance, it did fine.

So yeah, Nintendo did damn well during the Switch's life, what a shocker. It's actually kinda amazing how few titles underperformed. Basically all titles above 1.5 million fit the amount of sales they ended up getting and succeeded as a title.
I think the biggest flop I'm aware of, published by Nintendo anyway, was Bayonetta Origins: Cereza and the Lost Demon. It probably didn't help it was €60 at launch. I haven't seen figures for it beyond "it's bad", so I'm assuming it didn't even cross 500K.
 
I think it varies game to game, studio to studio, and so on. Games like Breath of the Wild, if they get patched, 4K60. Tears of the Kingdom might struggle a little bit due to its higher complexity. If they do patches, I'd say stuff like Scarlet/Violet and Breath of the Wild would be the "gold standard", work put into the patches for a long time, hitting that 4K mark one way or another. On the other end I could see Odyssey or Wonder getting modest patches to bring up their render resolution with minimal tricks. Then games like Splatoon 2 getting absolutely nothing.
I’m in the same boat! Except maybe, just maybe, they’re setting up teams to assist devs with bringing these patches to next gen. Or [don’t quote me on this] some could simply tick a box to begin targeting 4K, depending on how other games were built.
That was my thought behind my original question.

Example:
Zelda BotW runs in docked mode on the Switch with a 900p resolution at 30 FPS (please correct me if I am wrong here). An overclocked Switch can reach 720p at 60 FPS in handheld mode.

So I was thinking that maybe a patched version on the Switch 2 could be rendered at a native 1080p resolution at 60 FPS and upscaled to 4K by DLSS. If this was possible for Zelda BotW, then perhaps it should also be possible for games that already reach a 1080p resolution or 60 FPS.
Gotcha. Just a slight correction: AFAIK 900p is more of a ceiling in BOTW (it runs at a dynamic resolution). Either way I do expect them to push it to 4K60 since it won’t have (the same) bottlenecks as the original running on an old Switch. It’s just a matter of how well it fits within Nintendo’s final performance profiles like clocks, memory speeds, etc
 
I would guess there will be a mild stock drop and a mild loss in investor trust if nothing is mentioned this week.
nintendo stock drops because of temperature change

loss in investor trust isn't even measurable beyond some pissy comments from some investor with a twitter account. doubt they're going to dump stock en large on the news
 
I think the biggest flop I'm aware of, published by Nintendo anyway, was Bayonetta Origins: Cereza and the Lost Demon. It probably didn't help it was €60 at launch. I haven't seen figures for it beyond "it's bad", so I'm assuming it didn't even cross 500K.
Ah, that wasn't mentioned anywhere so that's annoying. I feel like it stood absolutely no chance relative to what else is releasing. In terms of tone and gameplay it wasn't going to really appeal to Bayonetta fans, had a very short reveal to release from TGAs, but it was also after an absolutely stacked February even for Nintendo (who themselves released remakes of a prestigious Gamecube title and an fun multiplayer romp) and also one week before Resident Evil 4 was releasing... the game that sold 3 million units in two days and around 27 times the amount of copies of Cereza's Japanese Week One Sales in Japan at launch on Playstation platforms alone. What the fuck was it supposed to do? This was basically the video game equivalent to feeding something to the sharks!!

I think it's probably the most notable flop of the Switch generation honestly and that's a shame given it's a solid title, very comparable to Princess Peach Showtime of this year in being a solid and beautiful looking game, and critically an aggregate of 81 is nothing to sneeze at but I kinda feel Nintendo knew this game was never going to do well.
 
DF has looked at RT on the Steam Deck and ROG Ally. The Deck is tested primarily through Steam OS, but windows on the Deck doesn't provide the same level of performance (e.g. it's a lot lower), thus highlighting the excisting driver and windows quirks on the Deck.
There's not much of new conclusions to base speculation on, but it does provide an updated framing of how RT works on a handheld format with current day devices.

If the Series S is the lowest denominator in the current home console space, then these handheld are the equivalent in the handheld space for current-gen games.
One interesting thing to not is that all of the tested hardware is made on or has evolved from RDNA2 (the ROG Ally is RDNA3). Some relative comparisons are performed between these devices, where they mention how the Series S doesn't have RT effects, whereas the Steam Deck at its targeted resolution is able to run it at a playable level.



Companion article: https://www.eurogamer.net/digitalfoundry-2024-steam-deck-rt-tested-vs-rog-ally

The resolution at which they primarily test at is 720p or upscaled to 720p.

I wish they provided some additional metrics also (e.g. memory use, power usage), but on the other hand they're not really that unknown from previous testing.
ROG Ally's RDNA3 is able to provide the performance uplift over the Steam Deck, but it's power usage is also higher.

Tested titles are:
  • Control
  • Doom Eternal
  • Alan Wake 2
  • Avatar Frontier's of Pandora
  • Crysis 2 Remastered
  • Persona 3 Reload
  • Cyberpunk 2077
  • Metro Exodus Enhanced edition
I wish Oliver had access to the RTX 2050 (4GB) that Rich had used for his faux-T239 tests, although I presume that the low VRAM would be too constrained even at the low resolution.

One specific title that stands out and something that @ILikeFeet already brought up once when Avatar:Frontier's of Pandora was released, is that the ROG Ally even with its hardware grunt doesn't provide a playable experience and stutters when traversing through the world.
Although Oliver doesn't say it, it does highlight how the limited bandwidth of these handheld can be constraining in current day's titles, but for the Switch 2 there'll be a bespoke port so certain aspects of that can perhaps be remedied. Moreover, VRAM usage on AMD and NVIDIA aren't 1 to 1 and there are certain nuances that can make a difference (e.g. architectural differences, API).
 
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it makes it all the more annoying that there isn't an nvidia handheld to test this on. there could be some great insight there

but we're not far away from Qualcomm's offerings, and they should be able to handle RT natively
 
I think it's probably the most notable flop of the Switch generation honestly and that's a shame given it's a solid title, very comparable to Princess Peach Showtime of this year
In my humble opinion, this game is much, much, much better than Princess Peach Showtime.

It's actually very commendable that Nintendo managed to have such a consistent output this gen to the point that it's basically impossible to find a solid flop. I do want to cover a few of the lower selling games though and speculate a bit:

Bayonetta 3 - 1.07 million as of March 2023 - This was as of 5 months into sales and I don't really think Bayonetta 3 turned as big of a profit as Nintendo wanted. Not bad sales numbers, just not impressive. Bayonetta 1 and 2 both also sold around 1.25 million each so it's a pretty consistent series i guess.

Game Builder Garage - 1.15 million as of year end 2022 - Let's be honest, this game stood no chance, but crossing the 1 million threshold is still commendable.

Brain Training - 1.27 million as of end of year 2022 - This was a casual game that basically got no marketing and apparently didn't even release in the US... no shit it didn't do too well. Big Brain Academy Brain Vs. Brain is in a similar boat in this case selling 1.94 million, but was slightly more fortunate due to a bigger release.

Astral Chain - 1.33 million as of end of year 2022 - New IP that did decently just not massive numbers. Developers said it overperformed tho so I think a sequel or a continuation is possible

Warioware titles on Switch - GIT 1.34 million MI as yet unknown - Warioware likely sold well for what it is, but it's interesting how they perform relative to so many other Nintendo series. I think they're just not generally big performers. Even Smooth Moves on Wii, the best timed Warioware title, only performed 1.8 million units.

Nintendo Labo Variety Kit - 1.42 million as of year end 2020 - I think Nintendo Labo as a whole performed well enough for a weird gimmick literally built on cardboard but we kinda saw the aftermath of this series already. They didn't do well enough for what Nintendo wanted to do, and that's kind of a shame overall because it was a very cool concept.

Special Mentions: There are a lot of titles that haven't gotten significant performance updates after a year being on the market and I wanted to mention them here, those being Xenoblade Chronicles 3 (1.86), Fire Emblem Engage (1.61) and Kirby's Return to Dreamland Deluxe (1.46). All three seemingly performed well enough for what they sought to achieve, but all three's most recent updates date back to March 2023 and that's honestly not enough time to judge their final performance especially since two of them released 3 months prior at best. Xenoblade 3 also isn't enough to judge off of given Future Redeemed's release and subsequent nominations at several award shows after the fact. The only other title worth mentioning is Mario Strikers but like... it's final sales numbers were 2.54 million, slightly above Mario Golf's performance, it did fine.

So yeah, Nintendo did damn well during the Switch's life, what a shocker. It's actually kinda amazing how few titles underperformed. Basically all titles above 1.5 million fit the amount of sales they ended up getting and succeeded as a title.

I'm very sad about the failure of Labo. It was very Nintendo, in the sense that it was very Gumpei Yokoi. One of the few bad things about the Switch's unified development architecture is that it probably kills off what's left of its fabulous legacy.
 
I feel like next week is the time because mentioning it during the fiscal year forecast certainly makes sense as a good time to acknowledge the system, assuming it manages to make it within the fiscal year as seemingly planned. So I'm betting on that, but honestly, we're already in unprecedented territory here. Nintendo has never played it this close to the chest about a new hardware platform before. Even with the 3DS and its one year "announcement-to-release" turnaround, they told us about it the fiscal year before its release. Now we have a system that will allegedly release within the next 11 months and they still haven't given a general statement that any new hardware is releasing, much less details like the name or what titles to expect in the first year.

Next week would make a lot of sense to me, but who knows at this point? It could be June. It could be September. It could just show up on store shelves at a tech store one day, I don't know. Nintendo does what it damn well pleases, and sometimes their actions only make sense in retrospect.
 
Now we have a system that will allegedly release within the next 11 months and they still haven't given a general statement that any new hardware is releasing, much less details like the name or what titles to expect in the first year.

More like 10 months now. And yeah, not a single mention yet.
 
Huh? They are the first that need to know how a Company they invested in plans their future business. Everything what Nintendo does is made in mind that they are traded on the Stockmarket in some way.
I would guess there will be a mild stock drop and a mild loss in investor trust if nothing is mentioned this week.

Nintendo would sacrifice their stock price for several months in the interest of making more money in the long run. If they believe making an announcement on their own time will lead to better launch momentum, then that's what they'll do. The stock will rebound when the new system starts selling anyway.
 
Nintendo would sacrifice their stock price for several months in the interest of making more money in the long run. If they believe making an announcement on their own time will lead to better launch momentum, then that's what they'll do. The stock will rebound when the new system starts selling anyway.

I don’t see any downside to doing a press release saying “we’ll release a new system in March” if a new system is releasing for sure in March.
 
I don’t see any downside to doing a press release saying “we’ll release a new system in March” if a new system is releasing for sure in March.
The downside is that it could hurt current Switch sales or people deciding to upgrade to OLED.

I agree that it would be better to get the announcement out and start building hype. 3rd parties can announce that their projects are coming during Summer games fest and fans can start getting excited and saving their money for launch.

But the vibe I am getting is that Nintendo is going to keep this super close to the chest and act like the next generation is no where near.

If we get through June with no mention I'm going to say its not coming out this fiscal year.
 
I don’t see any downside to doing a press release saying “we’ll release a new system in March” if a new system is releasing for sure in March.
But Nintendo has a history of playing things closer to their chest, so presumably they see upside to waiting longer. It doesn't really matter if you or I don't see downside, Nintendo's shown a clear history of believing smaller announcement to release windows are best.
 
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Hello everyone. I am new here.:)
I've already read some interesting post here that the Switch 2 could reach about the performance of the PS4 Pro (in docked mode). If this is indeed the case, how credible would the Gamescom rumors of a Zelda BotW in 4K 60 FPS (presumably through DLSS) be? If this is possible, shouldn't it also be possible for all other first-party games?
Welcome to the mad house, check your sanity at the door, etc. etc.

Like others have said before, it would depend on the studios and how much money they're willing to throw at it. I think most first party titles are all a safe assumption even if not all of them will get a boost. Smash Bros is already 1080p60, so I could see DLSS being made a priority to bump it to 4K60 (and god what a looker it'll be). I believe BOTW will see a larger boost from a DLSS patch than TOTK if only because it was built around Wii U hardware initially so the requirements aren't as stringent, but if we could have options to toggle between 1080p60 or 1440p30 I'd be pretty content.

Scarlet and Violet are in the most dire need of a DLSS patch, but also at this rate even if they did somehow make it a stable 1080p60 with no more screen tearing, slowdowns or just overall weird glitches, the people who were put off on the gameplay have already moved on and won't be swayed to come back regardless if they have the DLC or not. If PLZ-A launches with DLSS compatibility in 2025, hot diggity damn, but knowing tiny little indie studio Game Freak it's for the best not to hold your breath until gen 10

Something I’ve been meaning to ask around is, how far reaching do you, and the rest in this thread, think patches will go? Like, frame rate upgrades (30 –> 60, not just fewer frame drops from the improved speed) may or may not be on the table, but do we think there’s a higher chance they go 1440p or 4K?
Like above, I think it depends on how much money studios are willing to throw at their games if they have evergreen sales in relative comparison to Nintendo. For the big third party games, funny enough I actually expect EA to consider DLSS for Apex Legends with nothing more than a gut instinct. Crysis Remastered utilizes DLSS on PC and is also on Switch so it may get a belated update for shiggles on Switch 2 just for the devs to get some practice on implementing patches.

Fortnite, Diablo II: Resurrected, Dying Light, GTA Trilogy, Monster Hunter: Rise, Mortal Kombat 1, No Man's Sky, Witcher 3, Minecraft: Bedrock, all those games and more come from bigger studios, and I think if they already implemented DLSS on their PC counterparts, may be possible to see it on Switch 2 if it's a relatively simple process to transfer. There are some smaller games out there like Sifu, Raji: An Ancient Epic, and the Hot Wheels Unleashed games, but I'm not sure if their sales on Switch would justify the expenditure to update these games if they thought they would get a significant return on investment, let alone break even.

Portal with RTX on Switch...I have no idea if Valve would want to keep that PC exclusive or would consider porting it to Switch; either as a free update, paid DLC for existing owners or a whole new SKU on the eShop.
 
Actually, everything Nintendo does is done with making money in mind. They're required by law to do earnings releases, and follow good practice in doing investor briefings; that doesn't mean they schedule their business around them. I feel crazy having to continually point this out, but Nintendo is KNOWN for denying things up until the last minute, when they're ready to announce something on their own terms, and they're the last company you would expect to "have to" make an acknowledgement to investors instead of just waiting to do a normal and public-facing announcement.
Yeah I get that and I see there is no guarantee that the Hardware gets announced at the next Meeting. And if they don‘t include an increase of sales in their prediction, it dosen‘t have to mean anything because their new product technically don’t exist at that point. There are other possibilities how they can go around this, but telling the "truth" dosen‘t mean you have to be as transparent as possible.

But even though they are very secretive and aren‘t interested in short term growth, it dosen‘t mean that they don‘t take their investors in consideration.

It‘s just that Nintendo is way less aggressive in this regard of optimising their market value in the short term, especially compared to many western companies. They focus on long term steady growth and having a constant revenue.

For certain types of investors this is exactly what they want. Companies or banks that invests in Nintendo know that their money is safe there while keep having a small profit. Nintendo is conservative in their strategies and that what makes them trustful.
 
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This trick will not work this year. Both investors and players can see that this year’s plan is very bad. Moreover, there are also super games coming to market from our opponents next year. If there are no countermeasures or plans, the confidence of investors and players will be lost. Reduced to the lowest level, just like the WiiU back then.

Nintendo can't keep playing the same tricks forever.
I feel like this whole post is projecting something that doesn’t really exist in reality. It is impossible for interest/confidence to fall to WiiU levels for many a reason. The only ones who would potentially lose confidence are enthusiasts & short-term investors.
 
The downside is that it could hurt current Switch sales or people deciding to upgrade to OLED.

I agree that it would be better to get the announcement out and start building hype. 3rd parties can announce that their projects are coming during Summer games fest and fans can start getting excited and saving their money for launch.

But the vibe I am getting is that Nintendo is going to keep this super close to the chest and act like the next generation is no where near.

If we get through June with no mention I'm going to say its not coming out this fiscal year.

The Switch is declining around 20-30% YoY outside of Japan and May-July is the driest period for hardware sales. Essentially tricking like 20 people into buying an OLED in May, June, and July would be really weird.
 
https://wccftech.com/nintendo-switch-2-4-teraflops-cloked-low-handheld/amp/
Looks like Switch 2 (docked) will be Xbox Series S level after all
I thought MLID wasn't reliable. He's suggesting he knows people at Nvidia who worked on Drake?

I mean I believe based on years of napkin math in this thread that it could be in the ballpark of the Series S, but I dunno if I believe MLID has sources inside Nvidia who worked on Drake and are loose-lipped enough about the system to quote specs.
 
The Switch is declining around 20-30% YoY outside of Japan and May-July is the driest period for hardware sales. Essentially tricking like 20 people into buying an OLED in May, June, and July would be really weird.
Oh I agree. Just trying to logically figure Nintendo out. The only two conclusions I can come to is that they want to maximize Switch 1 business as long as they can or Switch 2 is still further out than we expect.

Or they just really really believe in a super short reveal to release cycle.
 
I don’t see any downside to doing a press release saying “we’ll release a new system in March” if a new system is releasing for sure in MaMarch.
theres a significant downside in Nintendo knowleging it next console: it will severly/negatively impact the sales of Nintendo Switch and Nintendo surely want to avoid this, even if this mean keep us in dark for 2/3 more years if necessary
 
We’re excited to share updates from our partners and our own creative teams across Activision, Blizzard, Bethesda, and Xbox Game Studios. Tune in at 10:00 a.m. PT on June 9 for Xbox Games Showcase followed by [REDACTED] Direct. ~ Phil Spencer

Something got me curious, and it's the Blizzard thing.
Xbox and Nintendo made a deal to show at least CoD games on Nintendo platforms right?
If Xbox is making a new CoD, I assume they would acknowledge a version for Nintendo, right?

If that's the case, well, I can't really see a current Switch version, by the fact that CoD nowadays would be too powerful for it.
So that would mean they prolly would acknowledge the new hardware. Maybe we do get a confirmation next week about Switch II, or at least the codename, and with that Xbox/Blizzard can announce it for the system. (via naming the codename, like some companies did with NX)

Perhaps a tinfoil hat theory.
 
That blog article is speculation. treat it accordingly.
The part about Switch 2 being clocked down really low in handheld mode makes sense since Nintendo likes to prioritize battery life in their handhelds. Switch’s battery life isn’t the best, but I can kinda tell it was made with that in mind.
 
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theres a significant downside in Nintendo knowleging it next console: it will severly/negatively impact the sales of Nintendo Switch and Nintendo surely want to avoid this, even if this mean keep us in dark for 2/3 more years if necessary

Again, this is basically the "Nintendo views it as very important to trick their consumers into buying an OLED even though they then later may not have funds to buy a Switch 2" argument that seems extremely bad.
 
theres a significant downside in Nintendo knowleging it next console: it will severly/negatively impact the sales of Nintendo Switch and Nintendo surely want to avoid this, even if this mean keep us in dark for 2/3 more years if necessary
The Switch is in its eighth year. Losing sales at this point is perfectly normal. Besides, it’s still likely to outsell the DS no matter if they acknowledge the successor or not because it’ll still be supported for about 2 years after the successor is out.
 
The part about Switch 2 being clocked down really low in handheld mode makes sense since Nintendo likes to prioritize battery life in their handhelds. Switch’s battery life isn’t the best, but I can kinda tell it was made with that in mind.
Yes, Nintendo likes to prioritize battery life in general.

But what does that have to do with validity of using wfcctech? Wfcctech is notoriously bad, I shared an example of why - they used Connor from Twitter as a source for one of the articles, which I also linked to in my previous comment. The same person who publicly tweeted out (fake) info shared to them without even vetting the information first.
 
The Switch is in its eighth year. Losing sales at this point is perfectly normal. Besides, it’s still likely to outsell the DS no matter if they acknowledge the successor or not because it’ll still be supported for about 2 years after the successor is out.
we have to remember, Nintendo only have Switch as it main console, they cant simply impact Switch sales for it sucessor benefit, if Switch sucessor fails, Nintendo will not have a plan B
 
He probably means it’s really low compared to the clock speed in docked mode. If the clock speed was higher than that, like 1Ghz for example, in handheld mode, good luck trying to play on that for longer than an hour.
None of the people here have speculated that it will be nearly as high as 800mhz in handheld mode. On 4nm.
 
we have to remember, Nintendo only have Switch as it main console, they cant simply impact Switch sales for it sucessor benefit, if Switch sucessor fails, Nintendo will not have a plan B

.... Okay?

This has literally no meaning...?

The Switch is down 20-30% YoY and this will only accelerate in May and probably the holiday season.

The Switch 2 successor needs to succeed regardless, it doesn't really matter if it mildly affects Switch 1 sales.
 
He probably means it’s really low compared to the clock speed in docked mode. If the clock speed was higher than that, like 1Ghz for example, in handheld mode, good luck trying to play on that for longer than an hour.
It is a given that clock speed would be lower in handheld mode, that's not a revealation. Not sure what you mean by "good luck trying to play 1GHz on handheld", I don't think anyone was suggesting handheld and docked use the same clock speed? Where did that come from?

Also, even if the article was using "crazy low" to mean in relative to the docked clock speed as you were suggesting, "crazy low" seems like an odd choice of words for 800Mhz in handheld vs 1GB in docked.

And as Hermii was saying, the general "educated" speculation around here haven't been saying we'd be seeing clock speeds anywhere that high on handheld (800Mhz).
 
The Switch is down 20-30% YoY and this will only accelerate in May and probably the holiday season.
I’ve said before that the Switch is really only selling well in Japan nowadays and even then, sales have gone down there compared to last year. Last holiday was the worst one for Nintendo since 2017 and that was with all the bundles they did and with Mario Wonder. I can almost guarantee this one will be worse if it really is going to be a quiet year.
 
Yeah, the Switch 2 in Japan also has the huge benefit in that it's getting massive relative price cuts compared to the PS5 (which keeps raising its price to avoid being scalped due to the weakness of the yen).

The Switch OLED in Japan now costs around $240 because of how weak the yen has gotten.
 
It is a given that clock speed would be lower in handheld mode, that's not a revealation. Not sure what you mean by "good luck trying to play 1GHz on handheld", I don't think anyone was suggesting handheld and docked use the same clock speed? Where did that come from?
Correct me if I’m wrong, but doesn’t the Steam Deck have the same clock speeds in handheld and docked mode? Also, wasn’t there something that someone posted on here before that suggested that docked mode would be around 2 GHz?
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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